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Baronjutter posted:Isn't it kinda "too soon" to release a DLC about mega-corporations when mega-corporations and capitalist ideology are actively killing millions every year?? Bad taste guys...
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# ? Dec 14, 2018 13:22 |
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# ? May 9, 2024 09:02 |
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Hungry posted:Why does a freshly built fleet have 70k power, but as soon as it makes contact with the enemy, drops to 62k fleet power despite not losing a single ship, and never returns to 70k after repairing? I had something similar with an avatar-fleet, it kept wavering between 5 and 10 k, without any actual change in circumstances.
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# ? Dec 14, 2018 13:37 |
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Taear posted:I don't think you understand what I mean. What are your default species rights set too sounds like they may have jumped to a citizenship category that disallows specialist and ruler roles then flipped back
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# ? Dec 14, 2018 13:37 |
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Krazyface posted:I had something similar with an avatar-fleet, it kept wavering between 5 and 10 k, without any actual change in circumstances. Maybe it's factoring in a bonus or debuff from a spaceport? I know one of them takes 20% off your shield, and others increase your range or something.
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# ? Dec 14, 2018 13:43 |
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Rumda posted:What are your default species rights set too sounds like they may have jumped to a citizenship category that disallows specialist and ruler roles then flipped back Assimilation. Then full citizenship after, which might be it. When I first set races to assimilation that's what originally hosed it up. Maybe they're trying to assimilate for half a second. But they're turning INTO specialists and rulers, so why would that do it?
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# ? Dec 14, 2018 13:44 |
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When you get +33% damage against mining robots or crystal aliens, you'd think that would mean your 1.2k fleet would be able to beat a 1.1k group of crystals. You would be wrong. Maybe it's because they were all corvettes? I dunno.
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# ? Dec 14, 2018 13:46 |
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prefect posted:When you get +33% damage against mining robots or crystal aliens, you'd think that would mean your 1.2k fleet would be able to beat a 1.1k group of crystals. You would be wrong. probably, crystals do extra hull damage which is by far the larger number a corvette has, and with 1.2k fleet i assume you're probably only at T2/3 armor/shield which is still a quite small number and their shards also don't do reduced damage to either armor or shields
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# ? Dec 14, 2018 13:50 |
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Taear posted:Assimilation. Because there's gaps
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# ? Dec 14, 2018 13:53 |
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Abducting Pops is incredibly satisfying with devouring swarm, but the penalties due to Pops being unhappy is really dumb. Also I just had a planet that I abducted every Pop off of magically come back with more after I colonized it. WTF.
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# ? Dec 14, 2018 13:53 |
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Sloober posted:probably, crystals do extra hull damage which is by far the larger number a corvette has, and with 1.2k fleet i assume you're probably only at T2/3 armor/shield which is still a quite small number and their shards also don't do reduced damage to either armor or shields Side question: I still use the "auto-best" thing for my fleets. Is that bad? Please tell me I don't have to do it manually to be successful.
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# ? Dec 14, 2018 13:55 |
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Beer4TheBeerGod posted:Abducting Pops is incredibly satisfying with devouring swarm, but the penalties due to Pops being unhappy is really dumb. Also I just had a planet that I abducted every Pop off of magically come back with more after I colonized it. WTF. there's no such thing as ethical consumption of sentient beings and your devouring swarm knows this
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# ? Dec 14, 2018 13:56 |
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prefect posted:Side question: I still use the "auto-best" thing for my fleets. Is that bad? Please tell me I don't have to do it manually to be successful. it's not ... bad, but it's not good, also the auto-best likes to use ships with hangers and fighters are rear end crystals for example are 100% hull and no armor/shields, so if you want to wipe them out quickly use stuff with bonus hull damage, like plasma throwers I would get into customizing mostly because the end game crisis is usually a test of creating an effective fleet for countering the threat Sloober fucked around with this message at 14:01 on Dec 14, 2018 |
# ? Dec 14, 2018 13:58 |
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Taear posted:Assimilation. I figured it was something like this. Gene editing won't cause this problem. Assimilation sets pops to a special unemployed thing, and assimilates a certain number of pops per year. I'm guessing your specialists went into assimilation and then your workers promoted to fill the slots or something like that. Fucky, but at least it makes sense.
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# ? Dec 14, 2018 14:11 |
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TheDeadlyShoe posted:dont upgrade then. They have say 100 workers in worker jobs, 100 specialists in specialist jobs, no empty jobs, no unemployed pops. They template a bunch of workers and specialists. They now have 50 employed workers, 50 empty worker jobs, 150 specialists, and 50 unemployed specialists who are slowly demoting back to worker strata.
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# ? Dec 14, 2018 14:11 |
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Splicer posted:You're badly misunderstanding what they're saying. Yep. Guess I have to manually set every single race to assimilate to fix it, that's really annoying. Sloober posted:I would get into customizing mostly because the end game crisis is usually a test of creating an effective fleet for countering the threat This is absolutely impossible now, the galaxy would be hosed by the time your change went through.
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# ? Dec 14, 2018 14:11 |
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Sloober posted:there's no such thing as ethical consumption of sentient beings and your devouring swarm knows this I'm sorry I can't hear you over the marrow extractors.
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# ? Dec 14, 2018 14:13 |
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Sloober posted:it's not ... bad, but it's not good, also the auto-best likes to use ships with hangers and fighters are rear end Hoo-boy. Well, I usually quit and start a new game not long after year 2300 (I always have a better/newer idea I want to try out), so I've never actually reached the end-game crises.
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# ? Dec 14, 2018 14:20 |
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As a hive mind, what I'm supposed to do with the enemy people? They're now classified as livestock, will they all get eaten eventually or does the population size stay the same? Can I somehow get rid of them? I guess purging is one way, but then I suppose I get the genocidal penalty to relations.
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# ? Dec 14, 2018 14:30 |
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Beer4TheBeerGod posted:I'm sorry I can't hear you over the marrow extractors. Rude
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# ? Dec 14, 2018 14:31 |
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Ihmemies posted:As a hive mind, what I'm supposed to do with the enemy people? They're now classified as livestock, will they all get eaten eventually or does the population size stay the same? Can I somehow get rid of them? I believe they're basically edible slaves. Devouring swarm will purge.
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# ? Dec 14, 2018 14:37 |
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Yeah, livestock is livestock. You keep them and breed them as a food source. Just another food industry. no, i'm not vegan, why'd you ask
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# ? Dec 14, 2018 15:10 |
Ihmemies posted:As a hive mind, what I'm supposed to do with the enemy people? They're now classified as livestock, will they all get eaten eventually or does the population size stay the same? Can I somehow get rid of them? You could just use the displacement purge type. I don't think that gives you genocidal penalties, and you'd get rid of xenophage.
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# ? Dec 14, 2018 15:36 |
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Is anyone doing anything clever with the markets ability to execute monthly buy/sell orders? It seems like there must be a way to use it to either a real advantage, or just to automate something. I have a hard time wrapping my head around this kind of thing, but I recognize there is probably some potential there.
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# ? Dec 14, 2018 16:01 |
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The Bramble posted:Is anyone doing anything clever with the markets ability to execute monthly buy/sell orders? It seems like there must be a way to use it to either a real advantage, or just to automate something. I have a hard time wrapping my head around this kind of thing, but I recognize there is probably some potential there. It can make for some massive expansion with a megacorp. I’ve got all the resources tuned to autosell/buy. Essentially I keep a stable stockpile of everything on hand and hoard energy credits instead. That plus running Private colonys(the one you get a 500energy colony ship) means you can drop a new colony on demand. Plus, if you control the global market it gets stupidly profitable. Edit: Think of it this way, I *could* focus on early game alloys or other things, but I have an Agri-world pumping out an obscene amount food that I’m just selling the surplus to buy what I need when I need it. Funding my military with a fast food chain. Retro42 fucked around with this message at 16:15 on Dec 14, 2018 |
# ? Dec 14, 2018 16:11 |
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Beer4TheBeerGod posted:Abducting Pops is incredibly satisfying with devouring swarm, but the penalties due to Pops being unhappy is really dumb. Also I just had a planet that I abducted every Pop off of magically come back with more after I colonized it. WTF. weird i didn't notice any unhappiness issues when doing the same with fanatic purifiers, but they were purged so fast that i never had more than like 8 people in a single planet's death camps at a time
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# ? Dec 14, 2018 16:14 |
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Oh wow the experimental subspace navigation with science ships is really slow too now - four years to go across my space when before even traversing the entire galaxy wouldn't be that extreme.
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# ? Dec 14, 2018 16:16 |
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Hiveminds seem very strong. Not having to dedicate starbases to trade routes means you essentially have extra starbase capacity, which no longer scales with pops and seems a lot more restrictive than before. I think I'm going to make a personal tweak mod to change that. And of course there's no need to make an industrial base for consumer goods, they don't take the various new colony growth/immigration penalties it doesn't seem like, on top of better growth in general. They just grow and grow and grow. It comes at the expense of some maddening micro involving maintenance drones though. The default worker settings loves to set drones to producing far more amenities than you ever need.
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# ? Dec 14, 2018 16:17 |
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Magil Zeal posted:Hiveminds seem very strong. Not having to dedicate starbases to trade routes means you essentially have extra starbase capacity, which no longer scales with pops and seems a lot more restrictive than before. I think I'm going to make a personal tweak mod to change that. And of course there's no need to make an industrial base for consumer goods, they don't take the various new colony growth/immigration penalties it doesn't seem like, on top of better growth in general. They just grow and grow and grow. Yeah I'm at like 2420 and outnumber the entire rest of the galaxy put together. Hive minds are crazy breeders.
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# ? Dec 14, 2018 16:19 |
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Truga posted:Yeah, livestock is livestock. You keep them and breed them as a food source. Just another food industry. gonna make a plantoid hivemind and only eat meat-based pops
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# ? Dec 14, 2018 16:21 |
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Aethernet posted:gonna make a plantoid hivemind and only eat meat-based pops They've already got an Audrey II-looking avatar for you.
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# ? Dec 14, 2018 16:25 |
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prefect posted:They've already got an Audrey II-looking avatar for you. FEED ME MOREGARD feed me performance fixes
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# ? Dec 14, 2018 16:35 |
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You know what's pretty cool? There's a caravan that gives you a deposit that increases max districts by 2 on one of your planets, for only 200 minerals. If you get the thing where the caravan goes leaves your territory, then immediately retreats, you might get the offer several times in a row, and you can buy it every time, adding the deposit to a new planet. It's pretty sweet.
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# ? Dec 14, 2018 16:46 |
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Magil Zeal posted:You know what's pretty cool? There's a caravan that gives you a deposit that increases max districts by 2 on one of your planets, for only 200 minerals. If you get the thing where the caravan goes leaves your territory, then immediately retreats, you might get the offer several times in a row, and you can buy it every time, adding the deposit to a new planet. It's pretty sweet. The caravan offers are semi-randomized, as are the asking prices. You got a nice cheap 200 minerals for 2 districts offer, but someone else might be asked 1000 alloys for the same thing (I had a caravan ask me to give them 1000 alloys for 1000 consumer goods yesterday; I told them to gently caress off and don't let the door hit them on the way out).
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# ? Dec 14, 2018 16:48 |
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Bedurndurn posted:Nah. The guy I replied to said the 'Make Space Great Again' hat was retired because the 'human cost' of Trump was too high for it to be funny. The current Stellaris dev clash has a couple of players RPing commie empires themed on people who have caused millions of deaths and other atrocities. If Trump's human cost is too high to be funny, then the USSR's cost is way the gently caress too high. I too, as a white man insulated from the consequences of the actively malevolent policies of the current administration, am confused by why people who aren't so insulated might not think TRUMP LOL is the height of comedy anymore. It truly is a mystery what might have changed Fingers crossed for more beta branch updates today~
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# ? Dec 14, 2018 16:50 |
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Zurai posted:The caravan offers are semi-randomized, as are the asking prices. You got a nice cheap 200 minerals for 2 districts offer, but someone else might be asked 1000 alloys for the same thing (I had a caravan ask me to give them 1000 alloys for 1000 consumer goods yesterday; I told them to gently caress off and don't let the door hit them on the way out). Well yeah, this same caravan offered me a unique building in a different game, some kinda free shrine that gave +2 Culture Worker jobs and +2 Priest jobs, was also cool. And a different caravan in this game tried to buy 4 pops off me for 2000 energy (uh, no). Oddly though, and I'm not sure if this is a hivemind thing, I bought bunk beds off a caravan but they don't actually seem to be accessible via planetary decision. I guess drones don't use bunk beds, but I wish I knew that before I paid 500 unity. Captain Oblivious posted:I too, as a white man insulated from the consequences of the actively malevolent policies of the current administration, am confused by why people who aren't so insulated might not think TRUMP LOL is the height of comedy anymore. It truly is a mystery what might have changed Going by the PDX forums one just went up like 10 minutes ago. Can't currently check it myself but hoping it includes a performance fix.
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# ? Dec 14, 2018 16:51 |
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Can someone confirm or deny if the new pop growth system is something taken from the darkest nightmares of a Brexit enthusiast? As soon as one Repugnant Life-seeded Decadent refugee from a nearby authoritarian slaver empire steps on your soil, he's going to eventually outbreed your native pops until they are a minority and your state is a crime-ridden hellhole? Because there are people on Paradox forums claiming it's exactly how it works.
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# ? Dec 14, 2018 16:52 |
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Why isn’t there a Gritty portrait
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# ? Dec 14, 2018 16:52 |
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So i just spawned on a spiral galaxy. You can imagine my surprise when a month later a xenophobic FE contacts me, as I am right on their border.
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# ? Dec 14, 2018 16:52 |
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Gantolandon posted:Can someone confirm or deny if the new pop growth system is something taken from the darkest nightmares of a Brexit enthusiast? As soon as one Repugnant Life-seeded Decadent refugee from a nearby authoritarian slaver empire steps on your soil, he's going to eventually outbreed your native pops until they are a minority and your state is a crime-ridden hellhole? Because there are people on Paradox forums claiming it's exactly how it works. I got immigration rolling super super early in my game and my founder species is still a majority a hundred years later so probably not.
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# ? Dec 14, 2018 16:54 |
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# ? May 9, 2024 09:02 |
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Gantolandon posted:Can someone confirm or deny if the new pop growth system is something taken from the darkest nightmares of a Brexit enthusiast? As soon as one Repugnant Life-seeded Decadent refugee from a nearby authoritarian slaver empire steps on your soil, he's going to eventually outbreed your native pops until they are a minority and your state is a crime-ridden hellhole? Because there are people on Paradox forums claiming it's exactly how it works. That's exactly how it works. The pop least represented in your empire has by far the highest chance of growing.
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# ? Dec 14, 2018 16:56 |