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comedyblissoption
Mar 15, 2006

Baronjutter posted:

Isn't it kinda "too soon" to release a DLC about mega-corporations when mega-corporations and capitalist ideology are actively killing millions every year?? Bad taste guys...
https://www.youtube.com/watch?v=g1Sq1Nr58hM

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Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Hungry posted:

Why does a freshly built fleet have 70k power, but as soon as it makes contact with the enemy, drops to 62k fleet power despite not losing a single ship, and never returns to 70k after repairing?

I had something similar with an avatar-fleet, it kept wavering between 5 and 10 k, without any actual change in circumstances.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Taear posted:

I don't think you understand what I mean.
Let us say that 30% of my empire is platypus men. They're doing a load of different things. When I genetically alter them, they're suddenly all unemployed specialists (or one became a ruler) so until they demote again I've lost a shitload of production of everything. At this point in the game it's not really tanking my economy but it's really harmful and annoying for a year or two.
I don't understand why genetically altering them would change their jobs.

And if I can't upgrade my ships why even bother researching stuff for them? They're still on the base level pretty much because I've got so far beyond what they're upgrading to I feel I have to cancel it and start over.

What are your default species rights set too sounds like they may have jumped to a citizenship category that disallows specialist and ruler roles then flipped back

jokes
Dec 20, 2012

Uh... Kupo?

Krazyface posted:

I had something similar with an avatar-fleet, it kept wavering between 5 and 10 k, without any actual change in circumstances.

Maybe it's factoring in a bonus or debuff from a spaceport? I know one of them takes 20% off your shield, and others increase your range or something.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Rumda posted:

What are your default species rights set too sounds like they may have jumped to a citizenship category that disallows specialist and ruler roles then flipped back

Assimilation.
Then full citizenship after, which might be it. When I first set races to assimilation that's what originally hosed it up.
Maybe they're trying to assimilate for half a second. But they're turning INTO specialists and rulers, so why would that do it?

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
When you get +33% damage against mining robots or crystal aliens, you'd think that would mean your 1.2k fleet would be able to beat a 1.1k group of crystals. You would be wrong. :saddowns:

Maybe it's because they were all corvettes? I dunno. :shrug:

Sloober
Apr 1, 2011

prefect posted:

When you get +33% damage against mining robots or crystal aliens, you'd think that would mean your 1.2k fleet would be able to beat a 1.1k group of crystals. You would be wrong. :saddowns:

Maybe it's because they were all corvettes? I dunno. :shrug:

probably, crystals do extra hull damage which is by far the larger number a corvette has, and with 1.2k fleet i assume you're probably only at T2/3 armor/shield which is still a quite small number and their shards also don't do reduced damage to either armor or shields

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Taear posted:

Assimilation.
Then full citizenship after, which might be it. When I first set races to assimilation that's what originally hosed it up.
Maybe they're trying to assimilate for half a second. But they're turning INTO specialists and rulers, so why would that do it?

Because there's gaps

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Abducting Pops is incredibly satisfying with devouring swarm, but the penalties due to Pops being unhappy is really dumb. Also I just had a planet that I abducted every Pop off of magically come back with more after I colonized it. WTF.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Sloober posted:

probably, crystals do extra hull damage which is by far the larger number a corvette has, and with 1.2k fleet i assume you're probably only at T2/3 armor/shield which is still a quite small number and their shards also don't do reduced damage to either armor or shields

Side question: I still use the "auto-best" thing for my fleets. Is that bad? Please tell me I don't have to do it manually to be successful.

Sloober
Apr 1, 2011

Beer4TheBeerGod posted:

Abducting Pops is incredibly satisfying with devouring swarm, but the penalties due to Pops being unhappy is really dumb. Also I just had a planet that I abducted every Pop off of magically come back with more after I colonized it. WTF.

there's no such thing as ethical consumption of sentient beings and your devouring swarm knows this

Sloober
Apr 1, 2011

prefect posted:

Side question: I still use the "auto-best" thing for my fleets. Is that bad? Please tell me I don't have to do it manually to be successful.

it's not ... bad, but it's not good, also the auto-best likes to use ships with hangers and fighters are rear end

crystals for example are 100% hull and no armor/shields, so if you want to wipe them out quickly use stuff with bonus hull damage, like plasma throwers

I would get into customizing mostly because the end game crisis is usually a test of creating an effective fleet for countering the threat

Sloober fucked around with this message at 14:01 on Dec 14, 2018

TheDeadlyShoe
Feb 14, 2014

Taear posted:

Assimilation.
Then full citizenship after, which might be it. When I first set races to assimilation that's what originally hosed it up.
Maybe they're trying to assimilate for half a second. But they're turning INTO specialists and rulers, so why would that do it?

I figured it was something like this. Gene editing won't cause this problem.

Assimilation sets pops to a special unemployed thing, and assimilates a certain number of pops per year. I'm guessing your specialists went into assimilation and then your workers promoted to fill the slots or something like that. Fucky, but at least it makes sense.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

TheDeadlyShoe posted:

dont upgrade then.

and seriously you shouldnt have so many empty specialist slots that filling them crashes your economy.
You're badly misunderstanding what they're saying.

They have say 100 workers in worker jobs, 100 specialists in specialist jobs, no empty jobs, no unemployed pops.

They template a bunch of workers and specialists.

They now have 50 employed workers, 50 empty worker jobs, 150 specialists, and 50 unemployed specialists who are slowly demoting back to worker strata.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Splicer posted:

You're badly misunderstanding what they're saying.

They have say 100 workers in worker jobs, 100 specialists in specialist jobs, some rulers, no empty jobs, no unemployed pops.

They template a bunch of workers and specialists.

They now have 50 workers, 50 empty worker jobs, 150 specialists, and 50 unemployed specialists who are slowly demoting back to worker strata.

Yep. Guess I have to manually set every single race to assimilate to fix it, that's really annoying.

Sloober posted:

I would get into customizing mostly because the end game crisis is usually a test of creating an effective fleet for countering the threat

This is absolutely impossible now, the galaxy would be hosed by the time your change went through.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Sloober posted:

there's no such thing as ethical consumption of sentient beings and your devouring swarm knows this

I'm sorry I can't hear you over the marrow extractors.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Sloober posted:

it's not ... bad, but it's not good, also the auto-best likes to use ships with hangers and fighters are rear end

crystals for example are 100% hull and no armor/shields, so if you want to wipe them out quickly use stuff with bonus hull damage, like plasma throwers

I would get into customizing mostly because the end game crisis is usually a test of creating an effective fleet for countering the threat

Hoo-boy. Well, I usually quit and start a new game not long after year 2300 (I always have a better/newer idea I want to try out), so I've never actually reached the end-game crises. :downs:

Ihmemies
Oct 6, 2012

As a hive mind, what I'm supposed to do with the enemy people? They're now classified as livestock, will they all get eaten eventually or does the population size stay the same? Can I somehow get rid of them?

I guess purging is one way, but then I suppose I get the genocidal penalty to relations.

Sloober
Apr 1, 2011

Beer4TheBeerGod posted:

I'm sorry I can't hear you over the marrow extractors.

Rude

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Ihmemies posted:

As a hive mind, what I'm supposed to do with the enemy people? They're now classified as livestock, will they all get eaten eventually or does the population size stay the same? Can I somehow get rid of them?

I guess purging is one way, but then I suppose I get the genocidal penalty to relations.

I believe they're basically edible slaves. Devouring swarm will purge.

Truga
May 4, 2014
Lipstick Apathy
Yeah, livestock is livestock. You keep them and breed them as a food source. Just another food industry.

no, i'm not vegan, why'd you ask :v:

Staltran
Jan 3, 2013

Fallen Rib

Ihmemies posted:

As a hive mind, what I'm supposed to do with the enemy people? They're now classified as livestock, will they all get eaten eventually or does the population size stay the same? Can I somehow get rid of them?

I guess purging is one way, but then I suppose I get the genocidal penalty to relations.

You could just use the displacement purge type. I don't think that gives you genocidal penalties, and you'd get rid of xenophage.

The Bramble
Mar 16, 2004

Is anyone doing anything clever with the markets ability to execute monthly buy/sell orders? It seems like there must be a way to use it to either a real advantage, or just to automate something. I have a hard time wrapping my head around this kind of thing, but I recognize there is probably some potential there.

Retro42
Jun 27, 2011


The Bramble posted:

Is anyone doing anything clever with the markets ability to execute monthly buy/sell orders? It seems like there must be a way to use it to either a real advantage, or just to automate something. I have a hard time wrapping my head around this kind of thing, but I recognize there is probably some potential there.

It can make for some massive expansion with a megacorp. I’ve got all the resources tuned to autosell/buy. Essentially I keep a stable stockpile of everything on hand and hoard energy credits instead. That plus running Private colonys(the one you get a 500energy colony ship) means you can drop a new colony on demand. Plus, if you control the global market it gets stupidly profitable.

Edit: Think of it this way, I *could* focus on early game alloys or other things, but I have an Agri-world pumping out an obscene amount food that I’m just selling the surplus to buy what I need when I need it. Funding my military with a fast food chain.

Retro42 fucked around with this message at 16:15 on Dec 14, 2018

mormonpartyboat
Jan 14, 2015

by Reene

Beer4TheBeerGod posted:

Abducting Pops is incredibly satisfying with devouring swarm, but the penalties due to Pops being unhappy is really dumb. Also I just had a planet that I abducted every Pop off of magically come back with more after I colonized it. WTF.

weird

i didn't notice any unhappiness issues when doing the same with fanatic purifiers, but they were purged so fast that i never had more than like 8 people in a single planet's death camps at a time

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Oh wow the experimental subspace navigation with science ships is really slow too now - four years to go across my space when before even traversing the entire galaxy wouldn't be that extreme.

Magil Zeal
Nov 24, 2008

Hiveminds seem very strong. Not having to dedicate starbases to trade routes means you essentially have extra starbase capacity, which no longer scales with pops and seems a lot more restrictive than before. I think I'm going to make a personal tweak mod to change that. And of course there's no need to make an industrial base for consumer goods, they don't take the various new colony growth/immigration penalties it doesn't seem like, on top of better growth in general. They just grow and grow and grow.

It comes at the expense of some maddening micro involving maintenance drones though. The default worker settings loves to set drones to producing far more amenities than you ever need.

Hungry
Jul 14, 2006

Magil Zeal posted:

Hiveminds seem very strong. Not having to dedicate starbases to trade routes means you essentially have extra starbase capacity, which no longer scales with pops and seems a lot more restrictive than before. I think I'm going to make a personal tweak mod to change that. And of course there's no need to make an industrial base for consumer goods, they don't take the various new colony growth/immigration penalties it doesn't seem like, on top of better growth in general. They just grow and grow and grow.

It comes at the expense of some maddening micro involving maintenance drones though. The default worker settings loves to set drones to producing far more amenities than you ever need.

Yeah I'm at like 2420 and outnumber the entire rest of the galaxy put together. Hive minds are crazy breeders.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Truga posted:

Yeah, livestock is livestock. You keep them and breed them as a food source. Just another food industry.

no, i'm not vegan, why'd you ask :v:

gonna make a plantoid hivemind and only eat meat-based pops

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Aethernet posted:

gonna make a plantoid hivemind and only eat meat-based pops

They've already got an Audrey II-looking avatar for you.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

prefect posted:

They've already got an Audrey II-looking avatar for you.

FEED ME MOREGARD

feed me performance fixes

Magil Zeal
Nov 24, 2008

You know what's pretty cool? There's a caravan that gives you a deposit that increases max districts by 2 on one of your planets, for only 200 minerals. If you get the thing where the caravan goes leaves your territory, then immediately retreats, you might get the offer several times in a row, and you can buy it every time, adding the deposit to a new planet. It's pretty sweet.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Magil Zeal posted:

You know what's pretty cool? There's a caravan that gives you a deposit that increases max districts by 2 on one of your planets, for only 200 minerals. If you get the thing where the caravan goes leaves your territory, then immediately retreats, you might get the offer several times in a row, and you can buy it every time, adding the deposit to a new planet. It's pretty sweet.

The caravan offers are semi-randomized, as are the asking prices. You got a nice cheap 200 minerals for 2 districts offer, but someone else might be asked 1000 alloys for the same thing (I had a caravan ask me to give them 1000 alloys for 1000 consumer goods yesterday; I told them to gently caress off and don't let the door hit them on the way out).

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Bedurndurn posted:

Nah. The guy I replied to said the 'Make Space Great Again' hat was retired because the 'human cost' of Trump was too high for it to be funny. The current Stellaris dev clash has a couple of players RPing commie empires themed on people who have caused millions of deaths and other atrocities. If Trump's human cost is too high to be funny, then the USSR's cost is way the gently caress too high.

I too, as a white man insulated from the consequences of the actively malevolent policies of the current administration, am confused by why people who aren't so insulated might not think TRUMP LOL is the height of comedy anymore. It truly is a mystery what might have changed :v:

Fingers crossed for more beta branch updates today~

Magil Zeal
Nov 24, 2008

Zurai posted:

The caravan offers are semi-randomized, as are the asking prices. You got a nice cheap 200 minerals for 2 districts offer, but someone else might be asked 1000 alloys for the same thing (I had a caravan ask me to give them 1000 alloys for 1000 consumer goods yesterday; I told them to gently caress off and don't let the door hit them on the way out).

Well yeah, this same caravan offered me a unique building in a different game, some kinda free shrine that gave +2 Culture Worker jobs and +2 Priest jobs, was also cool. And a different caravan in this game tried to buy 4 pops off me for 2000 energy (uh, no). Oddly though, and I'm not sure if this is a hivemind thing, I bought bunk beds off a caravan but they don't actually seem to be accessible via planetary decision. I guess drones don't use bunk beds, but I wish I knew that before I paid 500 unity.

Captain Oblivious posted:

I too, as a white man insulated from the consequences of the actively malevolent policies of the current administration, am confused by why people who aren't so insulated might not think TRUMP LOL is the height of comedy anymore. It truly is a mystery what might have changed :v:

Fingers crossed for more beta branch updates today~

Going by the PDX forums one just went up like 10 minutes ago. Can't currently check it myself but hoping it includes a performance fix.

Gantolandon
Aug 19, 2012

Can someone confirm or deny if the new pop growth system is something taken from the darkest nightmares of a Brexit enthusiast? As soon as one Repugnant Life-seeded Decadent refugee from a nearby authoritarian slaver empire steps on your soil, he's going to eventually outbreed your native pops until they are a minority and your state is a crime-ridden hellhole? Because there are people on Paradox forums claiming it's exactly how it works.

DOCTOR ZIMBARDO
May 8, 2006
Why isn’t there a Gritty portrait

Xerxes17
Feb 17, 2011

So i just spawned on a spiral galaxy. You can imagine my surprise when a month later a xenophobic FE contacts me, as I am right on their border.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Gantolandon posted:

Can someone confirm or deny if the new pop growth system is something taken from the darkest nightmares of a Brexit enthusiast? As soon as one Repugnant Life-seeded Decadent refugee from a nearby authoritarian slaver empire steps on your soil, he's going to eventually outbreed your native pops until they are a minority and your state is a crime-ridden hellhole? Because there are people on Paradox forums claiming it's exactly how it works.

I got immigration rolling super super early in my game and my founder species is still a majority a hundred years later so probably not.

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Baronjutter
Dec 31, 2007

"Tiny Trains"

Gantolandon posted:

Can someone confirm or deny if the new pop growth system is something taken from the darkest nightmares of a Brexit enthusiast? As soon as one Repugnant Life-seeded Decadent refugee from a nearby authoritarian slaver empire steps on your soil, he's going to eventually outbreed your native pops until they are a minority and your state is a crime-ridden hellhole? Because there are people on Paradox forums claiming it's exactly how it works.

That's exactly how it works. The pop least represented in your empire has by far the highest chance of growing.

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