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nessin posted:If you explode with engineered modules, does the rebuy give you same engineered modules as replacements or do you have to do it all over again? Rebuying recreates all of the engineering, so make sure you always have enough credits for a rebuy when you undock!
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# ? Dec 18, 2018 00:54 |
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# ? Apr 28, 2024 20:26 |
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chaosapiant posted:How do you like the Oculus compared to the Monoculus you'd bought previously? Well, other than being able to walk around the ship, they’re honestly mostly the same. Not really because of the headsets, but because of how much Elite relies on being seated and doesn’t really use 6dof headset features. It’s a pretty 3dof game. Which is why it was perfect for the monoculus The Rift has better tracking and isnt locked to 60fps like the monoculus, so those are niceties with it. Don’t get me wrong, the Rift is great, but the monoculus wasn’t bad at all for Elite, in reality. All you really gave up was walking around the deck of the ship. I really do like my newfound ability to play motion controller games though. I spent a solid two hours throwing things at people in pokerstars VR, which is hilarious to me for some entirely juvenile reason.
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# ? Dec 18, 2018 01:03 |
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New Full Spectrum Scanner, once you get decent at it; you can fully map a system super-quick compared to previously. I guess the tradeoff is now you don't get detailed surface scans at the same time as your 'regular' scans; so, pursing detailed surface scans are even more time consuming than they were before. Probably just not worth doing, honestly. The 'honk' marking the stars is a nice QoL change though. Pretty good patch.
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# ? Dec 18, 2018 01:12 |
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Shine posted:I've had a few instances with jack poo poo, even in pristine hotspots. I fly around now for like three minutes pulsing, and if I see no yellow, I leave. Dunno if it's a bug, or the game being like "we didn't generate fun this time, try again."
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# ? Dec 18, 2018 01:39 |
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https://twitter.com/blind_rasputin/status/1074826933316116481?s=21
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# ? Dec 18, 2018 01:54 |
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1 pip in ENG, didn't even boost out of the slot, nice flying grandma
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# ? Dec 18, 2018 02:01 |
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timn posted:1 pip in ENG, didn't even boost out of the slot, nice flying grandma
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# ? Dec 18, 2018 02:06 |
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They didn't do anything at all to fix mining's biggest problem: limpets make me want to drink bleach.
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# ? Dec 18, 2018 02:08 |
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timn posted:1 pip in ENG, didn't even boost out of the slot, nice flying grandma
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# ? Dec 18, 2018 02:09 |
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Blind Rasputin posted:Mining is good Always has been.
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# ? Dec 18, 2018 02:10 |
Alehkhs posted:Always has been. Now it's good and has explosions!
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# ? Dec 18, 2018 02:19 |
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Helianthus Annuus posted:are you taking a different ship to the guardian site? I’ll most likely take my krait.
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# ? Dec 18, 2018 03:55 |
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i located the shape of the metallic crackable asteroids today: https://imgur.com/a/yfqhNrZ sorry for how bad the screenshots are, but you can see in there its kind of a like 'flint arrowhead' shape with a very detailed surface. the cracks on them are much harder to see than the ones on crackable rocky asteroids. some things ive noticed while experimenting: - the glow of an asteroid when its scanned is basically done as a kind of area around each feature on the asteroid, so a tiny asteroid with three subsurface deposits will glow like the sun, even if its worthless, but a big asteroid (that might be crackable) is going to glow a bit more dimly than that because its all more spread out. the bright bright yellow metallic asteroids ive found have all been poo poo, its the more consistent orange-yellow ones that i find are crackable. - you can test how the glow works by mining out features then rescanning the asteroid, it'll glow less and less and only in the regions where there are still features (this doesnt work if you prospect it though, that seems to override the glow, find one with the surface abrasion deposits and blow those off and see how the scanner responds) - if you are having bad luck finding crackable asteroids, warp out and back in again, like Shine said above. and dont be afraid to wander far from the actual marker of the hotspot, that seems to have nothing to do with where the valuable minerals actually are. I went to a serendite hotspot and the first crackable asteroid I found was 30k out from the marker. - you dont need to prospect to abrasion blast, so if you want to get a troublesome asteroid out of your scanner view, blast the chunks off it so it wont glow any more.
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# ? Dec 18, 2018 04:11 |
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timn posted:1 pip in ENG, didn't even boost out of the slot, nice flying grandma https://twitter.com/blind_rasputin/status/1074869183773429760?s=21
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# ? Dec 18, 2018 04:29 |
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# ? Dec 18, 2018 04:32 |
This is fine.
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# ? Dec 18, 2018 04:36 |
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Pilchenstein posted:Mining is better than it was but it's still tedious as gently caress. I'm in a monazite hotspot in a pristine metallic ring and I've used 32 limpets to get 13 tonnes of ore because 90% of what I've found has been worthless poo poo like bertrandite or indite and about half the deposits I did want to collect were immune to the abrasion blaster. I found one crackable asteroid but the transaction server booted me when I started planting charges. Look for these: And look for this color: https://old.reddit.com/r/EliteMiners/comments/a6g1al/asteroid_spotters_video_summary/ After 3-4 hours of core mining about 50% of the ones I think are crackable actually are.
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# ? Dec 18, 2018 04:56 |
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# ? Dec 18, 2018 05:04 |
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So I googled a bit to see if other people had this issue with multi crew: 100% disconnect rate on my crew mate when we exit super cruise. when we entered supercruise it then DC'd us both
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# ? Dec 18, 2018 05:36 |
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If I want to change some engineering I've done, can I simply overwrite it or do I need a fresh module?
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# ? Dec 18, 2018 05:48 |
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clone on the phone posted:If I want to change some engineering I've done, can I simply overwrite it or do I need a fresh module? You can overwrite it or just buy a new mod.
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# ? Dec 18, 2018 05:54 |
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My recommendation for anyone mining, don't go in a big ship and don't fit for anything but blowing them up. All you need is an Abrasion Blaster, a Seismic Charge Launcher, a 1A Refinery, Prospector Limpet, and as much cargo tonnage as you can fit. Collector limpet and a shield highly recommended, although not strictly necessary. You won't burn through a lot of cargo space so long as you don't pick up any non-core materials that will eat your refinery bins and you'll have the speed to rapidly find asteroids with the maneuverability to quickly place charges and blast away internal chunks. Since you need a medium hard point I think the cheapest you could go is an Adder, but a Cobra Mk 3 does the job well and a Mk 4 is just perfect. Edit: Also need a Pulse Wave Analyser. nessin fucked around with this message at 06:22 on Dec 18, 2018 |
# ? Dec 18, 2018 06:15 |
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Admittedly I haven't had a ton of time to play with the new mechanics, but I've really enjoyed using a Keelback for mining for the hour or so that I've had to do it. It's just barely nimble enough to use any of the mining tools and you've got enough hardpoints to fit all of them plus a mining laser if, like me, you don't actually know what you're doing and so just throw everything at a rock and see what sticks.
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# ? Dec 18, 2018 06:37 |
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I think once I get back from my sojourn to Colonia and back and sell the data, i'm going to outfit a Type 10 for boom boom mining.
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# ? Dec 18, 2018 06:52 |
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I originally was gonna use an Anaconda for mining, but downsized to a Python and I'm glad I did. I had never mined before and only found one of those crackable ones (with Serendibite) and made a few million, plus a few other asteroids that I couldn't crack open, but it was fun testing out all the mining tools.
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# ? Dec 18, 2018 07:23 |
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Finally reached my first guardian site and I gotta say navigating it in the buggy is a huge pain in the rear end. Having point defense on my ship was a pro tip though.
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# ? Dec 18, 2018 08:25 |
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does anyone know why the trade-in value of my Krait is only 11 mil? i think the guns on it alone are worth more than that
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# ? Dec 18, 2018 11:00 |
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juggalo baby coffin posted:does anyone know why the trade-in value of my Krait is only 11 mil? i think the guns on it alone are worth more than that Are you trying to buy a new ship? The cost of the new one is substracted from the sell value of the old one.
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# ? Dec 18, 2018 11:08 |
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juggalo baby coffin posted:does anyone know why the trade-in value of my Krait is only 11 mil? i think the guns on it alone are worth more than that Trade in doesn't count modules. It's just the cost of the ship you paid at 90%. Strip it before you sell it and sell the modules separately. You get 100% back from them.
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# ? Dec 18, 2018 11:24 |
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oh it turns out my ship is worth much less because of my evil 250 credit bounty
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# ? Dec 18, 2018 11:48 |
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clone on the phone posted:Finally reached my first guardian site and I gotta say navigating it in the buggy is a huge pain in the rear end. Having point defense on my ship was a pro tip though. Are they going to do anything about Combat rank moving so slowly? I did a whole medium CZ last night and got 1% rank despite not using an NPC and not muticrewing. I mean Exploration goes wicked fast now thanks to higher payouts and free honk money for everyone. Passenger missions payouts buff Trade rank progression. Getting to "Dangerous" in Combat still requires you to just shoot thousands of higher-ranked space mans as its only means of progression?
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# ? Dec 18, 2018 13:51 |
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lemonadesweetheart posted:Trade in doesn't count modules. It's just the cost of the ship you paid at 90%. Strip it before you sell it and sell the modules separately. You get 100% back from them. I thought trade in counts everything in the ship, and offers 90% of that value? Meaning if you put a billion dollars into the ship and sell it without stripping the parts, you get 900 million back?
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# ? Dec 18, 2018 14:40 |
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chaosapiant posted:I thought trade in counts everything in the ship, and offers 90% of that value? Meaning if you put a billion dollars into the ship and sell it without stripping the parts, you get 900 million back? Nope
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# ? Dec 18, 2018 14:53 |
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so i'm kind of in between games at the moment and i heard that there was a massive overhaul update to elite dangerous and was considering picking it up again. i left off burning out trying to get the 500 tons of ore or whatever to unlock the mining engineer. would the new mining system make that faster, or is it just easier to find valuable minerals to sell so the rate at which you're processing ore is kind of unchanged? for exploration, can i still use the little java applet thing to generate a road to riches list to make some decent cash, or is that obsolete now too?
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# ? Dec 18, 2018 14:59 |
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CapnBry posted:Are they going to do anything about Combat rank moving so slowly? I did a whole medium CZ last night and got 1% rank despite not using an NPC and not muticrewing. I mean Exploration goes wicked fast now thanks to higher payouts and free honk money for everyone. Passenger missions payouts buff Trade rank progression. Getting to "Dangerous" in Combat still requires you to just shoot thousands of higher-ranked space mans as its only means of progression?
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# ? Dec 18, 2018 15:09 |
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Combat rank seems to be a bit better recently but I'm not sure if anything actually changed. Killing thargoid scouts still seems to be the quickest but I got most of my gains from doing combat zones. I'm still only Deadly but it seems to have been coming faster lately. For reference I also have a crew member so it's extra extra slow for me.
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# ? Dec 18, 2018 15:12 |
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Cowcaster posted:so i'm kind of in between games at the moment and i heard that there was a massive overhaul update to elite dangerous and was considering picking it up again. i left off burning out trying to get the 500 tons of ore or whatever to unlock the mining engineer. would the new mining system make that faster, or is it just easier to find valuable minerals to sell so the rate at which you're processing ore is kind of unchanged? for exploration, can i still use the little java applet thing to generate a road to riches list to make some decent cash, or is that obsolete now too? If all you want is volume of ore, the old system is probably faster. If you want cash, the new mining system is way better. Road to riches is still there and better than ever.
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# ? Dec 18, 2018 15:13 |
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So until I'm able to afford the rest of the components I need for my Type-10, I'm stuck using my Krait Mk II for my deep core mining, which is awesome. After getting used to the lethargy of the Type-10, I can zip in and out of the rocks with incredible precision. Being a long-range explorer-miner is also kind of a viable play style now too, which makes me excited for the possibility of using my ~40Ly jump range to find good systems to sell my minerals, once EDDB starts updating with the new rocks.
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# ? Dec 18, 2018 17:13 |
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Trade in price on my equipped DBX and Vulture are both far far higher than the purchase price though.
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# ? Dec 18, 2018 17:16 |
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# ? Apr 28, 2024 20:26 |
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BattleMaster posted:Trade in price on my equipped DBX and Vulture are both far far higher than the purchase price though. It factors in the upgraded modules, I believe.
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# ? Dec 18, 2018 17:18 |