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My main party the first time I beat the game was: Celes, Locke, Strago, and Setzer. I would leave Gau and Relm on the flyboat. I was also an idiot pre-teen. Fun fact: Umaro is a beast when you don't grind and purposefully try to break the game. Jumping too; Dragoon Edgar saved my rear end against Kefka in my last no-grinding playthrough.
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# ? Dec 14, 2018 20:08 |
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# ? May 11, 2024 08:34 |
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Setzer being good is way less tedious work, stick the Fixed Dice and an Offering on him and off you go
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# ? Dec 14, 2018 20:21 |
agradine posted:My main party the first time I beat the game was: Celes, Locke, Strago, and Setzer. I would leave Gau and Relm on the flyboat. I was also an idiot pre-teen. I'm 90% sure that Relm has the highest natural magic stat in the game, giving her a place in a low level game. Everyone is a bit better if you allow magic in low level runs but that effectiveness is handicapped by their stats still.
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# ? Dec 14, 2018 20:30 |
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My reaction to Gau was "there's clearly some great stuff here. Figuring out which ones are good is too much work. Looking up which ones are good is boring. I'll bring someone else." Mog for example had just the right amount of picking the ability to the situation for my tastes, even if his dances weren't as broken.
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# ? Dec 14, 2018 21:30 |
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Everyone and everything is broken in FF6 is just a question of how far you want to push the system You can set up normally worst character Cyan to chain retaliate against every enemy until they are dead, and that's not even in the top 10 list of horribly broken things you can do to ff6 Its great
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# ? Dec 14, 2018 23:02 |
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Admiral Joeslop posted:I'm 90% sure that Relm has the highest natural magic stat in the game, giving her a place in a low level game. Everyone is a bit better if you allow magic in low level runs but that effectiveness is handicapped by their stats still. Rather than run "low level" which is honestly a fairly boring run (except when it's frustrating as hell, looking at YOU Ultros), when I want a challenge in FF6 I institute a "no grinding" rule. This, along with my tendency to switch out characters fairly frequently, means I never really get into the good magic. I hit Kefka in the low 30's and nobody's learned any level 3 magic. The final boss (and most of the Kefka Tower bosses, honestly) were actually pretty hectic. I'm sure that Magimaster would have been impossible if I had bothered to run Fanatics Tower all the way through. I usually have a bunch of other restrictions when I play as well (Blitz, most Tools, Dispatch, Thrown shurikens (the cheap ones), Gau). Sometimes I restrict certain god-mode relics, like the Gem Box, Offering, and Economizer in particular; I may do the same with Dragon Horn next time I do this because it's honestly just ridiculous. Maybe Genji Glove too? You have to do a lot of work to make FF6 not ludicrously easy, and even then the game resists your efforts most of the time.
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# ? Dec 14, 2018 23:37 |
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Feldegast42 posted:Everyone and everything is broken in FF6 is just a question of how far you want to push the system The original SNES/SF release is probably one of the most broken and poorly coded games that still actually manages to somehow work (for the most part). I love the part in the GBA release where they fix most of the technical issues but then make a bonus dungeon that's utter garbage, and to make matters worse they forgot to code either of Edgar or Mog's weapons as proper spears, thus missing out on the Jump multiplier which is the only reason either of those characters would be using a spear in the first place. It's like the game resists competent design. And yet it's still somehow addictively fun to play.
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# ? Dec 14, 2018 23:41 |
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agradine posted:The original SNES/SF The very first Super Famicom release has bugs no following version did. FF6 is wild.
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# ? Dec 15, 2018 00:34 |
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Bruceski posted:My reaction to Gau was "there's clearly some great stuff here. Figuring out which ones are good is too much work. Looking up which ones are good is boring. I'll bring someone else." Mog for example had just the right amount of picking the ability to the situation for my tastes, even if his dances weren't as broken. Honestly, Gau is the FF5 Chemist of FF6. Disgustingly broken if you take the time to grind out your toolkit and know exactly what to drop at any given time, but also stupidly overcomplicated for a game that can be cleared almost as easily by a bunch of really dumb buff dudes swinging sticks. Relm is the Geomancer in that she's useless but she's a fantastic chassis to staple magicite onto.
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# ? Dec 15, 2018 11:28 |
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I remember playing FFVI back in college and liking how there were so many characters I could pick whoever I wanted for my party. Then I got to Kefka's Tower and realized I was expected to use pretty much everybody, only half of them were severely under-leveled from me never using them, and the prospect of leaving the tower to grind everyone else up was too much so I watched the ending on Youtube and called it a day. I still have a lingering irritation for FFVI because of that. And yes, I'm sure one or several of you could have easily beaten the tower with whatever composition I had, weak characters and all; no need to rub it in my face. I didn't know better at the time. I just remember wishing someone had told me I'd be expected to use everyone when I'd been maining the same 5-6 characters relative to whatever the plot required.
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# ? Dec 15, 2018 15:56 |
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Bad Seafood posted:And yes, I'm sure one or several of you could have easily beaten the tower with whatever composition I had, weak characters and all; no need to rub it in my face. I didn't know better at the time. I just remember wishing someone had told me I'd be expected to use everyone when I'd been maining the same 5-6 characters relative to whatever the plot required. Yeah it doesn't matter if someone could beat the game with what you had, it's still a dick move to pull on someone who isn't prepared. It's a small mercy that it's slightly more forgiving about it than Suikoden 5 was - you're eased into the multi-team concept with the Floating Continent and Phoenix Cave, and more importantly, even though the game is super bad about pointing it out to you, there is still a way to leave Kefka's Tower. Suik 5 just drops you into the final dungeon as a point of no return and expects you to have three full six-character parties not just ready but in fighting shape. Chrono Trigger, on the flipside, actually let you use whoever you wanted (aside from occasionally restricting access away from certain characters or requiring certain others for sidequests/plot) for most of the game, and actually balanced the game so that it didn't matter if you wanted to play Team No Magic with Ayla and Robo, you'd do just as good as Team Ultramage.
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# ? Dec 15, 2018 16:42 |
In defense of the game, it makes it very clear from the start of the final dungeon that you have to use 12/14 characters.
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# ? Dec 16, 2018 05:34 |
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Yeah, they tell you. That's when I realized it, when I was informed: when I went to enter the tower, after having completed most everything in the overworld I'd thought to do, meaning any further leveling would require farming random encounters for XX hours as opposed to leveling up naturally in the pursuit of other goals. If they were gonna ask me to use everybody, I'd have preferred instructions like that well in advance of the final dungeon's welcome mat. I remember stumbling upon the Phoenix Cave and thinking it was a one-off gimmick for an optional dungeon.
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# ? Dec 16, 2018 05:56 |
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Bad Seafood posted:Yeah, they tell you. That's when I realized it, when I was informed: when I went to enter the tower, after having completed most everything in the overworld I'd thought to do, meaning any further leveling would require farming random encounters for XX hours as opposed to leveling up naturally in the pursuit of other goals. You can check the tower from the moment you get the airship, and the devs maybe just thought players would do that. Likely didn't occur to them players would know its the final dungeon and reset/avoid it thinking they'd get stuck inside it.
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# ? Dec 18, 2018 02:52 |
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https://twitter.com/revenantkioku/status/1075191959969562624 a bit more clarification
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# ? Dec 19, 2018 02:07 |
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That still allows equipping espers, right?
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# ? Dec 19, 2018 02:17 |
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The idea is not to use the one command everyone but Umaro shares that is crazy overpowered in its own right. The problem is it still leaves all the other overpowered commands that most characters have, but that's more Square having no concept of balance in their games.
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# ? Dec 19, 2018 02:33 |
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ultrafilter posted:That still allows equipping espers, right? Seems so, which makes the game completely trivial.
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# ? Dec 19, 2018 02:35 |
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No summoning them, though, since you do that through the magic menu. But magicite shards are OK, I guess!
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# ? Dec 19, 2018 03:10 |
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Cattail Prophet posted:No summoning them, though, since you do that through the magic menu. But magicite shards are OK, I guess! Most people care more about the stat boosts espers provide on level ups than they do about summoning.
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# ? Dec 19, 2018 03:20 |
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ultrafilter posted:That still allows equipping espers, right? Nope! http://blog.fourjobfiesta.com/post/181233871233/ff6fcc-questions-that-have-been-asked quote:Is the 22nd the start date or the prereg date please? That sounds pretty drat un-fun to me, but .
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# ? Dec 19, 2018 03:33 |
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it is very boring. the ff4 randomizer might have been better..? i wont do this, maybe next year will have better rules
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# ? Dec 19, 2018 05:21 |
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It's been awhile since I last played 6. Don't you basically have to get to the WOR before you can choose your party? I remember that you can do it at a few points before then, but that it never lasts for very long...
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# ? Dec 19, 2018 14:31 |
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From Narshe until Thamasa (though your party is locked in for Vector) and then for the floating continent. Of course, your options are limited for most of that time with a few required characters here and there. This isn't really going to work that well but whatever. I might just hack my party in or something, don't know if FF6's sanity checks are as thorough as CT's. Probably not because it's FF6.
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# ? Dec 19, 2018 14:54 |
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I'll do it just because FF6 is really good and I haven't played it in a while
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# ? Dec 19, 2018 15:22 |
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I don't see this being much fun. I think it'd work better if you had one esper per character and that was assigned at random.Mega64 posted:I might just hack my party in or something, don't know if FF6's sanity checks are as thorough as CT's. Probably not because it's FF6. You're going to end up with some hilariously broken parts if you hack early enough.
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# ? Dec 19, 2018 16:02 |
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ultrafilter posted:I don't see this being much fun. I think it'd work better if you had one esper per character and that was assigned at random. Oh man now that sounds like a fun challenge.
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# ? Dec 19, 2018 17:38 |
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Mega64 posted:Oh man now that sounds like a fun challenge. Let the Wheel Of Fate decide for you! Random Character Select Random Esper Select (SNES) Random Esper Select (GBA/Steam/Mobile) All of them will remove the selected Character/Esper as you spin. My test spins to make sure they worked assigned the Espers as follows: Edgar - Phoenix Umaro - Ragnarok Locke - Fenrir Setzer - Crusader Shadow - Odin Strago - Kirin Gau - Zona Seeker Relm - Shiva Sabin - Bahamut Mog - Golem Gogo - Catoblepas Celes - Seraph Terra - Ramuh Cyan - Midgardsormr
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# ? Dec 19, 2018 18:08 |
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quote:Q: Is use of Magic allowed for Terra and Celes? They learn it naturally and I’d argue it’s kinda their primary special thing. Update from Gregbot. It's not like Terra/Celes' natural magic is more broken than, like, Tools/Blitz/Rage. At least not at any sane levels.
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# ? Dec 19, 2018 18:09 |
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Kheldarn posted:Let the Wheel Of Fate decide for you! I ended up with this party: Shadow - Odin Locke - Zona Seeker Gogo Cyan - Carbuncle Which is just... not great. At least Atma Weapon won't be an issue!
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# ? Dec 19, 2018 18:17 |
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I'm trying to imagine something where you randomize at particular points in the game, basically giving you a random party among the available cast at any particular point. So you roll for (open slots in parenthesis): -Narshe to Zozo (4) -Opera House through Magitek Factory (2) -Sealed Cave (3) -WoB end (4) -WoR (4) I think that's it but I'm sure I'm missing some weird parts of the WoB. I can't remember if you get to pick anyone when you go to Thamasa or if it's just Terra and Locke. Either way, it might be kind of neat to re-roll every time you have a party option and couple that with the idea to randomly assign Espers.
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# ? Dec 19, 2018 18:23 |
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I mean, Natural Magic is fun, and Celes/Edgar/Setzer with natural magic is fun, so I assume random characters with natural magic will be fun? I figured the random characters only apply to parts where you can choose your party, but now that hacking has been mentioned that might be better . . .
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# ? Dec 19, 2018 18:28 |
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Just think of it like a four job fiesta except it's a four character fiesta, I suppose. Though I do think that natural magic wouldn't break the game unless you forcefully grinded your way to level 99 for Terra and Celes to get their screen nukes, but at that point you've already won anyway thanks to level adding to your power. I think the idea is to try and think outside of the box for strategies to win fights. People have successfully beaten the game with single character runs (I've done Edgar, for example), so having a full party doesn't seem too difficult for experienced players.
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# ? Dec 19, 2018 18:44 |
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Kheldarn posted:Let the Wheel Of Fate decide for you! I ended up with Cyan - Valigarmanda Edgar - Maduin Umaro Celes - Midgardsormr Which seems ok
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# ? Dec 19, 2018 18:45 |
Alxprit posted:Just think of it like a four job fiesta except it's a four character fiesta, I suppose. Though I do think that natural magic wouldn't break the game unless you forcefully grinded your way to level 99 for Terra and Celes to get their screen nukes, but at that point you've already won anyway thanks to level adding to your power. I think the idea is to try and think outside of the box for strategies to win fights. People have successfully beaten the game with single character runs (I've done Edgar, for example), so having a full party doesn't seem too difficult for experienced players. The only thing leveling without Espers gets you is HP/MP. Granted, depending on which version you use, you can easily get perfect defense and magic defense on multiple characters.
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# ? Dec 19, 2018 18:52 |
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So do I pick my own characters or do they get assigned? Seems like you just build you own team of 4.
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# ? Dec 19, 2018 19:23 |
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Levels do influence your damage like in FF5, but in a less clear way. From an algorithms FAQ on the SNES version:code:
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# ? Dec 19, 2018 19:31 |
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Levels are also one of the main part's of Setzer's Dice damage algorithm poo poo maybe I should run with Setzer on this
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# ? Dec 19, 2018 19:50 |
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I wanna do this, but I've also never touched ff6 before. I feel like it's gonna be a weird time.
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# ? Dec 19, 2018 22:31 |
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# ? May 11, 2024 08:34 |
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If you're like me and used cheat codes to get to level 99 at the beginning of the game you definitely noticed that you were doing near-cap damage with your physical attacks. So it does affect you even if your literal stats aren't rising.
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# ? Dec 19, 2018 23:04 |