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Im gonna do something very out of character here and recommend the Huntsman for running ATMs. When I'm playing my assassin there are not many things that scare me: 2xLBX20 anything, another ASN-21/23, VGL-A with LBX20/SRM6s, SNV-A running ATMs and then theres the Huntsman. That one motherfucker who keeps jumpjetting straight up, unleashing a hellstorm of rear end-to-mouths and then go back down behind cover. gently caress me man, what can I even do but hope that my teammates snipe that turd from the air, which never happens. The 8xSRM6 Pakhet isn't bad either but it's more of a niche mech, at least you can hid from that one.
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# ? Dec 20, 2018 10:03 |
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# ? May 25, 2024 11:14 |
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clearly the answer is the LRM120 huntsman
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# ? Dec 20, 2018 12:39 |
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2018_HOLIDAY_GIFT for a free week of premium time. The code expires Jan 2.
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# ? Dec 20, 2018 20:44 |
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Cease to Hope posted:2018_HOLIDAY_GIFT for a free week of premium time. The code expires Jan 2. cheers mate Do you have to activate all your premium time at once or can you do it as you need it? I only really play on a friday evening & it seems a shame to waste the rest.
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# ? Dec 20, 2018 21:05 |
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Trainee PornStar posted:cheers mate Once it's activated the clock starts ticking.
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# ? Dec 20, 2018 21:06 |
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Are any of the Hero mechs in the Solaris pack real standouts? 7 mechs and 30 days premium sound like pretty good deal for $20 on principle.
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# ? Dec 20, 2018 22:50 |
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The thing that stops me from buying it is there's no MC. not even a small amoutn for mechbays or anything. When are the performance packs going to get fixed on the steam storefront?
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# ? Dec 20, 2018 22:53 |
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TheParadigm posted:The thing that stops me from buying it is there's no MC. The main reason I'm hesitant, too.
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# ? Dec 20, 2018 23:01 |
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The only Solaris pack hero I liked was the Mad Dog Revenant, though aside from two CT energy hardpoints I don't think it does anything special compared to the cbill Mad Dogs (which are on sale right now). That said the Mad Dog is a good mech if you like to shoot missiles at people, so having one in your garage with a 30% cbill bonus is pretty nice.
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# ? Dec 20, 2018 23:06 |
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My ATM Mad Dog is my baby and my favorite mech. Dual ATM12s just rip poo poo apart once you're in the sweet spot.
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# ? Dec 20, 2018 23:31 |
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Yeah, but this makes the pack basically 20$ for one hero mech, because the rest are crap, and also c-bill sinks that mostly don't even come with double heat sinks stock. As it is I'm struggling to justify spending 7-15 to pick up a cipher and a few mechbays on sale. Even the light performance pack came with like 1200? I'd almost rather have teh cbill arctic cheetah and MC on sale discount than the solaris pack.
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# ? Dec 20, 2018 23:34 |
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I finally ranked up to tier 2 and.... wow this is a big change. Went from minimum 2 kills per match and 500+ damage to 0 kills and I'm lucky to get over 100 damage. People can actually hit in this tier. The second someone decides to take a shot at me my torso armor is gone. Might have to take a break from lights
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# ? Dec 21, 2018 01:57 |
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Arven posted:I finally ranked up to tier 2 and.... wow this is a big change. Went from minimum 2 kills per match and 500+ damage to 0 kills and I'm lucky to get over 100 damage. Hitting T2 in this game is the biggest change because you stop dropping against T5 people, your sealclubbing days....ARE OVER! Now you have to Git Gud my friend. Or just pick up some powerful mech and wreck people because there is still loads of bad players you can farm for sweet matchscore and +90% Jarls List rank.
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# ? Dec 21, 2018 10:01 |
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I figured it out and adjusted my play style. I previously got most of my damage by plinking with ER medium lasers and my kills with MGs at close range. Plinking no longer works at tier 2, as people are a lot more aware of their surroundings, so I replaced my ER mediums with medium pulse lasers. I'm not doing as well as I was, but I'm getting at least 1 kill most rounds again now, and those where I don't it's because I'm getting those kills stolen and I do 500+ damage.
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# ? Dec 22, 2018 05:15 |
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From T2 onwards expect to see lots and lots of NASCAR matches and squirreling lights. Making a Streak SRM2/4boat is viable now for buttfucking Pirahnas & Myst Lynxes but don't expect any Medium/Heavy/Assault kills because of the lovely spread. There are no close matches anymore. Either your team will get curbstomped, or be the ones doing the stomping.
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# ? Dec 22, 2018 05:53 |
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And Tyler Too! posted:From T2 onwards expect to see lots and lots of NASCAR matches and squirreling lights. Making a Streak SRM2/4boat is viable now for buttfucking Pirahnas & Myst Lynxes but don't expect any Medium/Heavy/Assault kills because of the lovely spread. There are no close matches anymore. Either your team will get curbstomped, or be the ones doing the stomping. It works against any target if you chainfire them. The absolute best combination is 2srm4 4srm2 plus a tag and a probe. Second best is X1 bush with 3srm6, 4mg and also tag+probe.
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# ? Dec 22, 2018 22:11 |
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Started playing this back in October, think I'm finally getting the hang of it.
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# ? Dec 23, 2018 02:43 |
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Hellequin posted:
Nice! Which mech was it, MCII-B? HBR?
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# ? Dec 23, 2018 16:25 |
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TjyvTompa posted:Nice! Which mech was it, MCII-B? HBR? HGN-HM (I know, don't buy the hero mechs, but I really like the Highlander and the quirks for the HGN-HM seemed the most versatile, it's also the only real money I've put into the game). Loadout is 2x AC5s with 3 tons of ammo, 2x SRM-6 with Artemis IV and 2 tons of ammo, 3x Medium Pulse Lasers, XL 325, 7x Double Heatsinks (3x internal, 3x in RT, 1x in LA), Laser AMS, Mk. II Targeting Computer, and standard armor and structure. I'm still working on maxing out the skill tree.
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# ? Dec 23, 2018 18:30 |
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That is nice. Only mech I can regularly get that kind of dmg on is my 4x ATM-12 Supernova where I can sometimes get into 1500ish. Quirks can be super nice, isn't that part of the reason people run Blackjacks?
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# ? Dec 23, 2018 18:38 |
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I'm bummed I got into this too late for the golden age of mega quirks because the few mechs that do have big quirks are really fun, albeit situational. Playing an Orion sucks most of the time, but during those few times you can get into close range fights on relatively level terrain you absolutely demolish people and it's loving great. Or the Dragon 5N which is actually pretty good in general due to having so many drat quirks to make up for having all your guns in one arm hanging low enough to scratch your balls under your beer gut. The new heat scale limits are pretty sweet though, hopefully they give those a big pass to add as many as they can during the next patch since I think they've gotten a large chunk of their intended mobility buffs into the game.
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# ? Dec 23, 2018 20:16 |
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TjyvTompa posted:Im gonna do something very out of character here and recommend the Huntsman for running ATMs. When I'm playing my assassin there are not many things that scare me: 2xLBX20 anything, another ASN-21/23, VGL-A with LBX20/SRM6s, SNV-A running ATMs and then theres the Huntsman. That one motherfucker who keeps jumpjetting straight up, unleashing a hellstorm of rear end-to-mouths and then go back down behind cover. gently caress me man, what can I even do but hope that my teammates snipe that turd from the air, which never happens. So I bought the HMN on this recommendation and oh man. Pop tarting ATMs is so fun and nasty. Definitely worth a try and it's on sale atm
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# ? Dec 23, 2018 21:20 |
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Last time I played it was before they hosed with how heat works, but the 6x6 SRM HMN was really good too. People don't expect poptarting at under 300m usually, but it can be really nasty with SRMs.
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# ? Dec 23, 2018 23:15 |
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what size atms do you run for short-range faceblasting on the pahket?
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# ? Dec 24, 2018 00:32 |
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TheParadigm posted:what size atms do you run for short-range faceblasting on the pahket? I am not using the pahket, but with the C with the arm omnis traded around, 1 prime and 1 b I think (Arms with energy hardpoints) I am running 2x ATM 12s, 4hsls a clap and a cltag. I have seen some that run ATM 9s and then slot in mediums. Only real weakness is that the Huntsman has a lot of pre assigned slots so you end up shoving a bunch of ammo into the arms, but you have enough weight to max armor on it all.
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# ? Dec 24, 2018 03:40 |
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TheParadigm posted:what size atms do you run for short-range faceblasting on the pahket? 2x ATM6, 1x ATM9 is pretty great on the Pakhet, almost as killy as an atm mad dog but infinitely more mobile. Then you put some small lasers and/or a c-light tag in the arms. With this loadout every bit of spare room can be used, unfortunately that means cramming important stuff into the arms.
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# ? Dec 24, 2018 13:36 |
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SHAOLIN FUCKFIEND posted:2x ATM6, 1x ATM9 is pretty great on the Pakhet, almost as killy as an atm mad dog but infinitely more mobile. Then you put some small lasers and/or a c-light tag in the arms. With this loadout every bit of spare room can be used, unfortunately that means cramming important stuff into the arms. Does the Pakhet still have the lovely high shoulder missile mounts? Makes it so much nicer since you don't need to pop tart as high as you think.
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# ? Dec 25, 2018 00:29 |
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I've found that I have a hard time enjoying mechs with poor agility for their class. By that I mean accel/deccel, as well as turn rate. It also makes it hard for me to enjoy assault mechs. There are exceptions, of course. The Cyclops has nice handling for a 90 ton mech, better than some 80/85 tonners. Of course it's not the only thing I look at, I don't really want to play a Gargoyle - sure it has the best turningof any 80 ton assault but you're still stuck with 400 engine rating and the tonnage limitations that implies. The Zeus has the best acceleration but it's still a Zeus. This is an odd case where one mech of the same weight turns better, and another accelerates better. That's not common. But that's probably why I like the Vulcan so much. I mean, it's a 40 ton medium with jump jet option and I don't think any variant does anything you couldn't do on a Cicada or, even better, an Assassin. However, its hitboxes and weapon locations are generically alright and, importantly, its acceleration and turning blows any other medium and many lights out of the water. It has the acceleration and turning of a Flea. Now obviously a gangly motherfucker like the Vulcan is never going to be as hard to hit as small light mechs, but it just feels so nice to drive. The only mechs that handle better are the Locust, Commando, Spider and a full set bonus Viper-Medusa hero (which comes with its own limitations if you keep the omnipod set intact). A gamechanger? No, but it does greatly increase quality of life for me. Some mechs also have different handling on different variants. Take the 2x UAC10 Bushwacker. You can cram that build on three c-bill variants, one with a 10% ballistic range quirk, one with no relevant offensive quirks, and the X2, which has no offensive quirks for any weapons but comes with superior handling, including torso twist speed, than any other Bushwacker. I went for the X2, might not be optimal, but I enjoy it more. The Thunderbolt hero Top Dog is also superior to other variants in this regard. The Atlas Boar's Head is also more responsive than other variants. But it's still a Boar's Head. The Champion is kind of generic as 60 ton heavies go, but it handles almost as well as a Dragon or Quickdraw but without the terrible shape or keeping all your guns in one arm, so I've been enjoying it more than I do most of my other 60 tonners, because they all accelerate and turn significantly worse. And then there's the Charger, which has, across four variants, three different handling profiles. The Charger 1A1, the original super heavy scout, and the 3K, the missile/laser variant, both tie with the Victor for second best handling on an 80 ton assault behind the Gargoyle/Zeus. Then there's the 1A5, a ballistic/missile variant, which is pretty poor - worse than the Cyclops, or Battlemaster, or Warhawk, but not as bad 100 ton mechs or the very clunky for its weight MAD-IIC. Then we get to look at the Charger N7, the hero, which is even worse than the 1A5. It's in the same bracket where the only assaults with worse handling weight 100 tons or are significantly more dangerous (Mad Cat II, Marauder II). Remember, the Charger N7 only gets 6 energy mounts and nothing else. I don't know why the N7 had to get such lovely stats in this area except that its original mention back in a Technical Readout from 1986 mentioned that its pilot was highly superstitious and wouldn't let anyone but himself maintain and repair his mech - and he was kinda poo poo at it, which is why he died when his mech faceplanted trying to DFA someone. Skippy McPants posted:I don't see the MRM IV-4 on your list. It's got some of the best mobility around, coupled with very fine armor quirks and a shot-gun made of missiles where its chest oughta be. Good catch, Quickdraws actually tie with Dragons for best handling at 60 tons, outclassing all but the smallest mediums. Of course nobody cares about any variant but the IV-4. But this also led me to notice that one particular Champion, the 2N, accelerates and turns better than Dragons/Quickdraws - only 40 ton mediums have better handling than the Champion 2N, but this variant has almost no offensive quirks in trade, except for a decent cooldown quirk on its single missile mount. Psykmoe fucked around with this message at 15:25 on Dec 26, 2018 |
# ? Dec 26, 2018 14:31 |
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I don't see the MRM IV-4 on your list. It's got some of the best mobility around, coupled with very fine armor quirks and a shot-gun made of missiles where its chest oughta be. ALSO A PSA: Remember to log in and play a match tomorrow (Dec. 27th) to receive two free holiday mechs. Skippy McPants fucked around with this message at 15:09 on Dec 26, 2018 |
# ? Dec 26, 2018 14:55 |
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Yeah having good mobility is a huge factor in making a mech fun, even with great hardpoints or quirks a mech that doesn't pass the "feels nice to drive" test tends to spend more time in my garage than the mechs that do. Once I got more mechs the MAD-IIC variants I bought early on started gathering dust because they handle like rear end regardless of their other strengths, and really I rarely feel like playing assaults in general aside from the 4 PPC Warhawk Prime since the set of eight bonus gives it some decent mobility buffs for peking and poking.
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# ? Dec 26, 2018 16:28 |
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Feels like a good time to mention again that the MCII-B totally cheats the mobility curve by mounting all its weapons in lower actuated arms.
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# ? Dec 26, 2018 16:55 |
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I'm loving the 48 atm supernova. I'm not good with missiles yet and I need to skill it up, but nice
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# ? Dec 26, 2018 18:21 |
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what heroes are worth picking up on sale/ I'm sorta eyeballing the rainbow crow, shadowcat hero and the medusa(i know its bad). any others actualy fun?
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# ? Dec 26, 2018 20:34 |
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PathAsc posted:I'm loving the 48 atm supernova. I'm not good with missiles yet and I need to skill it up, but nice I have an unhealthy love for ATM's and the 48 ATM Supernova is amazing, a good salvo at the right bracket with TAG will 1 shot a light, and it feels great every time. I also mount mine with some MPL's in order to actually be able to kinda poke things that get within the min range, but unless people are paying attention then tend to try and run away from you rather than facehug you, and you do have enough armor to weather a light or medium facehugging you if someone else is around to assist. Definitely not very nimble, re the post farther up, but does what it needs to do. And I just want to say I can't agree more when it comes to the MAD-IIC, I bought one on sale and am honestly debating selling it back and getting a cyclops because I hate how it feels to drive.
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# ? Dec 26, 2018 23:27 |
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Moleboy posted:
Yeah, I got the Scorch and the loyalty MAD-IIC and just taking them into the testing grounds to drive them around was That's not true, I buy them because they look cool and then I hate playing them. I mean, I love looking at the Scorch with all the missile tubes on the back end.
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# ? Dec 26, 2018 23:31 |
An hour and a half till the "log in, play a match and get two free mechs" thing starts.
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# ? Dec 26, 2018 23:33 |
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TheParadigm posted:what heroes are worth picking up on sale/ The Top Dog and the Pirate's Bane are both solid hero choices. The PB is also an amazing assault harasser.
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# ? Dec 26, 2018 23:38 |
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Hexenritter posted:An hour and a half till the "log in, play a match and get two free mechs" thing starts. Aww yeah thanks for reminding me. Are they decent robots?
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# ? Dec 27, 2018 00:38 |
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Any free robot is decent in my books.
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# ? Dec 27, 2018 01:28 |
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# ? May 25, 2024 11:14 |
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Moleboy posted:I have an unhealthy love for ATM's and the 48 ATM Supernova is amazing, a good salvo at the right bracket with TAG will 1 shot a light, and it feels great every time. I also mount mine with some MPL's in order to actually be able to kinda poke things that get within the min range, but unless people are paying attention then tend to try and run away from you rather than facehug you, and you do have enough armor to weather a light or medium facehugging you if someone else is around to assist. I'm not gonna lie, I whaled on the pack when it came out, because it's cool and looked awesome and lasers
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# ? Dec 27, 2018 01:29 |