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Alan Smithee posted:AVP arcade owned This game fuckin' rules because among many many other things the characters' guns overheat (or in her case need to be reloaded periodically) after excessive use but then there's these ultra cathartic stages where the game announces that for some reason the guns don't overheat here and you're standing on top of an APC barreling through dozens of xenomorphs just blowing the gently caress out of all of them.
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# ? Jan 6, 2019 20:29 |
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# ? Apr 27, 2024 21:29 |
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Guy Mann posted:It would kind of own if the xenomorph's blood was the key to the cure for cancer or cold fusion or a room-temperature superconductor or whatever and WY was right all along. A bug hunt where the handicap isn't setting off a nuclear reactor by accident but the fact that if you kill that alien a million space-grandmas are gonna freeze to death during the winter because their municipal heating company's xenomorph was shot 27 time by a space cop. That's literally the post-Alien III Dark Horse run. Following the clean-up of Earth from the Alien War, a lot of those series revolved around harvesting royal jelly from xenomorph queens, which was some sort of pharmaceutical cure-all and performance enhancing drug, typically involving schemes like sending lots of contracted Colonial Marines to capture a Queen (Aliens: Genocide) to synthetic xeno infiltrators (Aliens: Harvest/Hive, Aliens: Stronghold) to whatever the gently caress goes on in Aliens: Labyrinth, etc. I think around the time of the Aliens: Colonial Marines comic series (not to be confused with the game), there was a group of transhumanist cult that apparently got addicted to xenomorph royal jelly and mutated into xeno-human hybrids.
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# ? Jan 6, 2019 21:26 |
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MechanicalTomPetty posted:For the record, this is basically the plot of Doom 2016 and that game loving owned. https://www.youtube.com/watch?v=HaYsxWQV8EU&t=60s https://www.youtube.com/watch?v=N_rA-7A8LNs&t=1356s The doomguy can't be hosed to figure out how to delicately turn off the hell energy powering bitcoin rigs on Earth so he just fucks it right up. Doom 2016 is Good. RBA Starblade fucked around with this message at 22:26 on Jan 6, 2019 |
# ? Jan 6, 2019 22:22 |
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RBA Starblade posted:https://www.youtube.com/watch?v=HaYsxWQV8EU&t=60s That and the Wolfenstein reboot turning out to be really good has been a very pleasant surprise in the last few years of gaming.
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# ? Jan 7, 2019 00:05 |
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Weren't those both games Goons swore were going to be poo poo too?
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# ? Jan 7, 2019 00:06 |
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As far as I know no. Some goons were down on the sequel but as far as I’m aware they still are.
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# ? Jan 7, 2019 00:08 |
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Len posted:Weren't those both games Goons swore were going to be poo poo too? Yeah, Doom's marketing was mostly around the lovely multiplayer iirc so it was a bad look til the game came out.
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# ? Jan 7, 2019 00:08 |
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Len posted:Weren't those both games Goons swore were going to be poo poo too? Both series have had bad reboots before. Including the completely forgettable faux open world Wolfenstein of...I want to say 2009? But these ones had a clear idea of what they were. I'd compare it, clumsily, to a film with a clear vision. The new Doom, you moved fast and killed demons. The more demons you killed, the faster you healed, and the more ammo you got. It encouraged aggression, which is something sorely missing in a lot of FPSs, that reward hit and run so your health can recover. This went 'nah, gently caress that, kill that guy with a chainsaw and get more stuff'
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# ? Jan 7, 2019 00:09 |
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Len posted:Weren't those both games Goons swore were going to be poo poo too? esperterra posted:Yeah, Doom's marketing was mostly around the lovely multiplayer iirc so it was a bad look til the game came out.
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# ? Jan 7, 2019 00:14 |
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Thats a good point. FPS' in the post Halo landscape are addicted to regen (health, shields, etc) which means downtime so your character can recover. And Doom needs you to be constant moving, so they reworked the mechanics of engagement to give you that incentive. It's a great touch and was a good way to show how they approached the reboot. Admittedly it looked kind of iffy in the previews but it totally works great.
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# ? Jan 7, 2019 00:14 |
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FilthyImp posted:Thats a good point. FPS' in the post Halo landscape are addicted to regen (health, shields, etc) which means downtime so your character can recover. Somebody made the point that the giant main characters of Gears of War, mountainous men with chainsaw guns, spend a lot of the game hiding behind things and firing from a stationary position. I replayed Doom 3 in the lead up to the new one coming out (it was 3 dollars on Steam or something) and it is a weird hybrid game. It's the lighting of a survival horror, but with no ammo management. It's got the immersive set up (or an imitation of it) of a half life game, but that all vanishes after the first ten minutes. The enemies just rush straight at you, like they did in old school FPSs, but there's only ever a couple of them at a time. It's just a mash up of old and new ideas most likely designed by committee.
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# ? Jan 7, 2019 00:19 |
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Rageaholic Monkey posted:IIRC Bethesda also didn't send out review copies before the game came out, so yeah, it was looking fairly grim until release when everyone found out that, holy poo poo, this is actually the best Doom game since 1994 and one of the best first person shooters in years It didn't help that the game went through one hell of a troubled development period. Development on the game actually started shortly after Doom 3 but it dragged on for years with very little progress. IIRC, it was originally going to be another Call of Duty knockoff and that version got far enough through development that they were showing off demo videos at E3. At some point the development team underwent a MASSIVE shift in design philosophy, pretty much scrapped everything they had, hit on the idea of using heavy metal album covers as inspiration for Hell and the rest is history.
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# ? Jan 7, 2019 00:27 |
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Snowman_McK posted:Both series have had bad reboots before. Including the completely forgettable faux open world Wolfenstein of...I want to say 2009? IIRC one of the devs mentioned they loved Bloodborne and I could sorta feel that in the game (if you haven't played Bloodborne has a thing where if you take damage, you can regain life by hitting stuff within a narrow window afterwards), both games expertly make you play like a cornered animal in the best way possible. It's not just "kill poo poo with a combo" or "kill a lot of poo poo" to do well, it's "completely ruthlessly fuckin' own everything" to do well. The two games both perfect that glass cannon razor's edge between enemies killing your or not and I really do think there's a difference between them and other games that are like, intrinsically about how your character kills poo poo on every level vs. games where you just run around and kill a lot.
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# ? Jan 7, 2019 00:50 |
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Goons "The marketing gives away too much this is going to be poo poo" Also Goons "The marketing doesn't give away enough this is going to be poo poo"
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# ? Jan 7, 2019 00:53 |
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Len posted:Goons "The marketing gives away too much this is going to be poo poo" Who are you talking to?
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# ? Jan 7, 2019 00:54 |
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Len posted:Weren't those both games Goons swore were going to be poo poo too? You know how the latest gen of internet film criticism is built largely around people declaring certain things Objectively Bad and then using those to make neat tidy lists of proof that a movie is bad because it contains them, even when tons of good movies they like do as well? Gamers invented that, and Doom is a pretty good case study in that: it's a reboot of an old IP with none of the original talent working on it that turns it into a linear shooter with character progression and an added emphasis on storytelling and regenerating health and a tacked-on multiplayer mode and one-button melee kills with unskippable canned animations and collectibles and a quest arrow and a lore codex on the pause menu...but literally none of that matters because it's a good game that is fun to play. Len posted:Goons "The marketing gives away too much this is going to be poo poo" GOONS: I'm too smart to let marketing effect my purchasing decisions ALSO GOONS: I didn't watch/play that because the trailer made it look bad Guy Mann fucked around with this message at 00:59 on Jan 7, 2019 |
# ? Jan 7, 2019 00:56 |
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The multiplayer was bad and they did lead with that so really goons were right.
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# ? Jan 7, 2019 00:57 |
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CharlestheHammer posted:As far as I know no. I thought the second Wolfenstein was a little overstuffed and the “see you next game” cliffhanger was a bit lame, but the gameplay was still incredibly solid and makes for a really fun game. It’s hard to be too critical of a game that lets you gently caress up Nazis and the klan.
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# ? Jan 7, 2019 00:58 |
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Big Mean Jerk posted:I thought the second Wolfenstein was a little overstuffed and the “see you next game” cliffhanger was a bit lame, but the gameplay was still incredibly solid and makes for a really fun game. Something about it just didn't mesh with me as well as the first one. I won't buy a third but I'll rent it to kill more Nazis and maybe Hitler again
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# ? Jan 7, 2019 01:04 |
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Len posted:Something about it just didn't mesh with me as well as the first one. I won't buy a third but I'll rent it to kill more Nazis and maybe Hitler again As much as I like seeing the alternate-America, I don’t think the setting fit the game nearly as well. I mean I totally get why they decided to do that, but sneaking around as part of a desperate European Resistance cell in the first one just felt more interesting in terms of story.
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# ? Jan 7, 2019 01:11 |
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As much as the marketing played into the "gently caress nazis" zeitgeist of the immediate aftermath of Charlottesville, 2 was written right after the first one and it shows because spending most of the game showing how happily complicit most of America was with their new occupation and brooding about whether America is even worth saving if Nazis could co-opt its culture and ideals so easily and then throwing that all out the window with a generic rousing speech and one of the worst covers I've ever heard feels very much of the same cultural landscape that made Hamilton! a cultural touchstone for the class of people responsible for letting Trump become president. https://www.youtube.com/watch?v=tRQ4fyw5zzM The fact that the next game in the series seems to be throwing the entire amazing alternate history superscience aesthetic in favor of 80s neon like some gritty version of Kung Fury makes me not have a lot of faith in their ability to get what people liked about The New Order in the first place. https://www.youtube.com/watch?v=p25P-IDMY0Q
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# ? Jan 7, 2019 01:31 |
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Youngblood iirc is a side game anyway, and not actual Wolf 3.
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# ? Jan 7, 2019 02:34 |
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I think Youngblood is just their standalone DLC thing, you know Like the other one Called The Old Blood They’re just pulling a Farcry and doing a Blood Dragon stylized stand-alone about characters we’ll probably not see in the third, probably 70s-based, full Wolfenstein game beyond them being six years old or something instead of “here’s another side story about BJ Blazkowitz”, because why not? But they clearly get what people like about the mainline games, which is “can I get cooler ways to explode, decapitate, shred, disembowl, or deglove Nazis, please, because gently caress Nazis”. If they could only figure out more satisfying difficulty curves and level design (is there anyone who played New Order that didn’t find themselves going “where the gently caress do they want me to go” for five minutes at least once?), they’d be golden.
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# ? Jan 7, 2019 02:35 |
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The Cameo posted:I think Youngblood is just their standalone DLC thing, you know I just beat TNO and am currently a decent way into TNC and I’m finding TNC also good but not as a great as TNO. Definitely some weird level designs that leave you confused frequently
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# ? Jan 7, 2019 04:53 |
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MechanicalTomPetty posted:For the record, this is basically the plot of Doom 2016 and that game loving owned. Satan would have won
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# ? Jan 7, 2019 05:39 |
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MechanicalTomPetty posted:For the record, this is basically the plot of Doom 2016 and that game loving owned. Though IIRC the megacorp gradually devolves into a doomsday cult because of its effects.
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# ? Jan 7, 2019 07:40 |
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Will Jim Carrey's Eggman have any chance of looking as good as this fanart? https://twitter.com/kungfuman316/status/1082116348149448704
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# ? Jan 7, 2019 08:37 |
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I will no poo poo be disappointed if the mustache doesn’t extend a foot outward from each nostril as god and baby Jesus intended
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# ? Jan 7, 2019 14:45 |
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Eggman is always the best part of any Sonic media.
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# ? Jan 7, 2019 17:01 |
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Is his full name Dr. Eggman Robotnik?
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# ? Jan 7, 2019 19:43 |
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Dr. Ivo "Eggman" Robotnik IIRC
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# ? Jan 7, 2019 19:51 |
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esperterra posted:Yeah, Doom's marketing was mostly around the lovely multiplayer iirc so it was a bad look til the game came out. Also, games marketing and advertising as a whole is not to be trusted, so when a return to fast-paced movement-based combat was announced, I was extremely skeptical but I’m glad to have been proven wrong, because DOOM (2016) does own.
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# ? Jan 7, 2019 22:42 |
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https://i.imgur.com/2G51R6f.mp4
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# ? Jan 8, 2019 00:54 |
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That has a rather large role in the climax of The House with a Clock in its Walls and yes it pees
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# ? Jan 8, 2019 00:59 |
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Can someone please hit Eli Roth with a brick?
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# ? Jan 8, 2019 01:05 |
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aww, man. i loved those books and the casting with Black is so good but piss jokes are so inappropriate for the gothic horror tone.
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# ? Jan 8, 2019 01:32 |
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I haven't read the books but the movie was a lot of fun.
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# ? Jan 8, 2019 02:12 |
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The clock is stored in the walls.
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# ? Jan 8, 2019 02:29 |
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Dark_Tzitzimine posted:Dr. Ivo "Eggman" Robotnik IIRC Dr. Kintobor, if ya freaky
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# ? Jan 8, 2019 03:03 |
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# ? Apr 27, 2024 21:29 |
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Enos Cabell posted:I haven't read the books but the movie was a lot of fun. Yeah it wasn't that bad even though Kyle MacLachlan is totally wasted behind makeup.
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# ? Jan 8, 2019 03:16 |