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Bring back falalan, Johan!
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# ? Jan 4, 2019 05:10 |
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# ? Apr 27, 2024 00:40 |
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I play my paradox games with a podcast running in the background
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# ? Jan 4, 2019 07:20 |
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Stairmaster posted:I play my paradox games with a podcast running in the background correct
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# ? Jan 4, 2019 08:10 |
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Arrhythmia posted:I can only take so many twiddly trumpets before I start to lose my mind. Someone should invest in the Sabaton DLC. I'll admit to skipping certain base EUIV tracks that get increasingly grating the more times I hear them. Also every time I declare war I manually play Lifetime at War. Because some of the tracks in the game... don't exactly feel very warlike and the context shuffle isn't doing the job. AG3 fucked around with this message at 08:15 on Jan 4, 2019 |
# ? Jan 4, 2019 08:12 |
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Ofaloaf posted:Turn Falalan into a John Philip Souza march I need this real bad.
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# ? Jan 4, 2019 08:31 |
Jabor posted:permanent christmas theme or gtfo Still waiting on the Stellaris version of the christmas music.
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# ? Jan 4, 2019 08:51 |
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Stellaris needs the Raumpatrouille Orion soundtrack.
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# ? Jan 4, 2019 09:49 |
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Chuck Buried Treasure posted:I’m calling the police What, you listen to the same tracks for 800 hours? AG3 posted:Someone should invest in the Sabaton DLC. "Jesus loving Christ I'm sick of this music, clearly the solution is to buy 5 new songs"
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# ? Jan 4, 2019 13:34 |
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GrossMurpel posted:What, you listen to the same tracks for 800 hours? It was a joke about the instruments used in the stock songs.
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# ? Jan 4, 2019 14:24 |
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Stairmaster posted:I play my paradox games with a podcast running in the background I kind of need podcasts to keep track of time, but if I get too into the game, I end up not parsing most of them.
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# ? Jan 4, 2019 15:40 |
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weird fletxa but o carcares
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# ? Jan 4, 2019 15:45 |
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I 100% of the time play Paradox games while either listening to podcasts/audiobooks or watching videos on a second monitor. This has broken my brain and now doing either activity by itself is not sufficiently stimulating.
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# ? Jan 4, 2019 19:21 |
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With all this chat about Vicky2 I have a question. I *think* I'm starting to get a handle on the objectives of the game and generally how to play. What does the HPM mod add exactly? All I see online are mostly generic "It make the game better/more historical" or "it makes the game worse." If it's a mod only to make it more difficult to succeed in what you're trying to do I think I'm okay without it, but if it actually adds a fair amount of depth while not completely disrupting the ability to make progress then I would be more interested. Of course, I could also just download it and try it, but what's the fun in that?
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# ? Jan 5, 2019 06:48 |
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So, generally there were two big players in the "don't play without it" sphere, New Nations Mod and Pop Demand Mod. New nations mod added more tags and more events, like 70% of it was literally just making historical events at least actually POSSIBLE, POP Demand Mod completely rewrote the game economy and included some weird decisions in that. HPM kinda runs a middle ground between the two. POPs now have a demand for industrial goods as a hackjob representation of the civil construction sector because the base game has an ahistoric focus on commercial industry as the path to success but the same goods still exist instead of changing things around completely. The only new type of POP is serfs instead of a bunch of splitting things up that PDM does. I'd say that HPM basically goes about as far as you can go in changing things without COMPLETELY changing how the game plays.
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# ? Jan 5, 2019 09:01 |
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reignonyourparade posted:So, generally there were two big players in the "don't play without it" sphere, New Nations Mod and Pop Demand Mod. New nations mod added more tags and more events, like 70% of it was literally just making historical events at least actually POSSIBLE, POP Demand Mod completely rewrote the game economy and included some weird decisions in that. HPM kinda runs a middle ground between the two. Thanks for the help!
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# ? Jan 5, 2019 20:06 |
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Fellblade posted:First Imperator stream at 3pm CET today (~5h20m from this post). Not expecting much new, probably just Johan playing the Rome tutorial same as the content from the youtubers. Live now for anybody not at work. Fellblade fucked around with this message at 14:46 on Jan 8, 2019 |
# ? Jan 8, 2019 10:45 |
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I usually try and find a period / region appropriate playlist on Spotify or Youtube. "6 Hours of Dark and Epic Viking Music" etc. There's always something to provide a mood. I would go crazy listening to the in-game music looping for so long, however good it is. I even get annoyed when youtubers don't mute the music.
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# ? Jan 8, 2019 12:28 |
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https://twitter.com/PdxInteractive/status/1082653241832280064
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# ? Jan 8, 2019 16:05 |
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This week in "Imperator features I want to see in CK3," mercenaries are physically present on the map even when not working for anyone, don't teleport to your territory when you hire them, and are available based on diplomatic range: https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-7th-of-january-2019.1144406/
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# ? Jan 8, 2019 16:50 |
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Here's a link to the Imperator Twitch stream from this morning: https://www.twitch.tv/videos/360759573 (starts at 22:40)
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# ? Jan 8, 2019 17:31 |
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Technowolf posted:Here's a link to the Imperator Twitch stream from this morning: https://www.twitch.tv/videos/360759573 (starts at 22:40) Thanks
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# ? Jan 8, 2019 18:37 |
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Just watching the youtube clip show: https://www.youtube.com/watch?v=DD7_MbWauBY Gotta say I do not like the look of that vassal swarm. Combat looks just like the EU4 combat I'm so sick of.
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# ? Jan 9, 2019 21:51 |
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PittTheElder posted:Gotta say I do not like the look of that vassal swarm. Combat looks just like the EU4 combat I'm so sick of. I did start laughing when Etruria just opened up a clown car of assholes on Johan. And he didn't seem to bother with any of the fancy new combat stuff they've been showcasing. Astroclassicist tells me Rome and pals were fielding about 50k infantry at that point, so the numbers seem to be in roughly the right ballpark. Why's EU4 combat got you down?
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# ? Jan 9, 2019 21:58 |
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Mostly how battles that take forever to resolve, allowing every army in the neighbourhood to pile in, and usually whoever gets an army in last wins. Then everyone and their dog hiring stacks of mercs. To a lesser extent, how the AI runs tiny little armies around occupying random provinces. Which is at least less of an issue here, since minors won't be recruiting little 2k merc stacks. e: I'm pretty stoked for whatever change in AI army behavior they're working on so that they don't all march their armies across the world to siege down some fort in Tibet. After that I hope they revisit how PU juniors behave, so it's not just a free ally that does whatever you want, so long as they're loyal. Folks should still have independent foreign policy. Give me Muscovite-Lithuanian Wars or bust. PittTheElder fucked around with this message at 23:17 on Jan 9, 2019 |
# ? Jan 9, 2019 22:53 |
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PittTheElder posted:Mostly how battles that take forever to resolve, allowing every army in the neighbourhood to pile in, and usually whoever gets an army in last wins. Then everyone and their dog hiring stacks of mercs. Ah yeah, that can be a little stupid. The merc thing especially makes it very difficult to manpower-kill a country. That said, I think to some extent they're stuck with battles taking a long time to resolve. You can tweak your stack composition, you can stack up combat modifiers, you can build up your manpower pool/tax base and you can construct alliances, but once the rubber hits the road basically the only input a player has into the outcome of a war is in the strategic manoeuvring. Where your armies are and when. And, if you want the player to have any scope to respond to getting bushwhacked, when your smallest unit of time is the day and the closest armies can be to each other might be hundreds of miles, when your systems of time and space are that coarsely grained... you need to stretch out battles to accommodate that. Maybe they should take weeks rather than months, though? And large battles maybe shouldn't take longer than small ones? e: The AI can't cooperate or coordinate properly, either, so big coalitions of minors need that flexibility so they don't just get annihilated in detail. KOGAHAZAN!! fucked around with this message at 02:34 on Jan 10, 2019 |
# ? Jan 10, 2019 02:32 |
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Is there such thing as a Paradox-esque mobile game?
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# ? Jan 10, 2019 02:37 |
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PittTheElder posted:Mostly how battles that take forever to resolve, allowing every army in the neighbourhood to pile in, and usually whoever gets an army in last wins. Then everyone and their dog hiring stacks of mercs. It looks like mercs are going to be less plentiful, and prohibitively expensive in this game. They physically exist on the map before they're hired, so you have to move them from wherever their home is to your battle rather than just hiring them and having them pop out of occupied territory. Also, you as the player can reinforce battles too, which is like half of the strategy of the game.
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# ? Jan 10, 2019 03:15 |
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Does anyone have a link to that strategy game blog that looked at how various cultures/civilizations are portrayed in various games (including EU4 iirc) and how that is represented in the gameplay mechanics? Sorry if this is a bit vague.
Mantis42 fucked around with this message at 06:34 on Jan 10, 2019 |
# ? Jan 10, 2019 06:12 |
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Mantis42 posted:Does anyone have a link to that strategy game blog that looked at how various cultures/civilizations are portrayed in various games (including EU4 iirc) and how that is represented in the gameplay mechanics? Sorry if this is a it vague. No, but I want to read it too now!
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# ? Jan 10, 2019 06:27 |
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Found it. The irony, of course, being that it's from Troy Goodfellow's (discontinued?) blog and I've been listening to him speak on Three Moves Ahead for the past hour. Anyways, while he mentions EU3 in a few posts this actually predates 4 so I guess my memory is bad.
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# ? Jan 10, 2019 06:50 |
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Also Troy Goodfellow work for us these days so he sort of stopped writing. Which is too bad I really liked him when as a journalist. Though he's also a really cool coworker.
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# ? Jan 10, 2019 10:34 |
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Looks like someone at Paradox hasn't been watching their SSL certificates
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# ? Jan 13, 2019 14:42 |
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after watching the imperator stream, wow, Johan is probably the worst promoter i seen.. he looks totally uninterested to show the game, and is a terrible player to boot lol
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# ? Jan 13, 2019 15:21 |
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Descar posted:after watching the imperator stream, Yes this has been raised on multiple occasions
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# ? Jan 13, 2019 16:10 |
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Descar posted:after watching the imperator stream, Ah, I see you never read Johans dev diaries.
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# ? Jan 13, 2019 22:24 |
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johan reads this thread, lol
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# ? Jan 14, 2019 00:18 |
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Cease to Hope posted:johan reads this thread, lol being able to bully paradox devs is why this thread is great op
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# ? Jan 14, 2019 00:36 |
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I mean, we all clearly love his work, so I hope he doesn't feel too bad. Also, it's hard to do anything well – let alone play a complicated strategy game – when you're on camera. Just try pointing a camera at yourself and doing anything mentally taxing while explaining what you're doing.
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# ? Jan 14, 2019 07:20 |
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I hope they start doing dev clashes soon. Their EU4 series are my favorite multiplayer series and Imperator looks like it could be fun to watch a dev clash of too.
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# ? Jan 14, 2019 07:51 |
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# ? Apr 27, 2024 00:40 |
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You don't like my Space Communist Hedgehogs?
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# ? Jan 14, 2019 09:29 |