|
Wulfrik is the true Everchosen
|
# ? Jan 15, 2019 17:32 |
|
|
# ? Apr 27, 2024 16:57 |
|
Venom Snake posted:Huh I didn’t even know TWH had mods. Also i think this campaign as bretonnia might be hosed because the vampire coast had already destroyed all the kingdoms south of me. Should be fun tho. there are few id consider necessary but many that improve the game.
|
# ? Jan 15, 2019 18:06 |
|
I was a firm user of "no AI agent actions" mods in previous games, but in TW2 I feel less need for it. AI is more likely to keep agents in armies than constantly screw up all your drat cities. You sometimes get hit by one, but it's far from "all my family members got assassinated by those completely foreign culture assassins".
|
# ? Jan 15, 2019 18:11 |
|
Gejnor posted:They are not, and the AI cheats like crazy when it comes to confederations (and everything else). To elaborate, the AI receives a massive bonus to the success of confederations and completely ignores the diplomatic situation, i.e. you will frequently see a tiny single province Greenskin faction confederate a giant Bloody Spearz, for example. They also don't have any cooldown on multiple confederations, and are not subject to tech limitations or anything(wood elves can confederate immediately as AI, for example). It's why if you're trying to get rid of the greenskins in the badlands you absolutely have to destroy Grimgor and Wurrzag ASAP, because they can confederate a deathball even if you're whomping the various orc minors.
|
# ? Jan 15, 2019 18:33 |
|
I can't imagine playing without aggressive agents. I LOVE doing hostile actions all game long with my heroes, getting them ahead of the curve in levels early is IMO the key to snowballing hard in a campaign, especially in SFO. Losing a hero on turn 3 to a super low chance assassination does indeed suck, but being able to do the same to the AI all game long seems like something that would be too hard to give up. Does that mod prevent you from using the other aggressive actions or is it just assassinate? IE block army, attack units/garrison? I wouldn't give up block army for all the teeth in the world.
|
# ? Jan 15, 2019 18:38 |
|
fargom posted:I can't imagine playing without aggressive agents. I LOVE doing hostile actions all game long with my heroes, getting them ahead of the curve in levels early is IMO the key to snowballing hard in a campaign, especially in SFO. Losing a hero on turn 3 to a super low chance assassination does indeed suck, but being able to do the same to the AI all game long seems like something that would be too hard to give up. The mod just stops the AI from using aggressive actions, you can still do the actions to your hearts' content. That said, only time I've ever had the agent actions get really annoying is when the trait "Unlucky" pops up on a lord and then cascades to the -3 tier and leads to one of your lords getting perpetually sabotaged/slowed. For some reason the Dark Elves seem to be the worst in this regard.
|
# ? Jan 15, 2019 18:41 |
|
Is the bug where -% chance to assassinate rolls over to 100% fixed? If no, that’s a pretty good reason to run with that mod.
|
# ? Jan 15, 2019 18:43 |
|
Frog Act posted:I played a vanilla campaign of them ages ago and don't remember it being quite as punishing as SFO has been so far with regular infantry units, but it seems to value heroes a lot, and holy poo poo, it lets you abuse auto-resolve. I only managed to take it on turn 13ish because I abused the poo poo out of repeatedly sacking the first place for exp until my lord and heroes were level 7ish, then lured the enemy out and autoresolve abused, which allowed my LL to kill 300 orks, the slayer to do 250, and the runelord 200, which I could never do in a regular battle lmao I have a save from turn 8 and I may go back and gently caress with the VC some more to get my economy/lord levels off the ground via raiding/sacking and to give the 'Dwarfs' some time to get wrecked by Bloody Spearz/Greenskins so they will confederate at a reasonable time. Rhjamiz posted:Wulfrik is the true Everchosen
|
# ? Jan 15, 2019 19:05 |
|
I can't remember ever having had an agent assassinated. The chance is just so low once they get a few levels, and only one agent type per faction even can assassinate. Just roll with the risk, agents are always expendable anyway.
|
# ? Jan 15, 2019 19:15 |
|
Eschatos posted:I can't remember ever having had an agent assassinated. The chance is just so low once they get a few levels, and only one agent type per faction even can assassinate. Just roll with the risk, agents are always expendable anyway. Only one agent per faction can assassinate, but literally every agent can make wound attempts, which might as well be the same goddamn thing since it deletes the hero for several turns and then spawns them at a random city in bumfuck nowhere 10 turns away from their home stack. Being at war with like 4-5 people is great when you get the buzzing bee swarm of agents picking at your main stack constantly forever.
|
# ? Jan 15, 2019 19:22 |
|
Chakan posted:Is the bug where -% chance to assassinate rolls over to 100% fixed? If no, that’s a pretty good reason to run with that mod. It's fixed in the Festag update that should release soon (or you can opt into the beta on Steam)
|
# ? Jan 15, 2019 19:55 |
|
Would there be any interest in a tournament around the time Festag releases out of beta? Specifically going with "tabletop-rules" wherein folks make their army lists before matchmaking. I just bought TWW2 pretty recently and would love to get some more multiplayer in, and I like the idea of that setup rather than the more meta-heavy counter-play setup of building your army to your opponent.
|
# ? Jan 15, 2019 21:10 |
|
Tricky Dick Nixon posted:Would there be any interest in a tournament around the time Festag releases out of beta? Specifically going with "tabletop-rules" wherein folks make their army lists before matchmaking. I just bought TWW2 pretty recently and would love to get some more multiplayer in, and I like the idea of that setup rather than the more meta-heavy counter-play setup of building your army to your opponent. I'd be down, lose as I will
|
# ? Jan 15, 2019 21:13 |
|
Tricky Dick Nixon posted:Would there be any interest in a tournament around the time Festag releases out of beta? Specifically going with "tabletop-rules" wherein folks make their army lists before matchmaking. I just bought TWW2 pretty recently and would love to get some more multiplayer in, and I like the idea of that setup rather than the more meta-heavy counter-play setup of building your army to your opponent. I'd love that!
|
# ? Jan 15, 2019 21:16 |
|
Apparently if your waagh initiates the siege of K8P as skarsnik, you get the city but it doesn't count towards his campaign mechanic. So If I didn't have a copy of save from the previous day, I would of had to do an entire gobbo campaign with -14 disobedience in every province.
|
# ? Jan 15, 2019 21:17 |
|
ad090 posted:Apparently if your waagh initiates the siege of K8P as skarsnik, you get the city but it doesn't count towards his campaign mechanic. So If I didn't have a copy of save from the previous day, I would of had to do an entire gobbo campaign with -14 disobedience in every province. waagh has always been a terrible mechanic and I hope it gets replaced by something in a greenskin update.
|
# ? Jan 15, 2019 22:14 |
|
I decided to try a new idea for a Dwarf playthrough in SFO where I started as Karak Kadrin and confederated (via mods) Zhufbar and the regular Dwarfs on turn 1 before the AI gets to do anything with them at all. its like doing all the Dwarf starts at once and on hard its actually...pretty hard because you're going broke immediately and at war on four fronts trying to unite your separate regions
|
# ? Jan 15, 2019 22:29 |
|
Tricky Dick Nixon posted:Would there be any interest in a tournament around the time Festag releases out of beta? Specifically going with "tabletop-rules" wherein folks make their army lists before matchmaking. I just bought TWW2 pretty recently and would love to get some more multiplayer in, and I like the idea of that setup rather than the more meta-heavy counter-play setup of building your army to your opponent. I have literally never played multi but I would be down to play
|
# ? Jan 15, 2019 22:35 |
|
Alright, my eye is twitching really bad: That open lump in the middle of my glorious Karak Kadrin empire is 'Dwarfs' and they refuse to Confederate. Considering how it is acknowledged that the Confederation mechanic can be clunky, is there a mod I can download to help me fix this? Or some sort of console command? Something? Also I have 400 relations with them and I am the #1 faction strength, though they are somehow #5 faction strength. ... probably because everyone else is a disorganized mess right now. The Empire only owns 3 cities but Talabacland owns 11, Brettonia is a mess, ect. AAAAA! Real Muenster fucked around with this message at 00:55 on Jan 16, 2019 |
# ? Jan 16, 2019 00:48 |
|
Easier Confederation is, I think, still the go to mod. It's on the workshop and savegame compatible.
|
# ? Jan 16, 2019 00:54 |
|
Electronico6 posted:Easier Confederation is, I think, still the go to mod. It's on the workshop and savegame compatible.
|
# ? Jan 16, 2019 01:02 |
|
AAAAA! Real Muenster posted:Alright, my eye is twitching really bad: Also you could download Simple Diplomacy, makes the AI accept ANY agreement you put forth as long as you offer them 300g.
|
# ? Jan 16, 2019 01:11 |
|
Tricky Dick Nixon posted:Would there be any interest in a tournament around the time Festag releases out of beta? Specifically going with "tabletop-rules" wherein folks make their army lists before matchmaking. I just bought TWW2 pretty recently and would love to get some more multiplayer in, and I like the idea of that setup rather than the more meta-heavy counter-play setup of building your army to your opponent. I'm game.
|
# ? Jan 16, 2019 01:16 |
|
Azran posted:Also you could download Simple Diplomacy, makes the AI accept ANY agreement you put forth as long as you offer them 300g. I mean, once you start getting mods like that, why not just swap the game to Easy/Easy and enable infinite gold while your at it, it'll be about as challenging.
|
# ? Jan 16, 2019 01:30 |
|
Ra Ra Rasputin posted:I mean, once you start getting mods like that, why not just swap the game to Easy/Easy and enable infinite gold while your at it, it'll be about as challenging. edit: tl;dr: Krazyface posted:It's obviously only to be used in situations like this, where the AI is being a poo poo for no good reason.
|
# ? Jan 16, 2019 01:36 |
|
It's obviously only to be used in situations like this, where the AI is being a poo poo for no good reason.
|
# ? Jan 16, 2019 01:36 |
|
AAAAA! Real Muenster posted:Alright, my eye is twitching really bad: In this case I usually just attack them and take it. It's an offer they can't refuse
|
# ? Jan 16, 2019 01:40 |
|
Ra Ra Rasputin posted:I mean, once you start getting mods like that, why not just swap the game to Easy/Easy and enable infinite gold while your at it, it'll be about as challenging. It's boring as hell if you use it all the time but if you want to just quickly confederate a faction, it's as painless as it gets.
|
# ? Jan 16, 2019 03:09 |
|
Or if you wanted to do gimmicks with the diplomacy like create unlikely coalitions and poo poo
|
# ? Jan 16, 2019 03:20 |
|
Sounds like you easy mode players just can't enjoy my unparalleled TW experience, with all of the core mechanics precisely as Creative Assembly intended them
|
# ? Jan 16, 2019 03:24 |
|
So are any of the older Total War games worth dusting off? Last time I truly played was Medieval 2. Then Empire came and it just didn't click and I dropped the series for a long time. Tried Rome 2 at launch and it was a mess and haven't touched it since. I hear Rome 2 is actually good now but I wonder just what that means, exactly.
|
# ? Jan 16, 2019 03:55 |
|
it means its fun but simply can't compare to the majesty of warhammer :O
|
# ? Jan 16, 2019 03:56 |
|
Ammanas posted:it means its fun but simply can't compare to the majesty of warhammer :O I believe it. Warhammer was always meant to be a Total War game and I'm kind of glad they waited as long as they did. I assume it would have been less fun if they had made it back in like, 2005 anyway.
|
# ? Jan 16, 2019 03:58 |
|
By "they" I means GW obviously. And it wasn't so much waiting as it was "Well we killed off this setting, bideo games can have it now"
|
# ? Jan 16, 2019 03:59 |
|
Rhjamiz posted:So are any of the older Total War games worth dusting off? Last time I truly played was Medieval 2. Then Empire came and it just didn't click and I dropped the series for a long time. Tried Rome 2 at launch and it was a mess and haven't touched it since. Rome 2 battles are bland compared to Warhammer. Naval ones are frustrating mess. And building trees are screwed up for most minor factions, with many trap choices and useless progression. Either mod it (Divide et Impera is usually recommended) or get Shogun 2. S2 campaign is a lot more well designed, the only downside is everyone have the same units.
|
# ? Jan 16, 2019 10:20 |
|
Rhjamiz posted:So are any of the older Total War games worth dusting off? Last time I truly played was Medieval 2. Then Empire came and it just didn't click and I dropped the series for a long time. Tried Rome 2 at launch and it was a mess and haven't touched it since. Shogun 2 is a perfect game. Every unit has a place in the roster, especially the peasants, since the economy is incredibly tight. There's absolutely no filler. Everyone has roughly the same roster, but the unique units generally feel pivotal, as do the special provinces that buff the stats of units trained there. The naval battles are trash, I guess, but you can get decent results auto-resolving everything.
|
# ? Jan 16, 2019 10:25 |
|
I wouldn't say Shogun 2 is perfect but it is very very good and definitely worth playing. It's ultra-polished and the atmosphere is top-notch. The naval battles - and especially the tendency for the AI to spam lots of tiny fleets everywhere which are a pain to hunt down - bring it all down a bit, and the Realm Divide mechanic is divisive but not a big issue if you're expecting it (everyone will turn on you after a certain point in the base campaign, even your staunchest allies). Very much worth your time though.
|
# ? Jan 16, 2019 13:11 |
|
toasterwarrior posted:this might be the chaos page but archaon will always be a punk Rhjamiz posted:Wulfrik is the true Everchosen
|
# ? Jan 16, 2019 13:48 |
|
I just got finished loving up the world as spikebros and can confirm Archaon is pretty baller and Tyrion is a big dumb loser whose girlfriend I stole
|
# ? Jan 16, 2019 15:17 |
|
|
# ? Apr 27, 2024 16:57 |
|
This seems relevant to thread mood.
|
# ? Jan 16, 2019 17:23 |