|
Yeah that's what seems a bit broken, if you make a deal with the mob but then turn on your telepaths and all crime is suddenly crushed with an omnipotent purple fist, why does the mob keep giving you benefits while they're all locked up and/or suppressed? Cutting a deal with the crime lords should provide a hard floor or something, like no matter how much you try it's impossible to get crime below 20% while active.
|
# ? Jan 30, 2019 23:26 |
|
|
# ? Apr 26, 2024 08:49 |
|
TheDeadlyShoe posted:crime needs another pass. it shouldn't spike so hard in some scenarios and it should be harder to 0%. edit: like...isn't crime one of the new mechanics that came with the Le Guin patch/DLC?
|
# ? Jan 30, 2019 23:45 |
alcaras posted:The +10 stability from the Deal with Crime Lords doesn’t go away if crime goes to 0. Yeah, the trick at the start of the game is to immediately fire your enforcer, do a deal with crime lords for +10 stab, then rehire him so you're back at 0 crime. You just spent 25 influence to boost base production on your capital world by 10%.
|
|
# ? Jan 30, 2019 23:55 |
|
I'm thinking the looting abandoned caravan ship event shouldn't be allowed to trigger until after you've made contact with them. Is there a way to change or reset ascension perks? I looked at fiddling with the save file but it was all compressed or something.
|
# ? Jan 30, 2019 23:58 |
|
Nitrousoxide posted:Yeah, the trick at the start of the game is to immediately fire your enforcer, do a deal with crime lords for +10 stab, then rehire him so you're back at 0 crime. You just spent 25 influence to boost base production on your capital world by 10%. 10 stability is 6% production, just fyi. The calc is (stab-50)*0.6. This is definitely a strong opening, but I'd expect it to get nerfed whenever they flesh out crime stuff better. Earlier I missed another 5% source: police state. So you could start with police state+nobles and f.pacifist, make a crime deal right away, and have 85 stability on your homeworld (homeworld gets 5 bonus stab). Plus whatever you get from amenities.
|
# ? Jan 31, 2019 00:08 |
|
Crazycryodude posted:Yeah that's what seems a bit broken, if you make a deal with the mob but then turn on your telepaths and all crime is suddenly crushed with an omnipotent purple fist, why does the mob keep giving you benefits while they're all locked up and/or suppressed? Jedi mind trick.
|
# ? Jan 31, 2019 00:19 |
|
I thought those only worked on paradox forums posters.
|
# ? Jan 31, 2019 00:35 |
ZypherIM posted:10 stability is 6% production, just fyi. The calc is (stab-50)*0.6. Looks like 100% stability is totally doable within 2 years with this.
|
|
# ? Jan 31, 2019 01:44 |
|
Endless Space 2 is pretty cheap now, how is it? Should i get it to play while waiting for Stellaris to be good again?
|
# ? Jan 31, 2019 02:12 |
|
Palemdromes posted:Endless Space 2 is pretty cheap now, how is it? Should i get it to play while waiting for Stellaris to be good again? Hey its our resident drive by poo poo poster! Nitrousoxide posted:Looks like 100% stability is totally doable within 2 years with this. I can't stand pacifist, but for a psionics build it has potential.
|
# ? Jan 31, 2019 02:24 |
|
ZypherIM posted:Hey its our resident drive by poo poo poster! Great post.
|
# ? Jan 31, 2019 02:33 |
|
Endless Space 2 is good if you like clicking "end turn" and then waiting to do something only to hit "end turn" again. This just goes on and on for many turns.
|
# ? Jan 31, 2019 02:48 |
|
appropriatemetaphor posted:Endless Space 2 is good if you like clicking "end turn" and then waiting to do something only to hit "end turn" again. This just goes on and on for many turns. Ah, sounds like Civ but worse. I'll skip it, thanks. Hopefully Paradox gets their rear end in gear soon.
|
# ? Jan 31, 2019 03:27 |
|
Palemdromes posted:Endless Space 2 is pretty cheap now, how is it? Should i get it to play while waiting for Stellaris to be good again? ES 1 is very fun if you play Horatio.
|
# ? Jan 31, 2019 03:32 |
|
Poil posted:Is there a way to change or reset ascension perks? I looked at fiddling with the save file but it was all compressed or something. You can do it via console. No normal in game way of doing it.
|
# ? Jan 31, 2019 03:36 |
|
I'd like paradox to revamp leaders in a next DLC to add more depth. It'd be cool if leaders develop their own ambitions, lead rebellions (especially if they lead factions) and poo poo. It'd be cool if generals and admirals could attempt coups, or go rogue and install themselves as dictator of some planet and attempt to secede. In essence they contribute to deeper internal politics like characters in CK2. Adventurers would also be pretty interesting.
|
# ? Jan 31, 2019 06:07 |
|
wanna peg trump posted:I'd like paradox to revamp leaders in a next DLC to add more depth. It'd be cool if leaders develop their own ambitions, lead rebellions (especially if they lead factions) and poo poo. It'd be cool if generals and admirals could attempt coups, or go rogue and install themselves as dictator of some planet and attempt to secede. That's a really good idea and would go well with the whole "diplomacy" angle that people are requesting.
|
# ? Jan 31, 2019 06:09 |
|
Leaders need to go away entirely imho. This is not a character-driven game like CK2, and it shouldn't be changed to be.
|
# ? Jan 31, 2019 06:56 |
|
Fister Roboto posted:Leaders need to go away entirely imho. This is not a character-driven game like CK2, and it shouldn't be changed to be. No, to the contrary.
|
# ? Jan 31, 2019 08:31 |
|
binge crotching posted:You can do it via console. No normal in game way of doing it.
|
# ? Jan 31, 2019 08:50 |
|
Fister Roboto posted:Leaders need to go away entirely imho. This is not a character-driven game like CK2, and it shouldn't be changed to be. Yeah Stellaris needs to adopt the Rome system instead.
|
# ? Jan 31, 2019 09:02 |
|
Martout posted:As a dev guy what are your feelings about ME's in the new economy? I feel like amenities is a little too tight and pop energy upkeep a bit high which narrows my construction choices more than I like but that might also be by design to balance out ME's being able to colonize everywhere and not having to are about consumer goods/food (my rogue servitors do tho, only the best doodads and soylent for my bio-trophies!) They feel pretty weak and I would like to buff them. MEs end up super OP next patch.
|
# ? Jan 31, 2019 10:30 |
|
pretty shocking that robots are literally underpowered i.e. cant get enough energy
|
# ? Jan 31, 2019 10:45 |
|
I think the big problem with hive minds and robots is that they just aren’t unique enough. If hive minds couldn’t access trade at all, even internal markets, but used a completely different set of resources I think they’d be much better. They also have too few unique buildings, most of them just being a new name and graphic tacked onto an existing building. I want laboratories that are giant brains. I want production chains and biomass instead of alloys. One idea I’ve been toying with is for hive minds to have a syncretic evolution type thing going on per default for complex / worker drones but complex drones are built using the robot assembly system. I want hive minds to have stupid growth of regular worker drones and the real limit to their expansion and tech be their ability to produce the brain drones needed to fuel their higher tier economy. Of course that’s a lot of work on paradox’s end but I think they drove themselves into that corner themselves.
|
# ? Jan 31, 2019 10:47 |
|
Devouring Swarms being able to adapt traits from pops they eat.
|
# ? Jan 31, 2019 10:53 |
|
i've got a mod tabled where devouring swarms have to use 'biomass' to build any ship bigger than a corvette. Biomass is psi-active slurry from sentient life forms. You can make relatively small amounts inefficiently, or get great amounts of it from purging normal sentients.
|
# ? Jan 31, 2019 10:54 |
|
Wouldn't mind some civic, that makes hive minds work like the Beast in Homeworld: Cataclysm.
|
# ? Jan 31, 2019 10:55 |
|
Darkrenown posted:They feel pretty weak and I would like to buff them. MEs end up super OP next patch. I'm totally okay with this.
|
# ? Jan 31, 2019 11:14 |
|
I basically want to play as the Reapers from the Mass Effect series
|
# ? Jan 31, 2019 12:54 |
|
TheDeadlyShoe posted:i've got a mod tabled where devouring swarms have to use 'biomass' to build any ship bigger than a corvette. Biomass is psi-active slurry from sentient life forms. You can make relatively small amounts inefficiently, or get great amounts of it from purging normal sentients. So they're Tyranids. I think that's a good idea.
|
# ? Jan 31, 2019 13:30 |
|
I haven’t played Stellaris for a couple years, and since I started back up it runs slow as gently caress now. Is anyone else experiencing this?
|
# ? Jan 31, 2019 14:15 |
|
Beta branch patch fixes it.
|
# ? Jan 31, 2019 14:26 |
|
I'd say mitigates rather than fixes but it is a substantial improvement
|
# ? Jan 31, 2019 14:37 |
|
Yeah it makes the lag death show up later, lateish game instead of midish game for me.
|
# ? Jan 31, 2019 14:41 |
|
Darkrenown posted:They feel pretty weak and I would like to buff them. MEs end up super OP next patch. You want to have a word with Wiz then, as in last week's devclash he claimed the forums were wrong about MEs, as well as habitats. Obviously he's not on the team before, but the chap with him who was appeared to agree. I think the consensus on habitats was not that they're bad, just that ecus are better and only need one perk. If Master Builders benefited ecus too, that would be positive.
|
# ? Jan 31, 2019 15:21 |
|
I'd like more options to be a friendly Hive Mind. The Hive Mind is just basically one person; so it's gotta blow their mind that they encounter another people and each individual is just as sentient as their whole collective! And they just wanna be friends and live in peace with all these people all at the sametime like they're a pet. Basically expand and revamp the biological trophy thing.
|
# ? Jan 31, 2019 15:22 |
|
So I picked Stellaris back up after a very long time and have been playing round with a mech race of not-quite-the-borg. I'm a bit disappointed how similar they are to a normal playthrough with all the changes especially pop growth. That and I don't really know what i'm doing with planet management anymore? Is there a way to force my cyborgs to do the things they're good at and vice versa. The dumb robots are doing all the tech jobs and the smart cyborgs are breaking rocks
|
# ? Jan 31, 2019 15:24 |
Raenir Salazar posted:I'd like more options to be a friendly Hive Mind. The Hive Mind is just basically one person; so it's gotta blow their mind that they encounter another people and each individual is just as sentient as their whole collective! And they just wanna be friends and live in peace with all these people all at the sametime like they're a pet. Why'd it blow the hive mind's mind, deviant drones are a thing? It could live in peace with the deviants instead of deploying hunter-killers if it wanted to, too. Saros posted:So I picked Stellaris back up after a very long time and have been playing round with a mech race of not-quite-the-borg. I'm a bit disappointed how similar they are to a normal playthrough with all the changes especially pop growth. That and I don't really know what i'm doing with planet management anymore? Is there a way to force my cyborgs to do the things they're good at and vice versa. The dumb robots are doing all the tech jobs and the smart cyborgs are breaking rocks No not really, you can try turning off all jobs and turning them back on and hope they get refilled sensibly but it doesn't really work either.
|
|
# ? Jan 31, 2019 15:34 |
|
Saros posted:So I picked Stellaris back up after a very long time and have been playing round with a mech race of not-quite-the-borg. I'm a bit disappointed how similar they are to a normal playthrough with all the changes especially pop growth. That and I don't really know what i'm doing with planet management anymore? Is there a way to force my cyborgs to do the things they're good at and vice versa. The dumb robots are doing all the tech jobs and the smart cyborgs are breaking rocks They're going to change the preference system a bit to be a bit different shortly, according to the last dev diary.
|
# ? Jan 31, 2019 15:36 |
|
|
# ? Apr 26, 2024 08:49 |
|
Staltran posted:Why'd it blow the hive mind's mind, deviant drones are a thing? It could live in peace with the deviants instead of deploying hunter-killers if it wanted to, too. We kill cancer cells, but still like cultivating Bacterium for a multitude of reasons up to and including affection.
|
# ? Jan 31, 2019 15:39 |