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Rage is fine for a couple of hours. It just doesn't really go anywhere after that, at least for a long enough time to make me give up on it. It feels like one of those modern TV shows that strings you along with constant cliffhangers that have no payoff. I got tired of waiting around for it to finally show its hand.
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# ? Jan 31, 2019 15:43 |
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# ? May 15, 2024 20:58 |
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skasion posted:$25 for a two hour game is horseshit sorry The entire story mode is a tutorial for the survival mode.
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# ? Jan 31, 2019 17:16 |
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pairofdimes posted:That got Sin as well. At release it had extremely long load times (like minutes) and I don't think you could actually finish it. If I remember right there was tube in the labs that was supposed to let you through and it wouldn't move, leaving you stuck without cheating to go through it. I also remember that the patches changed the save formats so you had to restart the game when you patched. SiN's original save system had an issue where the save files would frequently bloat in size to 300-400 megabytes. Considering both the slowness and small size of the hard drives of the day, this was a massive issue.
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# ? Jan 31, 2019 17:28 |
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Here's my bad opinion. I think Wolfenstein: The New Colossus was fine.
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# ? Jan 31, 2019 19:07 |
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You're right, it is bad.
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# ? Jan 31, 2019 20:40 |
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It's merely OK; exciting & stupid during a first playthrough when you're seeing the cutscenes for the first time, ultimately disappointing compared to the first game, which itself lost some standing of its own due to games like DOOM and Titanfall 2 coming out in the intervening period.
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# ? Jan 31, 2019 20:48 |
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Sir Lemming posted:Rage is fine for a couple of hours. It just doesn't really go anywhere after that, at least for a long enough time to make me give up on it. It feels like one of those modern TV shows that strings you along with constant cliffhangers that have no payoff. I got tired of waiting around for it to finally show its hand. Rage wasn't bad, although it's not particularly memorable. Even though the shooting is 100% action instead of the rpg-lite stuff in Borderlands, I keep jumbling up my memories of the two games. Deserts, ruins, and dunebuggies all blur together for me. I am interested in the sequel, because if they're able to identify and fix the flaws of the first, it can be something genuinely good.
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# ? Jan 31, 2019 22:11 |
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Fallom posted:The slow animations ended up grating on me so much that I stopped trying to steal anything once I had gotten all the upgrades I wanted. It felt strange to realize that I no longer wanted to steal in a Thief game. Trying to control my word count more lately, so "lol this is a drive-thru" I get it. I should have said that I meant that I really like Dishonored (which I did say), I just like Thourf a bit more in a few key personal ways, and I like DH a bit more just as an objectively better game. Just going by my preferences, I walked away from Thief 4 with more satisfaction going by my tastes. I just never quite got the "successor to Thief" vibes that people have used to try to sell me on DH. To me, Dishonored doesn't scratch the Thief itch, and the magic powers take a lot of the appeal of the original games completely out of the equation. I liked that I was a human in the original Thief games, slowly creeping around, with shadows and planning being my biggest tools. I agree with people that daintily picking every little thing out of every little drawer was a bit much. They could have decreased the amount of loot and increased the value or something, or maybe have a power that lets the game's little focus mode highlight what containers actually had loot in them. Or have a "Hold E to loot all" button that could open up a container and have you snatch everything in one quicker, more fluid motion (or just to pick up little stacks of coins and stuff next to each other more quickly). Thourf is also just blatantly unfinished, with a bad plot that forces you into some boring story stretches here and there. Navigating through the world gets really old and is not intuitive. But I did like the feeling of climbing up to a second story window, creeping in, rifling through drawers and daintily pulling out valuables or cutting pictures out of frames to stuff into my pockets. There were big scores that varying degrees of effort to get and little scores, where you couldn't really ignore one for the other, and being a thorough thief just rewarded you all the more. It just felt cool to me, and just on its own, that's what I want a Thief successor to be. I like the swoop move that clears out a lot of problems with movement without giving you something that's super-human or immersion breaking, too. I'd like to see a game like DUSK but for Thief fans. The first two Thief games are still fun, and an indie dev could make a simple-looking game that could feel like a successor to Thief. As for AAA, I'd like to see a Thief game with a setup inspired by the past two Hitman games. No stupid plot that throws you into late game bullshit against monsters in places where you can't steal anything or having combat-focused sections. Just missions to steal stuff, with ways to mix up objectives by adding in optional side objectives, different scenarios, etc. Figuring out how to bring value to what you collect would be difficult, but there are smart people who could figure something out.
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# ? Jan 31, 2019 22:33 |
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Plan Z posted:I'd like to see a game like DUSK but for Thief fans. The first two Thief games are still fun, and an indie dev could make a simple-looking game that could feel like a successor to Thief. As for AAA, I'd like to see a Thief game with a setup inspired by the past two Hitman games. No stupid plot that throws you into late game bullshit against monsters in places where you can't steal anything or having combat-focused sections. Just missions to steal stuff, with ways to mix up objectives by adding in optional side objectives, different scenarios, etc. Figuring out how to bring value to what you collect would be difficult, but there are smart people who could figure something out. Maybe you should check out The Dark Mod: http://www.thedarkmod.com/main/ I haven't tried it yet but it's gotten a lot of buzz.
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# ? Jan 31, 2019 22:43 |
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I played it. It's real good.
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# ? Jan 31, 2019 22:58 |
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Fallom posted:Maybe you should check out The Dark Mod: http://www.thedarkmod.com/main/ It's basically The Real Thief 4 (in terms of being Thief 1/2 but with a modern engine and some neat new mechanics), but it's somewhat let down by the fact that there's no baked-in campaign of a certifiable quality level, and instead you're left to go install a bunch of fan missions, some of which are of dubious quality. Also, none of Stephen Russell's dulcet tones. Definitely worth an install though.
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# ? Jan 31, 2019 23:13 |
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ponzicar posted:I am interested in the sequel, because if they're able to identify and fix the flaws of the first, it can be something genuinely good. Well I have bad news. They're not even trying. Rage 2 is just Bulletstorm 2 but they're calling it Rage 2 for some reason - at least judging by everything they've shown so far.
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# ? Feb 1, 2019 00:21 |
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DatonKallandor posted:Well I have bad news. They're not even trying. Rage 2 is just Bulletstorm 2 but they're calling it Rage 2 for some reason - at least judging by everything they've shown so far. Good.
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# ? Feb 1, 2019 00:31 |
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skasion posted:$25 for a two hour game is horseshit sorry That would make it an overpriced game, not a poo poo game. And considering some people are richer than others that's not a universal dealbreaker. Don't reduce everything to binary good/bad. DatonKallandor posted:Well I have bad news. They're not even trying. Rage 2 is just Bulletstorm 2 but they're calling it Rage 2 for some reason - at least judging by everything they've shown so far. Yeah it looks nothing like Rage 1 which is why I may actually buy it lol But because ~Marketing~ it has to be a sequel to a game that studio had nothing to do with.
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# ? Feb 1, 2019 00:48 |
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Superhot and Superhot VR both introduce mechanics mid-campaign that significantly change the game for the worse.
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# ? Feb 1, 2019 01:11 |
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DatonKallandor posted:Well I have bad news. They're not even trying. Rage 2 is just Bulletstorm 2 but they're calling it Rage 2 for some reason - at least judging by everything they've shown so far. Rage 2 is some Mad Max game they were making recycled.
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# ? Feb 1, 2019 02:04 |
DatonKallandor posted:Well I have bad news. They're not even trying. Rage 2 is just Bulletstorm 2 but they're calling it Rage 2 for some reason - at least judging by everything they've shown so far. Rage 2 is Bulletstorm 2? I thought the new Farcry was going to be Bulletstorm 2? How many Bulletstorms do we need? (1).
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# ? Feb 1, 2019 03:13 |
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No, the new Far Cry is this: https://giant.gfycat.com/ExcitableLikelyChickadee.webm
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# ? Feb 1, 2019 03:29 |
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Mordja posted:No, the new Far Cry is this: https://giant.gfycat.com/ExcitableLikelyChickadee.webm So the new addition to the Ubisoft Formula is to make all their enemies giant bullet sponges?
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# ? Feb 1, 2019 03:38 |
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RAGE 1 was good overall I guess if I could sum it up: Pros: -Still has fantastic animation. It not only adds to characters' appeal when they talk, but also makes combat against agile enemies cool and fun. -Just about every gun feels, looks, and performs nicely. They're satisfying to use and are all useful in some way. -I never felt sub-optimal. All the gadgets/abilities felt and played well and were useful in their own way (save for some of the crossbow bolts). -The world felt well-realized and is something I can get into. Helps that characters, while not all are memorable, are usually appealing. Cons: -It's not so much the length as the story relative to it. It definitely feels like the game world was supposed to be bigger and the game itself many hours longer. You don't get much on the enemy faction on the latter half and the "point of no return" warning felt so out of left field I assumed it meant that the mission was going to result in the base destroyed or something, but not the straight-up end. I don't even remember what I had to do to end the game beyond flipping some switches. I never played the DLC that supposedly added to the story. -Re-visiting old mission areas. Definitely a sign of padding. -I always feel like there could just be less breaks in FPS combat, and some more rooms with challenge added. I just mostly remember the game as walking down a hallway, seeing two or three enemies, killing them, then moving on. -MEGA TEXTURES I'm interested in RAGE 2 if it plays as well as they try to show it, but it's still definitely a hard "wait and see," especially with a packed early 2019.
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# ? Feb 1, 2019 03:47 |
Plan Z posted:RAGE 1 was good overall I guess if I could sum it up: What's wrong with mega textures? (except the bug where it doesn't load?) Mordja posted:No, the new Far Cry is this: https://giant.gfycat.com/ExcitableLikelyChickadee.webm Flannelette fucked around with this message at 04:05 on Feb 1, 2019 |
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# ? Feb 1, 2019 04:03 |
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Flannelette posted:What's wrong with mega textures? (except the bug where it doesn't load?) It was simply a technology a little too ahead of its time for some people. It didn't quite have the storage space nor the static storage speed for it to be as seamless as it needed to be. So naturally RAGE suffers from being the first to try it at the scale it did.
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# ? Feb 1, 2019 04:06 |
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Odd Mutant posted:So the new addition to the Ubisoft Formula is to make all their enemies giant bullet sponges? you aren't kidding that's a lot of drat shots on a normal dude
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# ? Feb 1, 2019 04:06 |
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Mordja posted:No, the new Far Cry is this: https://giant.gfycat.com/ExcitableLikelyChickadee.webm I've heard complaints about bullet sponges, and fortunate never played those games. But holy poo poo that is comically bad. Unpopular opinion, but one I will stand by: If you have damage number popups, your game is probably poorly designed.
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# ? Feb 1, 2019 04:08 |
FuzzySlippers posted:you aren't kidding that's a lot of drat shots on a normal dude Division worked well with people so they're porting it over to AC and FarCry it seems.
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# ? Feb 1, 2019 04:10 |
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Flannelette posted:What's wrong with mega textures? (except the bug where it doesn't load?) The nature of how these textures work means the game world has to remain extremely static in terms of lighting etc.
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# ? Feb 1, 2019 04:10 |
Lambert posted:The nature of how these textures work means the game world has to remain extremely static in terms of lighting etc. In Rage (and Quake Wars) yeah but they get better with each new game that uses it, probably just hardware good enough now.
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# ? Feb 1, 2019 04:17 |
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Mordja posted:No, the new Far Cry is this: https://giant.gfycat.com/ExcitableLikelyChickadee.webm I really hope the player has options to change enemy HP. That's Borderlands levels of sponge.
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# ? Feb 1, 2019 04:18 |
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These apparently show up when you take too long clearing an outpost. At least that's what a review I read claimed.
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# ? Feb 1, 2019 04:19 |
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Serephina posted:I've heard complaints about bullet sponges, and fortunate never played those games. But holy poo poo that is comically bad. Eh, it's useful for rpgish stuff where you have to gauge whether the smg+2 is better than the assault rifle+1.
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# ? Feb 1, 2019 04:20 |
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ponzicar posted:Eh, it's useful for rpgish stuff where you have to gauge whether the smg+2 is better than the assault rifle+1. That's the thing! You can shove all the numbers you want on the guns, but having numerical popups is still a sign of poor design (imo): why can't the player equip the item of +1, use it a bit, and be able to tell 'by feel' if its better or worse? Even the horrible vertical-scaling trash heap that was Diablo2's itemization didn't do popups; you just hit stuff and saw if their hp bars where dropping fast enough.
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# ? Feb 1, 2019 04:30 |
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Serephina posted:That's the thing! You can shove all the numbers you want on the guns, but having numerical popups is still a sign of poor design (imo): why can't the player equip the item of +1, use it a bit, and be able to tell 'by feel' if its better or worse? Even the horrible vertical-scaling trash heap that was Diablo2's itemization didn't do popups; you just hit stuff and saw if their hp bars where dropping fast enough. No thanks. Instead of wasting my time with a stopwatch to see if my guns are working, how about having a convenient number pop up to tell me how much damage is being done?
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# ? Feb 1, 2019 04:56 |
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chiefnewo posted:No thanks. Instead of wasting my time with a stopwatch to see if my guns are working, how about having a convenient number pop up to tell me how much damage is being done? That reminds me of the early days of Everquest, where the devs were very quiet about internal mechanics, so people had to analyze hours of combat logs to learn stuff about the game. They ended up discovering that the character stats that didn't have a directly visible effect (like +1 vitality = +10 hp) did almost nothing and were a complete waste of time to raise. The effects the manual and strategy guides said they had were complete lies. So yeah, if the game gives you small improvements that you have to analyze and optimize, the numbers are useful. Pointless in a straight up action game though.
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# ? Feb 1, 2019 05:04 |
ponzicar posted:That reminds me of the early days of Everquest, where the devs were very quiet about internal mechanics, so people had to analyze hours of combat logs to learn stuff about the game. They ended up discovering that the character stats that didn't have a directly visible effect (like +1 vitality = +10 hp) did almost nothing and were a complete waste of time to raise. The effects the manual and strategy guides said they had were complete lies. Beyond bioshock's system is probably where I'd draw the line, you can see the health and there are bullet sponges (but they look like bullet sponges) but no numbers and the enemies and weapons always stay the same except for different ammo which has drastic effects.
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# ? Feb 1, 2019 05:11 |
I propose a compromise wherein enemies splash emoticons when they're shot, instead of blood or numbers. Laugh faces for little damage, frownies for more damage, shocked "O" faces for critical hits.
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# ? Feb 1, 2019 05:25 |
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I know it's all verisimilitude but I can't do Division/whatever where you have a shooter set in a real-world-ish setting and do loot heavy rpg weapons and bullet sponge enemies. It just feels wonky to need to upgrade to a +3 smg or I might as well not bother shooting at some dude with a +5 plaid shirt. I'm not a huge fan of Destiny but at least it works a bit better in their setting.
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# ? Feb 1, 2019 05:37 |
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i think damage numbers are good in a setting where it makes senses, or in a multiplayer shooter. its great in team fortress 2, less good in the division.
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# ? Feb 1, 2019 05:49 |
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Serephina posted:I've heard complaints about bullet sponges, and fortunate never played those games. But holy poo poo that is comically bad. Far Cry is usually pretty good about this kinda thing, with most enemies crumpling to a plausible amount of damage (ie: not much) and the only enemies that take a beating are miniboss-type guys in huge armored suits. No idea what in world is going on in that weird looking paintball game.
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# ? Feb 1, 2019 05:57 |
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# ? Feb 1, 2019 05:57 |
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# ? May 15, 2024 20:58 |
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Cream-of-Plenty posted:I propose a compromise wherein enemies splash emoticons when they're shot, instead of blood or numbers. Laugh faces for little damage, frownies for more damage, shocked "O" faces for critical hits. Lemon-Lime posted:It's basically The Real Thief 4 (in terms of being Thief 1/2 but with a modern engine and some neat new mechanics), but it's somewhat let down by the fact that there's no baked-in campaign of a certifiable quality level, and instead you're left to go install a bunch of fan missions, some of which are of dubious quality. Also, none of Stephen Russell's dulcet tones.
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# ? Feb 1, 2019 07:15 |