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Solumin posted:This level felt kind of empty. I mean, sure, there was that puzzle and a couple collectibles, but it was filler. After walking through non-stop tunnels and caves, this city is a very refreshing change of pace. Trust me.
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# ? Feb 9, 2019 04:48 |
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# ? Apr 29, 2024 00:59 |
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The level sort of dragged on after a while, but I do have to say the opening of it is kind of a neat storytelling thing. From the perspective of Mark, you've had the shittiest day possible and you just want to get back. But.... the city is now openly wrecked and eerily abandoned. The parking ticket puzzle makes no sense to me on any level, though. It only activates when you've already got the ticket? And when it starts up and moves, it is 100% obvious there's no one in there. So.... the person is supposed to remove the parking ticket they just placed then....? How is that device useful in any fashion?
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# ? Feb 9, 2019 06:10 |
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SSNeoman posted:I believe the key is in the boxes in the radio tower. It lasts for 5 mins cause there is a lotta weird poo poo to look at in the trap door room Solumin posted:Also, SelenicMartian, did you get a new recording setup or something?
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# ? Feb 9, 2019 06:48 |
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Keldulas posted:The level sort of dragged on after a while, but I do have to say the opening of it is kind of a neat storytelling thing. From the perspective of Mark, you've had the shittiest day possible and you just want to get back. But.... the city is now openly wrecked and eerily abandoned. Engineers! Solving the wrong problem correctly and to the hilt.
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# ? Feb 9, 2019 07:01 |
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A sequel to this game set in a post-apocalyptic world sounds amazing to be honest.
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# ? Feb 9, 2019 16:06 |
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EasilyConfused posted:A sequel to this game set in a post-apocalyptic world sounds amazing to be honest.
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# ? Feb 9, 2019 16:29 |
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Barkeep has let the 100 Rads bar fall into disrepair, meanwhile Monolith's Brain Scorcher is on the fritz and Freedom have started growing hallucinogenic mushrooms.
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# ? Feb 9, 2019 17:33 |
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Zeniel posted:Barkeep has let the 100 Rads bar fall into disrepair, meanwhile Monolith's Brain Scorcher is on the fritz and Freedom have started growing hallucinogenic mushrooms. So, business as usual?
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# ? Feb 10, 2019 18:38 |
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Stabbey_the_Clown posted:The secret basement in the wasteland has a lot of creepy notes half-written in code, but I didn't bother to start translating any of that stuff. Gimme.
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# ? Feb 10, 2019 20:01 |
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Discendo Vox posted:Gimme. Oh. Well as a matter of fact, I did record a video of that. I also recorded a video of what happens if you did phone Osmo Olut and and get a shipment of beer. I'll see about posting those soonish.
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# ? Feb 10, 2019 20:07 |
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I've also recorded the wasteland bunker. No beer, though.
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# ? Feb 10, 2019 20:21 |
Just finished watching my way through this. Thanks for playing it so that I never have to, because it looks like a few interesting things wrapped in a lot of tedious bullshit. The one thing I was surprised you didn't comment on was that back in the Central Metro Station, one of the passengers
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# ? Feb 12, 2019 04:25 |
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30/ I'm supposed to go WHERE now?
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# ? Feb 12, 2019 07:07 |
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I'm just so glad that Mark's experience with infrastructure wasn't unique, just most extreme of the bunch.
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# ? Feb 12, 2019 09:47 |
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Same. I thought it was some awfully contrived writing with how everyone's so blase about Mark's return and then immediately asking him to do more poo poo, but it does make sense if everyone else has had similar experiences. I was half expecting the room to be empty because it's past closing time and the next level being Mark just going home, or finding his way to the nearest pub.
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# ? Feb 12, 2019 11:44 |
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NHO posted:I'm just so glad that Mark's experience with infrastructure wasn't unique, just most extreme of the bunch.
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# ? Feb 12, 2019 13:10 |
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Turns out of you die in Also it was nice of that person to come retrieve your car, then leave it in a slowly flooding garage. Speaking of the car, even though you could probably fit everyone still waiting in the office in it they urgently need you to drive on ahead, alone, while they wait for a helicopter and just sit there watching the Emergency Broadcast System. Super important. If only one of them could've come with us maybe we could've moved that lone wooden barricade out of our way.
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# ? Feb 12, 2019 14:24 |
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The dam collapsing actually does help hand-wave away why the city is abandoned. It was really great how the rest of the inspectors also had really lovely experiences. Especially that guy asking WTF was up with all the teddy bears. I also like that they found some secret documents as well. Being told about the super-flashlight at this point in the game is epic-level trolling by the developer. In the room with all the drawers next to the mini-train, you might notice there's a single drawer on the top of the cabinet. There's a pistol in it. You can't take it, though. That reminds me that in the first level, there's a janitors closet on the 7th or 8th floor and if you mantle onto an object you can find a submachinegun in a box on the top shelf. You can't do anything with that either. Here thread, have a bonus video: https://www.youtube.com/watch?v=v9HNJBpa2sM Psychotic Weasel posted:Turns out of you die in Ehhh... it can be kinda justified in that not sending everyone in the same vehicle in case something happens is not unreasonable. SelenicMartian posted:Next Time, Mark tries to overtake a helicopter by walking. Considering that he almost succeeds, the guys at the office probably weren't kidding about it taking a while for the thing to arrive, and it possibly being faster to go ahead by car (in theory). Stabbey_the_Clown fucked around with this message at 15:20 on Feb 12, 2019 |
# ? Feb 12, 2019 15:17 |
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Stabbey_the_Clown posted:Being told about the super-flashlight at this point in the game is epic-level trolling by the developer. The fact they didn't bother upgrading your camera at the same time is a massive dick move.
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# ? Feb 12, 2019 15:42 |
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I was thinking while watching the video that this game would be mostly playable, even enjoyable, if you modded out batteries entirely and just made both the items last forever. Then the game goes and agrees with me, but over a dozen hours too late.
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# ? Feb 12, 2019 16:04 |
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Another Earth on the other side of the Sun has been a theory since Pythagorean times, and while something could feasibly be at the L3 Lagrange point, an entire planet would have to perturb the orbits of the other bodies in the system, and, notably, our space probes. Also worth noting, the Greek antichthonic, referring to this Counter-Earth, is sometimes thrown around as an adjective to describe all this spooky bullshit. The rails still working in a city-wide blackout makes a kind of sense, if you think about the corruption needed to build the SNW bunker. Those involved would have wanted to be able to evacuate to it, so keeping the rail system online in an emergency would have been a necessary plan. I do not like puzzles that revolve around realizing you left something you needed behind and un-solving the puzzle to get back to them. It's okay if you're given all the information up front, like the river-crossing puzzle where you have a chicken, a cabbage, and a fox and only room in your boat for you and one other thing. But failing to read the developer's mind should never be a failure condition. Wouldn't you need some tranquilizers if you had to deal with half the poo poo Mark had?
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# ? Feb 12, 2019 16:41 |
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Boy, I never found that super special room in the... um, tea place? Otherworld? I don't think even more plot would have helped at this juncture, but you still have to admire the boundless energy of these developers to stuff all of these aspects here. It still can't really be seen as "good"; I mean, cute allusions to even yet more plot beyond the government conspiracy and Walter's place in it that you additionally might have to decode... it just seems a bit much, even for a joke. (Especially since they have a much better joke in the upgraded flashlight. I found that genuinely funny.)
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# ? Feb 12, 2019 16:42 |
The tranquilizers were there because Mark's boss anticipated his reaction to finding out about the new flashlight. Also, Mark forgot about the beer competition, but he was the one who came up with the idea in the first place?
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# ? Feb 12, 2019 16:50 |
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Stabbey_the_Clown posted:Here thread, have a bonus video:
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# ? Feb 12, 2019 20:14 |
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The Sandman posted:The tranquilizers were there because Mark's boss anticipated his reaction to finding out about the new flashlight. Having people buy you beer is its own reward.
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# ? Feb 12, 2019 20:48 |
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Here are the decoded notes for those interested: https://stalburg.arctar.us/Wasteland_notes
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# ? Feb 12, 2019 23:16 |
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I was thinking, the next part gotta have a lot of flashlight batteries sitting around just to troll the player. ...Except if it doesn't, because they explicitly wanted to troll those who didn't take the new flashlight.
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# ? Feb 12, 2019 23:31 |
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Holy poo poo, I forgot there were characters other than Mark, his useless boss, and Robin.
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# ? Feb 13, 2019 01:14 |
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While it would have been nice to hear from the rest of them from time to time the game is horrifying enough without learning about your co-worker's crushed leg. Imagine if they had to hear about it every time Mark stepped on an electrified rail or inhaled mushroom poison.
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# ? Feb 13, 2019 03:23 |
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I'm really glad Mark's coworkers all had horror stories. It helps enforce the suspension of disbelief for me: they're all actually civil engineer Terminators, risking life and limb to inspect and repair the crumbling metropolis, while dealing with corruption, mushrooms and Teddy bears. Sure, Mark's had the worst day by far (e.g. caught in an exploding power plant) but it could have happened to any of them, and they all would have survived it. It's like playing a James Bond game and talking to the other 00 agents about their top secret, globetrotting missions.
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# ? Feb 13, 2019 08:54 |
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It's even got Q's new flashlight.
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# ? Feb 13, 2019 13:13 |
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Solumin posted:It's like playing a James Bond game and talking to the other 00 agents about their top secret, globetrotting missions. Meeting a new face every other day!
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# ? Feb 13, 2019 14:08 |
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Solumin posted:I'm really glad Mark's coworkers all had horror stories. It helps enforce the suspension of disbelief for me: they're all actually civil engineer Terminators, risking life and limb to inspect and repair thge crumbling metropolis, while dealing with corruption, mushrooms and Teddy bears. Sure, Mark's had the worst day by far (e.g. caught in an exploding power plant) but it could have happened to any of them, and they all would have survived it. Maybe we were The Engineer all along
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# ? Feb 13, 2019 15:50 |
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Solumin posted:I'm really glad Mark's coworkers all had horror stories. It helps enforce the suspension of disbelief for me: they're all actually civil engineer Terminators, risking life and limb to inspect and repair the crumbling metropolis, while dealing with corruption, mushrooms and Teddy bears. Sure, Mark's had the worst day by far (e.g. caught in an exploding power plant) but it could have happened to any of them, and they all would have survived it. I think no, they wouldn't - see broken leg.
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# ? Feb 13, 2019 16:57 |
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NHO posted:I think no, they wouldn't - see broken leg. That dude pried a flood door open by himself and got himself to safety with a broken leg. I'd say he survived more than anyone else. Mark would have just immediately died like he does falling off a 6 foot ledge.
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# ? Feb 13, 2019 18:45 |
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They each have a different power. We're playing as the guy who can consume anything, however hallucinogenic, not the person who can swim.
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# ? Feb 13, 2019 18:59 |
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Also counting.
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# ? Feb 13, 2019 19:10 |
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31/ Doesn't an indoor shithouse defeat the purpose of a shithouse?
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# ? Feb 18, 2019 21:54 |
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... Just to repeat myself to avoid empty posting, what.
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# ? Feb 18, 2019 22:17 |
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# ? Apr 29, 2024 00:59 |
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Mark's kind of a dick to the homeless, and probably deserves whatever happens with bottles and coins.
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# ? Feb 18, 2019 22:18 |