(Thread IKs:
Captain Foo)
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Idk I guess some of these new spell numbers are nice but I don't see anything that's really going to move the needle. Rip arc of course
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# ? Mar 6, 2019 02:05 |
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# ? Apr 28, 2024 01:08 |
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This could be really nice for non ranger cyclone Onslaught Support Now grants supported skills a 10% chance on Hitting a Unique Enemy to grant Onslaught for 3 Seconds.
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# ? Mar 6, 2019 02:06 |
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quote:Arc
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# ? Mar 6, 2019 02:13 |
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The Shortest Path posted:Would you mind sharing? Cheap easy builds sound great to cruise through a new league with when I haven't played in a couple, and I've done a lot of the more popular cheap builds previously. When I get home from work I'll dig it out if his profile is public
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# ? Mar 6, 2019 02:15 |
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ED Trickster looking real good
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# ? Mar 6, 2019 02:16 |
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I have a feeling that "Enchantments (such as those found from the Labyrinth) now have their own mod slot on items. They no longer use the Implicit mod slot." is going to make the minion damage node a lot more powerful than it was previously, since now you can rock a +40% damage helmet almost for free
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# ? Mar 6, 2019 02:16 |
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Arctic Breath, Frost Bolt, shock nova seem to be, at least numerically some of the spells buffed the most.
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# ? Mar 6, 2019 02:16 |
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Traxis posted:ED Trickster looking real good Yeah ED got a huge buff.
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# ? Mar 6, 2019 02:17 |
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Jinnigan posted:I have a feeling that "Enchantments (such as those found from the Labyrinth) now have their own mod slot on items. They no longer use the Implicit mod slot." is going to make the minion damage node a lot more powerful than it was previously, since now you can rock a +40% damage helmet almost for free 20%. They nerfed it. I like all these changes.
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# ? Mar 6, 2019 02:18 |
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13% less Arc damage at level 20 and half the chain range. That's a huge RIP.
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# ? Mar 6, 2019 02:20 |
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"Lightning Trap Now deals 18 to 54 Lightning damage at gem level 1 (from 19 to 58) and 466 to 1399 Lightning damage at gem level 20 (from 391 to 1174). Now has an added damage effectiveness of 135% (from 100%)." Lit trap was a sleeper already, and this is a pretty substantial buff. Ice trap also got buffed, fire unchanged (200% damage effectiveness lol)
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# ? Mar 6, 2019 02:20 |
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Occultist untouched
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# ? Mar 6, 2019 02:20 |
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quote:Ethereal Knives Is that a more than 50% damage buff taking into account the effectiveness?
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# ? Mar 6, 2019 02:20 |
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Those trickster numbers seem pretty crazy. 5% of your evasion recovered as ES is higher than I thought it would be and it still gets to keep the +ES from body/+EV from helm as well as conditional stun immunity. The "while you have energy shield" bonuses feels like overkill. 10% movement speed, 5% attack and 20% spell dodge (and up to 36% attack and cast speed from shrouds) are just really nice things to have. Reaching 15k-20k evasion without flasks shouldn't be too hard. That gives you 750-1000 ES recovered on damage every second. If you pop flasks and get some better gear it starts to get pretty insane.
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# ? Mar 6, 2019 02:22 |
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Implicit nerfs - Bone Helmet down to 20% max (rips) and two-toned boots down to 12% max. You can now have only one quality affix per item. Fossils are significantly rare below level 58, but don't worry, Sulphite Scarabs now max out at 60% instead of 150% and shrines might eat your sulphite spawns.
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# ? Mar 6, 2019 02:22 |
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Hmm...thinking more on the leech changes - do they apply to (the few sources left of) instant leech as well? If so, RIP bloodseeker too.
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# ? Mar 6, 2019 02:23 |
All aboard the trickster divine ire train!
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# ? Mar 6, 2019 02:23 |
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As if the leech changes weren't enoughquote:Ascendant - Slayer
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# ? Mar 6, 2019 02:24 |
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Literally crying irl about Arc passing.
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# ? Mar 6, 2019 02:26 |
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frajaq posted:Occultist untouched Occultist and HoAg untouched, so I think I'm going with my build even with the curse nerfs. It was so OP last league anyway that I'm not sure how noticeable the curse changes will be.
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# ? Mar 6, 2019 02:27 |
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20% spell dodge on trickster makes it pretty darn easy to cap, pretty cool.
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# ? Mar 6, 2019 02:28 |
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Ek, Frost Bolt, shockwave totem, and ICE TRAP got a big damage boost on the top end. Freeze pulse and shock nova get some good buffs as well.
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# ? Mar 6, 2019 02:28 |
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Traxis posted:As if the leech changes weren't enough
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# ? Mar 6, 2019 02:30 |
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Captainicus posted:All aboard the trickster divine ire train! I always liked trickster a lot, but it felt a little bit outclassed. Curious to see how the changes go. That said, I still foresee this being the league of the occultist. Curious to see if ice traps will be more popular too, since their buff was pretty giant.
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# ? Mar 6, 2019 02:30 |
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Never played storm call so I'm thinking inquisitor SC with a staff to sample the changes to all three. SC getting a nice numbers boost and the new spell seal thingy looks like it will be better feeling vs. single target.
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# ? Mar 6, 2019 02:30 |
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Looks like Storm Brand Elementalist is a go for me. Will likely respec into some kind of occultist once I can get some currency and ES gear.
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# ? Mar 6, 2019 02:35 |
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quote:Mod tiers displayed with the Advanced Mod Description key now display their tier based on what that item type can legitimately reach. In other words, a ring with the highest possible Life roll a ring may obtain will now say it is a T1 mod, even if that same mod on a Body Armour would be T5.
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# ? Mar 6, 2019 02:35 |
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I'm likely doing Soulrend Occultist.
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# ? Mar 6, 2019 02:38 |
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quote:You are now less likely to find fossils at depths shallower than 58, and more likely to find fossils at deeper depths. GGG, I thank you for making my Dense Fossils even more valuable.
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# ? Mar 6, 2019 02:40 |
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quote:Flame Totem/Holy Flame Totem This looks like it may be good. Will CWC work in it now ? 20% proj speed is pretty huge buff if I remember flame totem mechanics. euphronius fucked around with this message at 02:43 on Mar 6, 2019 |
# ? Mar 6, 2019 02:41 |
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quote:You are now less likely to find fossils at depths shallower than 58, and more likely to find fossils at deeper depths. RIP the only fun way I've ever found in this game to make consistently decent amounts of currency
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# ? Mar 6, 2019 02:43 |
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euphronius posted:This looks like it may be good. Will CWC work in it now ? CWC has not traditionally worked in totems before so I doubt it
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# ? Mar 6, 2019 02:44 |
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Really tempted to try some sort of Chaos DoT trickster but I should probably stay the course and do a double strike glad or champion to farm lab.
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# ? Mar 6, 2019 02:44 |
Ohhhh shiiiiiit Cloak of Tawm'r Isley is back!
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# ? Mar 6, 2019 02:50 |
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my first character is for sure gonna be some kind of chaos trickster that will have the possibility of pivoting to the newly buffed death's oath I just need to find a good build that could have that easy pivot because betrayal I leveled a death's oath specifically and god waiting for level 70 for your build to turn on sucks
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# ? Mar 6, 2019 02:50 |
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Reddit thread (yes I know) saying that barrage alternates hands *per projectile* when dw wands, so maybe PP isn't totally dead
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# ? Mar 6, 2019 02:52 |
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Grimoire posted:Reddit thread (yes I know) saying that barrage alternates hands *per projectile* when dw wands, so maybe PP isn't totally dead that is what the wiki says: Dual wielding: The total number of projectiles fired by Barrage does not change while wielding two weapons. An attack with Barrage uses both weapons, alternating between each weapon for each projectile fired.
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# ? Mar 6, 2019 02:57 |
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glad arc is nerfed
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# ? Mar 6, 2019 02:57 |
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Blade Vortex is now even worse to level with, why did they do this? It does HALF the damage at level one. HALF. ...wait didn't they list Discharge as one of the spells needing a nerf since it was exclusively autocast? Instead, it got buffed in damage *and* cast speed. McFrugal fucked around with this message at 03:07 on Mar 6, 2019 |
# ? Mar 6, 2019 03:02 |
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# ? Apr 28, 2024 01:08 |
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EK nova + Abyss helmet inquis is BACK baby
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# ? Mar 6, 2019 03:08 |