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slothrop
Dec 7, 2006

Santa Alpha, Fox One... Gifts Incoming ~~~>===|>

Soiled Meat
Aren’t the minelayers on our side?

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Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

The mines are basically blocking the port that the bad guys want to land at. ROMARM has deployed minelayers to the south to prevent shipping from reaching Bulgaria, while minesweepers and the invasion forces are waiting up north for the mines to be cleared before things kick off. They're in the same general area to the point where CAP can probably cover both attack forces.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Re: the op, the invasion transports are pretty much what matters here. If we can destroy them it doesn't matter how many mines they clear, they won't have any transport or troops to make use of it. I would like good intel on their escorts so we can figure out how viable a strike is.

Therefore:
Deploy South to Cape Accra for the "Leather Tactical Endurance Diva Show 2024".

TheParadigm
Dec 10, 2009

Yooper posted:

The only thing I'm afraid of is come next procurement no one is going to choose the goofy plane with a ton of non-guided munitions and instead only the ones with long-range guided ones pruned down to size. On the flip side if our missions turn into "strike-miss-refit-strike-miss-refit-strike-miss-refit" then maybe we'll re-evaluate. My testing so far shows that a plane with a ton of iron bombs or cluster bombs will manage to land something on the target while the one with only a couple of unguided weapons usually misses. Makes sense, more darts you throw the better the odds one hits the clown on the rear end.

The way to balance this part is having Goldman-Sachs give freebies, 'test products for evaluation out of the new 3dp lines EVERYBODY is opening', things that were bought on surplus when competitors went belly up, or otherwise mandating that some amount of 'cost-effective' product be used in at least a token effort.

dodging the bureaucracy in a cyberpunk setting is half the fun.

Basically if you make people choose between good and bad with cost, they'll take cost effective options - so remove the cost (or choice, i guess), but do it in a fun way.

Edit: I guesss working with 'allies' helps too. As in, people on our side bought the stuff we didn't want, too! either way, its gonna be flown.

On flip sides, I'd like to see our absolutely ruthless corporate overlords rewards us by buying back planes we didn't choose from competitors that bought them and are now struggling financially. Who needs more asssets in quarter 3? sell some planes!

I guess what I'm saying is 'imagine all the business vendors and salemen that are goign to explode out of the 3dprint market.'
Now imagine they all bullshit their product like all sales reps and/or are still frantically catching up on 45 year old or older planes.


slothrop posted:

in regards to the sub, I suggest we primarily use it for smuggling missions. Black market liquor in trade for BVR munitions. The name that springs to mind for the sub is Liquid Asset

Unrelatedly, we have a winner for sub title. Liquid Asset is golden.

TheParadigm fucked around with this message at 00:07 on Mar 20, 2019

Yooper
Apr 30, 2012





Planning Map

Our AOO for this op is the Black Sea and area surrounding Burgas. We may base out of any of the airbases in Bulgaria or at Gjader if we so choose.

Mission objective :

  1. Destroy Invasion Craft
  2. Destroy Minelaying ships southeast of Burgas

OPFOR

Intrepida Patrol Boats sighted near the minefield.
ROMARM Frigate
ROMARM Patrol Boat, LST Escort
LST Syros Class 4 on station.
ROMARM LSM 1 Class Minelayer QTY 3
ROMARM Minesweeper Euniki QTY 2

Unknown Air Cover, but may include J-7's, Mirage F.1, SU-22, SU-17, F-16XL, and others. Expect aircraft of a similar level to depart from airfields near Varna.

Mountainous zone north of Burgas is contested territory. Potential for AAA, MANPAD, and WVR SAM systems. Flying north near Varna increases likelihood of SAM systems and response from bases in ROMARM proper territory.

Neutrals will be present, the Black Sea is heavily trafficked. Potential for both US and Russian subsurface assets, only engage known targets.

TR1700 has transited the Dardanelles and is awaiting HG crew in Istanbul. Currently disguised as a party boat, SS "Mellified Man". Depth maps of the Black Sea available on request.

DT5 will head NORTH, so during the mission we will have live data on northern assets. (2 LST's, 1 PB or Frigate)



Mines! Yes, there are mines. If something in this area hits one, it will die. A Panamax container ship can eat quite a few, a patrol boat will not (or sub). Unless you have the proper equipment avoidance is the best idea. These are likely moored mines, so must be in water shallower than 300m or so.

Friendly radar coverage is non-existent. On the plus side ROMARM radars are mostly knocked out right now but could go online any moment. We do have a RADAR available for deployment. And of course the Saab.

It's worth noting we may get sporadic intel from EU.NATO. Gjader Base is still working the specifics but we made some friends picking up those pilots.

ROMARM has notified the UNSC, per PMC regulations, that they are "training" Chinese units at Tulcea Airfield. If it smells like poop, looks like poop, and talks like poop, it's probably poop. We're not sure what's happening but I don't like it.


Subchat. Yes, we have a sub. However it is not an omniscient being. If it's sitting 350m below the surface it's not going to get target data from an airplane. If it comes up to periscope depth then it will totally get that data. It can cooperate with air units, but you'll have to put some thought into it.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




The biggest known threat here is that frigate. 25km range on the sea sparrows is a significant threat to WVR-only aircraft, while its helo allows it to safely interdict any sort of submarine shenanigans. I'm leaning towards geeking the FFG's helicopter with aircraft and deploying the submarine against the LSTs, ignoring the patrol boats (they don't have sonar :laffo:), and then running amok.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Neither the sweepers nor the layers have meaningful AA. The sweepers in particular have none at all. If we can secure a totally permissive environment we can take them out at our leisure. The Atlantique and Reapers are decent backup strike for this.

Our Intruders run a 4x Skipper II loadout which is our best ASHM. Two potential ways to use them: kill the frigate, or ignore and kill the LSTs. Note the LSTs could be picked up at our leisure by our sub if we hit the frigate, but I'm not certain the sub will even make it past the minefield and if we fail to kill the frigate the op is scrubbed. That said, killing the frigate is still not a bad plan, as its Sea Sparrows will interfere with any strike we make.

Since we want a permissive environment I would recommend either the 4x or 6x Sidewinder loadout in the F-16DGs. The 2000Cs will not kill all threats, just thin them out at low risk.



Here is our OOB:
6x Mirage 2000C (Baloogan) (cmano-db)
4x F-16DG Blk 40 Falcon (Baloogan) (cmano-db) (No Sparrow)
4x A-6E Intruder (Baloogan) (cmano-db) (No Harpoon, Walleye, HARM, TALD)
2x MQ-9B Reaper (Baloogan) (cmano-db)
1x BR.1150 Atlantique (Baloogan) (cmano-db) (No Exocet)

1x EA-6B Prowler (Baloogan) (cmano-db) (No HARMs)
1x Saab S 100B AEW (Baloogan) (cmano-db)
1x KC-135 Tanker (Baloogan) (cmano-db)
1x VC10.K4 Tanker (Baloogan) (cmano-db)

1x CN235 Cargo Plane (Baloogan) (cmano-db)
1x C-130E Cargo Plane (Baloogan) (cmano-db)

1x AN/TPS-43 (Baloogan) (cmano-db)
1x I-HAWK (Baloogan) (cmano-db)
2x SA-22 (Baloogan) (cmano-db)
2x ZSU-23-4 (Baloogan) (cmano-db Note: not accurate to unit)

1x MARJATA (Baloogan) (cmano-db)
1x TR-1700 Submarine (Baloogan) (cmano-db)



Whatever you plan do not put the Intruders or Reapers into a situation where they can be shot down, they are irreplaceable.

TheDemon fucked around with this message at 00:56 on Mar 20, 2019

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Operation SPLICE THE MAINBRACE

Primary objective: Destroy ROMARM landing forces before they can make a landing
Secondary objective: Interdict ROMARM minesweepers
Target of Opportunity: Destroy ROMARM minelayers

Considerations:
The ROMARM frigate is the only major naval surface threat here. The 25km Sea Sparrow missiles give it a pretty good self defense capability against our strikers, while the helicopter allows it to safely engage our submarine.
None of the other patrol boats have significant AA/ASW capabilities. Once the helo is neutralized, our sub can run wild.
We can expect hostile aircraft to scramble in response to our ops.

General plan of operations:
Step 1. Air superiority
Step 2. Kill frigate/helo
Step 3. LST
Step 4. Targets of opportunity
Step 5. ???
Step 6. Profit!



Taskings & Order of Battle:
"If you're so good, why aren't you in the submarine?"
Odds and Sods:
Support Assets

Shakedown Cruise:
>Aircraft: 1x BR.1150 Atlantique
>Loadout: 4x GBU-12D/B Paveway II 500lb laser-guided bomb
>Task: gently caress up the Minelayers

Starboard Watch:
>Aircraft: 1x SAAB S100B
>Loadout: N/A
>Task: Provide RADAR overwatch

Navy Gravy:
>Aircraft: The Tankers
>Loadout: Fuel
>Task: Do tanker things

Deck Ape:
>Aircraft: 1x EA-6B Prowler
>Loadout: OECM Pods
>Task: Accompany Shellbacks to and from target. Remain on station afterwards and continue providing OECM support.

Killicks:
Getting poo poo done

Oilskin Flight:
>Aircraft: 6x Mirage 2000C
>Loadout: Super R.530F barely-legal SARH A2A missile
>Task: Maintain CAP. Engage enemy fighters as they threaten the mission. Engage and destroy the FFG's helicopter at earliest possible opportunity.

Shore Patrol:
>Aircraft: 4x F-16DG Blk 40 Falcon
>Loadout: 6x AIM-9P heat-seekers
>Task: Provide secondary CAP

Shellbacks:
>Aircraft: 4x A-6E Intruder
>Loadout: AGM-123A Skipper II (1986)
>Task: Utilize 25km range of Skipper II rocket-powered bombs to knock out the Frigate

White Rats
>Aircraft: 2x MQ-9B Reaper
>Loadout: Brimstones
>Task: Anti-Surface mop-up

Ping Bos'n:
>Ship: 1x TR.1700 Submarine
>Loadout: 6x 533mm Torpedo Tubes
>Task: Attack surface shipping, especially LSTs and incoming minesweepers



Specific Plan of Operations:
We will base out of the airport near the town of Ravnets

Oilskin will get airborne first, followed by the Odds & Sods and finally Shore Patrol and Shellback.


Meanwhile, Ping Bos'n will be transiting in from Turkey and have infiltrated the area to a nearby point, as illustrated. Remember to swing wide around the minefield and come in from the sea rather than hugging the coast.
Edit: If another ship is headed towards the minefield, Ping Bos'n will trail it closely in order to use it as a ghetto minesweeper. Otherwise, proceed with avoiding the minefield.


The Killicks and the Odds & Sods will move eastwards over Burgas, where the support assets and fighters will setup a racetrack. Oilskin and Shore Patrol will standby to rough up any enemy air assets, while Deck Ape and the Shellbacks will continue eastwards over Burgas Bay and engage the FFG with their Skipper II bombs. Be aware that our Skipper IIs and their Sea Sparrows have roughly equivalent range.
If the FFG launches a helicopter, Oilskin will safely dispatch it with one of their long range missiles. Only one, please, don't waste the ammo.


At their leisure, Shakedown Cruise will proceed southwards to bag the minelayers.


Once Shellback has bagged the FFG, Ping Bos'n will be cleared to engage and will launch torpedoes at the LSTs, while the White Rats will engage the patrol boats with Brimstones. If the minesweepers continue on their present course, they'll be going right into the teeth of our SSK. If they break off, no problem, mission accomplished either way.

Radio Free Kobold fucked around with this message at 02:43 on Mar 20, 2019

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.
Only comments I'd make are that the submarine is ordered to transit directly through the minefield and maybe a contingency for throwing half of the Skippers at the FFG, seeing if that does it and then using the rest on running up the score.

Outlaw1011
Dec 4, 2017
We know the sub is safe in waters deeper than 300m right? Just make sure it transits around the minefield

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




FrangibleCover posted:

Only comments I'd make are that the submarine is ordered to transit directly through the minefield and maybe a contingency for throwing half of the Skippers at the FFG, seeing if that does it and then using the rest on running up the score.

If we throw half the skippers at the FFG and that doesn't do it, then the other half also won't do it. I'd rather overcommit and mop up with other forces than undercommit and have to choose between risky plays with the sub (ie playing torpedo chicken with the FFG) or scrubbing the mission.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Done some testing. Don't recommend a direct attack on the FFG. While the Skipper has a 15nm range, the Intruder's laser designator is only 10nm. In other words the Intruders fly in and get gunned down by Sparrows.

There are two ways to deal with this:
1. Fire a longer-ranged attack to empty the battery and hit the FFG while it's reloading. For example, Brimstones from the Reaper can be fired from 15nm.
2. Use buddy lasing from one of our 3 aircraft that can designate from 15nm. This requires slowly creeping a waypoint closer to the FFG until we're confident it's within 15nm but not within 14nm Sparrow range. Aircraft with a 15nm designator are:
- Reaper
- Atlantique
- F-16DG (4x Sidewinder 2x LGB 1x Laser Pod loadout)
You also have to tell the Intruder to be very careful about wandering into range.

TheDemon fucked around with this message at 04:11 on Mar 20, 2019

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Avast, mateys! Let us depart from the Sublime Porte and bag us a Frigate! :yarr:

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

paragon1 posted:

Avast, mateys! Let us depart from the Sublime Porte and bag us a Frigate! :yarr:

Yeah, it seems like if we can get the SSK into position it's best equiped to take out the frigate. The problem will be getting it to the area of operations. TheDemon, how long would it take plotting a safe course around the mines to get our underwater bote into position to snipe the frigate?

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Operation Great Burgas Reef



General Plan:
1. Air superiority using a SAM trap
2. Position buddy laser
3. Throw ordinance at the FFG until it dies
4. Sail the sub into them and kill everything

Base all aircraft and the AN/TPS-43E at Ravnets.
Place the I-Hawk, the Pantsirs, and the Shilkas at Burgas Airport. Try to sneak them in.
Use callsigns instead of naming flights.


Deploy to the following points:


NOTE: We will be able to detect the FFG quite well once the Atlantique takes off.

Submarine - From Istanbul sail into deep waters (at least 300ft) then cruise such that it can enter the AOO from the NE, see picture above. Sub should check targets, but may engage hostiles if the FFG isn't near or if it is dead.
Speed: Creep
Depth: Periscope
Doctrine:
- Dive when threat is detected: NO

1x AN/TPS-43E - Ravnets, Radar Active
1x I-Hawk, 2x Pantsir, 2x Shilka - Burgas, WCS Air HOLD, Radar Passive

6x Mirage 2000C (2x Super R.530) - Launch first and AAW Patrol a line from Ravnets to Burgas as per the image above. Do what you have to to ensure they don't engage any ASW helos, leave that for our Falcons instead.
Doctrine:
- Weapon State, Pre-Planned: Shotgun, All BVR expended, Disengage Immediately
- Weapon State RTB: Yes, aircraft leave flight and RTB as they reach weapon state
- BVR engagement logic: Crank and drag if possible
EMCON: All passive
(Note for Yooper: These should activate their radars automatically to fire, if they don't then EMCON: Active instead.)


1x Atlantique (4x Paveway), 1x Saab - Launch second and start a support mission over the mountains south of the bay, as per the image above.
EMCON: Radar active

4x F-16DG (6x Sidewinder) - Launch third and start an AAW Patrol mission covering the area outlined in the image above. Adjust the eastern points of this area so that planes don't wander into FFG range.
Doctrine:
- Investigate contacts outside the patrol area: Unchecked
- Investigate contacts within weapon range: Checked
- Weapon State, Pre-Planned: Winchester: Mission-specific weapons have been expended, Disengage Immediately
- Weapon Stat RTB: Yes, aircraft leave flight and RTB as they reach weapon state
WRA:
- Sidewinder: All aircraft 2 rnds
EMCON: All passive

4x A-6E Intruder (4x Skipper II), 1x EA-6B (5x Jammer), 2x Reapers (4x Brimstone 2x LGB), 2x Tankers - Launch last and orbit as a support mission at the same point as the Atlantique and Saab.
EMCON: All passive


Once deployed, do the following:

1. Wait until enemy air launches. If they don't launch, proceed to 4 and return to 2 if we have bogeys.
2. Allow the Mirages to engage enemy aircraft.
3. Once the Mirages are all RTB, wait until remaining enemy aircraft are drawn into SAM range then change our SAM group at Burgas Airport to WCS, Air: TIGHT. At the same time, expand the F-16DG patrol range to encompass the enemy air formation. Wait until the smoke clears.
4. Assign the Atlantique to a ASuW mission encompassing the minelayers in the south. See image below.
5. Create a Support mission at a point 15nm from the enemy FFG, FIX it to the FFG, and assign the EA-6B and 1 Reaper to it. OECM Active, 15000 ft (or just below clouds if that isn't). See image below.
6. Create a Support mission at a point 20nm from the enemy FFG along the same axis, FIX it to the FFG, and assign 4x Intruders to it, 45000 ft. See image below.


7. Once the Reaper has arrived, manually order it to attack the FFG with all it's Brimstones. Make sure it's back on the same support mission once they're volleyed. See image below.
8. Take each Intruder one by one and assign them to an ASuW Patrol mission encompassing the FFG only, with the following characteristics:
Altitude: transit, station, and attack 45000ft
Doctrine:
- Automatic Evasion: NO
- Whatever settings are necessary to fire at the frigate only (no targets of opportunity etc)


Wait for each Intruder to execute its attack and evaluate results before assigning the next one as necessary, until the FFG dies. The Reaper should automatically lase for them, if it doesn't the Reaper point is too far away or above the clouds. See image below.


9. Pick apart the remaining fleet with Skippers, bombs and Brimstones from Reapers, and the submarine if it ever arrives. Prioritize LSTs and Minelayers if they're still alive. This can be done as an ASuW mission with all our remaining anti-surface assets. Also expand the F-16 AAW patrol area to include any assets over the fleet like helos.

TheDemon fucked around with this message at 17:54 on Mar 23, 2019

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
OPERATION SPLASH FREE

Order of Battle:
DOLPHIN 1, 2, 3 (3 flights of 2): 6x Mirage 2000C, A/A Super R530F
ORCA 1, 2 (2 flights of 2): 4x F-16DG Blk 40 Falcon, GBU-10E/B LGB [Mk84], Sharpshooter Pod [FLIR], AN/ALQ-131 Pod
GREAT WHITE: 4x A-6E Intruder, AGM-123A Skipper II, TRAM (FLIR)
PENGUIN 1, 2: 2x MQ-9B Reaper, Brimstone Dual-Mode, GBU-49/B Paveway II GPS/LGB [Mk82]
SAMEZUKA: 1x BR.1150 Atlantique, GBU-12D/B LGB [Mk82]

MONARCH: 1x EA-6B Prowler, Max Jammers
IWATOBI: 1x Saab S 100B AEW
SEA OTTER 1, 2: 1x KC-135 Tanker, 1x VC10.K4 Tanker

GOU: 1x AN/TPS-43, 1x I-HAWK, 2x SA-22, 2x ZSU-23-4, any other land units

WHALE SHARK: 1x TR-1700 Submarine

ROE and Other points:

1) 2 missiles per airplane, 1 missile per helicopter.
2) NFZ of 14 nm around the enemy Kortenaer frigate. Do not enter other no fly zones as previously designated.
3) Altitude restriction—all aircraft above 12-15k feet (or whatever the max engagement altitude of enemy guns is)
3) Do not engage unidentified targets.
4) WHALE SHARK to stick to >300m water whenever possible.
5) Patrol boats not to be engaged if other more threatening/mission critical targets identified (LSTs, mine sweepers, mine layers) UNLESS current heading of patrol boat would cause intercept with WHALE SHARK.

PHASE 0: STARTING GUN
GOU to establish in and around Burgas airport—all other units to Ravnets


PHASE 1: BUTTERFLY
1) IWATOBI, SEA OTTER take off—remain near Ravnets
2) DOLPHIN establish BarCAP ~10-15 nm north of Ravnets. ROE 2 is still in effect. If enemy planes are spotted, use GOU as a SAM trap as needed—DOLPHIN UNITS WITH NO SARH MISSILES REMAINING TO RTB IMMEDIATELY.
3) SAMEZUKA patrol between LST fleet and incoming minelayer fleet.
4) PENGUIN dog leg to patrol line further out to sea.
5) WHALE SHARK sprint and drift from south to north, identifying targets as possible. Do not engage at this time.


PHASE 2: BACKSTROKE
1) IWATOBI, SEA OTTER, DOLPHIN to remain in original positions. Detach one DOLPHIN to hunt and destroy ASW helo if spotted.
2) SAMEZUKA, PENGUIN lase enemy Kortenaer, PENGUIN free to engage other ships with Brimstone
3) GREAT WHITE, MONARCH to dog-leg attack Kortenaer. Any remaining ordnance to be used against remainder of enemy fleet, then mine layers to the south


PHASE 3: BREASTSTROKE
1) SAMEZUKA, WHALE SHARK eliminates enemy LST fleet, then enemy mine layer fleet.
2) DOLPHIN to change and extend BARCAP patrol line.
3) ORCA to go around DOLPHIN to engage minesweeper fleet. Do not RTB after bomb release.
4) PENGUIN to go extremely feet wet to engage minesweeper fleet

PHASE 4: FREESTYLE
1) Remaining DOLPHIN and ORCA units contain enemy air units. All other units search and destroy remaining naval targets. If all primary targets confirmed destroyed, clear to engage patrol boats.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Sorry to double post, but I thought I'd point out to everyone panicking about the frigate something...interesting about it.

https://wiki.baloogancampaign.com/index.php/DataShip?ID=948 Here's the Baloogan data entry for the ship in question. Do you notice something interesting about the Sea Sparrows? Namely the "max load: 8" part?

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.

Davin Valkri posted:

Do you notice something interesting about the Sea Sparrows? Namely the "max load: 8" part?
Yeah, two Sea Sparrows per (subsonic, low manoeuvrability) Intruder if we gently caress this up. We can kill it, we can definitely saturate it, but we can't ignore it as a threat.

I understand that everything is poo poo and cheap now and we're going to take loads of losses in every fight but we should endeavour not to.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Still waiting on a quote as to whether we can get the SSK into position to kill the frigate instead. If so, I'll post an op.

CourValant
Feb 25, 2016

Do You Remember Love?

TheDemon posted:

Operation Great Burgas Reef

General Plan:
1. Air superiority using a SAM trap

A man after my own heart. :ocelot: :)

koolkevz666
Aug 22, 2015
Operation: Macross Missile Massacre

Objectives:
Destruction of hostile landing vessels
Destruction of hostile mine layers
Destruction of hostile mine sweepers
Protection of Aerial assets

Step 1.

Anti-aircraft ground weapons are to be deployed at Burgas Airport along with ground radar system, They are to work with our CAP to protect our aerial assets.

Step 2.

6x Mirage 2000C equipped for air to air combat is to establish a CAP over the area of operation, while launching from Ravnets keeping within support range of ground based air to air systems to protect strike assets. At the same time the SAAB is to be launched from Ravnets along with the Prowler so that the SAAB can provide electronic and radar support while the Prowler provides jamming capabilities.

Step 3.

Surface attack assets should be 4 wing pairs, each of an F-16 (Sharpshooter/GBU-10 loadout) and A-6 (Skipper loadout). Launch the Atlantique first, and between it's surface search radar and our ELINT assets, we should be able to positively locate the Frigate. Our F-16/A-6 teams should then be able to strike the LSTs from 15 km out (F-16 designates, Skipper shoots), and as long as they come in from the side away from the Frigate, they should never have to enter Sparrow range. The F-16s then have Paveways left to either bomb the frigate (if it shoots itself dry), or to go help the Atlantique blow up Minelayers/Minesweepers.

At the same time as the above strike 2x MQ-9B Reaper are to launch from Burgas airport and launch Brimstone missile strikes against hostile landing craft.

If enemy frigate is known to have launched all sparrow missiles then remaining ordnance is to be used to destroy hostile frigate after landing ships have been confirmed sunk. Otherwise landing craft are priority targets.

Step 4.

At the same time as step 3 is being carried out 1x BR.1150 Atlantique is to launch from Ravnets and to proceed south armed for air to surface combat and to sink the hostile mine laying vessels before returning to base.

Step 5.

If after the destruction of the enemy landing ships and mine layers and we still maintain air superiority any units with remaining air to ground ordnance are to strike and sink approaching mine sweeping vessels once they are within the protection of our CAP and ground based AA defenses.

Step 6.

On mission objective completion all units are to RTB with the CAP being the last to land.

koolkevz666 fucked around with this message at 09:32 on Mar 22, 2019

smdvogrin
Mar 8, 2019
I like Macross Missile Massacre, but have some suggestions:

Surface attack assets should be 4 wing pairs, each of an F-16 (Sharpshooter/GBU-10 loadout) and A-6 (Skipper loadout). Launch the Atlantique first, and between it's surface search radar and our ELINT assets, we should be able to positively locate the Frigate. Our F-16/A-6 teams should then be able to strike the LSTs from 15 km out (F-16 designates, Skipper shoots), and as long as they come in from the side away from the Frigate, they should never have to enter Sparrow range. The F-16s then have Paveways left to either bomb the frigate (if it shoots itself dry), or to go help the Atlantique blow up Minelayers/Minesweepers.

Yooper
Apr 30, 2012


CMANO munitions bug has been fixed so I'll give the scenario creation another day then we'll get going on the voting. If you need more time please let me know.

Chunky Monkey
Jun 12, 2005
Kill the Gnome!
Operation But what if we didn't

Groups:
Group 1: How about these?
4x A-6 Intruder, Loadout: 4x AGM-65F Maverick IR each

Group 2: SARH sucks
6x Mirage 2000C, Loadout: Air Superiority (2x R.550, 2x R.530)

Group 3: Just here for backup
4x F-16DG, Loadout: 4x Sidewinder, 2x GBU10E/B
2x MQ-9B Reaper, Loadout: Brimstones AND Paveways

Group 4: Gas Gas Gas
Tankers, Loadout: Lotsa gas

Group 5: Sure do like flying in circles
Saab, Loadout: Lotsa Radar
Prowler, Loadout: 5x Jammers

Group 6: Le baguette
Atlantique, Loadout: 4x Le Paveways

Group 7: Das Boot
Sub

Base is Ravnets for all units except Reapers. Reapers are at Burgas to get them closer

Primary target: Destroy invasion convoy
Secondary target: Destroy minesweepers
Ongoing: Protect air assets

EMCON: Radar and Jammer on for Saab, Prowler, and Atlantique, off for all others. Sub Sonar OFF.



Pre mission on station: Sure do like flying in circles at the support location, sub positioned south of the fleet

First to launch from Ravnets is SARH sucks, headed to the barcap line. If the helo is up at this point and near the frig, make sure Mirages stay out of Sea Sparrow range.

Next to launch is How about these?. Their mission should be set to ASuW Patrol (Naval) with Transit, Station, and Attack set to 45000 ft, unless you can get them to do a strike mission and stay at 45k even after dropping (I couldn't). They MUST not go below 40k ft to avoid getting Sparrow'd. Primary target is the frigate. Once the frigate is incapacitated other targets can be hit.

Next is Gas Gas Gas to give us refueling options if needed.

Next, Just here for backup. At this point, How about these? should be inbound on the Frigate. The Reapers and F-16's can clean up anything remaining in the invasion force and then move down to take on the minesweepers. If the F-16s lob all the paveways, they can be reassigned to barcap to help the Mirages.

Next, Le baguette. Ze Atlantique shall engage ze filthy minesweepairs.

Last, Das boot should be silent and deep, but not far from the convoy (10nm ish). At T+15 mins move to periscope to receive orders. If the helo is dead and the frig damaged, move to torpedo all remaining targets. If there are any surprise contacts (unknown ships, goblins, etc), maintain creep speed and only pick off lone targets.

Chunky Monkey fucked around with this message at 06:23 on Mar 21, 2019

koolkevz666
Aug 22, 2015

smdvogrin posted:

I like Macross Missile Massacre, but have some suggestions:

Surface attack assets should be 4 wing pairs, each of an F-16 (Sharpshooter/GBU-10 loadout) and A-6 (Skipper loadout). Launch the Atlantique first, and between it's surface search radar and our ELINT assets, we should be able to positively locate the Frigate. Our F-16/A-6 teams should then be able to strike the LSTs from 15 km out (F-16 designates, Skipper shoots), and as long as they come in from the side away from the Frigate, they should never have to enter Sparrow range. The F-16s then have Paveways left to either bomb the frigate (if it shoots itself dry), or to go help the Atlantique blow up Minelayers/Minesweepers.

Thank you, edited this in as this is a really good idea. Thank you for the help.

Dreamsicle
Oct 16, 2013

So I know we don't use BVRs anymore but if I'm reading it right it seems they (or specifically ARH AAMs) got nerfed in 1.15

quote:

MAJOR IMPROVEMENT: Finally resolved the long-standing issue of "blind AMRAAM shots":

- Units firing AAW ARH weapons (e.g. AMRAAM) must now actively detect the target on their own radar before being able to fire the weapon (ie. it's no longer enough to receive offboard contact from e.g. AWACS and fire based purely on that). This makes it much more challenging to employ AMRAAM-class weapons against stealthy targets or in a heavy-OECM environment.

- After launching an AMRAAM-class weapon, the unit must still keep detecting the contact in order to provide mid-course guidance to the missile. If radar contact is lost for more than 5 seconds, the missile goes into a "blind" state and flies stright ahead (similar to SARH weapons who lose guidance). (Appropriate AI/EMCON logic has been added to encourage this).

How would this have affected our previous campaigns? All I can gather is our S100B wouldn't have been as overpowered.

Infidelicious
Apr 9, 2013

I thought this was the entire point of ARH missiles and datalinks. What is even the point of an F35 or F22 if it has to light up it's radar and maintain a lock to take a shot?

Dreamsicle
Oct 16, 2013

Infidelicious posted:

I thought this was the entire point of ARH missiles and datalinks. What is even the point of an F35 or F22 if it has to light up it's radar and maintain a lock to take a shot?

Yeah the second part seems weird although I might be misreading things. The first part seems ok, for older AMRAAMs I don't think an AWACS can identify the target for the missile.


EDIT: More info about this here The first point is clearer, not getting the requirement of maintining radar lock, maybe it's necessary until the missile activates its own radars?

It does seem that this was unnecesary for our Meteors due to CEC so our Gripens would still be highly effective if not moreso.

Dreamsicle fucked around with this message at 19:03 on Mar 21, 2019

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
That's a bit weird because SAMs can still smack things while cold.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Yeah, and wasn't it proposed Air Force doctrine for the F-22 supposed to be that they'd be able to get close to lock enemy planes for non-stealthy warbirds further back so that something like a loaded for bear F-15 can sit back and fire without exposing themselves to return fire?

Dreamsicle
Oct 16, 2013

habeasdorkus posted:

Yeah, and wasn't it proposed Air Force doctrine for the F-22 supposed to be that they'd be able to get close to lock enemy planes for non-stealthy warbirds further back so that something like a loaded for bear F-15 can sit back and fire without exposing themselves to return fire?

I think that's where the CEC sensors come into play.

Yooper
Apr 30, 2012




:catdrugs:

PICK THREE DIFFERENT MISSIONS

:catdrugs:









Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




I'll take Great Burgas Reef, What If We Didn't and Splash Free

koolkevz666
Aug 22, 2015
Macross Missile Massacre, Splash Free and Splice the Mainbrane

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.
Great Burgas Reef, But What If We Didn't, Macross Missile Massacre

These are basically the top three missions ranked in descending order of likelihood of keeping all of our Intruders alive.

In hindsight, giving up the Akefs was probably a bad plan. Oh well, that just makes this more fun.

Edited: Removed Splash Zone, added BWIWD

FrangibleCover fucked around with this message at 00:27 on Mar 22, 2019

power crystals
Jun 6, 2007

Who wants a belly rub??

But What If We Didn't, Macross Missile Massacre, and Splice the Mainbrace

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Splash Free, Splice the Mainbrace, Great Burgas Reef

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Great Burgas Reef
But What If We Didn't
Macross Missile Massacre

CourValant
Feb 25, 2016

Do You Remember Love?
Vote:

1: Great Burgas Reef

2: But what if we didn't

3: Splice the Mainbrace

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thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

power crystals posted:

But What If We Didn't, Macross Missile Massacre, and Splice the Mainbrace

this one

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