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I think I actually beat one of the pyramids BECAUSE of that lose-all-but-one scroll, because I happened to be holding a rocket launcher and not having to reload that thing makes a huuuuuuuuuuuuuge difference.
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# ? Mar 21, 2019 23:01 |
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# ? Apr 29, 2024 13:51 |
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ZypherIM posted:I don't have any of the boss names even close to memorized, but if you mean the final boss of the first pyramid, the rocket launcher is one of the best weapons to take into that fight. It is pretty terrible for most other things though. and yeah the reload time on the rocket launcher is the thing I like least about it but I still take it over the sniper rifle and bow and other similar "ranged" weapons even if it might be worse than many of the proper explosives
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# ? Mar 21, 2019 23:07 |
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The "only have one weapon" scroll can be good, but it always removes a lot of depth and makes the game less fun. And playing around it is not fun, too, because it means swapping to a weapon that is good with that scroll before picking up a new scroll, every single time, so you don't get boned.
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# ? Mar 21, 2019 23:26 |
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immortal redneck is good as hell but the scroll system is seriously just one of the most outright poor decisions in it
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# ? Mar 21, 2019 23:41 |
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Johnny Joestar posted:immortal redneck is good as hell but the scroll system is seriously just one of the most outright poor decisions in it
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# ? Mar 22, 2019 01:01 |
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The scroll system alone ruined the game for me. Everything else was pretty fun, but god drat are the bad scrolls bad.
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# ? Mar 22, 2019 08:58 |
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The fall damage scroll is another terrible idea.
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# ? Mar 22, 2019 12:34 |
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Even if you're really committed to the idea of randomly bad pickups, it's especially annoying that most of the bad scrolls actively ruin the flow of the game. Fall damage, getting locked into one weapon, and taking damage on double jumps all remove the big thing that's fun about the game: racing around at full speed using an arsenal of weapons to kill mummies as fast as possible. Frankly the scrolls would be way better as a gold modifier that you select before entering the pyramid. Pick good scrolls to have an easy run with less rewards, or bad scrolls to challenge yourself and get more gold out of it.
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# ? Mar 22, 2019 18:17 |
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pumpinglemma posted:So apparently we’re getting an official Zelda roguelike on Switch this spring. I don’t know what’s real anymore
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# ? Mar 22, 2019 19:08 |
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Honestly the scroll system seems to make sense with twitch integration more than regular play
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# ? Mar 22, 2019 19:31 |
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Any opinions on Hades? I'm down for any Supergiant game but it's still on early access.
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# ? Mar 23, 2019 04:16 |
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Kyzrati, the developer of Cogmind and a poster in this thread, has launched a Patreon: https://www.patreon.com/Kyzrati/posts If you have some coin to spare I highly recommend supporting him. Cogmind is one of the best modern roguelikes in development - if you haven't checked it out yet you really should. Although Cogmind is still in Beta, it's basically been a 1.0 game since 2017. Kyzrati is still working away on it and each major Beta patch is usually the equivalent of a small DLC. In additional to developing Cogmind, Kyzrati also does killer blog posts either explaining his dev choices or moderating the roguelike dev subreddit: https://www.gridsagegames.com/blog/2019/02/level-design-shaping-cogmind-experience/ https://www.reddit.com/r/roguelikedev/ Finally, he also some smaller projects on the side just for funsies. Here's a free 7DRL called Polybot 7 that he released awhile back that uses some of the mechanics from Cogmind but goes its own way: https://kyzrati.itch.io/polybot-7 So there you go, he's the real deal. Making ASCII/tile roguelikes rather than pretty roguelites is pretty niche, so devs like him really benefit from community support. If that's not enough, his Patreon gives access to wizmode and frankly most people aren't seeing the Cogmind extended game without it. Full disclosure, K didn't ask me to post this, I want him to keep developing Cogmind as long as possible.
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# ? Mar 23, 2019 22:40 |
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Happylisk posted:Kyzrati, the developer of Cogmind and a poster in this thread, has launched a Patreon: In this same vein, the Golden Krone Hotel guy has made a patreon as well: https://twitter.com/GoldenKroneGame/status/1109072507271827458 The reason for all of this patreon-ing is that patreon's been threatening late adopters to the service with obscene fees and tiers, so folks are jumping in. I like this because throwing money at good things is something I'm good at!
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# ? Mar 23, 2019 23:56 |
Damnit Patreon take your cut of spine money and be happy about it.
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# ? Mar 24, 2019 00:33 |
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Wall Street is mad at Patreon and could liquidate/ruin it because it is merely a reliable source of subscription income and not an exponentially expanding all-consuming profit machine
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# ? Mar 24, 2019 00:54 |
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Kennel posted:The fall damage scroll is another terrible idea.
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# ? Mar 24, 2019 03:26 |
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in Dungeonmans what do you do with purloined inventory after all the towns prosperity values are maxed?
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# ? Mar 24, 2019 16:48 |
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Molybdenum posted:in Dungeonmans what do you do with purloined inventory after all the towns prosperity values are maxed? Can’t you use it at shops to... reset inventory? Upgrade inventory for the next run? I never did it and I’m not at my computer to check but I think you could do something at shops with it.
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# ? Mar 24, 2019 17:25 |
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Sell it?
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# ? Mar 24, 2019 18:29 |
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Got the Completionist scroll achievement... by picking up a scroll that replaced all my weapons with new random ones. What the hell, Immortal Redneck. These scrolls are trasherino. Do the devs know how bad they are?
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# ? Mar 24, 2019 23:41 |
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DACK FAYDEN posted:Got the Completionist scroll achievement... by picking up a scroll that replaced all my weapons with new random ones. The devs have moved on from Immortal Redneck a long time ago and never looked back.
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# ? Mar 25, 2019 00:06 |
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i'm pretty sure the head dev actually doubled down on them being part of the experience from what i remember, so lmao
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# ? Mar 25, 2019 00:39 |
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RyokoTK posted:The devs have moved on from Immortal Redneck a long time ago and never looked back. Johnny Joestar posted:i'm pretty sure the head dev actually doubled down on them being part of the experience from what i remember, so lmao
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# ? Mar 25, 2019 01:11 |
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They've gotta get that authentic roguelike experience of kicking sinks on level 2 and maybe getting some minor benefit or maybe getting killed by a water demon.
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# ? Mar 25, 2019 01:27 |
RPATDO_LAMD posted:They've gotta get that authentic roguelike experience of kicking sinks on level 2 and maybe getting some minor benefit or maybe getting killed by a water demon. at least sink kicking didn't masquerade as a core game system
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# ? Mar 25, 2019 01:32 |
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Man going directly from The vita Shiren to chocobo switch is pretty rough. The game is missing a ton of little QoL features that I though the genre learned ages ago. The buddy system seems like it was exclusively designed for co-op because they have pretty much 0 a.i and are pretty much useless outside of taking a bit of aggro off you.
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# ? Mar 25, 2019 01:38 |
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DrManiac posted:The buddy system seems like it was exclusively designed for co-op because they have pretty much 0 a.i and are pretty much useless outside of taking a bit of aggro off you. It... it was. That wasn't in the Wii or DS ones in any form, it's the most tacked on thing in the port.
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# ? Mar 25, 2019 05:14 |
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Tagichatn posted:Any opinions on Hades? I'm down for any Supergiant game but it's still on early access. It's extremely early access, but what's there is lots of fun, and this thing has serious promise. There's no hurry, though, because I'm sure it'll look very different in a year. They're still putting in core systems. It's like before Darkest Dungeon had corpses, or something. e: I wonder how much more traction Hades would be getting if they'd put it on Steam. I sure hope Epic is putting a lot of money into the game, because I think Supergiant is sacrificing a lot of sales to be an exclusive game on this experimental new platform.
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# ? Mar 25, 2019 06:27 |
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A hopeful newcomer manifests in Zorbus http://www.zorbus.net/ Winquote:Zorbus is a fantasy-themed, graphical, turn-based, role-playing roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood.
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# ? Mar 25, 2019 14:14 |
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There should be a roguelike where you can use a zorb. You should be able to enchant your zorb to make elemental attacks on things you roll into. 90s Cringe Rock fucked around with this message at 14:21 on Mar 25, 2019 |
# ? Mar 25, 2019 14:18 |
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I just don't have time for all these new Roguelikes, Cogmind has ruined me. First with it's polish and immersion, then it's mechanics, and now I'm doing suicide runs that take 5+ hours just to unlock new backstory/lore. Help.
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# ? Mar 25, 2019 14:20 |
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I finally got Card Quest. It's really good and fun, but it left me wondering why anyone compared it to Slay the Spire. I love both games, but they provide very different experiences once you start digging into both games.
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# ? Mar 25, 2019 14:33 |
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I mean, not that I don't agree they're different, but they're both games where you have a hand of cards and you drag a card with a picture of a sword on it onto a big dude to stab him.
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# ? Mar 25, 2019 15:55 |
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Social Animal posted:Just finished the first Mystery Dungeon game with the SNES fan patch (Torneko no Daibouken!) I really enjoy these Mystery Dungeon games and this one was pretty impressive. I've enjoyed Shiren in the past but this one felt more faithful to the original Rogue except easier and I get to relax using a gamepad. Definitely my man, the Mystery Dungeon games fit in the perfect middle-zone for me between playing Nethack (or whatever) on a keyboard at my desk and playing Dead Cells on my comfy sofa. I've recently been playing Chocobo Mystery Dungeon: Everybuddy on the Switch. Real fun, and there's even co-op turn based dungeoneering. I'll look into Rogue Hearts. Another one of those under the radar roguelikes was "Fatal Labyrinth" on the sega genesis. You can tell that it's essentially just Rogue.
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# ? Mar 25, 2019 16:06 |
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ExiledTinkerer posted:A hopeful newcomer manifests in Zorbus http://www.zorbus.net/ Win I dunno "heavily inspired by AD&D and 3.5" doesn't sound that hopeful to me. Especially not if he's aiming for "tight and streamlined"; making a massive, sprawling, "everything is broken but in interesting ways" game out of 3.5 (like Incursion) is one thing, but it's a terrible basis for something that's supposed to lean hard on the core gameplay.
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# ? Mar 25, 2019 17:52 |
Tuxedo Catfish posted:I dunno "heavily inspired by AD&D and 3.5" doesn't sound that hopeful to me. Especially not if he's aiming for "tight and streamlined"; making a massive, sprawling, "everything is broken but in interesting ways" game out of 3.5 (like Incursion) is one thing, but it's a terrible basis for something that's supposed to lean hard on the core gameplay. if it's more 2e than 3e it could work there's a core subset of 2e that's a far more mechanically sound basis for a video game than anything in 3.5, and i say this as a big fan of 3.5
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# ? Mar 25, 2019 17:56 |
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Tuxedo Catfish posted:I dunno "heavily inspired by AD&D and 3.5" doesn't sound that hopeful to me. Especially not if he's aiming for "tight and streamlined"; making a massive, sprawling, "everything is broken but in interesting ways" game out of 3.5 (like Incursion) is one thing, but it's a terrible basis for something that's supposed to lean hard on the core gameplay. I really wish Incursion wasn't such a bugfest. A polished and finished version of that game would be a real gem.
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# ? Mar 25, 2019 19:20 |
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Ganty posted:Definitely my man, the Mystery Dungeon games fit in the perfect middle-zone for me between playing Nethack (or whatever) on a keyboard at my desk and playing Dead Cells on my comfy sofa. I've recently been playing Chocobo Mystery Dungeon: Everybuddy on the Switch. Real fun, and there's even co-op turn based dungeoneering. I actually bought that game on steam for pennies when it was on sale. I heard it was an old genesis roguelike so figured why not. Is it worth playing? I don’t think I even bothered installing it.
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# ? Mar 25, 2019 23:41 |
golden bubble posted:I finally got Card Quest. It's really good and fun, but it left me wondering why anyone compared it to Slay the Spire. I love both games, but they provide very different experiences once you start digging into both games. I've only ever seen people say they're pretty different games, just that you're likely to enjoy one if you like the other.
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# ? Mar 26, 2019 01:43 |
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# ? Apr 29, 2024 13:51 |
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BigLeafyTree posted:Can’t you use it at shops to... reset inventory? Upgrade inventory for the next run? I never did it and I’m not at my computer to check but I think you could do something at shops with it. Yeah, if you buy everything at a shop, you can give them purloined inventory to up the shop level and restock.
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# ? Mar 26, 2019 03:06 |