|
Okay Im going to try and get my first win again today. What combo do I try. sorry for the bad snipe
|
# ? Mar 31, 2019 16:52 |
|
|
# ? May 9, 2024 10:20 |
|
HisMajestyBOB posted:So your vision range is 6, but enemies have 8? Toalpaz posted:Okay Im going to try and get my first win again today. What combo do I try. Serephina fucked around with this message at 16:56 on Mar 31, 2019 |
# ? Mar 31, 2019 16:54 |
|
Serephina posted:Sounds like a terrible idea, not only for the grief of getting one-shotted by things out of LoS, but also crawl has a very big thing about normal vision being reciprocal. It's entirely possible the race would be a coding nightmare. It would be a fresh kind of challenge for when you don't care about winning or playing optimally.
|
# ? Mar 31, 2019 17:02 |
|
Toalpaz posted:Okay Im going to try and get my first win again today. What combo do I try. An unarmed troll fighter of yred if you want an easy win. Just stick with your claws.
|
# ? Mar 31, 2019 17:31 |
|
HisMajestyBOB posted:So your vision range is 6, but enemies have 8?
|
# ? Mar 31, 2019 17:38 |
|
Cardiovorax posted:I don't know about the coding part of it, but I kind of like the idea. It's mechanically interesting and would require a very different style of play. Blind spots and angles would be incredibly important, more than they already are, but having high passive perception abilities would also allow you to plan for them. The coding would absolutely be an enormous nightmare. If someone wants to pull request that, be my guest. Edit: Specifically the different vision ranges thing. If it worked with the same vision rules as everything currently is, it wouldn't be too bad.
|
# ? Mar 31, 2019 19:10 |
|
On the topic of odd ideas, I thought of this one and figured I'd see if anyone else thought it had merit: Allow LRD to blow up crystal plate armor on the floor. It would be as if a crystal wall was there, and they're rare enough that it would just be a nice little "grenade" for Earth Elementalists. Certainly not necessary, but it seems like it might be a fun/thematic use of the spell.
|
# ? Mar 31, 2019 19:39 |
|
Floodkiller posted:The coding would absolutely be an enormous nightmare. If someone wants to pull request that, be my guest.
|
# ? Mar 31, 2019 19:57 |
|
Floodkiller posted:The coding would absolutely be an enormous nightmare. If someone wants to pull request that, be my guest. Here, putting the idea in game terms: - Small size - Antennae 1 or 2, probably one. Styled as having nose-feelers. - Gnoll-style smell valuables. - Blurry vision 3 - Claws 3 - Range 6 or 7 vision, a la Dithmenos - Digging claws or mandibles a la formicids - Hilariously bad ranged apts (except throwing which is just mediocre), bad dodge - Really good unarmed apt, stealth apt, good Earth magic, bad Air magic, maybe good transmutation or something, IDK Edit: Or, hilarious option, make them Large instead of small, and give them regen. Basically Stealth Trolls with a side of Formicid. Troll Mole. Edit 2: Rock trolls! Bright them back as actually-interesting rock trolls. Someone teach me how to code a species and I'll make it. girl dick energy fucked around with this message at 20:10 on Mar 31, 2019 |
# ? Mar 31, 2019 20:00 |
|
Well, it just made sense at the time. I didn't know that vision symmetry is that deeply embedded in the engine, that would be too much to ask of anyone. PMush Perfect posted:- Blurry vision 3
|
# ? Mar 31, 2019 20:09 |
|
Cardiovorax posted:sixty percent chance to fail at reading scrolls kicks in at just the wrong time
|
# ? Mar 31, 2019 20:11 |
|
PMush Perfect posted:That got changed in 0.16 to just making it take longer. BV 1 takes 5 AU longer, BV 2 takes 10, BV 3 takes 20.
|
# ? Mar 31, 2019 20:15 |
|
Give mole people the ability to craft glasses that fix Blurry Vision, but they take a helmet slot and break easily.
|
# ? Mar 31, 2019 21:11 |
|
PMush Perfect posted:Here, putting the idea in game terms:
|
# ? Mar 31, 2019 21:26 |
|
Free bonus power: is really cute.
|
# ? Mar 31, 2019 21:52 |
|
Can the moles be 3rd best at all the things they're "good" at?
|
# ? Mar 31, 2019 22:01 |
|
i support mole race. do the reduced sightline thing and flavor it so that enemies have a harder time seeing your character because they're sort of camouflaged due to being a weird dungeon mole that has moss and stuff growing on it.
|
# ? Mar 31, 2019 23:31 |
|
Johnny Joestar posted:i support mole race. do the reduced sightline thing and flavor it so that enemies have a harder time seeing your character because they're sort of camouflaged due to being a weird dungeon mole that has moss and stuff growing on it.
|
# ? Mar 31, 2019 23:46 |
|
PMush Perfect posted:The question then is why not just give them the Camouflage mutation. Burrow ability, applies invis and root. You have to break it to move. Maybe if they walk by you you can break it to stab.
|
# ? Mar 31, 2019 23:53 |
|
PMush Perfect posted:The question then is why not just give them the Camouflage mutation. i wasn't aware that was a thing
|
# ? Mar 31, 2019 23:56 |
|
enemies have a harder time seeing you cause your fur is dark, like the walls of the dungeon do not ask why this applies when wearing armor, or in places like lair or shoals
|
# ? Apr 1, 2019 06:47 |
|
I've actually managed to get a ez MiFi through Shoals and Snake and through to Vault 4. I hear Vault 5 can get real bad because they basically drop you in the middle of a big fight. While normally I'd be confident about that I see that it can spawn Liches/Necromancers and the only people actually scaring me now are people casting Torment and rapidly depleting my HP. For a fully melee character, with rC and ac 30 and all that good stuff, do you think it's less risky to do Slime and stair dance without being worried about Torment?
|
# ? Apr 1, 2019 07:50 |
|
Toalpaz posted:I've actually managed to get a ez MiFi through Shoals and Snake and through to Vault 4. I hear Vault 5 can get real bad because they basically drop you in the middle of a big fight. While normally I'd be confident about that I see that it can spawn Liches/Necromancers and the only people actually scaring me now are people casting Torment and rapidly depleting my HP.
|
# ? Apr 1, 2019 08:01 |
|
Toalpaz posted:I hear Vault 5 can get real bad because they basically drop you in the middle of a big fight. While normally I'd be confident about that I see that it can spawn Liches/Necromancers and the only people actually scaring me now are people casting Torment and rapidly depleting my HP. I love this quote, as it really really doesn't get what a giant clusterfudge V5 can be. MiFi's have it best, as they are actually 'ok' with pulling Vault guards up in melee range eight-at-a-time compared to some casters who have to blink past it and go all-in. So yes, tormentors CAN exist in V5, but that's not the real threat. It's just getting mobbed by a menagerie that's more dense and varied than expected. Slime rune isn't really stair-dance friendly; the Royal Jelly is the major 1:1 fight who will happily regen to max nowadays if you bail to reroll the fight. His schtick is spawning a small army of jellies as he takes damage, so your best option is to clear the perimeter, then fight him in a central corridor (with tele to bail if needed) so no more than a single spawn of his can reach you. He hits hard.
|
# ? Apr 1, 2019 08:09 |
|
If you're willing to fight the Royal Jelly, you'll probably do fine going for the Abyssal rune instead.
|
# ? Apr 1, 2019 08:40 |
|
Toalpaz posted:I've actually managed to get a ez MiFi through Shoals and Snake and through to Vault 4. I hear Vault 5 can get real bad because they basically drop you in the middle of a big fight. While normally I'd be confident about that I see that it can spawn Liches/Necromancers and the only people actually scaring me now are people casting Torment and rapidly depleting my HP. For whichever third rune you choose, I'd recommend clearing Depths first if you haven't already done so.
|
# ? Apr 1, 2019 10:11 |
|
Toalpaz posted:I've actually managed to get a ez MiFi through Shoals and Snake and through to Vault 4. I hear Vault 5 can get real bad because they basically drop you in the middle of a big fight. While normally I'd be confident about that I see that it can spawn Liches/Necromancers and the only people actually scaring me now are people casting Torment and rapidly depleting my HP. As a MiFi before your third rune you should in plate or dragon armour and your AC/EV should be like 40+/30+ or 50+/20+. Listen to Aston. Run Depths, maybe Crypt, get better defenses. Hit # in game for a game dump and post it here and you can get better advice. Depths are a good indication of if you are ready for your third rune. Your third rune will generally be Slime, Abyss, or Vaults 5 based on your gear. All three places are newbie traps and the defenses/resists they require are highly situational. The main difference is Slime if things go poorly you can generally escape with 1-2 blink scrolls and there's only one tough fight. Vaults and Abyss you're locked in and you're not getting out without a very large axe or a very disarming personality.
|
# ? Apr 1, 2019 11:27 |
|
https://pastebin.com/hXuHbvst I'm not playing webtiles because I like to click on menu options and stuff on the ground and spells sometimes. Sounds like I should grind depths. Its really hard to tell with the difficulty spikes because I'm literally just tabbing through most things atm. Serephina posted:I love this quote, as it really really doesn't get what a giant clusterfudge V5 can be. MiFi's have it best, as they are actually 'ok' with pulling Vault guards up in melee range eight-at-a-time compared to some casters who have to blink past it and go all-in. So yes, tormentors CAN exist in V5, but that's not the real threat. It's just getting mobbed by a menagerie that's more dense and varied than expected. My great fear is 3 people standing between me an a Lich and them summoning a Demon who torments me 3 times while I try to get to him + vault warden locks the stairs. And a lightning dragon hits me for like that last hit. Toalpaz fucked around with this message at 14:50 on Apr 1, 2019 |
# ? Apr 1, 2019 14:46 |
|
Honestly summoners are not that prevalent of a threat in V:5, last I checked. Summoners and Tormentors CAN spawn iirc, but it's not something you should be over-preparing for. Especially liches of all things. V:5 is special in its very wide monster selection, made even more expansive by glowing shapeshifters turning into all sorts of random stuff (but there's only a few of them across the level). The major threats are overconfidence and/or not being able to handle the initial swarm when you go down the steps. The immolation scroll thing was first brainstormed as a joke, but now that I think of it, it's probably the most reliable way for a melee char to murder the multiple wardens asap. While also being hilarious.
|
# ? Apr 1, 2019 15:16 |
|
Ouch, lol I knew rE+ was important to look out for but just died to a couple of cyan ugly things whoops. Probably could have retreated earlier but it really only took it like 5 turns to murder me. I popped a tele scroll once I realized I was under half but upon thinking about it I could of quaffed resistance potion. I was thinking of health gaining stuff, and I didn't really have anything to out heal how much damage it was doing and I didn't want to teleport somewhere exhausted from berserk. I didn't realize the danger really because I frequently killed like 6-8 very ugly thinigs at a time without taking a scratch and didn't know how much elemental damage they did I think. I think what would really give me closure is a big old dark souls 'you died' complete with sound effect. Toalpaz fucked around with this message at 16:11 on Apr 1, 2019 |
# ? Apr 1, 2019 15:48 |
|
The biggest threat on V:5 are the Wardens that lock down the stairs and cause you to poo poo your pants. Kill them ASAP because they will gently caress you over.
|
# ? Apr 1, 2019 16:22 |
|
The Vault <foo> are all nasty (and great) enemies. One prevents your escape by mundane means, another marks you so your position is known to large section of the level, a third takes on the injury of an adjacent enemy, and a fourth will blow their horn to bring in all enemies within a certain radius to them! I guess except for guards, who are just brutish and carry big weapons.
|
# ? Apr 1, 2019 16:35 |
|
Usually the issue tracker is really boring but sometimes...quote:0011941: Really are you serious?!
|
# ? Apr 1, 2019 16:54 |
|
Toalpaz posted:Ouch, lol I knew rE+ was important to look out for but just died to a couple of cyan ugly things whoops. Probably could have retreated earlier but it really only took it like 5 turns to murder me. If you are going to die, read blink, then tport if you have to. Ugly things are fast so you can't run, there is a change you will get hit on the first step, even with your boots of running you can get caught when energy randomization gives your enemy an extra turn. Your skilling and gear choices look fine. Looks like Oka gifted you a hand crossbow, a spear, a mace, a -3 shield, boots of running, and an int cloak. And your Orc shops must have sucked. Only mistake here is not keeping your resistances in mind at all times post-Lair. Other idle thoughts: - you had un-ided potions and scrolls of identify - probably better to wear rpois rn+ ring than rc with rc+ already in play. - if you ever find yourself wielding distort again it's probably best to risk abyssal and remove it - using a shield is a trap, never use a shield until you've won 3 games Probably the best advice to a pure melee is to train your chosen weapon almost exclusively. Generally you want to do this until you are at or close to at minimum delay. If your attack speed is over 1.000 you should have to be able to write a 17 page thesis documenting any time you aren't putting 100% of your xp into your weapon. If your fighting and armor are under 5 maybe bring them up when your weapon hits 10. Until then every point of xp you put into something else except maybe fighting reduces your survival. Nothing is more important than attacking faster than your enemy. Nothing. If your grandma calls and needs to get to the hospital tell her you will be there when you are attacking at 0.9. I see people going in at XL3 and turning on 5 skills and I'm like "i hope that extra point of AC is a comfort when a hydra bites you 14 times between swings" Araganzar fucked around with this message at 17:21 on Apr 1, 2019 |
# ? Apr 1, 2019 17:07 |
|
Does offline tiles keep crashlogs? I've got a FoFi on Tomb 1 that consistently CTDs (three times so far) when clearing out the middle. It's not always the same place, and the last one I'm pretty sure I had the level 90% cleared or so. Sometimes a monster is on screen when it happens sometimes not, using most recent build linked earlier in the thread, fresh save/new game. It's not urgent since I'm at work now anyway and won't be able to act on any info for at least 8 hours.
|
# ? Apr 1, 2019 18:16 |
|
I've noticed the game crashes a bunch on webtiles while fighting mummies as well, wonder what's up with that.
Einwand fucked around with this message at 20:37 on Apr 1, 2019 |
# ? Apr 1, 2019 18:47 |
The game is punishing you for not worshiping Kiku, the One True God. The crashes are death curses
|
|
# ? Apr 1, 2019 18:57 |
|
Practical Uses of Singularity Pt 1: Initialization quote:Ignacio, Master of Excruciating Pain comes into view. He is wielding an Pt 2: Repositioning quote:Your singularity implodes! Singularities are tough! Holy crap!
|
# ? Apr 1, 2019 22:42 |
|
Coming back to crawl after a long time and not following this thread every post, but in gooncrawl is there a penalty for leaving a permabuff at 20% success rate (besides the corresponding decrease in spellpower)? I know in hellcrawl is consumed more MP if you did that.
|
# ? Apr 2, 2019 00:37 |
|
|
# ? May 9, 2024 10:20 |
|
Nope. Use all the 20% permabuffs your heart desires.
|
# ? Apr 2, 2019 01:02 |