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ManSedan posted:One of my biggest problems with 13 was that everything was visually overdesigned. You will take the clocks all have 13 hours on them from my cold dead hands as the offhand reference to that and upgraded clock design in lightning returns is one of my favorite little touches
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# ? Apr 3, 2019 01:29 |
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# ? Apr 29, 2024 06:51 |
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HD DAD posted:I remember one interview circa ‘09-ish where they had one designer working on a single rock for three days, without a hint of self awareness over how insane that is. Hey. That was a very pretty rock.
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# ? Apr 3, 2019 01:37 |
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The feet inside shoes characters cant take off are fully modeled.
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# ? Apr 3, 2019 01:53 |
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Are there barefoot mods? Asking for a friend
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# ? Apr 3, 2019 02:22 |
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HD DAD posted:I remember one interview circa ‘09-ish where they had one designer working on a single rock for three days, without a hint of self awareness over how insane that is. wasn't that for XIV and not XIII?
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# ? Apr 3, 2019 02:31 |
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XIV was the one with the barrel with a ridiculous amount of polygons. Remember when Square could pump out a genre-defining game every year or two?
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# ? Apr 3, 2019 02:33 |
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What are square's genre defining games? How long did that period last?
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# ? Apr 3, 2019 02:42 |
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So I'm a big fan of Seifer's character and summing him up earlier on another forum I wrote "Heroes don't need plans." And Seifer does have a lot in common with Snow. But what really got me thinking was Squall. Continuing the XIII talk, Squall is basically a proto-Lightning insofar as they are both harsh and introverted because they think that's what "adults" are supposed to be. They have both "grown up wrong" and live ideals of maturity that are staggeringly unhealthy. NikkolasKing fucked around with this message at 06:31 on Apr 3, 2019 |
# ? Apr 3, 2019 02:45 |
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ninjewtsu posted:What are square's genre defining games? How long did that period last? FF6 and 7 were three years apart, but after that they got 8, 9, and 10 out all within like a four year period, with Kingdom Hearts coming out a year later. In between 6 and 7, they were also making Chrono Trigger and Super Mario RPG. The 90s were a busy time for them
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# ? Apr 3, 2019 02:55 |
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morallyobjected posted:FF6 and 7 were three years apart, but after that they got 8, 9, and 10 out all within like a four year period, with Kingdom Hearts coming out a year later. In between 6 and 7, they were also making Chrono Trigger and Super Mario RPG. And during the PSX times they got some cult classics out, like Legend of Mana, SaGa Frontier, Chrono Cross, and Xenogears. I'm sure I missed a few notables as well.
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# ? Apr 3, 2019 03:05 |
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I'd say Square was genre defining up until X, after which they abruptly stopped.
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# ? Apr 3, 2019 03:08 |
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Does the rock top Sonic Unleashed's lovingly rendered sandwich.
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# ? Apr 3, 2019 03:15 |
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morallyobjected posted:wasn't that for XIV and not XIII? No, the rock was XIII.
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# ? Apr 3, 2019 03:22 |
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this quest where the black chocobo steals ignis' glasses is so loving rear end
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# ? Apr 3, 2019 05:07 |
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kirbysuperstar posted:No, the rock was XIII. yeah, sorry, Mega reminded me I was thinking of the barrel in XIV that had as many polygons as a player character
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# ? Apr 3, 2019 05:58 |
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NikkolasKing posted:So I'm a big fan of Seifer's character and summing him up earlier on another forum I wrote "Her doesn't need plans." And Seifer does have a lot in common with Snow. When I was playing through FF8 recently, I kept on hearing Seifer lines as read by Troy Baker (voice of Snow and Kanji). Which fits since Seifer is a lot like both of them at times.
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# ? Apr 3, 2019 06:27 |
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I thought the rock thing was XV
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# ? Apr 3, 2019 06:43 |
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yeah
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# ? Apr 3, 2019 06:50 |
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I thought you all were joking about the barrel and the rock but I just looked it up and it's loving real I have so many questions but I'm not sure anyone can provide answers beyond "SQUARE-ENIX!"
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# ? Apr 3, 2019 07:05 |
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Why they waste so much time on a rock when they have chapters in XV that literally just them arriving in a random dungeon and then going back to a train. When I played through XV, the parts of the game after the island country felt like Xenogears disc 2. And I heard it was even worst on the pre-Royal Edition.
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# ? Apr 3, 2019 07:17 |
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morallyobjected posted:wasn't that for XIV and not XIII? Help Im Alive posted:I thought the rock thing was XV This is Square Enix we're talking about, it could very well be all three.
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# ? Apr 3, 2019 07:34 |
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Rirse posted:Why they waste so much time on a rock when they have chapters in XV that literally just them arriving in a random dungeon and then going back to a train. When I played through XV, the parts of the game after the island country felt like Xenogears disc 2. And I heard it was even worst on the pre-Royal Edition. The game was already delayed after their big public announcement of the release date. They just didn't have the time and there were project management issues.
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# ? Apr 3, 2019 09:53 |
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ImpAtom posted:The game was already delayed after their big public announcement of the release date. They just didn't have the time and there were project management issues. I have been over this in detail but the absolute best summary of the FFXV situation is that it's a cavalcade of hosed up from top to bottom and the question isn't really how it messed up, but how it even came out functional. Like... It's a multilayered vineyard fuckpile of FFXIV nonsense, FFXIII nonsense, Nomura being stupidly busy and on like 8 different projects, and Tabata essentially coming in to get the game out no matter the cost. Like there's no point of this where you go "Well, if the only X" didn't happen, you'd need to erase like 10 years of Square Enix and say "if only none of that happened."
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# ? Apr 3, 2019 12:19 |
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If you wanna go even further back, FFXIII started its development hell in 2004, when XII was still in its own limbo (it was delayed by 2 years). Just a colossal chain reaction of poo poo running into each other.
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# ? Apr 3, 2019 12:25 |
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Help Im Alive posted:I thought the rock thing was XV I seem to recall watching a video of an artist working on XV taking pictures of a rock and then rendering them in 3D. It did seem like a lot of effort for a rock but I don't know if it took them 3 days to do. Edit: There's also this video, which isn't the one I saw. https://www.youtube.com/watch?v=lwng-2-IWEQ Eighties ZomCom fucked around with this message at 12:51 on Apr 3, 2019 |
# ? Apr 3, 2019 12:46 |
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EvilTaytoMan posted:I seem to recall watching a video of an artist working on XV taking pictures of a rock and then rendering them in 3D. It did seem like a lot of effort for a rock but I don't know if it took them 3 days to do. Eh, that's a valid approach - the reason that Vanishing of Ethan Carter's graphics were so incredibly spectacular back in 2014 is that all of the assets in the game were generated via photogrammetry - basically going out into the real world, taking a bunch of reference photos of a target object in 360 degrees, and algorithmically processing those into an automatically generated model and texture which is then manually refined. It gives results that tend to avoid the things that we subconsciously pick up on as unreal. I don't know if they were actually doing that for XV, or if they just want and took a bunch of photos of a rock to stare at while they modelled. MikeJF fucked around with this message at 13:34 on Apr 3, 2019 |
# ? Apr 3, 2019 13:29 |
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the transition from the aranaea dungeon to the power plant mission where you get gladio back is so abrupt and weird, as was his departure in the first place. i know it's where the dlc takes place, doesnt help. the writing (outside of da boyz interactions) and direction in this game is so bad
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# ? Apr 3, 2019 14:46 |
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MikeJF posted:I'd say Square was genre defining up until X, after which they abruptly stopped. XI literally ruined everything. But I still loved that insane, lovely game.
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# ? Apr 3, 2019 15:24 |
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Bregor posted:XI literally ruined everything. But I still loved that insane, lovely game. Actually it was Spirits Within that ruined everything. It led to the merger with Enix, and subsequent development gridlock from then on. Spirits Within also started work in 1997 as a response to the success of FFVII. Basically, it’s FFVII’s fault.
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# ? Apr 3, 2019 15:59 |
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Orcs and Ostriches posted:And during the PSX times they got some cult classics out, like Legend of Mana, SaGa Frontier, Chrono Cross, and Xenogears. I'm sure I missed a few notables as well. The 90s were such a great time for jrpgs
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# ? Apr 3, 2019 16:12 |
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HD DAD posted:Actually it was Spirits Within that ruined everything. It led to the merger with Enix, and subsequent development gridlock from then on. Isnt this backwards? The merger with Enix was in the works but derailed because of Spirits Within which left Square wandering the wilderness and needing huge loans and investment by other businesses to stay afloat. It took FFX blowing the doors off of sales expectations and righting the Square ship and letting them get back control of the company for Enix to want to get back to merging.
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# ? Apr 3, 2019 16:47 |
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Bregor posted:XI literally ruined everything. But I still loved that insane, lovely game. XI did a couple of things: it gave them gently caress you money and it realigned the game towards designing parties instead of just watching the story. 6, 7, 8, 9, 10 all didn't have a job system. The sphere grid stuff in 10 was the most in-depth character customization of those 5 games, and people have shown that it's basically actually just linear progression. Then 11 came out and made them so much loving money they started doing crazy CG poo poo in their games since the movie thing wasn't exactly planning out and emboldening them to take as long as they want on projects. But unlike other long-development games, they have no sense of overall direction and need to keep getting reconfigured after the fact by a director who isn't crazy. More importantly they've since all had their own versions of a job system which has been nice imo. Except XV I guess.
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# ? Apr 3, 2019 16:49 |
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NikkolasKing posted:Sorry nobody helped out here Thank you for the advice! I just got finished playing X-2 and I liked the whole sidequesting aspect of it even though a lot of it felt kind of meaningless/weirdly implemented at the end of the day.
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# ? Apr 3, 2019 16:52 |
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Vichan posted:Thank you for the advice! I just got finished playing X-2 and I liked the whole sidequesting aspect of it even though a lot of it felt kind of meaningless/weirdly implemented at the end of the day. Honestly I find the side content in XIII-2 far more fun, entertaining and also rewarding than in X-2 so I hope you like the game. To me, XIII-2 felt like they threw everything at a wall to see what would stick. It makes for a very interesting game full of a bunch of components you won't see in most Ff's. Another big contrast with XIII is I heard the XIII localization was incredibly literal and stiff and it puts a lot of people off. XIII-2 feels a lot more...relaxed and informal? I dunno how to describe it. In any event the voice-actors do an amazing job, even if I've grown very tired of Laura Bailey. Jason Marsden's Noel makes up for it though, I wish I heard him in more things. The only other video game I can think of with him is Boone in Fallout New Vegas and talk about night and day roles.
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# ? Apr 4, 2019 01:14 |
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there was a voice line about aranea giving me her spear, that never happened. and then when i went off road to avoid some demons later, she appeared in a drop ship to fight the demons with me? did i somehow fugue and forget some plot development? or is this game just poo poo?
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# ? Apr 5, 2019 00:08 |
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Relin posted:there was a voice line about aranea giving me her spear, that never happened. and then when i went off road to avoid some demons later, she appeared in a drop ship to fight the demons with me? did i somehow fugue and forget some plot development? or is this game just poo poo? No, Aranea goes from enemy to friend in like .5 seconds.
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# ? Apr 5, 2019 00:14 |
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FFXV's (not vXIII) actual development is the nuttiest thing in the world when you step back and realize that it was Tabata and co getting dumped on their lap the demand to make a big modern AAA game that could spearhead a big multimedia campaign, but also make it really fast and copy the surface-level of an old canceled project because they just needed to cash in on all those years of CG mockup hype.
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# ? Apr 5, 2019 01:03 |
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ImpAtom posted:No, Aranea goes from enemy to friend in like .5 seconds. Probably upset about what they did to Jared
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# ? Apr 5, 2019 13:03 |
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Motto posted:FFXV's (not vXIII) actual development is the nuttiest thing in the world when you step back and realize that it was Tabata and co getting dumped on their lap the demand to make a big modern AAA game that could spearhead a big multimedia campaign, but also make it really fast and copy the surface-level of an old canceled project because they just needed to cash in on all those years of CG mockup hype. Is there any Longform Dissection Article Of Importance like that recent Kotaku Anthem piece, but for anything Square Enix has done?
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# ? Apr 5, 2019 15:11 |
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# ? Apr 29, 2024 06:51 |
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The President of Square Enix one day called a drunken Nasir and asked him to spout out random snippets of code, and that is how Final Fantasy XV finally came out in a playable state.
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# ? Apr 5, 2019 22:02 |