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I just got this game on a sale yesterday, and this has undoubtedly been asked before, but if I got the Blood DLC for the first game, will it transfer to this one?
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# ? Apr 2, 2019 08:12 |
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# ? Apr 27, 2024 21:19 |
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kanonvandekempen posted:I just got this game on a sale yesterday, and this has undoubtedly been asked before, but if I got the Blood DLC for the first game, will it transfer to this one? Yeah, it's the same thing. All other DLC is transferable to the Mortal Empires campaign, too. Besides the Wood Elf/Beastmen mini campaigns, of course.
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# ? Apr 2, 2019 08:18 |
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kanonvandekempen posted:I just got this game on a sale yesterday, and this has undoubtedly been asked before, but if I got the Blood DLC for the first game, will it transfer to this one? Yes. The Blood DLC basically only exists because of Steam rules; they'd need to give it a much higher rating if they included the blood in the base game. So yes it transfers (and so for that matter does most of the rest of the DLC)
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# ? Apr 2, 2019 20:02 |
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THE BAR posted:Yeah, it's the same thing. All other DLC is transferable to the Mortal Empires campaign, too. Also if you just want to play the Old World and not have to deal with Mortal Empires AI turn lengths. It just occurred to me that Beastmen don't show up with the other Chaos armies when you do a ritual. That's kinda weird.
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# ? Apr 2, 2019 21:53 |
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The masochist in me wants to take another crack at ME Teclis in Luckys Overhaul, which is an incredibly difficult start because of all the corruption but with vampirates that region is pretty interesting with a diverse assortment of enemies.
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# ? Apr 2, 2019 23:43 |
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Been taking a break. Have they patched out Stalk/Vanguard Stegadon Skink Chiefs, or can they still go full Tactical Genius?The Crotch posted:I'm curious how an Albion-based lizardmen faction would play, especially in Vortex. Would you open up the north as a habitable climate, or what? If CA wanted to do a real deep dive into side material, Albion Lizards could have a goal of securing an abandoned-but-functioning Slaan spawning pool in the middle of Bretonnia (its something hinted in one of the RPG books)
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# ? Apr 3, 2019 03:47 |
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Would they re-do part of the map if they added Albion Lizards? Right now its a lovely one-city region controlled by Norscans and literally nothing ever happens there.
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# ? Apr 3, 2019 12:57 |
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AAAAA! Real Muenster posted:Would they re-do part of the map if they added Albion Lizards? Right now its a lovely one-city region controlled by Norscans and literally nothing ever happens there. It would turn into a 10 slot city and I assume the Lizardman faction who would stat there would be immune to chaos corruption so you can just go hog wild and eat Norsca.
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# ? Apr 3, 2019 13:47 |
https://twitter.com/totalwar/status/1113441038411157506 Hell yeah
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# ? Apr 3, 2019 15:11 |
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SirPhoebos posted:If CA wanted to do a real deep dive into side material, Albion Lizards could have a goal of securing an abandoned-but-functioning Slaan spawning pool in the middle of Bretonnia (its something hinted in one of the RPG books) IIRC Bretonnia and Lizardmen were both released around the same time in TT so a lot of their advertisements showed one of those two fighting the other one. They're also revamping the Bretonnia campaign mechanics this patch, so uh
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# ? Apr 3, 2019 15:15 |
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The first starter set I got in 3rd grade or so was brets vs lizards, iirc. It was the old lizards where skinks used bows and looked cartoonier. E: also that teaser is definitely a warpstone mushroom cloud Edgar Allen Ho fucked around with this message at 16:10 on Apr 3, 2019 |
# ? Apr 3, 2019 15:35 |
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Edit- mediocre idea
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# ? Apr 3, 2019 16:36 |
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Does Luckys still crash all the time? It was unplayable for me for a while due to constant crashes on startup or end turn but I really liked the changes it made.
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# ? Apr 3, 2019 19:40 |
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Bedlam posted:Does Luckys still crash all the time? It was unplayable for me for a while due to constant crashes on startup or end turn but I really liked the changes it made. Works fine for me. Only crashing issues is some submods that don't seem to work because something happened with the core mod. But by itself it should be fine.
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# ? Apr 3, 2019 23:50 |
Likely cool new mod - I know because one of the new units appears to be a fire skeleton: Cataph and Vandy's: Return of the Lichemasterquote:MAIN FEATURES: Anno fucked around with this message at 00:23 on Apr 4, 2019 |
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# ? Apr 4, 2019 00:19 |
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Anno posted:Likely cool new mod - I know because one of the new units appears to be a fire skeleton: Cataph and Vandy's: Return of the Lichemaster Trip report You are thrown into a battle right away. It is ok if you lose it. If you summon too many units you won't see some neat things show up. Not having blackstone post is weird but ok. Defiling ruins is a cool thing. I am really ok with the new units and the horde mode as well as the new stances. A few UI bugs that they know about and can't fix. Also I had a situation where the defending army lord came out of a keep and is sitting there, but I am sure there is a mod to fix that. This is their underway stance and it is fun.
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# ? Apr 4, 2019 02:16 |
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I had some confusion and had to go read their blog about this mod.quote:Occupation: let me tell you, this matter went through so many shapes and was almost dropped entirely so many times I stopped counting at 13. Originally, maximum NP would let you occupy anything at will. To avoid some issues and the usual paint-the-map gameplay, we reduced it to a limited number of specific settlements, from Couronne to Ghrond to Pyramid of Nagash, places that Kemmler would occupy because they are locations of power and secrets, or just out of spite. You don't have to, but if you need a place to rest, it's there. As you gain NP, you can settle more cities. The rest you leave as ruins and want them to stay as ruins for as long as possible before you go defile them (treasure hunt). The longer they have been unoccupied, the better the rewards. Your barrow units also replenish when you defile a ruin, but your normal vampire count units do not. Also, each horde has a nice defensive tree that gives you more units on a defensive fight. The higher tier the building, the better the units. This is something I wish beastmen had to help out with their rough starts.
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# ? Apr 4, 2019 03:05 |
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it sounds interesting but the units look kinda cheesy to me from the steam page, do they look better in game
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# ? Apr 4, 2019 13:14 |
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Units? You mean the little icons all the way down there on the battle map?
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# ? Apr 4, 2019 13:16 |
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No more cheesy than base warhammer. I mean I don't really understand what cheesy looks like. The biggest change is the simulcarum which is just an ubshabti that looks like a bretonnian knight in a cracked stone skin.
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# ? Apr 4, 2019 13:40 |
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They're ratmen of course they're cheesy.
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# ? Apr 4, 2019 13:59 |
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Jamwad Hilder posted:it sounds interesting but the units look kinda cheesy to me from the steam page, do they look better in game The constructs look a little weird because of the way animation sets work and one of the legendary lords looks pretty kitbashy. Other than that it's pretty much on par with vanilla.
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# ? Apr 4, 2019 14:02 |
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https://www.youtube.com/watch?v=Yi2eHPKjW9k How the gently caress do you embed these things, any way, The Prophet & The Warlock Trailer woop woop
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# ? Apr 4, 2019 15:01 |
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https://store.steampowered.com/app/965220/Total_War_WARHAMMER_II__The_Prophet__The_Warlock/ 8 bucks hell yea Flakey posted:https://www.youtube.com/watch?v=Yi2eHPKjW9k oh my god
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# ? Apr 4, 2019 15:11 |
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https://store.steampowered.com/app/965220/Total_War_WARHAMMER_II__The_Prophet__The_Warlock/?curator_clanid=28300675 Edit: Sniped!!
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# ? Apr 4, 2019 15:11 |
More info on the FAQ: https://www.totalwar.com/blog/total-war-warhammer-ii-the-prophet-the-warlock-faq/ Highlights: - Skaven Under-Empire - Lord Kroak - Bunch of Bretonnia stuff - More to come, including the FLC lord Lord pack looks to be 2 LLs, 9 new units, 21 RoRs, 2 generic lords and campaign features to go along with them. Looks like the most content rich Lord Pack yet.
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# ? Apr 4, 2019 15:12 |
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CA WENT FOR THE EASY WIN IN THE TRAILER AND I'M ALL ABOUT IT
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# ? Apr 4, 2019 15:16 |
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A recreation of the movie Predator using Warhammer Fantasy characters wasn't what I expected to see today but I'm glad I watched it!
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# ? Apr 4, 2019 15:17 |
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Good morning, Rat-nam!
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# ? Apr 4, 2019 15:18 |
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quote:Following the release of the Vampire Coast faction, we saw a lot of fans calling out for something similar for the Skaven – and we listened! The pirate coves mechanic in Curse of the Vampire Coast laid the foundations for this feature, but it’s much more in-depth and allows all Skaven factions to build a secret base of operations known as an Under-City deep beneath any settlement through conquest or the use of agent actions.
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# ? Apr 4, 2019 15:19 |
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Flakey posted:https://www.youtube.com/watch?v=Yi2eHPKjW9k Oh gently caress yeah! They actually recreated Predator with Skaven and Lizardmen
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# ? Apr 4, 2019 15:22 |
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quote:Clan Skryre Forbidden Workshop yessss more shooty yeesssssss
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# ? Apr 4, 2019 15:24 |
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the predator did not have giant lizards
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# ? Apr 4, 2019 15:24 |
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Nice, exactly what i wanted for Skaven
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# ? Apr 4, 2019 15:27 |
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So they're implementing Kroak as a special Lizardmen Hero and not a Lord. Interesting. The other Lizardmen additions look rad as heck. The Skaven only getting 3 new units and none of them are Giant Rats or swole endtimes Rogres Just the two heavy weapons teams and Doomwheel but with more models? Weak. Also the FLC lord has to be Thanquol right? Zore fucked around with this message at 15:35 on Apr 4, 2019 |
# ? Apr 4, 2019 15:32 |
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The FLC lord is probably, just hear me out here, not a rat. They already got one.
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# ? Apr 4, 2019 15:35 |
Zore posted:So they're implementing Kroak as a special Lizardmen Hero and not a Lord. Interesting. Everyone assumes it’ll be a lizard since they Skaven already got their FLC lord. I want way more “legendary heroes” so I hope they continue on with those more in the future.
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# ? Apr 4, 2019 15:35 |
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Third World Reagan posted:The FLC lord is probably, just hear me out here, not a rat. Didn't stop the Vampires from getting 3 and the Empire/Wood Elves/Norsca/High Elves/Tomb Kings getting 0. Thanquol is also a lord they've already confirmed is in the works in some way and there really aren't any good Lizardmen lords now that we have the one cool Skink.
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# ? Apr 4, 2019 15:37 |
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Is this the last DLC? Empire feels even more in need of love now. Still sounds awesome though
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# ? Apr 4, 2019 15:39 |
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# ? Apr 27, 2024 21:19 |
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Thinking more, if it isn't Thanquol it wouldn't surprise me if it was a Brettonian LL that they're waiting to unveil with the Bret stuff closer to release. They showed off the Dark Elf FLC lord when they revealed the Queen and the Crone units didn't they?
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# ? Apr 4, 2019 15:42 |