Is there a joke in the poll? This poll is closed. |
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Nope | 12 | 8.16% | |
Nothing | 10 | 6.80% | |
Sorry | 18 | 12.24% | |
Bowsette | 107 | 72.79% | |
Total: | 147 votes |
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The 7th Guest posted:when people got mad at Mario Galaxy having that assist option or super guide i was like.. you don't have to do it yourself though? but people get really mad at the option existing the super guides are fine but the fact that they exist in the exact same space as multiple games that arbitrarily tie mechanics to motion controls is some dumbass poo poo and makes me question what the gently caress nintendo was trying to do if they weren't making basic gameplay easier to interact with too also yeah it's weird to me that dark souls is the go-to "this should have difficulty options" game series when like. all of the games have optional systems in place to trivialize what difficulty they have already. sekiro is like the one game that doesn't
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# ? Apr 4, 2019 07:13 |
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# ? Jun 3, 2024 23:36 |
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homeless snail posted:it becomes a part of the design space though, if you ask the player what difficulty they want to play at it becomes effectively a mechanic. if a game is interested in presenting a level of challenge that demands players engage with mechanics then it massively complicates things. a good example is when Oblivion implemented fast travel from anywhere instead of Morrowind's system of teleport scrolls and stilt strides. Ignoring whether or not this was a good decision, the argument "if you don't like fast travel don't use it" was never a very good one because the game was designed around the assumption that fast travel would be used to put it another way, whenever possible, the player should not have to do the game designer's job for them
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# ? Apr 4, 2019 07:15 |
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Dark Souls is hard in that it's a game that is designed around you spending time failing before you succeed. In most games, especially ones in the era leading up to DS1, the default play pattern is a long string of successes with maybe a few failures strewn in. This makes it seem "difficult" when really it's just a different paradigmThe Colonel posted:the super guides are fine but the fact that they exist in the exact same space as multiple games that arbitrarily tie mechanics to motion controls is some dumbass poo poo and makes me question what the gently caress nintendo was trying to do if they weren't making basic gameplay easier to interact with too Nintendo was probably thinking about children specifically, not any other accessibility concerns
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# ? Apr 4, 2019 07:18 |
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cheetah7071 posted:Nintendo was probably thinking about children specifically, not any other accessibility concerns why did they add an automatic steering mode to mario kart 8 deluxe and then make basic customization in pokemon something you literally can't do without using the joycons
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# ? Apr 4, 2019 07:21 |
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I'm liking Sekiro despite it being impossible*, but god help me I'm considering buying Borderlands AGAIN after buying the jack pack and Borderlands 2 VR. * Shut up. I will not git gud. I will never git gud.
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# ? Apr 4, 2019 07:23 |
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Gearbox getting gamer cred by saying 'no we are not making a Battle Royale game' is the stupidest gamer poo poo I've seen in a while
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# ? Apr 4, 2019 07:28 |
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The Colonel posted:why did they add an automatic steering mode to mario kart 8 deluxe and then make basic customization in pokemon something you literally can't do without using the joycons pokemon isn't made by nintendo it's made by gamefreak
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# ? Apr 4, 2019 07:28 |
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cheetah7071 posted:pokemon isn't made by nintendo it's made by gamefreak why did gamefreak make pulseman so ugly ugliest goddamn genesis game i've ever played. flashing lights in the casino level were just unpleasant
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# ? Apr 4, 2019 07:29 |
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cheetah7071 posted:Dark Souls is hard in that it's a game that is designed around you spending time failing before you succeed. In most games, especially ones in the era leading up to DS1, the default play pattern is a long string of successes with maybe a few failures strewn in. This makes it seem "difficult" when really it's just a different paradigm its pretty much the same thing with all the nes games that were originally challenging, but then came over here and got way overtuned to be brutally difficult
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# ? Apr 4, 2019 07:30 |
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i think the perception is also because dark souls combat requires a lot of methodical patience which is not a skill that is frequently required in video games
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# ? Apr 4, 2019 07:32 |
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homeless snail posted:that's why I always try to distinguish challenge vs difficulty, which in a lot of cases is just a question of tuning. difficult games actively resist the player's attempts to be succeed, challenging games are ones that expect a lot from the player but ultimately encourage them to engage. most games that have difficulty levels don't vary the level of challenge because that would require careful tuning at each level, but are really just turning up or down the resistance, like how much of a pain in the rear end do you want this to be tfw you're grant danasty
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# ? Apr 4, 2019 07:36 |
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anyway re the "what if you pay 60 bucks for a game and don't like it because it's too hard" thing, if difficulty is a design decision then this is basically just saying "what if I pay 60 bucks for a game which I don't like," and the answer to that is
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# ? Apr 4, 2019 07:38 |
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i spent fifty dollars on yooka-laylee and i still regret it
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# ? Apr 4, 2019 07:39 |
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I bought Brink new
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# ? Apr 4, 2019 07:39 |
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Feels Villeneuve posted:I bought Brink new I bought Brink twice.
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# ? Apr 4, 2019 07:40 |
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The Colonel posted:tfw you're grant danasty
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# ? Apr 4, 2019 07:41 |
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homeless snail posted:its so hosed up!! also every game that has a health bar on the famicom version but is one hit kills on NES can go to hell
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# ? Apr 4, 2019 07:42 |
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I don't even know why I made so many posts about mechanical difficulty I've been playing mostly VNs lately
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# ? Apr 4, 2019 07:42 |
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which ones
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# ? Apr 4, 2019 07:44 |
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The Colonel posted:which ones umineko and chaos;child
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# ? Apr 4, 2019 07:44 |
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Feels Villeneuve posted:umineko and chaos;child ah. i've heard good stuff about umineko
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# ? Apr 4, 2019 07:45 |
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Also I just finished ace attorney trilogy though that's kind of VN-adjacent rather than an "actual" VN I guess
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# ? Apr 4, 2019 07:45 |
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A tiny carpentry tack sitting point up made its way onto the bottom of my right shoe today (well, yesterday, but whatever) while I was outside and it ended up pricking a few points on my right heel. Those areas feel warm now and are tender. It's cleaned out, I'm hoping it doesn't become an infection, probably gonna get to a walk-in clinic tomorrow to get some antibiotics or something to prevent an infection. I can't remember if I had a tetanus booster recently because lol insurance, I probably haven't, so here's hoping it won't turn into tetanus and it won't infect my foot and force them to amputate or anything like that. That's my blog post for the day
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# ? Apr 4, 2019 07:46 |
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They re-released Borderlands 1 for 30 bucks, lol.
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# ? Apr 4, 2019 07:47 |
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enjoy umineko while it's good because it shits itself by the end imo
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# ? Apr 4, 2019 07:47 |
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AA is totally a VN, if non-VN interludes invalidated a game from being a VN you'd eliminate the entire genre of galges where you play baseball or bad x-com or whatever before the anime ladies kiss you
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# ? Apr 4, 2019 07:47 |
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I like that VNs and western RPGs have the exact same design thing where it's like just accepted that the first 5 to 10 hours will be gently caress boring
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# ? Apr 4, 2019 07:47 |
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homeless snail posted:AA is totally a VN, if non-VN interludes invalidated a game from being a VN you'd eliminate the entire genre of galges where you play baseball or bad x-com or whatever before the anime ladies kiss you where's your dividing line are text-heavy JRPGs VNs
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# ? Apr 4, 2019 07:48 |
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Taintrunner posted:They re-released Borderlands 1 for 30 bucks, lol. well. they did the same thing already with bulletstorm cheetah7071 posted:where's your dividing line are text-heavy JRPGs VNs they can be pretty closely adjacent tbh plenty of srpgs that double as vns, and i'd say some jrpgs like ar tonelico really blur the line even the story modes of like, blazblue, are basically vns with fg interludes
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# ? Apr 4, 2019 07:50 |
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is mass effect 2 a harem vn
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# ? Apr 4, 2019 07:52 |
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cheetah7071 posted:where's your dividing line are text-heavy JRPGs VNs Kissing is forbidden in jrpgs, so they are not VNs.
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# ? Apr 4, 2019 07:52 |
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chumbler posted:Kissing is forbidden in jrpgs, so they are not VNs. this doesn't even make sense. there are ps1 jrpgs where people gently caress
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# ? Apr 4, 2019 07:53 |
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Feels Villeneuve posted:is mass effect 2 a harem vn You solve everyone's problems with your vagina/dick, so yes
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# ? Apr 4, 2019 07:53 |
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there are harem vns better written than mass effect 3
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# ? Apr 4, 2019 07:54 |
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cheetah7071 posted:where's your dividing line are text-heavy JRPGs VNs
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# ? Apr 4, 2019 07:55 |
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Mass Effect 3 is definitely a VN because the gay route is boring
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# ? Apr 4, 2019 07:55 |
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The Colonel posted:this doesn't even make sense. there are ps1 jrpgs where people gently caress there is at least one PS2 RTS VN where you have lesbian sex
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# ? Apr 4, 2019 07:55 |
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Why are like all the queer western vns lesbian vns. In this video I will discuss the structural violence the indie VN community has against gay men
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# ? Apr 4, 2019 07:57 |
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homeless snail posted:its amount of full screen character art talking at each other by volume IMO. Persona 3 is definitely not a VN, but Persona 3 portable where all the 3D cutscenes are replaced with 2D talking heads is a lot closer to one, and then even further Utawarerumono is undeniably a VN the other vns that do double duty as srpgs that i know are tears to tiara and
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# ? Apr 4, 2019 07:57 |
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# ? Jun 3, 2024 23:36 |
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i cant ignore whether or not fast travel anytime is a good decision because it is. fast travel anywhere anytime it is hypocritical but i cant help it
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# ? Apr 4, 2019 07:58 |