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Chuck_D
Aug 25, 2003

Dandywalken posted:

Im now a WitP player due to the nefarious Phi230. Does attaching drop tanks to escort fighters negatively impact their air to air performance at all? Or should I stick em to everything?

Also, do you guys let subs be auto controlled or manual?

When I only had a handful of subs in the Grand Campaign, I managed all of them. Once I had so many of them that managing them was an administrative pain, I just set their Max React to 1 and set them to computer controlled. To create a sub patrol task force and configure it properly with a patrol zone and max react takes something like 11 or 12 clicks. To set a computer controlled one takes ~5. That's a 41% savings in clicks that can be better spent on managing pilot training!

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Dreamsicle
Oct 16, 2013

So how bad/good is pre-dread combat in RtW? I was wondering how a timeline extension back to 1875 work out.

Also my condolences to Grey.

Bold Robot
Jan 6, 2009

Be brave.



Dreamsicle posted:

So how bad/good is pre-dread combat in RtW? I was wondering how a timeline extension back to 1875 work out.

Also my condolences to Grey.

It’s boring - very hard to damage the other side so most engagements are indecisive. The game gets way better once you have dreads.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

Dreamsicle posted:

So how bad/good is pre-dread combat in RtW? I was wondering how a timeline extension back to 1875 work out.

Also my condolences to Grey.

Most of the time the best you can do is wreck the enemy superstructure without doing much floatation damage (they’re tracked separately). The best way to sink something in the age before dreads is to get something with a torpedo close enough, which is very close in the age before dreads. Basically in 1900, with proper tactics, armor is too protective. Rapid advances in gunnery and gun technology make naval battles much more lethal very quickly, though.

Dreamsicle
Oct 16, 2013

Bold Robot posted:

It’s boring - very hard to damage the other side so most engagements are indecisive. The game gets way better once you have dreads.

drat I hoped it would be ok since I wanted to try and make weird Ironclad/Pre-Dread designs and see how they work.

Pharnakes
Aug 14, 2009
I have good success with reverting to age of sail tactics and build hideous monstrosities with a token 2x2 or even 1x2 11" or 12" and then a broadside of 5-8 or even more 8" or so in casements, then set manual ammo allowances and doctrines and spam HE at everything. AP ammo sucks early but so does damage control and you can often burn pre dreads to the waterline and force them to be abandoned without ever actually hulling them. This is also great for *splinters penetrate uptakes* which is one of the most reliable ways to slow ships down and thus make them more vulnerable to the real killers, torpedoes.

Fray
Oct 22, 2010

I always try get by without building any battleships until I've researched Heavy Secondary Battery. Then I pump out a class with like 10" secondaries. By the time they've worked up you should have at least one, if not two, AP techs as well. That's good enough to penetrate the extended belt on a lot of AI designs, which will cause at least enough flotation damage to slow enemy pre-dreads and score decent VP. And if you slow them by a lot then you might even be able to close the range and get torpedo hits with your early game destroyers. It's still a big deal to outright kill a predread but in the early game you're mostly just playing to score VP and keep enemy ships under repair so you can blockade.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


Man, the Panzer Campaigns games are likely one bridge too far for me, but every time they come up I get real interested.

All those loving buttons...

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

Fray posted:

I always try get by without building any battleships until I've researched Heavy Secondary Battery. Then I pump out a class with like 10" secondaries. By the time they've worked up you should have at least one, if not two, AP techs as well. That's good enough to penetrate the extended belt on a lot of AI designs, which will cause at least enough flotation damage to slow enemy pre-dreads and score decent VP. And if you slow them by a lot then you might even be able to close the range and get torpedo hits with your early game destroyers. It's still a big deal to outright kill a predread but in the early game you're mostly just playing to score VP and keep enemy ships under repair so you can blockade.

Pharnakes posted:

I have good success with reverting to age of sail tactics and build hideous monstrosities with a token 2x2 or even 1x2 11" or 12" and then a broadside of 5-8 or even more 8" or so in casements, then set manual ammo allowances and doctrines and spam HE at everything. AP ammo sucks early but so does damage control and you can often burn pre dreads to the waterline and force them to be abandoned without ever actually hulling them. This is also great for *splinters penetrate uptakes* which is one of the most reliable ways to slow ships down and thus make them more vulnerable to the real killers, torpedoes.

These are also both totally valid. Fray is describing a semi-dreadnought like the Japanese Satsuma class while Pharnakes is describing something similar to 1890s battleships with a heavier intermediate battery. Semi-dreads I've only had mixed success with but there's a lot to be said for a good broadside of quick-firing HE guns in the years before good fire control and bigger guns.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Well, I'm in the FOG:E challenge.

Now, video or ss?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Squiggle posted:

Man, the Panzer Campaigns games are likely one bridge too far for me, but every time they come up I get real interested.

All those loving buttons...

its very easy to learn and play, honest

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


What's happening with that DC: Warsaw Paris game then?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Tekopo posted:

What's happening with that DC: Warsaw Paris game then?

It was great, probably furthest goons have ever gotten.


Same time next year, ya?

Hav
Dec 11, 2009

Fun Shoe


Desert Storm doesn't do gentle introductions. You might want to avoid downtown Kuwait as it's quite burney.

Edit: I did spend a lot of time looking around for the recon phantoms before realising that Ramon AB was doing it's own thing.

Hav fucked around with this message at 17:27 on Apr 9, 2019

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.



Oh nice, thanks gradenko. I'm always amazed and very pleased with the number of grog LPs on this forum, especially the ones that serves as extremely comprehensive tutorials. You guys provide one hell of a service to those of us high in interest and low in experience.

EDIT: Ohhh, is it Panzer Battles that has a million icons? Panzer Campaigns seems downright casual by comparison to what I remember.

Squiggle fucked around with this message at 19:30 on Apr 9, 2019

Dimitris
Apr 11, 2017

by Fluffdaddy

Hav posted:



Desert Storm doesn't do gentle introductions. You might want to avoid downtown Kuwait as it's quite burney.

Edit: I did spend a lot of time looking around for the recon phantoms before realising that Ramon AB was doing it's own thing.

I still remember the BBC broadcasts of that August. It seemed to me at the time that half of total US tactical air assets were moving to the theater. Later I learned it was indeed roughly that.

Dimitris fucked around with this message at 18:46 on Apr 9, 2019

AceRimmer
Mar 18, 2009
OK, what about on my turn? The delay between clicking, the combat sounds and casualty report popup is still really annoying

Also even with fast AI, there's still ridiculous delay, even without sounds

AceRimmer fucked around with this message at 19:32 on Apr 9, 2019

AceRimmer
Mar 18, 2009
Saddest John Tiller thing is he made a WW3 Modern Campaigns game, where one of the precipitating events is East v. West combat in Yugoslavia, like in Hacket's Third World War, but then Danube Front doesn't even have a single scenario set there. :tito:

Alchenar
Apr 9, 2008

Hippocrass posted:

So it looks like a new Panzer Campaigns game is coming soon.

Intended to be the first of two games covering Operation Downfall.

WE HAVE SPENT SEVEN YEARS WORKING ON THIS

*releases screenshot with windows 95 style interface*

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord

Grey Hunter posted:

I'm not in a great place personally (just lost my gran yesterday)

I’m sorry to hear that. Hang in there, man.

AceRimmer
Mar 18, 2009

Alchenar posted:

WE HAVE SPENT SEVEN YEARS WORKING ON THIS

*releases screenshot with windows 95 style interface*
It's a 1999 engine with basically no UI changes so yeah, not surprising

More speculative stuff would be great though, Hungary '56 would be a great setting and would let Tiller recycle maps

Alchenar
Apr 9, 2008

Also sorry about not hitting play on organising the DC game, I've been hit by work and a bit of a cold. I'll start the ball rolling by the end of the week.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Looks like an NDA on Uboat gameplay footage has lifted, some videos are finally starting to hit youtube and such.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Squiggle posted:

Oh nice, thanks gradenko. I'm always amazed and very pleased with the number of grog LPs on this forum, especially the ones that serves as extremely comprehensive tutorials. You guys provide one hell of a service to those of us high in interest and low in experience.

EDIT: Ohhh, is it Panzer Battles that has a million icons? Panzer Campaigns seems downright casual by comparison to what I remember.

You're welcome! We should probably plug our grog LPs more here, because I personally don't check the LP forum for new threads.

Besides the Panzer Campaigns one that I linked:

* I did a short LP of John Tiller's Napoleonics game

* We are currently three scenarios deep into John Tiller's American Civil War series, where I'm focusing on the Eastern theater

* Hypnobeard is doing an excellent LP of John Tiller's First World War series, where the casualty counts are high and battles are bloody

Class Warcraft
Apr 27, 2006


I bought that slitherine bundle on fanatical last week totally prepared to regret it, but, trip report on Pike & Shotte - it’s good and fun

AceRimmer
Mar 18, 2009
I just reinstall and timed the delay in Danube Front and it took almost 5 seconds between my scouts being fired on and the game resuming after the casualty report.
:negative:

If only there was some way to fix this, the smaller and medium scenarios would be very playable. Remembered why I used to play so much of this series while messing with it today.

AceRimmer fucked around with this message at 06:40 on Apr 10, 2019

Party In My Diapee
Jan 24, 2014
Pike and shot is my favorite wargame for some reason. Simple to play, but you have to grasp tactical maneuvering to win.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
has anyone actually tried deleting the shooty-shooty sounds on the John Tiller games to see if that can speed up the animation?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Still considering doing an LP of Rule the Waves 2 for my first game just for that magic "I have no idea what I'm doing with carriers" realism. :v:

Hopefully it'll be relatively bug free...

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Galaga Galaxian posted:

Still considering doing an LP of Rule the Waves 2 for my first game just for that magic "I have no idea what I'm doing with carriers" realism. :v:

Hopefully it'll be relatively bug free...

I'm already planning mine for the same reason! - but there is always room for multiple LPs!

AceRimmer
Mar 18, 2009

gradenko_2000 posted:

has anyone actually tried deleting the shooty-shooty sounds on the John Tiller games to see if that can speed up the animation?
Just tried deleting everything in the Media folder for Danube Front, it seems like it cuts the delay in half lol, now around 2 seconds from firing to casualty report

Still seems equally slow if I initiate the unit firing, really bizarre. :psyduck:

Edit: found some old threads suggesting this was a new issue that popped up that could be fixed by disabling hardware acceleration, no luck with that either.

AceRimmer fucked around with this message at 08:36 on Apr 10, 2019

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

Galaga Galaxian posted:

Still considering doing an LP of Rule the Waves 2 for my first game just for that magic "I have no idea what I'm doing with carriers" realism. :v:

Hopefully it'll be relatively bug free...

Grey Hunter posted:

I'm already planning mine for the same reason! - but there is always room for multiple LPs!

Let’s hope. I’m planning one too.

Hippocrass
Aug 18, 2015

That third panel of the first comic just makes it. It's still funny if you remove it, but that panel included just makes it top tier.

gradenko_2000 posted:

has anyone actually tried deleting the shooty-shooty sounds on the John Tiller games to see if that can speed up the animation?

There is an option to disable sound effects in the settings menu.

AceRimmer
Mar 18, 2009

Hippocrass posted:

There is an option to disable sound effects in the settings menu.
I think we were assuming there was a baked-in delay to play the sound effect, that might be bypassed by just deleting the files somehow.
Sound effects on or off doesn't seem to make a difference in the length of the annoying delay.

I don't see why it can't be just as blazing fast as on Fast AI processing when I'm taking my turn, I don't really care to wait almost 5 seconds, per each firing, to tell me I inflicted fatigue on the enemy unit.

Supposedly the more recent patches made the game play even more unfriendly to modern graphics hardware.

AceRimmer fucked around with this message at 08:53 on Apr 10, 2019

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Right, the OP is 6 years old, I think I might be time for a update (or maybe a new thread)

So! Games mentioned in the OP

Combat Mission
WITP, WITE,
Command Ops
Unity of Command
Panzer Corps
Scourge of War
Jutland/Distant guns
Histwar Les Grognards

AGOED Games.

I've struck two off the list, and want to rewrite AGOED and Battlefront to include warnings. RTW2 needs adding, as does WITW.
What else do we thing should be on there?

Drone
Aug 22, 2003

Incredible machine
:smug:



CMANO, and a blurb for the Decisive Campaigns games (including Advanced Tactics)?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Wouldn't mind that shiny new thread feel. Maybe add links to the various grog LP's (past and present) to the OP?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
TOAW 4
Pike and Shotty and its engine-mates
CMANO should definitely be on there
Decisive Campaigns
John Tiller (but I'm biased)
Flashpoint Germany?
Graviteam Tactics?

Party In My Diapee
Jan 24, 2014
Is ultimate general grog enough?

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Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

Party In My Diapee posted:

Is ultimate general grog enough?

How are we testing grogginess?

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