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Dandywalken posted:Im now a WitP player due to the nefarious Phi230. Does attaching drop tanks to escort fighters negatively impact their air to air performance at all? Or should I stick em to everything? When I only had a handful of subs in the Grand Campaign, I managed all of them. Once I had so many of them that managing them was an administrative pain, I just set their Max React to 1 and set them to computer controlled. To create a sub patrol task force and configure it properly with a patrol zone and max react takes something like 11 or 12 clicks. To set a computer controlled one takes ~5. That's a 41% savings in clicks that can be better spent on managing pilot training!
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# ? Apr 9, 2019 15:01 |
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# ? Jun 8, 2024 17:57 |
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So how bad/good is pre-dread combat in RtW? I was wondering how a timeline extension back to 1875 work out. Also my condolences to Grey.
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# ? Apr 9, 2019 15:29 |
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Dreamsicle posted:So how bad/good is pre-dread combat in RtW? I was wondering how a timeline extension back to 1875 work out. It’s boring - very hard to damage the other side so most engagements are indecisive. The game gets way better once you have dreads.
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# ? Apr 9, 2019 15:32 |
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Dreamsicle posted:So how bad/good is pre-dread combat in RtW? I was wondering how a timeline extension back to 1875 work out. Most of the time the best you can do is wreck the enemy superstructure without doing much floatation damage (they’re tracked separately). The best way to sink something in the age before dreads is to get something with a torpedo close enough, which is very close in the age before dreads. Basically in 1900, with proper tactics, armor is too protective. Rapid advances in gunnery and gun technology make naval battles much more lethal very quickly, though.
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# ? Apr 9, 2019 15:40 |
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Bold Robot posted:It’s boring - very hard to damage the other side so most engagements are indecisive. The game gets way better once you have dreads. drat I hoped it would be ok since I wanted to try and make weird Ironclad/Pre-Dread designs and see how they work.
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# ? Apr 9, 2019 15:43 |
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I have good success with reverting to age of sail tactics and build hideous monstrosities with a token 2x2 or even 1x2 11" or 12" and then a broadside of 5-8 or even more 8" or so in casements, then set manual ammo allowances and doctrines and spam HE at everything. AP ammo sucks early but so does damage control and you can often burn pre dreads to the waterline and force them to be abandoned without ever actually hulling them. This is also great for *splinters penetrate uptakes* which is one of the most reliable ways to slow ships down and thus make them more vulnerable to the real killers, torpedoes.
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# ? Apr 9, 2019 15:47 |
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I always try get by without building any battleships until I've researched Heavy Secondary Battery. Then I pump out a class with like 10" secondaries. By the time they've worked up you should have at least one, if not two, AP techs as well. That's good enough to penetrate the extended belt on a lot of AI designs, which will cause at least enough flotation damage to slow enemy pre-dreads and score decent VP. And if you slow them by a lot then you might even be able to close the range and get torpedo hits with your early game destroyers. It's still a big deal to outright kill a predread but in the early game you're mostly just playing to score VP and keep enemy ships under repair so you can blockade.
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# ? Apr 9, 2019 15:54 |
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Man, the Panzer Campaigns games are likely one bridge too far for me, but every time they come up I get real interested. All those loving buttons...
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# ? Apr 9, 2019 15:54 |
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Fray posted:I always try get by without building any battleships until I've researched Heavy Secondary Battery. Then I pump out a class with like 10" secondaries. By the time they've worked up you should have at least one, if not two, AP techs as well. That's good enough to penetrate the extended belt on a lot of AI designs, which will cause at least enough flotation damage to slow enemy pre-dreads and score decent VP. And if you slow them by a lot then you might even be able to close the range and get torpedo hits with your early game destroyers. It's still a big deal to outright kill a predread but in the early game you're mostly just playing to score VP and keep enemy ships under repair so you can blockade. Pharnakes posted:I have good success with reverting to age of sail tactics and build hideous monstrosities with a token 2x2 or even 1x2 11" or 12" and then a broadside of 5-8 or even more 8" or so in casements, then set manual ammo allowances and doctrines and spam HE at everything. AP ammo sucks early but so does damage control and you can often burn pre dreads to the waterline and force them to be abandoned without ever actually hulling them. This is also great for *splinters penetrate uptakes* which is one of the most reliable ways to slow ships down and thus make them more vulnerable to the real killers, torpedoes. These are also both totally valid. Fray is describing a semi-dreadnought like the Japanese Satsuma class while Pharnakes is describing something similar to 1890s battleships with a heavier intermediate battery. Semi-dreads I've only had mixed success with but there's a lot to be said for a good broadside of quick-firing HE guns in the years before good fire control and bigger guns.
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# ? Apr 9, 2019 16:07 |
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Well, I'm in the FOG:E challenge. Now, video or ss?
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# ? Apr 9, 2019 16:15 |
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Squiggle posted:Man, the Panzer Campaigns games are likely one bridge too far for me, but every time they come up I get real interested. its very easy to learn and play, honest
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# ? Apr 9, 2019 16:19 |
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What's happening with that DC: Warsaw Paris game then?
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# ? Apr 9, 2019 16:28 |
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Tekopo posted:What's happening with that DC: Warsaw Paris game then? It was great, probably furthest goons have ever gotten. Same time next year, ya?
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# ? Apr 9, 2019 16:35 |
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Desert Storm doesn't do gentle introductions. You might want to avoid downtown Kuwait as it's quite burney. Edit: I did spend a lot of time looking around for the recon phantoms before realising that Ramon AB was doing it's own thing. Hav fucked around with this message at 17:27 on Apr 9, 2019 |
# ? Apr 9, 2019 17:23 |
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Oh nice, thanks gradenko. I'm always amazed and very pleased with the number of grog LPs on this forum, especially the ones that serves as extremely comprehensive tutorials. You guys provide one hell of a service to those of us high in interest and low in experience. EDIT: Ohhh, is it Panzer Battles that has a million icons? Panzer Campaigns seems downright casual by comparison to what I remember. Squiggle fucked around with this message at 19:30 on Apr 9, 2019 |
# ? Apr 9, 2019 18:36 |
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Hav posted:
I still remember the BBC broadcasts of that August. It seemed to me at the time that half of total US tactical air assets were moving to the theater. Later I learned it was indeed roughly that. Dimitris fucked around with this message at 18:46 on Apr 9, 2019 |
# ? Apr 9, 2019 18:42 |
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OK, what about on my turn? The delay between clicking, the combat sounds and casualty report popup is still really annoying Also even with fast AI, there's still ridiculous delay, even without sounds AceRimmer fucked around with this message at 19:32 on Apr 9, 2019 |
# ? Apr 9, 2019 19:29 |
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Saddest John Tiller thing is he made a WW3 Modern Campaigns game, where one of the precipitating events is East v. West combat in Yugoslavia, like in Hacket's Third World War, but then Danube Front doesn't even have a single scenario set there.
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# ? Apr 9, 2019 19:37 |
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Hippocrass posted:So it looks like a new Panzer Campaigns game is coming soon. WE HAVE SPENT SEVEN YEARS WORKING ON THIS *releases screenshot with windows 95 style interface*
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# ? Apr 9, 2019 19:56 |
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Grey Hunter posted:I'm not in a great place personally (just lost my gran yesterday) I’m sorry to hear that. Hang in there, man.
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# ? Apr 9, 2019 20:13 |
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Alchenar posted:WE HAVE SPENT SEVEN YEARS WORKING ON THIS More speculative stuff would be great though, Hungary '56 would be a great setting and would let Tiller recycle maps
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# ? Apr 9, 2019 20:19 |
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Also sorry about not hitting play on organising the DC game, I've been hit by work and a bit of a cold. I'll start the ball rolling by the end of the week.
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# ? Apr 9, 2019 20:39 |
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Looks like an NDA on Uboat gameplay footage has lifted, some videos are finally starting to hit youtube and such.
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# ? Apr 9, 2019 22:55 |
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Squiggle posted:Oh nice, thanks gradenko. I'm always amazed and very pleased with the number of grog LPs on this forum, especially the ones that serves as extremely comprehensive tutorials. You guys provide one hell of a service to those of us high in interest and low in experience. You're welcome! We should probably plug our grog LPs more here, because I personally don't check the LP forum for new threads. Besides the Panzer Campaigns one that I linked: * I did a short LP of John Tiller's Napoleonics game * We are currently three scenarios deep into John Tiller's American Civil War series, where I'm focusing on the Eastern theater * Hypnobeard is doing an excellent LP of John Tiller's First World War series, where the casualty counts are high and battles are bloody
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# ? Apr 10, 2019 03:51 |
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I bought that slitherine bundle on fanatical last week totally prepared to regret it, but, trip report on Pike & Shotte - it’s good and fun
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# ? Apr 10, 2019 04:17 |
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I just reinstall and timed the delay in Danube Front and it took almost 5 seconds between my scouts being fired on and the game resuming after the casualty report. If only there was some way to fix this, the smaller and medium scenarios would be very playable. Remembered why I used to play so much of this series while messing with it today. AceRimmer fucked around with this message at 06:40 on Apr 10, 2019 |
# ? Apr 10, 2019 06:35 |
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Pike and shot is my favorite wargame for some reason. Simple to play, but you have to grasp tactical maneuvering to win.
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# ? Apr 10, 2019 06:50 |
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has anyone actually tried deleting the shooty-shooty sounds on the John Tiller games to see if that can speed up the animation?
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# ? Apr 10, 2019 06:57 |
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Still considering doing an LP of Rule the Waves 2 for my first game just for that magic "I have no idea what I'm doing with carriers" realism. Hopefully it'll be relatively bug free...
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# ? Apr 10, 2019 07:09 |
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Galaga Galaxian posted:Still considering doing an LP of Rule the Waves 2 for my first game just for that magic "I have no idea what I'm doing with carriers" realism. I'm already planning mine for the same reason! - but there is always room for multiple LPs!
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# ? Apr 10, 2019 07:54 |
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gradenko_2000 posted:has anyone actually tried deleting the shooty-shooty sounds on the John Tiller games to see if that can speed up the animation? Still seems equally slow if I initiate the unit firing, really bizarre. Edit: found some old threads suggesting this was a new issue that popped up that could be fixed by disabling hardware acceleration, no luck with that either. AceRimmer fucked around with this message at 08:36 on Apr 10, 2019 |
# ? Apr 10, 2019 08:04 |
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Galaga Galaxian posted:Still considering doing an LP of Rule the Waves 2 for my first game just for that magic "I have no idea what I'm doing with carriers" realism. Grey Hunter posted:I'm already planning mine for the same reason! - but there is always room for multiple LPs! Let’s hope. I’m planning one too.
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# ? Apr 10, 2019 08:25 |
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gradenko_2000 posted:has anyone actually tried deleting the shooty-shooty sounds on the John Tiller games to see if that can speed up the animation? There is an option to disable sound effects in the settings menu.
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# ? Apr 10, 2019 08:38 |
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Hippocrass posted:There is an option to disable sound effects in the settings menu. Sound effects on or off doesn't seem to make a difference in the length of the annoying delay. I don't see why it can't be just as blazing fast as on Fast AI processing when I'm taking my turn, I don't really care to wait almost 5 seconds, per each firing, to tell me I inflicted fatigue on the enemy unit. Supposedly the more recent patches made the game play even more unfriendly to modern graphics hardware. AceRimmer fucked around with this message at 08:53 on Apr 10, 2019 |
# ? Apr 10, 2019 08:51 |
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Right, the OP is 6 years old, I think I might be time for a update (or maybe a new thread) So! Games mentioned in the OP Combat Mission WITP, WITE, Command Ops Unity of Command Panzer Corps Scourge of War Histwar Les Grognards AGOED Games. I've struck two off the list, and want to rewrite AGOED and Battlefront to include warnings. RTW2 needs adding, as does WITW. What else do we thing should be on there?
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# ? Apr 10, 2019 10:41 |
CMANO, and a blurb for the Decisive Campaigns games (including Advanced Tactics)?
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# ? Apr 10, 2019 10:44 |
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Wouldn't mind that shiny new thread feel. Maybe add links to the various grog LP's (past and present) to the OP?
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# ? Apr 10, 2019 10:56 |
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TOAW 4 Pike and Shotty and its engine-mates CMANO should definitely be on there Decisive Campaigns John Tiller (but I'm biased) Flashpoint Germany? Graviteam Tactics?
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# ? Apr 10, 2019 11:01 |
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Is ultimate general grog enough?
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# ? Apr 10, 2019 11:41 |
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# ? Jun 8, 2024 17:57 |
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Party In My Diapee posted:Is ultimate general grog enough? How are we testing grogginess?
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# ? Apr 10, 2019 11:55 |