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Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



im pooping! posted:

Ayn Rand's "Atlas Bugged"

:ck5:

I got to the (an) end of No Man's Sky and I'm pretty much as conflicted as ever. I really dig the overall story, that the effectively-infinite universe you can explore is really just part of a repetitive set of flawed simulations that the characters are trying to understand, and that you can eventually trigger a reset at various points if you don't feel like exploring forever. But there's such a disconnect between that idea, its delivery in mostly disconnected cutscenes of five or six cryptic sentences, and the actual mechanics that largely revolve around "hold button to gather X while being impeded in various ways".

It has really cool trappings, and it was a good, chill thing to enjoy for a while, but eventually my interest tanked because the whole thing just kinda boils down to an endless loop of grinding to hit the next objective (which is also grinding) in worlds that are technically unique but realistically are repetitive variations on the a handful of geology/plants/minerals/fauna. So basically, a weirdly interesting story idea that's never really developed that well and is embedded in yet another resource collectathon.


I guess in the end, No Man's Sky is the little thing dragging No Man's Sky down.

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Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Judge Tesla posted:

It was fairly clear that Harran was a huge ticking timebomb and that quarantining the city had all but failed, I'd say a nuclear bomb was pretty good closure.

That said Dying Light 2 has the whole world overrun as its premise so. :v:

Really? That killed all my interest in it. Part of the reason I liked the first one was that it was localised, with trying to get help from outside and stuff. Full on apocalypses are just so boring.

Roblo
Dec 10, 2007

I posted my food for USPOL Thanksgiving!

spit on my clit posted:

if you download a "cait will never ever speak" mod, agreed, otherwise its Danse time

Curie. Always. And have her speak as much as possible. The accent!

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

There is a kod that restores a lot of what Curie was originally going to say, in case you wanted to hear more.

Phlegmish
Jul 2, 2011



I had no idea you guys were talking about Fallout 4 I think I just had Piper all game

Alhazred
Feb 16, 2011




Tranquility Lane in Fallout 3. The "what if the suburbs hid a dark secret" plotline is painfully overdone. The music gets annoying fast. And it's so buggy that if it wasn't for the failsafe I would probably have been stuck there forever.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Alhazred posted:

Tranquility Lane in Fallout 3. The "what if the suburbs hid a dark secret" plotline is painfully overdone. The music gets annoying fast. And it's so buggy that if it wasn't for the failsafe I would probably have been stuck there forever.

Saints row 4 does the same gag way better

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

I always liked Tranquility Lane and never had a problem with it bugging out but I did hate that (if I'm remembering correctly) the karma for the solutions is really wacky and backwards from what you might expect. I think one or two more little endings in there and a tweak to the karma would elevate it to the setpiece they obviously wanted it to be.

John Murdoch
May 19, 2009

I can tune a fish.

spit on my clit posted:

if you download a "cait will never ever speak" mod, agreed, otherwise its Danse time

At first I was like "what are you talking about, Cait's fine...as long as you don't go near the USS Constitution" but then I went back to playing and was immediately reminded that actually, goddamn, she really does talk too much. Yes I'm picking up more junk again Cait, that's literally like 30% of the game. :argh: What makes it worse is she actually has a different line for it that I've only heard all of once where she admits that the salvage is probably at least worth some caps.

Sunswipe
Feb 5, 2016

by Fluffdaddy

marshmallow creep posted:

There is a kod that restores a lot of what Curie was originally going to say, in case you wanted to hear more.

gently caress, now I want to reinstall Fallout 4.

ilmucche
Mar 16, 2016

I'm playing sleeping dogs again because it's a fun game but I've realised the sound of Wei running is the same as one of assassin's creed games and it bugs the hell out of me

ilmucche
Mar 16, 2016

Double post yay

Spinning Robo
Apr 17, 2007
Trying to play Marvel's Sony's Insomniac's Spider-Man For The PS4 and The PS4 Pro again and man the combat feels sticky. The game relies a lot on Arkham-style combat that glides you over towards enemies whenever you hit the attack button so it ends up being incredibly frustrating when the game decides to not do that, or to not follow the guy I just launched into the air, or to not let me web the single big dude in a crowd of small dudes, or to not go for the gun toting guy I would much rather hit instead of the shield guy. The rpg leveling up ends up papering over so much of the issues with the combat that it ends up being jank when you don't have that stuff.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

Spinning Robo posted:

Trying to play Marvel's Sony's Insomniac's Spider-Man For The PS4 and The PS4 Pro again and man the combat feels sticky.

:spidey:

Riatsala
Nov 20, 2013

All Princesses are Tyrants

Alhazred posted:

The "what if the suburbs hid a dark secret" plotline is painfully overdone.

The best part is there's another suburb with a dark secret in the same loving game

Mamkute
Sep 2, 2018
Kingdom Hearts: Giant Ursula has few safe openings to attack and a continuous series of lightning strikes that force you to keep moving, which your teammates can't handle at all.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
I think this is a repeat, but Morrowind soured me on ever using companions in Bethesda rpgs.

I still have memories of escort quests where the dude I was escorting decided that the slight rock or incline could only be resolved by running at speed way off into the distance (never to be seen again), so my brain refuses to let me relax and assume my companion is still back there.

grittyreboot
Oct 2, 2012

I don't know if this has been covered, but the constant rain in Breath Of The Wild is super irritating. I'm trying to light all the blue torches and I have to wait out the rain all the drat time. It makes climbing difficult too.

On top of that, it makes the game dreary. I just want all those nice vibrant colors.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



grittyreboot posted:

I don't know if this has been covered, but the constant rain in Breath Of The Wild is super irritating. I'm trying to light all the blue torches and I have to wait out the rain all the drat time. It makes climbing difficult too.

On top of that, it makes the game dreary. I just want all those nice vibrant colors.

That is one of my most constant complaints that's just always there, slowly sapping away my enjoyment. I get that a lot of people like dealing with environmental hazards, but it's not like the heat around lava or the cold at high elevations, it's just there to limit your movement or make you waste time while it dissipates. A big failure in implementation and tuning, imo.

PubicMice
Feb 14, 2012

looking for information on posts

Captain Hygiene posted:

It has really cool trappings, and it was a good, chill thing to enjoy for a while, but eventually my interest tanked because the whole thing just kinda boils down to an endless loop of grinding to hit the next objective (which is also grinding) in worlds that are technically unique but realistically are repetitive variations on the a handful of geology/plants/minerals/fauna.

This has always been my biggest issue with the game, even before it came out. 15 gazillion planets, and none of them interesting, because none of them can be interesting. There's just too many planets to make any one of them unique or worth caring about at all. It's like Dunbar's Number in space.

Phlegmish
Jul 2, 2011



MisterBibs posted:

I think this is a repeat, but Morrowind soured me on ever using companions in Bethesda rpgs.

I still have memories of escort quests where the dude I was escorting decided that the slight rock or incline could only be resolved by running at speed way off into the distance (never to be seen again), so my brain refuses to let me relax and assume my companion is still back there.

I have PTSD from seeing my Morrowind companions swim off in a random direction instead of following me to the objective

Judge Tesla
Oct 29, 2011

:frogsiren:

Captain Hygiene posted:

That is one of my most constant complaints that's just always there, slowly sapping away my enjoyment. I get that a lot of people like dealing with environmental hazards, but it's not like the heat around lava or the cold at high elevations, it's just there to limit your movement or make you waste time while it dissipates. A big failure in implementation and tuning, imo.

Probably why Revali's Gail exists so you can just fly up to anything.

Morpheus
Apr 18, 2008

My favourite little monsters
In Earth Defense Force 5, every level tracks the difficulties that you've beat it on, with each class in the game. When you beat a level on Normal or Hard, the previous difficulties are also counted as 'beaten'. This is the first game in the entire series to actually do this, before you had to play on every difficulty to consider a level totally finished.

However, this does not apply to the hardest difficulty, Inferno, for some reason. Maybe not the second hardest (ironically called 'Hardest') either, but I have yet to try it.

I have absolutely no idea why this is the case.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
This comes down to personal squeamishness, but (Shadow of Mordor again) I don't like it when a captain I killed comes back mentally impaired. I generally don't like it when characters in stories have their mental faculties tampered with (so also the dominance thing is kinda icky for me) but having had family succumb to illnesses that affected their minds this just always really hits me hard.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
Never play Shadow of War.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer

Samuringa posted:

Never play Shadow of War.

Yeah I kinda figured when I saw that happen and remembered someone mention it in this thread or another.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Spinning Robo posted:

Trying to play Marvel's Sony's Insomniac's Spider-Man For The PS4 and The PS4 Pro again and man the combat feels sticky. The game relies a lot on Arkham-style combat that glides you over towards enemies whenever you hit the attack button so it ends up being incredibly frustrating when the game decides to not do that, or to not follow the guy I just launched into the air, or to not let me web the single big dude in a crowd of small dudes, or to not go for the gun toting guy I would much rather hit instead of the shield guy. The rpg leveling up ends up papering over so much of the issues with the combat that it ends up being jank when you don't have that stuff.

I just set it to Friendly after a while, and even then that doesn't fix it all. Definitely feeling like they got the web-slinging right but the combat needed juuuuust one more pass.

Deified Data
Nov 3, 2015


Fun Shoe
I beat Sekiro last night, got the ending that 90% of people are going to get on their first playthrough. All in all, the combat in this game was expertly balanced - fights are hard but they're fast and deadly, and generally you the player feel just as lethal to your opponent as they feel to you, even the bosses. You might die a dozen times to a boss but you can see your progress grow by millimeters and then centimeters and then inches on their posture bar as you learn the fight and get closer to a deathblow. The pinnacle of this battle system is a boss named Genichiro who you fight about halfway through the game, and if every boss fight was like him the game would be almost perfect.

Where Sekiro starts getting into trouble is bosses with 3 or more deathblows required to kill them, that feel almost more like battles of attrition than intimate duels. You can technically break their posture, but by the time it becomes feasible you've probably already whittled them to 1/4 of their vitality anyway, encouraging players to just play it safe and use long-drawn hit-and-run tactics that, while they stretch some fights to 15-20 minutes, will save you hours on total reps. The game just doesn't make it rewarding to take risks and play aggressive on phase 3 or 4 of a difficult boss that you already had to fight tooth and nail to to get through. Bloodborne did this by rewarding aggression with free healing, and for most of Sekiro it rewards aggression with a more easily depleted posture gauge and a quicker kill, but when that kill isn't meaningfully quicker or when you still have another 2 or 3 phases after the one you're on the combat really falls apart.

I think Sekiro definitely stands on its own and I have no trouble removing it from the Souls series when evaluating it, but it just manages to lose out on From's best combat by inches (to Bloodborne) because they couldn't resist making some of these bosses every so much harder than they needed to be to be satisfying. When I think about it, I wonder if the game wouldn't be better if they just balanced it around not being able to revive and only being able to heal very sparingly.

Deified Data has a new favorite as of 21:50 on Apr 18, 2019

ulex minor
Apr 30, 2018

Zanzibar Ham posted:

This comes down to personal squeamishness, but (Shadow of Mordor again) I don't like it when a captain I killed comes back mentally impaired. I generally don't like it when characters in stories have their mental faculties tampered with (so also the dominance thing is kinda icky for me) but having had family succumb to illnesses that affected their minds this just always really hits me hard.

Dishonored 2 had a really disturbing sequence along the same sort of topic, hard to watch actually

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
I think once we reach the point where progressive AI and on the fly world building can be a real thing a game like No Man's Sky could be incredible. Problem is, just having a game world/universe be BIG doesn't automatically make it FUN or INTERESTING and without clever game play mechanics that reward exploration and experimentation unique to each world (in the style of BoTW or even MInecraft), then it just gets boring. Which is what NMS seems to be form what I've heard. On the flip side, it just becomes overwhelming, distracting and meandering.

At this stage of my life, I much prefer games that FEEL open world and expansive or give the illusion of that but don't get bogged down in the sheer vastness of it. I lose interest in Witcher, Elder Scrolls, RDR, Fallout and GTA pretty quick because I don't have 20-40 hours a week to dedicate to living in them like I need to. Evil Within 2 and the more recent Tomb Raider games found a nice middle ground there I think, where they FELT vast but were semi "on rails" and really good at making you FEEL like you were exploring.

Then again the most fun I've had with a game in years was RE2 remake and that poo poo was rather tiny. Going back a ways, Arkham Asylum was too and is probably the best game in the series.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Total Warhammer 2 just released a DLC expanding the roster of the Skaven and Lizardmen alongside a free update that gave them yet more new stuff, and now those races are so super cool that all the other races are less cool.

Away all Goats
Jul 5, 2005

Goose's rebellion

BiggerBoat posted:

I think once we reach the point where progressive AI and on the fly world building can be a real thing a game like No Man's Sky could be incredible. Problem is, just having a game world/universe be BIG doesn't automatically make it FUN or INTERESTING and without clever game play mechanics that reward exploration and experimentation unique to each world (in the style of BoTW or even MInecraft), then it just gets boring. Which is what NMS seems to be form what I've heard. On the flip side, it just becomes overwhelming, distracting and meandering.

At this stage of my life, I much prefer games that FEEL open world and expansive or give the illusion of that but don't get bogged down in the sheer vastness of it. I lose interest in Witcher, Elder Scrolls, RDR, Fallout and GTA pretty quick because I don't have 20-40 hours a week to dedicate to living in them like I need to. Evil Within 2 and the more recent Tomb Raider games found a nice middle ground there I think, where they FELT vast but were semi "on rails" and really good at making you FEEL like you were exploring.

Then again the most fun I've had with a game in years was RE2 remake and that poo poo was rather tiny. Going back a ways, Arkham Asylum was too and is probably the best game in the series.

Play Subnautica if you haven't already.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



BiggerBoat posted:

At this stage of my life, I much prefer games that FEEL open world and expansive or give the illusion of that but don't get bogged down in the sheer vastness of it. I lose interest in Witcher, Elder Scrolls, RDR, Fallout and GTA pretty quick because I don't have 20-40 hours a week to dedicate to living in them like I need to. Evil Within 2 and the more recent Tomb Raider games found a nice middle ground there I think, where they FELT vast but were semi "on rails" and really good at making you FEEL like you were exploring.

This pretty much sums up exactly the thoughts I've been putting together over the last year as I've dabbled in and out of various open world games and become kinda disenchanted with them (there are some exceptions). Right down to enjoying the pseudo-open world in the newer Tomb Raiders. Guess I should look into Evil Within 2.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Tomb Raider is okay. Rise of the Tomb Raider is deathly dull. 300% more pointless collectibles, 200% more irrelevant game-mechanics, 100% more cliches in the script, and Lara herself is 0% interesting.

AC Odyssey may have been bloated as hell but it had a charismatic lead in Kassandra. Lara Croft is a loving black-hole in comparison.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

BiggerBoat posted:

I think once we reach the point where progressive AI and on the fly world building can be a real thing a game like No Man's Sky could be incredible. Problem is, just having a game world/universe be BIG doesn't automatically make it FUN or INTERESTING and without clever game play mechanics that reward exploration and experimentation unique to each world (in the style of BoTW or even MInecraft), then it just gets boring. Which is what NMS seems to be form what I've heard. On the flip side, it just becomes overwhelming, distracting and meandering.

At this stage of my life, I much prefer games that FEEL open world and expansive or give the illusion of that but don't get bogged down in the sheer vastness of it. I lose interest in Witcher, Elder Scrolls, RDR, Fallout and GTA pretty quick because I don't have 20-40 hours a week to dedicate to living in them like I need to. Evil Within 2 and the more recent Tomb Raider games found a nice middle ground there I think, where they FELT vast but were semi "on rails" and really good at making you FEEL like you were exploring.

Then again the most fun I've had with a game in years was RE2 remake and that poo poo was rather tiny. Going back a ways, Arkham Asylum was too and is probably the best game in the series.

This is why Bully still is the best R* game.

And also other reasons, but also this.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Inspector Gesicht posted:

Tomb Raider is okay. Rise of the Tomb Raider is deathly dull. 300% more pointless collectibles, 200% more irrelevant game-mechanics, 100% more cliches in the script, and Lara herself is 0% interesting.



Amy flaws in Rise are hugely outweighed by classic skins and photo mode.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Sekiro actually has a small world that feels big. Unlike the Souls games you can breeze through areas due to your ninja skills to avoid combat. 7 of the 8 areas are explorable after you beat the third mandatory boss and the endgame simply adds new bosses to previously explored areas to the point that a lot of arenas get reused.

I just wish I had the ability to concentrate for 10 minutes solely to beat every boss, only for them to psyche and inevitably have an extra phase where they have an entirely new moveset and are now twice as dangerous.

Inspector Gesicht has a new favorite as of 00:27 on Apr 19, 2019

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
The Evil Within 2 world felt huge, which I loved. I've got the same problem as the guy above; if you make the world too big, then I just lose interest. I don't remember where I saw the phrase (probably TVTropes or something), but the description of quicksand in the wide open sandbox fits it perfectly for me. There's a ton to do, tons to see, but I feel trapped by that exact thing.

Anywho, for something about Destroy All Humans , I'm loving the game and wishing I'd played it when it came out. However, the Majestic agents drive me crazy, as they feel like they're too tuned into my location and too easily disrupt my cloak.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Inspector Gesicht posted:

Tomb Raider is okay. Rise of the Tomb Raider is deathly dull. 300% more pointless collectibles, 200% more irrelevant game-mechanics, 100% more cliches in the script, and Lara herself is 0% interesting.


I've enjoyed all 3 and I didn't like the original games much so maybe it's a matter of preference and taste.

Your complaints are valid but, usually, by the time I figured out that the stuff you pointed out didn't matter all that much, the game was over and I was satisfied because I got to play it the way I wanted to and wasn't incredibly worried about all the poo poo I missed. I felt like I'd explored the game(s), never really got lost and that the illusion of feeling open world and vast to be satisfying enough.

Even better, I didn't gank myself by sinking 30 hours into the loving thing and realized I made the "wrong" build or some such poo poo. By the time I found myself getting tired of it, it was over and that suited me fine.


Captain Hygiene posted:

Guess I should look into Evil Within 2.

EW2 is great if you like RE zombie survival horror and weird psycho mental poo poo without ever feeling stuck or worried that you need to start over. It's a little bit "open world" in the way that, say, Silent Hill is and there's a several different ways to craft items and build skill trees that feel important but probably aren't unless you're super concerned about grades and scores. You can play to your style and not really worry even though you'll feel worried. It's just challenging enough to put you on edge and the layout makes you feel like you;re exploring without a million map markers and branching side quests.

Skip EW1 though because that bitch is annoying as gently caress and has everything I hate about little things dragging a game down. Cheap one shot kills, trial and error stuff, lots of reloads, unfocused gameplay and weird tonal shifts. It's interesting and if you like scary games it has its moments but overall I found it to be a rage quitter.

BiggerBoat has a new favorite as of 01:37 on Apr 19, 2019

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FeastForCows
Oct 18, 2011
Been playing Xenoblade Chronicles 2 and I like it a lot, but one thing that pisses me off to no end is some of the side quest design. I hate it when I go back to an NPC to finish up a quest and then he says "Oh thank you so much for bringing me that, but now I need this before I can do anything with it" and this can repeat a couple of times. Don't send me on a loving scavenger hunt for so many of these.

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