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What determines what school/type of manual you get as Archaeologist in gooncrawl?
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# ? Apr 28, 2019 11:29 |
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# ? May 8, 2024 21:01 |
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Haifisch posted:The best/worst I saw once was a shop named oval office's Weapon Emporium(or whatever shop type it was). Not trying to justify anything, I just love that little story and so did the British ambassador of the time. There's a very funny and legendary letter to that effect, Google it.
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# ? Apr 28, 2019 12:54 |
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icantfindaname posted:What determines what school/type of manual you get as Archaeologist in gooncrawl? Slightly different mechanisms for different skills... Polearms: Spellcasting: Dodging:
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# ? Apr 28, 2019 13:18 |
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Is there a way to check what floor you encountered (and killed) a unique on? I just realised I never found Gastronok's hat (I killed him by sticking him full of poison needles from the edge of the screen and then running the gently caress away, he died somewhere in the explored territory and I forgot to check the place).
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# ? Apr 28, 2019 14:10 |
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Aumanor posted:Is there a way to check what floor you encountered (and killed) a unique on? I just realised I never found Gastronok's hat (I killed him by sticking him full of poison needles from the edge of the screen and then running the gently caress away, he died somewhere in the explored territory and I forgot to check the place). If you press # to update your dump file, that will usually have it one way or another (just search for "Gastronok"). On that floor, press X then ctrl-f (or *f) to forget the map, letting you autoexplore it again. When you're done with that, X then ctrl-u (or *u) should unforget it. (press ? for commands in the X map if those are wrong).
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# ? Apr 28, 2019 14:18 |
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Yeah, the dump file will have a list of entries like "Entered floor 8, Encountered Gastronok, ..., ..., Killed Gastronok," so you'll have to manually go back a few steps to see which floor it actually happened on, but the information is there.
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# ? Apr 28, 2019 14:21 |
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Is there a list of the unrands you can get for non-armor/weapon skill archeologist manual?
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# ? Apr 28, 2019 16:53 |
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fool_of_sound posted:Is there a list of the unrands you can get for non-armor/weapon skill archeologist manual? It's all the unrands, it iterates through the list and removes ones your character can't train skill for (like octopode can't train armour). When it fills the crate if it generates an unrand you can't equip t loops until it finds one you can. Jewelry is Spellcasting, Robes are a coinflip with that or Dodging. Here are the specific items that have hardcoded skill manuals: pre:case UNRAND_PONDERING: case UNRAND_MAJIN: case UNRAND_WUCAD_MU: case UNRAND_ETHERIC_CAGE: return SK_SPELLCASTING; case UNRAND_DRAGONMASK: case UNRAND_WAR: case UNRAND_BEAR_SPIRIT: case UNRAND_BLOODLUST: case UNRAND_ROBUSTNESS: case UNRAND_SHIELDING: case UNRAND_VITALITY: return SK_FIGHTING; case UNRAND_PHASING: case UNRAND_FENCERS: return SK_DODGING; case UNRAND_THIEF: case UNRAND_BOOTS_ASSASSIN: case UNRAND_NIGHT: case UNRAND_SHADOWS: return SK_STEALTH; case UNRAND_ELEMENTAL_STAFF: case UNRAND_OLGREB: return SK_EVOCATIONS;
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# ? Apr 28, 2019 18:27 |
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Araganzar posted:It's all the unrands, it iterates through the list and removes ones your character can't train skill for (like octopode can't train armour). When it fills the crate if it generates an unrand you can't equip t loops until it finds one you can. Thanks, that makes me a lot less hesitant about accepting non-weapon manuals.
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# ? Apr 28, 2019 19:01 |
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Um... yeah. That's a killer bee (and probably its friends hiding just out of sight) on D:2. Seems a bit excessively lethal this early in the dungeon. fakeedit: Looked for its friends in order to verify and woke it up. Got stung to death in 2 or 3 turns. Welp. Time to splat more DrTms.
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# ? Apr 28, 2019 20:01 |
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lmao what do you even do when the d2 killer bee wakes up, hope you got lucky and found an early applicable wand?
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# ? Apr 28, 2019 20:10 |
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anchorite posted:I got the Robe of Folly once out of a spellcasting manual. Well this happened. Maybe it shouldn't. Seems awful mean of Dad. pre:As you finish your manual of Dodging, the mysteries of the crate's mechanism unravel in your mind! The crate's locking mechanism finally gives in... Revealing the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5}!
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# ? Apr 28, 2019 21:11 |
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So what's the deal with hermit crabs? Are you just supposed to suck up the fact that they have bad defenses? I started as an archaeologist(?) and got the antimagic demon whip, which is carrying me for now.
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# ? Apr 28, 2019 21:19 |
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Hermit Crabs were (Tollymain's?) Gooncrawl idea of beginner friendly, low equipment requirement caster race that's super bad with weapons and comes with some built in durability and combat capability so you don't have to worry about equip and can just focus on casting. Then shortly after Fairy Dragons happened and ended up being basically straight up better at the same job, and now the crab seems a bit redundant and sad.
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# ? Apr 28, 2019 21:28 |
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not me specifically and not in that order my crab is yet to come
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# ? Apr 28, 2019 21:33 |
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can we add a check on archeologist to not pick the skill you have -3 apt or worse in I'm kinda sick of getting spellcating manuals as minotaur, I refuse to take it as a challenge
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# ? Apr 28, 2019 21:34 |
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Hermit Crabs' gimmick is that they can cast in heavier armor with less strength required and they have good caster aptitudes. Then you get to the late game, realize that you're dependent on 5 slots for all your abilities and resistances, and regret your life decisions. I used Gozag to win a HCSu offline which was ironically not a great idea in hindsight. I got lucky enough to find good randarts and the Macabre Finger Necklace in Gozag's shops, but it didn't occur to me at the time that Gozag screws you out of dragon scales which would be a much more reliable source of the resistances you desperately need.
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# ? Apr 28, 2019 21:54 |
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So how are promethians different from demigods?
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# ? Apr 28, 2019 22:47 |
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Gorelab posted:So how are promethians different from demigods? they are literally just renamed demigods. everybody decided "demigod" was a stupid name, iirc
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# ? Apr 28, 2019 23:04 |
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Honestly I wouldn't shed any tears if Ac boxes could only have weapons in them. All of the spellcasting/dodging/armour boxes I've gotten have been either dogshit or fine but strictly worse than getting a weapon. Losing boots of the assassin would hurt but it would be worth it for no getting memed on with the robe of misfortune or crown of torment.
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# ? Apr 28, 2019 23:11 |
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nah they also got a change in the way their stats increase iirc i dont know if they have rElec yet but they should
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# ? Apr 28, 2019 23:12 |
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I wonder if it would be possible to give them a weakness to eagles.
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# ? Apr 28, 2019 23:13 |
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I'd rather gooncrawl buff the myriad garbage unrand armors than change archeologist honestly. Like half the unrand armors are mediocre to terrible.
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# ? Apr 28, 2019 23:18 |
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Scaramouche posted:I went into Wizmode and did some more testing on this. Lava Orc is definitely screwed up for Mara Summon Ghost, it crashed on all three times Mara summoned ghost for Arch, Fi, Gl, etc. I'm not sure if it's because it's a "new race" (though FD, HC, SK, DJ didn't have a problem) or if it's because the Lava Orc tile might exist under multiple names due to the heat effects. The line referenced in the ASSERT is: If you can pin it down and fix it, I would happily take the pull request! My eyes have been glazing over every time I've tried to get in and work more on code for Gooncrawl right now thanks to permabuff refactoring, so I'm thinking I need to take a bit of a break to refresh and go back in.
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# ? Apr 28, 2019 23:30 |
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Can we make Vehumet support (and gift) Ligthing Spire?
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# ? Apr 28, 2019 23:34 |
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It's a Summoning/Air spell where it isn't direct damage. The only other "destructive" spell that Vehumet supports like that is Inner Flame which is another questionable choice. All the others deal immediate damage. Now Vehumet was also explicitly the summoning god (and did empower Summons in the same way they did Conjurations) prior to version 0.12. I imagine keeping that separation makes more sense at this point than trying to re-combine them back together again.
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# ? Apr 29, 2019 00:35 |
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Floodkiller posted:If you can pin it down and fix it, I would happily take the pull request! My eyes have been glazing over every time I've tried to get in and work more on code for Gooncrawl right now thanks to permabuff refactoring, so I'm thinking I need to take a bit of a break to refresh and go back in. My limited grasp of C is kind of getting in the way here, that and not having an IDE other than regex in file in Textpad. I have confirmed that the Illusion deck effect does not cause the problem. However, manually summoning a Lava Orc in wizmode returns a question mark icon. I was wondering if the latter is related to the last line of this mon-data.h entry: code:
Weirdly though, none of the TILEP_LAVA_ORC entries worked when summoning the Lava Orc monster, they are always invisible dudes. (this included TILEP_BASE_LAVA_ORC, TILEP_BASE_LAVA_ORC_HEAT, TILEP_LAVA_ORC_HEAT_1 through 11) but when I replaced it with a 'known good' TILEP (Orc High Priest on entry previous) it actually did work for summoning the lava orc, and they appeared as an orc high priest. Still crashes when Mara summons, so put paid to that theory. (some browsing through tile-player.html indicates the invisible icon is probably TILEP_MONS_UNKNOWN or TILEP_MCACHE_START). So I'm not sure where else to go. I do think this is related to the Lava Orcs changing tile with temperature; the index that is out of range changes with how "hot" the lava orc is, going from idx1 to idx12, as indicated by the crash log: code:
Lastly, just to see what would happen I commented out the Assert on 17882. Stuff worked as per normal, but the Summoned Illusion was kind of weird looking: Different clothes, looks like different body?
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# ? Apr 29, 2019 02:14 |
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Notepad++ has been suggested in the past and I would just grab that. The extended and regex search and replace is extremely useful, it's free, small quick install, and not intrusive. It gives a right click menu to open almost any file and it's super nice not having to teach your system all the extensions. https://notepad-plus-plus.org/ So my current game I got these as my artefact: the +0 pair of hand wraps "Fists of Thunder" (melded) {elec rElec Slay+2}. I decided to roll with it and went unarmed, but really the only reason I used them long term was I didn't find statue form or blade hands until V5. Blade hands increases damage output (22+UC, +6 slay to offhand) so much there's absolutely no point in using them, and it's just a 5th level spell. Any thoughts on how this artefact could remain relevant? It's already such a niche item. Could it be an unarmed weapon, the "Fist of Thunder"? Or special case it to work with ice and statue form? Or balance it so it's worth considering staying out of blade hands for the shield or out of statue form for the body armor and boots?
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# ? Apr 29, 2019 14:12 |
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There are Unarmed fightmans that don't go into Transmutations and would absolutely enjoy having a not-as-resisted brand on top of their already decent base damage. Your other options barring unrands are gloves of strength/dexterity (+3 bonuses to the relevant stat) and archery (a +4 slay bonus purely for ranged weapons). I wouldn't discount its use because of permacast. And don't they allow claws to work too? EDIT: And Lich form doesn't meld gloves, as far as I can tell. Sage Grimm fucked around with this message at 14:36 on Apr 29, 2019 |
# ? Apr 29, 2019 14:33 |
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Is my build for GrEE good, or should I pick other spells? Branch into Fire Magic sooner? This is how I've played GrEE, but except for that one 15 rune I won I tend to die a lot in the mid to late game. I pick Sif instead of Vehumet in the hopes that I will use the lower level utility spells that you might not or won't get with Vehumet, but usually don't end up actually using them. When I have used Veh I didn't find that the MP refund was that useful, you still end up at 0 MP sometimes and then you have to use a staff of energy which you probably haven't found yet, whereas Sif has channeling http://oneclickpaste.com/3512/ icantfindaname fucked around with this message at 17:05 on Apr 29, 2019 |
# ? Apr 29, 2019 16:47 |
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Relatively minor change idea for making the early game more forgiving: make negatively enchanted items count as enchanted for purposes of appearance.
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# ? Apr 29, 2019 16:49 |
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sorry, wrong thread
Cardiovorax fucked around with this message at 17:18 on Apr 29, 2019 |
# ? Apr 29, 2019 17:12 |
Sage Grimm posted:And don't they allow claws to work too? I got them as a Demonspawn Archaeologist, and once my claw mutation hit 3 I could no longer wear them. That was disappointing.
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# ? Apr 29, 2019 22:07 |
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Yeah I had the same happen with Lears hauberk and foot claws. Not sure what Arch box can do really other than look ahead at monstrous mut paths and pick an unaffected one.
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# ? Apr 29, 2019 23:21 |
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I was gonna test it out before I splatted, but does anyone know how faerie dragon works with searing ray? And how searing ray works with battlesphere? EDIT: WTF +10 club on Robin. TastyLemonDrops fucked around with this message at 03:11 on Apr 30, 2019 |
# ? Apr 30, 2019 02:48 |
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King of False Promises posted:I got them as a Demonspawn Archaeologist, and once my claw mutation hit 3 I could no longer wear them. That was disappointing. Yeah it doesn't prevent claws 1 and 2 from working so it seems weird that they didn't special case it. Another reason to make it a weapon so Trolls and Ds can equip it. I won the game anyway, 34/43/34 defenses (in water) with hero plus being able to cast invis made it worth it to swap between blade hands and the FISTS OF THUNDER I didn't get summon forest in time but if you are a merperson make sure you get that and also carry a phial of floods so you can generate water on demand.
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# ? Apr 30, 2019 03:25 |
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it sounds like the fix is just to make them work w claws 3 tbh
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# ? Apr 30, 2019 03:41 |
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fool_of_sound posted:Relatively minor change idea for making the early game more forgiving: make negatively enchanted items count as enchanted for purposes of appearance. Wasn't this changed away from exactly that? iirc previously you could wield-id a mundane item to find it was cursed and -5, so it was changed that mundane items are just that, and you roll the dice on glowing.
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# ? Apr 30, 2019 03:47 |
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Serephina posted:Wasn't this changed away from exactly that? iirc previously you could wield-id a mundane item to find it was cursed and -5, so it was changed that mundane items are just that, and you roll the dice on glowing. as far as I can tell it's still a thing. i got a cursed -2 'mundane' war axe this game.
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# ? Apr 30, 2019 04:04 |
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# ? May 8, 2024 21:01 |
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Serephina posted:Wasn't this changed away from exactly that? iirc previously you could wield-id a mundane item to find it was cursed and -5, so it was changed that mundane items are just that, and you roll the dice on glowing. They took away the part where mundane could be +2, so you had to try on every robe/aux.
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# ? Apr 30, 2019 04:12 |