Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Wargame Terrain, a wargaming blogging site has news on Produs selling their Aliens Vs Predator range, which is to be discontinued, for 40% off. This is neat if you want to have official figures for Xenomorphs or the elite, man-hunting race of aliens who can be defeated by autistic people or something I didn't watch it but the reviews were less than stellar.

3 Predators for £18, the same but 'cloaked' for the same price, 5 Xenomorphs for £9, "Female yautja are larger and stronger than their male counterparts. While many sport prominent mammary glands-" :wink:

Talk 'bout pink tax when the lady-tor is £12 for one, and the dudes are £18 for 3. Anyway, you were probably never going to play the game but it might be nice to pull out a Big Chap for some other Sci-Fi game. 5 days left in the sale, then it's presumably gone forever. :rip:

Adbot
ADBOT LOVES YOU

Yvonmukluk
Oct 10, 2012

Everything is Sinister


LashLightning posted:

Wargame Terrain, a wargaming blogging site has news on Produs selling their Aliens Vs Predator range, which is to be discontinued, for 40% off. This is neat if you want to have official figures for Xenomorphs or the elite, man-hunting race of aliens who can be defeated by autistic people or something I didn't watch it but the reviews were less than stellar.

3 Predators for £18, the same but 'cloaked' for the same price, 5 Xenomorphs for £9, "Female yautja are larger and stronger than their male counterparts. While many sport prominent mammary glands-" :wink:

Talk 'bout pink tax when the lady-tor is £12 for one, and the dudes are £18 for 3. Anyway, you were probably never going to play the game but it might be nice to pull out a Big Chap for some other Sci-Fi game. 5 days left in the sale, then it's presumably gone forever. :rip:

Hmm...I think the slightly largr scale might work alongside those Doctor Who miniatures. Might need to nab some of these.

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Get out of here, Stalker, and into Zona Alfa: Salvage and Survival in the Exclusion Zone!

"Amazon Page posted:

Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artefacts. Customise your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engaging in blistering firefights within the Exclusion Zone.

Coming late January 2020. The author, one Patrick Todoroff, has wargaming experience but this is the first game he has had published. He has published a bunch of fiction, including for this Obviously-Not-S.T.A.L.K.E.R OC plz do not steal story world of his. "Hot Space Station Action".

Edit: Oh, wait, turns out he's the guy behind Hardwired, a Co-Op/Solo game with a cyberpunk theme. It's been taken down from the site, but a little searching and you should be able to find the beta version to give you the idea of how it'll work

LashLightning fucked around with this message at 03:32 on May 8, 2019

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Fledgling YouTube channel, Paint All the Minis has Ragnarok writer Tim K on their latest Podcast, talking about the upcoming game.

The system seems largely based around rolls of 2d6, with a goal of rolling a 7. One measures a stat against an opponent's stat, and you get a bonus for every point your stat is above the enemy's stat, making a roll of a 7 easier. Of course, if you have a lower stat, you take a penalty. It appears lots of things, including terrain, have keywords which dictate what kind of interaction figures can have with each other, including impaling an enemy on the sharp branches of a pine tree. If your character has powers obtained from the scattered energies of the fallen gods, if your roll is higher than what is required for an action, you gain spendable points to activate your god powers - So games would start off regular, pushing and shoving and stabbing, before gaining enough points to smack some poor fellow into the stratosphere, or set someone on fire or what-have-you.

Author Tim K also goes a little into what's coming up next for the Morpheus system (two expansions for Ragnarok, of one we already know is called 'The Vanir') including a fantasy pirate game - slightly more mass battle, with units and the like. He goes into that the "added rules" to the base Morpheus system make Ragnarok and the pirate game vastly different in play.

jodai
Mar 2, 2010

Banging with all due hardness.
I don't know if I've talked about if before but Sellswords and Spellslingers is a really good solo/cooperative skirmish game. Its been sort of ignored, as tends to happen to Ganesha Games in general because it's only one guy but I feel like it is a bit more of a sandbox miniatures game/rpg light than Rangers of Shadow Deep. Rangers is still good and has a lot of variety but follows a story line and has a "star" that some mooks rally behind. S&S feels more like a party of adventurers on equal footing, though you can choose to make a powerful character with a bunch of mooks if you want. One of the only drawbacks is that you need cards for monsters, events, spells potions and items. It might not be an issue if you have a decent printer or a few extra bucks for the print on demand cards. The cards also lend themselves to lots of homebrewing, though, as you could easily reskin monsters or create unique events for your own game.

I feel like solo wargaming just never really clicked for me until I got to sit down and play this game and I think it's very much worth a try.
Here's the wargamevault link

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

I'll have to check that out.

More stuff I've found from searching "Osprey Games" on Amazon and setting it to show by "Newest Arrivals":

Ragnarok is available for pre-order from North Star. Sure, you could get it slightly cheaper via Amazon, but I've found that books arrive from NS a bit earlier than the strict release date. I mentioned earlier that the book to follow was The Vanir, this late December, and Amazon is showing The Abyss to be following in March next year.

The Vanir, December 2019 posted:

The Aesir are dead, and the Vanir, now uncontested in their divinity, come to claim what is left of the Nine Realms. The war clans must oppose, or align with, these new foes.

Ragnarok: The Vanir features new Godsparks that war clans may harness to combat the marauding Vanir, as well as new scenarios, monsters, and options to further develop players' campaigns.

The Abyss, March 2020 posted:

Ginnungagap, the Gaping Abyss, was once what separated the realms of Ice and Fire, keeping them in balance and sparing the other realms from their ravages. With the Nine Realms shattered, however, Ginnungagap has been left unguarded and unspeakable horrors now await those who wish to cross it.

Ragnarok: The Abyss includes new scenarios for Ragnarok as well as new monsters to vanquish in glorious battle. New mechanics introduce something once barely recognized by war clans--Fear--and present entirely new challenges for them to overcome in the telling of their sagas.

We have Oathmark coming out in late November this year, with Oathbreakers following in April next year.

Oathbreakers, April 2020 posted:

This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.

Ash Barker Barker and Osprey have "Last Days: Seasons" coming out this September, at the same time as Gaslands: Refueled, a slightly updated, slightly expanded, very much prettier version of the current Gaslands rules out now.

Last Days: Seasons, September 2019 posted:

Last Days: Zombie Apocalypse: Seasons brings an all new campaign to the skirmish-scale miniatures game of survival horror, taking players through the changing seasons and the challenges this brings to their Groups of survivors. As well as rival gangs and mindless zombies, your Group will have to deal with hunger, thirst, warmth, and the many other problems that can't be stopped with a well-placed bullet. Featuring a host of new character types, scavenge tables, scenarios, and even rules for using bicycles, motorbikes, and snowmobiles, this expansion is essential for a survivor during the last days.

Ash Barker and Osprey also team up with Gamma Wolves:

Gamma Wolves, March 2020 posted:

A fast-playing game of mecha skirmish combat in the post-apocalyptic ruins of Earth.

In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.

At this point I would like to tell you about Ramshackle Game's range of bi-pedal and tracked robots, which, while technically made for 28mm, should scale up for giant robot fisticuffs.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Did some testing of Rangers for an LP I'm planning, and boy, do the dice swing.

Giant Rat (1 hp, Fight +0) took 6 of my Rogue's 10 HP and 3 off a Man-at-Arms before being killed by the Rogue in the third combat.

When you do a d20 roll-off and the best modifier in the team is +3 on the ranger, things are already rough, and when you take into account that you do damage of Your 20 roll + Modifiers - Enemy Armor (12 if you're wearing heavy/are a zombie)...

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



JcDent posted:

Did some testing of Rangers for an LP I'm planning, and boy, do the dice swing.

Giant Rat (1 hp, Fight +0) took 6 of my Rogue's 10 HP and 3 off a Man-at-Arms before being killed by the Rogue in the third combat.

When you do a d20 roll-off and the best modifier in the team is +3 on the ranger, things are already rough, and when you take into account that you do damage of Your 20 roll + Modifiers - Enemy Armor (12 if you're wearing heavy/are a zombie)...

The fact that in practice every hit is either meaningless or insanely brutal is one of the big problems I have with the Frostgrave system. Still, it works well enough even if it is always extemely unsatisfying. I hope the Rangers stuff is better.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
In Frostgrave weren't you comparing your D20 rolls and subtracting them? I can't remember if that's exactly how it worked, but I know however they did it really turned me off to the system.

Atlas Hugged fucked around with this message at 00:52 on May 13, 2019

Cassa
Jan 29, 2009
If only, Frostgrave works that way, unless it's changed. HP is almost meaningless.

LashLightning posted:

At this point I would like to tell you about Ramshackle Game's range of bi-pedal and tracked robots, which, while technically made for 28mm, should scale up for giant robot fisticuffs.

I am cautiously optimistic for Gamma Wolves and those robots look neat.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Right, I couldn't remember if the opposing rolls were then subtracted against each other or if the winning roll was modified by a static number. I remember thinking the only thing that mattered was a high roll, not even winning the opposed roll because if you won but both players rolled for poo poo, you still weren't going to do any real damage. But then you could get a good roll and a peasant could squash an opponent like a bug.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Atlas Hugged posted:

Right, I couldn't remember if the opposing rolls were then subtracted against each other or if the winning roll was modified by a static number. I remember thinking the only thing that mattered was a high roll, not even winning the opposed roll because if you won but both players rolled for poo poo, you still weren't going to do any real damage. But then you could get a good roll and a peasant could squash an opponent like a bug.

Or, in the case, a 1 HP rat.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
Yeah, Frostgrave does have that problem. I remember in the few games I played I took a Necromancer and both wizards ineffectually batted at each other for two turns before I suddenly rolled high and gutted the other guy with a single bone dart.

GoingPostal
Jun 1, 2015


I love Derek Smart
U love Derek Smart
If we didn't love Derek Smart, we'd be lame
I have a quick question. Does anyone know how tall the Ser Snapjaw is, from Super Dungeon Explorer? I want to use him for a D&D mini, but I can't find a size for him.

Dr. Gargunza
May 19, 2011

He damned me for a eunuch,
and my mother for a whore.



Fun Shoe

GoingPostal posted:

I have a quick question. Does anyone know how tall the Ser Snapjaw is, from Super Dungeon Explorer? I want to use him for a D&D mini, but I can't find a size for him.

It's been a while since I've seen any SDX minis, but most of them were roughly the same height as a typical heroic scale mini (28-32mm to the eyes).

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

GoingPostal posted:

I have a quick question. Does anyone know how tall the Ser Snapjaw is, from Super Dungeon Explorer? I want to use him for a D&D mini, but I can't find a size for him.


IndelibleKane, Reddit posted:

He's about 32mm/33mm to top of his head, he's slightly taller but a lot chunkier than other SDE mini's.

GoingPostal
Jun 1, 2015


I love Derek Smart
U love Derek Smart
If we didn't love Derek Smart, we'd be lame
Thank you! I couldn't find dimensions at all, and I didn't think to check Reddit. This kind of kills my plans to use him as a D&D mini, tho. He's too big.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Does anybody know of a good source (preferably from the UK) for cyberpunk/near-future/modern 15mm minis? I've inherited a book that looks pretty fun and I'm tempted to give it a go.

Edit: humans only I guess.

hexa fucked around with this message at 17:59 on May 16, 2019

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
I really like Hasslefree for that, but apparently they've had issues of late so you might be waiting a while. North Star/Copplestone Casting do some decent figures too.

ETA: herp, totally ignored the 15mm bit. Disregard. Khurasan do some stuff that might work, but they're apparently dicks who sockpuppet reviews for themselves so :shrug:

Arquinsiel fucked around with this message at 22:50 on May 16, 2019

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Ground Zero Games?

E: what book?

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
If Northstar do anything you're after I can probably do you 20% off on it.

DadJokeGenerator
Feb 15, 2015
Is Squad Hammer Core the closest thing there is to a 'toolbox' for indie wargaming? I've been reading it along with Blood on the Blade, Song of Blades and Heroes, and few other Nordic Weasel books. I really like them, but is there something that can be used to set up for solo, co-op, and regular skirmish straight out of the box? Preferably with campaign rules that can incorporate all of these, and a system for designing your own units and scenarios.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
Seconding Ground Zero Games for near-future 15mm.

Ohthehugemanatee
Oct 18, 2005
Squad Hammer is a good toolbox. If you're looking for skirmish I'd also recommend two hour wargame's Chain Reaction 2015 (guns) or Swordplay 2015 (historical/fantasy). Both are free. They're geared towards solo and co-op and are profoundly weird games that are good when you wrap your head around them. Expect to be confused as poo poo on your first read through though. They toss a lot of wargaming conventions aside and it's hard not to keep trying to fix things you're sure they meant to say but didn't. All their games require a fanatical devotion to playing the rules as written no matter how bizarre they seem and if you get through a few playthroughs they shine.

Do not buy anything they've put out more recently. The 2018 versions of the above and the games based on them basically toss out everything tactical and just resolve everything with dice in a sort of weird solo theater of the mind RPG-lite.

There are older games they've made which are similar to the 2015 rule sets (Warrior Heroes Legends and Star Army) but honestly they aren't much more than awkward tweaks to the free rule sets and you would be better off building your own modifications once you see what the system can do.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

JcDent posted:

Ground Zero Games?

E: what book?

Ground Zero Games was exactly what I was after, thanks!

The book is Tomorrow's War. I'm tempted to pick up two basic armies and have them as background mini-projects, and then try out the rules. I like the look of the reaction stuff, but then I am an Infinity player.

Are there any other 15mm cyberpunk/near-future sci-fi (rather than gothic like 40k) rules people would recommend?

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
It's a great game. Basically just Force on Force with some additional tech levels and a sliding scale rather than "your dude's rifle is bolt action, so -1 die per team". Reactions are a lot messier than in Infinity, because if you react with a unit then it can't later act during the turn. "Regular" units can keep on reacting though, so they're not totally hosed. Also this can lead to reaction chaining, where everything on the board ends up activating all at once and the dice rolls need to be tracked to figure out what the actual sequence of events is after a unit fails to react but the unit that it is reacting to is itself reacting to a unit that shot at it but wipes it out because the reaction sequence is slow and then work out what the unit that reacted to the unit that failed does...

It's a glorious clusterfuck that really nails the "OH GOD SOMEONE IS SHOOTING AT ME WHAT DO I DO?!!?" :derp: feeling.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
It's not one-and-done with reactions... never played it, but
1) a regular unit loses a die of firepower for every activation (so the 2nd one is at -1d)
2) if you fail a reaction test, you can no longer react that turn
3) irregulars can only react when being fired at

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Yeah but you sacrifice being able to initiate an action if you react prior to that.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
My friend and I spent the weekend adopting some of the scenarios from the old Terror of the Lichemaster into Warlords of Erehwon. It worked surprisingly well. The system is flexible enough that you can basically create any kind of character you want and you can have a couple of powerful individuals running around wrecking big units herohammer style, but they're never so powerful that they can't be stopped.

Matched games have been pretty close affairs, but just eyeballing it also worked really well.

jodai
Mar 2, 2010

Banging with all due hardness.

LashLightning posted:

Fledgling YouTube channel, Paint All the Minis has Ragnarok writer Tim K on their latest Podcast, talking about the upcoming game.

The system seems largely based around rolls of 2d6, with a goal of rolling a 7. One measures a stat against an opponent's stat, and you get a bonus for every point your stat is above the enemy's stat, making a roll of a 7 easier. Of course, if you have a lower stat, you take a penalty. It appears lots of things, including terrain, have keywords which dictate what kind of interaction figures can have with each other, including impaling an enemy on the sharp branches of a pine tree. If your character has powers obtained from the scattered energies of the fallen gods, if your roll is higher than what is required for an action, you gain spendable points to activate your god powers - So games would start off regular, pushing and shoving and stabbing, before gaining enough points to smack some poor fellow into the stratosphere, or set someone on fire or what-have-you.

Author Tim K also goes a little into what's coming up next for the Morpheus system (two expansions for Ragnarok, of one we already know is called 'The Vanir') including a fantasy pirate game - slightly more mass battle, with units and the like. He goes into that the "added rules" to the base Morpheus system make Ragnarok and the pirate game vastly different in play.

Thanks for this, got the book today and had a quick skim before work, it looks incredible. I can already see how well the engine will lend itself to other genres while allowing them to have their own twists for flavor.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
One thing I'm really digging about Warlords of Erehwon is that it's not only gotten a bunch of people out of the woodwork to play, but I've also been given reason to get obscure minis out of boxes. My Test of Honour set is going to finally see some use!

Ohthehugemanatee
Oct 18, 2005
I'm trying to find a decent ruleset for space ship dreadnought combat. Anyone have any recommendations for very low model count games? I'm thinking 1v1 but could go up to 3-5 models a side.

I know about Full Thrust which I suspect is the sci fi answer to this question but figured there might be some historical games that could be modified to work in a space setting.

Ohthehugemanatee fucked around with this message at 04:04 on Jul 16, 2019

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Space combat in Battletech might fit what you're looking for, as long as you avoid anything smaller than a warship and don't go nuts with fighters and dropships.

always be closing
Jul 16, 2005
Doesn't Star Trek have a game where you're circling each other with one or two ships, each with tons of crew and cards/abilities?

Attack wing I believe.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Apparently it was so broken as to make late X-Wing 1st edition look sensible.

TTerrible
Jul 15, 2005
Yeah, Attack Wing is just the Wings of Glory / X- Wing system but with zero thought put into balance or how the ships and cards would interact. IIRC there is some combo like PIcard on a Borg Cube with some Cardassian upgrade that is basically impossible to win against and each player taking one is an immovable object/overwhelming force game that never ends. I was told this by a really mad player that just quit the game, so the details could be nonsense :v:

90s Cringe Rock
Nov 29, 2006
:gay:
Talon from GMT Games. It's SFB/FedCom stripped down into an actually elegant game. Plays just fine with miniatures (on the included hex map), but officially uses quite large hexagonal tokens with shield and weapon boxes you fill in with a dry-erase marker - either use those as bases, or print a simple roster sheet. The two factions are not entirely unlike SFB Federation & Klingons, except with the occasional wave motion gun on the big BBs.

You can get a really good idea how to play from a video or two. Small fleets are easily playable, large ones if you want to spend some time on it, and 1v1 duels can be good solid fun.

Downside: costs a bit, comes with a bunch of cardboard you might not use if you're using minis.

Upside: you can more or less download everything you need to play for free if you don't want to buy it, I think all you need is a reference sheet that isn't officially downloadable to get some stats. Might make GMT sad though.

90s Cringe Rock fucked around with this message at 11:30 on Jul 16, 2019

Thirsty Dog
May 31, 2007

Dropfleet Commander?

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
I'd second Full Thrust, but if you want actual historical dreadnoughts try looking into WW1 naval games (or even Age of Sail stuff).

For high-detail duel games...Star Fleet Battles is the epitome of space duel games but ooooh does it come with some health warnings. Check it out, but go with your gut (and the community is hella groggy). The A Call To Arms version is probably the most approachable. Grog aside, it is the only wargame to even attempt the huge range of Trek shenanigans on the tabletop - grab missiles with tractor beams, transport bombs onto the enemy's ship...

If you're prepared to delve into the depths of the past, the FASA Star Trek battle system is highly regarded and still has an active community. I've never played it myself, and it's deeply rooted in the 80s Kirk-era movies, but people seem to like it a lot. I have played the truly delightful Star Fleet Battle Manual (By Lou Zucchi!), where shooting is done by stretching fishing wire down compass bearings...

Attack Wing is best viewed as the protective husk that keeps some decent Star Trek TNG miniatures safe during transit, but should be disposed of with the rest of the packaging.

Adbot
ADBOT LOVES YOU

lilljonas
May 6, 2007

We got crabs? We got crabs!
There's a brand new tactical naval WW1 game called Heart of Leviathan, I'm not even sure it has shipped yet but it might be worth checking out. I've only seen some previews, but it seems to have some interesting things going on.


http://www.brueckenkopf-online.com/2019/heart-of-leviathan-previews/

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply