Jobbo_Fett posted:Loving the text box being bigger the the title box Gah thanks you son of a bitch, now that will never go away
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# ? May 15, 2019 05:12 |
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# ? May 3, 2024 10:38 |
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Jobbo_Fett posted:Loving the text box being bigger the the title box That's a line of powder falling from the turret top to the magazine.
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# ? May 15, 2019 05:42 |
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Same guy who made the ship made the pop-up. Hardly a surprise.
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# ? May 15, 2019 06:41 |
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Jobbo_Fett posted:Loving the text box being bigger the the title box This is really pissing me off.
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# ? May 15, 2019 13:40 |
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V for Vegas posted:This is really pissing me off. What is pissing me off in this moment: quote:404 Not Found
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# ? May 15, 2019 13:54 |
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I just tried downloading the installer version and it worked for me
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# ? May 15, 2019 13:58 |
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They didn't spring for the additional bandwidth
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# ? May 15, 2019 13:59 |
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Alikchi posted:What is pissing me off in this moment: http://www.navalwarfare.net/files/SAI/RTW2Demo_Setup.zip
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# ? May 15, 2019 13:59 |
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Wish they'd spring for an HTTPS cert.
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# ? May 15, 2019 14:00 |
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Thanks!
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# ? May 15, 2019 14:10 |
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didn't they say something about being able to do the line-art for your fighter designs? how do I do that?
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# ? May 15, 2019 14:36 |
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OddObserver posted:Wish they'd spring for an HTTPS cert. They are literally free. There's no reason not to have one these days.
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# ? May 15, 2019 14:39 |
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I opened it up and clicked around for a bit but no idea what I was doing or how to start a cool naval battle. The ship designer is intimidating (I know that's kinda the point but still, it's hard to get a foothold).
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# ? May 15, 2019 14:48 |
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Hypnobeard posted:They are literally free. There's no reason not to have one these days. I said that it was perfectly secure in 1996, so it is perfectly secure now. What part of this aren't you getting?
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# ? May 15, 2019 14:56 |
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Gewehr 43 posted:I said that it was perfectly secure in 1996, so it is perfectly secure now. What part of this aren't you getting? puts on pickelhaube Right! Ignore that! Grog grog grog grog! Yarr!
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# ? May 15, 2019 15:02 |
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So a test run of the rtw2 authenticity system for my reviewers copy took 10 mins to get the key back. Of course, that may well be because there are not many review copies.
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# ? May 15, 2019 15:45 |
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A small part of me is amazed they’re doing review copies.
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# ? May 15, 2019 15:49 |
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Galaga Galaxian posted:A small part of me is amazed they’re doing review copies. well with variable techs on, they never discovered tier 3 Storefront techs, but their Pre-Release Doctrines was untouched
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# ? May 15, 2019 16:25 |
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[] Here we go! a 1920 start, where I go from seaplane carriers to CVL crusier conversions! proper text based LP coming in a few days, when everyone else can get their hands on it!
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# ? May 15, 2019 16:46 |
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So, $5 off if you owned RTW and preorder... But no preorders. Where can I buy stupid game with emailed code?
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# ? May 15, 2019 16:54 |
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MrYenko posted:So, $5 off if you owned RTW and preorder... But no preorders. No preorders. Just the discount. Which will be processed as a $5 refund.
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# ? May 15, 2019 16:57 |
Pirate Radar posted:No preorders. Just the discount. Which will be processed as a $5 refund. Hahah christ.
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# ? May 15, 2019 17:38 |
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Pirate Radar posted:No preorders. Just the discount. Which will be processed as a $5 refund. calling a refund a discount is disingenuous, they need to stop calling it a discount and just call it a $5 refund, but hey we all know how dumb and bad they are, the even hosed up making a good demo
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# ? May 15, 2019 17:45 |
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Haven't had a chance yet, what's wrong with the demo?
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# ? May 15, 2019 18:05 |
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There is a bug that affects aviation strikes, you can't build a CVL or a CV, planes are being made with negative speeds, ships with seaplanes have to come to a stop to launch seaplanes, unspecified errors. On the plus side the secondary turrets move with super structure and turret placements
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# ? May 15, 2019 18:19 |
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Ships with seaplanes having to stop makes sense cause they have to crane the plane into the water so it can take off. Unless you mean catapult launched seaplanes.
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# ? May 15, 2019 18:43 |
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You're right, it was exactly that, it's a mechanic that makes since on paper and historically, that is bad for gameplay
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# ? May 15, 2019 19:15 |
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The manual would probably be helpful, too (unless it's available and I just missed it?) But also I started as Japan in 1920 and had a hard time doing anything Air than building some land bases and converting cruisers to have scout planes which I couldn't get to launch.
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# ? May 15, 2019 19:29 |
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Tythas posted:You're right, it was exactly that, it's a mechanic that makes since on paper and historically, that is bad for gameplay Welcome to historical war games? Do you think they should ignore that detail?
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# ? May 15, 2019 19:41 |
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The game does all the launch operation automatically once you set them up as far as I can tell, including stopping or turning to the wind to launch. And I think you can't research purpose built carrier within the demo timeframes and have to convert from old hull. A small strike of some interwar biplane is surprisingly effective. A strike force of 18 TB managed to land 3 torpedoes hits with a loss of 2 planes to AA fire and 2 to accident in my first ever actual carrier use in combat.
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# ? May 15, 2019 19:43 |
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I wouldn't say ignore it but make a better mechanic for it, like start with the ship already stopped or the float plane already launched at least,with the option to launch more, at least a better mechanic to it that lends to smoother gameplay while still being historically accurate.
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# ? May 15, 2019 19:44 |
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Tythas posted:You're right, it was exactly that, it's a mechanic that makes since on paper and historically, that is bad for gameplay Is it too late to change the thread title?
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# ? May 15, 2019 19:44 |
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The demo's great, I played through it about 3 times. The one thing I can already tell is going to be really annoying though is retrofitting all your ships with anti-aircraft guns. It's a really easy thing to forgot to do and it takes loving forever to get your entire fleet. I feel like AA rebuilds should be something the player should be allowed to automate.
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# ? May 15, 2019 20:04 |
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The restrictions regarding building your first CV are bullshit!!!!!
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# ? May 15, 2019 20:31 |
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Stairmaster posted:The restrictions regarding building your first CV are bullshit!!!!! I wonder if they did that just for the demo or because they actually forgot that the Hoshu and the Hermes existed in 1920
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# ? May 15, 2019 20:40 |
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The answer is stupider
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# ? May 15, 2019 20:47 |
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sum posted:I wonder if they did that just for the demo or because they actually forgot that the Hoshu and the Hermes existed in 1920 Uh excuse me, Langley? She’s not just a coal bucket (anymore) you know.
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# ? May 15, 2019 20:50 |
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OddObserver posted:The manual would probably be helpful, too (unless it's available and I just missed it?) The manual is in the demo's files. There's a manual folder.
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# ? May 15, 2019 22:08 |
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pedro0930 posted:The game does all the launch operation automatically once you set them up as far as I can tell, including stopping or turning to the wind to launch. And I think you can't research purpose built carrier within the demo timeframes and have to convert from old hull. Ships without catapults have to be manually told to stop in order to crane the planes into the water (to be clear, having to stop is historical and realistic, I have no problem there) but also even that often doesn’t work because they forgot to test launching planes from ships without catapults. When asked why they made the demo 1920 instead of some other year they made it clear that it’s actually a lot of work for them to set up a new start date.
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# ? May 16, 2019 01:15 |
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# ? May 3, 2024 10:38 |
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Grey Hunter posted:[] Thanks for the video! First thing I noticed was the world map still has all the c. 2000 political boundaries. Never change, grog devs.
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# ? May 16, 2019 01:44 |