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Kanfy posted:A quick peek at youtube tells me that it is true, though obviously cultural and linguistical differences mean stuff like is always hard to compare one-to-one. Well, not like there's much ambiguity about the matter either way. What, you mean you don’t embrace and phase through your platonic bros every time you thank them for something? poo poo
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# ? May 28, 2019 19:54 |
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# ? Apr 29, 2024 03:43 |
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werdnam posted:Sorry, you'll pry the no encounter, x4 speed, and auto-battle toggles from the PC version out of my cold, dead hands.
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# ? May 28, 2019 19:56 |
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FactsAreUseless posted:Apparently I'm the only person on earth who cares, but they completely changed how they model the lead characters' faces and I think it looks awful, especially Tidus. But Tidus has always looked awful.
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# ? May 28, 2019 20:25 |
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Beat After Years on the Steam version. I actually enjoyed it, even if the plot is just a excuse to have all your favorite FFIV party members and NPC just fight a bunch of monsters. They removed the terrible fan service refight against other Final Fantasy bosses, so that is a plus. Only negative is the fact I can't watch the ending because Luca was in my final party and I guess there is a bug where the game crashes when she talks.
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# ? May 28, 2019 20:36 |
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Mega64 posted:But Tidus has always looked awful. what about dissidia tidus
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# ? May 28, 2019 20:48 |
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Help Im Alive posted:what about dissidia tidus Still awful, unless it's the cutscene in Duodecim where he fights Jecht without a shirt for whatever reason. Less is more.
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# ? May 28, 2019 21:01 |
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Fister Roboto posted:Black mages fling dozens of fireballs at Ramza, who remains completely unflinched. "Why won't you die?" they yell. 'blame yourself or blame god' 'but i don't believe in-- oh. jerkbag'
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# ? May 28, 2019 21:21 |
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https://www.youtube.com/watch?v=qrvG1e4cED4
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# ? May 29, 2019 00:56 |
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Wrapping up my TZA playthrough, and I’m reminded of a few quirks regarding its pacing. It’s pretty common knowledge XII got rushed out the door toward the end, and while I adore this game, it’s pretty obvious where things were spliced and stapled together to make it a coherent experience. Some things: - I suspect Al-Cid was supposed to play a much larger role, as well as the whole of Rozarria. As it stands right now, he just kinda shows up twice and peaces out with a “you should visit sometime”. I wish. - Anything happening in Balfonheim seems to have been done in a mad rush as a connecting point between Giruvegan, the Pharos, and the Bahamut. - The Bahamut was clearly not finished as a map. - Archades wasn’t really a fleshed out concept either. - I suspect some areas got quickly padded out to extend the play time, like the Pharos. I know interviews state that the game was nearly done when Matsuno left, but I get the feeling it wasn’t. There’s a big tonal shift after Bur-Omisace, and the back half of the game has a feeling of “well, we created all these assets and locations, let’s just kinda hook them together and hope for the best”. That said, this is still probably my favorite FF game - the production behind it is just fascinating.
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# ? May 29, 2019 13:37 |
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HD DAD posted:Wrapping up my TZA playthrough, and I’m reminded of a few quirks regarding its pacing. It’s pretty common knowledge XII got rushed out the door toward the end, and while I adore this game, it’s pretty obvious where things were spliced and stapled together to make it a coherent experience. Some things: FFXII was the first of Squares massive development hells, there was a lot of cut content and rewrites. Like... if we go to one of the first bits of revealed information from the game. https://archive.rpgamer.com/news/Q4-2003/112003a.html Any game that takes 6 years and 3 separate directors are going to have visible issues.
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# ? May 29, 2019 14:02 |
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Something I always thought was weird in XII is how a bunch of the bosses come out of nowhere and your party has zero reaction to them before or after the fight
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# ? May 29, 2019 16:05 |
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werdnam posted:Sorry, you'll pry the no encounter, x4 speed, and auto-battle toggles from the PC version out of my cold, dead hands. Were these added in the xbone / switch versions? I only played the X/X-2 remaster on PS3.
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# ? May 29, 2019 20:28 |
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Help Im Alive posted:Something I always thought was weird in XII is how a bunch of the bosses come out of nowhere and your party has zero reaction to them before or after the fight I feel like the older FFs just have a unique map model that you bump into and get a special wipe while the battle loads, not every boss fight was a story zinger. I guess there were more prefight barks or post fight dusting themselves off?
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# ? May 29, 2019 20:49 |
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seiferguy posted:Were these added in the xbone / switch versions? I only played the X/X-2 remaster on PS3. No. Switch only got touch screen quick heal.
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# ? May 29, 2019 21:15 |
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This might be just me, but I always cringe at the ultra HD gigantic screens showing game footage during concerts.
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# ? May 30, 2019 08:59 |
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I know people poo poo on Vaan but the story of 12 is such a mess hes basically the second most important PC by merely having any influence whatsoever over the actions of the game only decision maker. Also Balthiers backstory is just weirdly pointless.
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# ? May 30, 2019 10:35 |
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Elentor posted:This might be just me, but I always cringe at the ultra HD gigantic screens showing game footage during concerts. no same that poo poo is tacky as hell
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# ? May 30, 2019 10:44 |
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Barudak posted:Also Balthiers backstory is just weirdly pointless.
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# ? May 30, 2019 10:54 |
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Raxivace posted:I straight up forgot what his backstory even was until I replayed FF12 when TZA came out on PS4. So did the devs
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# ? May 30, 2019 11:28 |
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Barudak posted:I know people poo poo on Vaan but the story of 12 is such a mess hes basically the second most important PC by merely having any influence whatsoever over the actions of the game only decision maker. Why exactly do you think that's bad, I quite like vaan being an influence on ashe's decision
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# ? May 30, 2019 11:46 |
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In fact I'd go so far as to say vaan being the reason Ashe doesn't nuke the empire is a good story beat
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# ? May 30, 2019 11:47 |
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I never said it was bad, merely that the story is such a mess that 4/6th of party dont really have a role or purpose in the story to varying degrees
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# ? May 30, 2019 12:17 |
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I mean, I’d really only argue Fran and Penelo are bordering on “why are they here again?”. And even then, those two are analogous to each over for being the Sky Pirate and wanna-be Sky Pirate’s partners in crime. Ashe is out to restore her kingdom and is arguably the “main character” of the story. Basch is her loyal knight who has a personal stake in restoring Dalmasca, as well as confronting his Judge brother. Balthier reluctantly gets caught up in trying to stop his lunatic father, the second biggest villain in the game. And Vaan is the commoner who lost everything to Archadia, and ends up being the one to help ground Ashe from going full Anakin. I mean it ain’t perfect, but they do have purpose.
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# ? May 30, 2019 12:45 |
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I don't really think the story is that much of a mess tbh, I think people say that because what they really mean is "there was like fifteen hours of meandering combat areas between the most recent cutscenes and I forgot what the gently caress we were doing" which is absolutely fair. The game really needed to do a better job of checking in on the actual plot and there was way too much padding in some areas. Cut the various -sands in half, cut the sandseas in half, there is way too much pointless desert in the game.
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# ? May 30, 2019 14:17 |
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i wanted more areas to wander around in tbh
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# ? May 30, 2019 14:25 |
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Dalmasca deserts are vibrant and cool. Especially the Estersand by the river. Nobody likes Ogir Yensa but Nam Yensa sandsea was nice looking.
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# ? May 30, 2019 14:36 |
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An ocean of sand is a cool idea but in PS2 graphics it just looks like a normal desert
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# ? May 30, 2019 16:09 |
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Beat Schizo for the first time, only for the weakened party to get in a fight with a Dragon who wiped them out. That's one way to learn of the No-Escape glitch. Wonderful.
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# ? May 30, 2019 16:41 |
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Phantasium posted:i wanted more areas to wander around in tbh I finished it with 70~ hours on the clock and I thought the game was too short. I was legit sad when it was over, I don't get that feeling very often when I beat video games
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# ? May 30, 2019 16:43 |
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Inspector Gesicht posted:Beat Schizo for the first time, only for the weakened party to get in a fight with a Dragon who wiped them out. That's one way to learn of the No-Escape glitch. Wonderful. You didn't go back to the pool to heal up?
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# ? May 30, 2019 16:55 |
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Phantasium posted:i wanted more areas to wander around in tbh I would have preferred a bigger game but with greater variety of environments and more actual story to flesh it out, but I'm only up to the first time through the Salikawood on my current playthrough and haven't otherwise finished it since my first time on the PS2, so my current opinion might change when I actually get through the rest of the game tbf
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# ? May 30, 2019 22:07 |
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NikkolasKing posted:So what was that one FF boss that was a roadblock to you when you were a dumb babby first playing the game? FFX: Sinspawn Gui Evrae Seymour 3 FFV: Archeoavis FFVI: Atma Weapon FFXII: Judge Ghis FF4: Cagnazzo
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# ? May 30, 2019 23:42 |
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FactsAreUseless posted:Apparently I'm the only person on earth who cares, but they completely changed how they model the lead characters' faces and I think it looks awful, especially Tidus. it’s fine
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# ? May 30, 2019 23:43 |
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Deserts are like sewers, there's never been a good one in a videogame.
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# ? May 31, 2019 00:08 |
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It's all been downhill since the Desert of Death and Kislev Sewers, I agree.
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# ? May 31, 2019 00:19 |
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at least the Kislev Sewers had a really cool, tense killer-on-the-loose kinda vibe going even if the dungeon itself still sucked
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# ? May 31, 2019 00:20 |
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I am being unironic, I love those two areas.
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# ? May 31, 2019 00:36 |
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All dungeons are bad. There’s not a good dungeon in the entire series, and possibly all of video games in general.
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# ? May 31, 2019 02:50 |
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Mega64 posted:All dungeons are bad. There’s not a good dungeon in the entire series, and possibly all of video games in general. Your house in Gone Home is a pretty good dungeon
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# ? May 31, 2019 02:51 |
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# ? Apr 29, 2024 03:43 |
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Sakurazuka posted:Deserts are like sewers, there's never been a good one in a videogame. Uncharted 3.
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# ? May 31, 2019 04:04 |