|
Anyone else getting extreme stutter when scrolling, even while paused?
|
# ? Jun 6, 2019 00:43 |
|
|
# ? Apr 26, 2024 22:07 |
|
So I have claims on another state’s systems, but they got vassalized by someone else before I could declare war for them. Now I can’t declare war on the vassal because they’re a vassal, but I can’t declare war on their overlord either because I don’t have any claims on him. Is this working as intended? I guess I could just claim one of the overlord’s systems and declare war on him that way, but it seems kind of wasteful since I don’t actually want their systems and wouldn’t be able to do anything with them if I got them, thanks to their position. But it seems like it should be possible to declare conquest wars for a subject’s systems. e: the cheapest claim I can make on the overlord costs 375 influence.
|
# ? Jun 6, 2019 00:48 |
|
Here's a fun bug: the grand herald can't be upgraded, but if you put it in a fleet with upgradable ships it will downgrade to tech 1 everything. Then it's worthless.
|
# ? Jun 6, 2019 00:59 |
Got the bug where the precursor site was outside the map. That sucks. The 2nd to last one spawned on my empire capital somehow. Once I finished that dig site the last one was off the map.
|
|
# ? Jun 6, 2019 01:03 |
|
jwalrus posted:Possibly connected to the distance bug: AI will now go through your systems to build outposts on the other side. One of my allies just built a outpost that was seven jumps from their systems, two of which were unoccupied space on the other side of me. I'm seeing other AI doing similar, resulting in a hodgepodge of exclaves (enclaves?) where multiple nations meet. This is on the beta. Speaking of the distance bug, I finished another weird one where I was attacked by one of my neighbors (equivalent), and he invited a buddy from the other side of the galaxy who had no way to even get over to me. They joined in of course. I guess they decided there was nothing to lose since it was an ideological war and I couldn't sanely get over to him either. I won the war against my neighbor quickly enough... except that's not what the exhaustion meter said. I took everything I claimed and way more, trashed their fleets, defended my borders, and eventually had to cede all of my claims to try to get status quo because of the comparative strength of that other empire's fleets. Eventually my exhaustion maxed out and the forced surrender timer expired, but I guess they still weren't able to do anything because they didn't force a surrender. After a while It just barely inched into status quo, but I hoovered up like 35 pops from their homeworld so I guess I came out ahead anyway
|
# ? Jun 6, 2019 01:08 |
|
Another bug, but I think this one has been mentioned: Sectors don't appear to be using local stockpiles. Only the shared stockpile. So I now have like 15k minerals sitting doing nothing in a sector's local stockpile.
|
# ? Jun 6, 2019 01:20 |
|
Thematically I really like the Hive Mind voice and think it's great. However I do not enjoy actually listening to it, as it's too loud and cacophonous to be enjoyable for me. I use original VIR when I played organic gestalts.
|
# ? Jun 6, 2019 01:28 |
Okay turns out my precursor thing didn't spawn off the map. Clicking the track button showed where it actually was. Double clicking the name in the situation log didn't pan to it.
|
|
# ? Jun 6, 2019 01:31 |
|
Simple, yet elegant e: the real kicker here is that it doesn't have a lightspeed drive so it's stuck in the system I found it in Ben Nerevarine fucked around with this message at 01:47 on Jun 6, 2019 |
# ? Jun 6, 2019 01:33 |
|
TMMadman posted:Did i miss something in the patch notes? Almost all of my previously fine planets now have an unemployed administrator. I still don't know why this happened. My game is just past year 2400 and I had just finished a fairly quick ~7 year long claim war against the rival federation after a fallen empire declared war on them for some reason. It doesn't look like the FE had fully activated and started the war before 2400 which would be the end game start year, but I sure as hell took advantage since the rival federation was my equal. Almost all of my 45 planets were doing fine and didn't have any issues (a few of them had unemployed workers/specialists) when I ended the war before the ancient relics release. I load up the game after it and suddenly almost all of my planets (28 out of the 45 planets) have an unemployed administrator. It kind of looks like the update force relocated a bunch of my various populations to sort of equalize them across all the planets, but I can't be entirely sure because I can't really remember some of the planets population. For example, my home world has a population of 104 with a few different species on it, but I could have sworn when I looked at it near the beginning of the war that it only had a population between 85-90 and it was composed entirely of my home species. My empire is really large and I'm sure I could handle the unemployed population, but it's still really confusing since this is only the 3rd game I've played because I just got the game a few weeks ago during the free weekend. I think I'm just going to start a new game since I had some steam credit so I bought the ancient relics pack anyway. Plus the early game is my favorite part of the game anyway.
|
# ? Jun 6, 2019 02:03 |
|
so I got my automation to build things but they still aren't building housing properly, the forge world did as it just maxed out the housing districts (probably so the world could be converted to a ecu faster, though that doesn't help me as a hive mind) but my mining and generator worlds are just sitting there doing nothing about their overpopulation to the point that its stopping pop growth.
|
# ? Jun 6, 2019 02:15 |
|
Ice Fist posted:Another bug, but I think this one has been mentioned: Sectors don't appear to be using local stockpiles. Only the shared stockpile. So I now have like 15k minerals sitting doing nothing in a sector's local stockpile. Nevermind this was me being really dumb and automating the wrong sector
|
# ? Jun 6, 2019 02:15 |
|
It’s 2229 and shard the dragon popped up.... I have maybe 2k strength... stay away I guess?
|
# ? Jun 6, 2019 02:17 |
It's 2244 and I got a titan.
|
|
# ? Jun 6, 2019 02:21 |
|
karma_coma posted:It’s 2229 and shard the dragon popped up.... I have maybe 2k strength... stay away I guess? Yeah, definitely stay away. You're gonna want cruisers and lasers to do it effectively. Hes all armor and hp
|
# ? Jun 6, 2019 02:23 |
|
skasion posted:So I have claims on another state’s systems, but they got vassalized by someone else before I could declare war for them. Now I can’t declare war on the vassal because they’re a vassal, but I can’t declare war on their overlord either because I don’t have any claims on him. Is this working as intended? Seems like a bug that you can't declare on the vassal, but can you rival the overlord? That'd give you the Animosity CB which will do the job just as well.
|
# ? Jun 6, 2019 02:27 |
|
PittTheElder posted:Seems like a bug that you can't declare on the vassal, but can you rival the overlord? That'd give you the Animosity CB which will do the job just as well. Ironically they’re pathetic, so no. I decided to claim their system and take the influence hit, then they started to annex the vassal anyway, so if I had just been patient the problem would have solved itself e: 🤔 skasion fucked around with this message at 03:18 on Jun 6, 2019 |
# ? Jun 6, 2019 02:30 |
|
Hm, even with the new beta version, having any mods in my Workshop folder for Stellaris is causing the game to fail to launch entirely. Is this happening to anyone else?
|
# ? Jun 6, 2019 03:41 |
|
A Renaissance Nerd posted:Hm, even with the new beta version, having any mods in my Workshop folder for Stellaris is causing the game to fail to launch entirely. Is this happening to anyone else? i had some issues launching the game because steam tries to install its redistributables every time i launch it. just denying steam's request to install programs seems to fix it.
|
# ? Jun 6, 2019 03:46 |
|
turn off the TV posted:i had some issues launching the game because steam tries to install its redistributables every time i launch it. just denying steam's request to install programs seems to fix it. Oh, weird. Yeah, launching steam out of Admin mode fixed everything.
|
# ? Jun 6, 2019 03:58 |
|
karma_coma posted:I once played as humans, was next to totally unique other humans, and found a human FE all in the same game. Was probably early 1.x branch. You can use them to do stuff, kind of edict-y, on a new tab on the Traditions window. My megachurch can spend some to get a few hundred unity and +Spiritualist ethics attraction for X years, or a couple to get a particular planet's executives to work a little harder, for example.
|
# ? Jun 6, 2019 04:26 |
Feeling kinda underwhelmed by my relic that can make planets into gaia worlds. In total it cost 350 influence when I make just over 3 per month. Can't even declare any rivals to get more because I have that free titan which shot my fleet power up crazy so everyone around me is pathetic. So it takes me over 100 months of influence to convert one planet.
|
|
# ? Jun 6, 2019 04:30 |
|
cheesetriangles posted:Feeling kinda underwhelmed by my relic that can make planets into gaia worlds. In total it cost 350 influence when I make just over 3 per month. Can't even declare any rivals to get more because I have that free titan which shot my fleet power up crazy so everyone around me is pathetic. So it takes me over 100 months of influence to convert one planet. So start humiliating some fools.
|
# ? Jun 6, 2019 04:54 |
|
No humiliation without rivals. Still, 3 influence is super low, last game I was pulling in 7 before Will to Power made it 12. Are you spending it all on diplomatic relations like a chump? Also be sure to sponsor the artisan troupe, they have an event which gives 50 influence in exchange for like 500 energy. Comedy option: rival the Fallen Empires
|
# ? Jun 6, 2019 05:54 |
|
The Yuht artifact's active effect is pretty unimpressive. It might be nice if I get into a tight spot where having 20% more ship upkeep would make a difference. I guess the passive effect might be useful as I fill in the last few planets on my western frontier
|
# ? Jun 6, 2019 06:08 |
|
Loving dig sites. It feels like there is so much more to do.
|
# ? Jun 6, 2019 06:08 |
|
Also I love the Indiana Blorg for the archeologist achievement.
|
# ? Jun 6, 2019 06:48 |
|
Seems like they improved the AI, have gotten dunked hard two games in a row. Bordering AI empires double team me and have a massive massive fleet cap somehow. They aren't even exterminators but they're fielding fleets of 80+ corvettes while only have 3 little starports I just want to try out that Barbaric despoiler kidnap pops bombardment thing, but both games I've been on the defensive the whole game. Better than before where grand admiral was a joke. edit: How to you complete the baol chain? I thought I'd finished but didn't get the cheevo! Do I have to terraform their home planet? I terraformed one of their colonies since it was in a better spot.. appropriatemetaphor fucked around with this message at 08:08 on Jun 6, 2019 |
# ? Jun 6, 2019 06:56 |
|
PittTheElder posted:No humiliation without rivals. I'm sitting at around 3 net right now as an egalitarian oligarchy, but I'm in a weird position where I spawned next to determined exterminators and the dumbass fishbowl parrots next door cracked open the genocidal gecko planet and immediately got annihilated. I've spent the better part of a hundred years slowly conquering and purging every single death robot planet while making sure I stay big enough for the geckos to stay hosed off, so I've had very little room to mess around with rivalry or humiliation wars - that and because for at least sixty or seventy years I literally couldn't make contact with other empires because the two genocidal ones were blocking everybody but some spiritualists I used as a buffer state for the geckos to chew on instead of me. So, how exactly do you get influence if you're in that sort of situation? Basically all I've got is faction influence and moments when the geckos are a valid rival, and that barely gets me jackshit. I've at least got some robots on the other side of them I can yell insults at for another .5 a month now, but I have no idea how I'd get up to seven pre-Ascension. Honestly this entire game has been me spinning economic plates in a panic, since it's my first run since early Apocalypse patches and it's taken me a while to get used to new planets. It's way better than tiles but I feel like I'm playing a constant panicked game of whack-a-mole trying to manage the endless yawning hunger for consumer goods and alloys and occasionally some crime happens. It didn't take too long to stabilize my consumer goods enough that i'm not constantly coughing up for more on the market, but I'm at +250 alloys a month after going completely buck wild on investments and I still need to get more off the market to keep pace. It feels like the AI can immediately outstrip my naval industry if I screw up even one engagement, and, well, Stellaris combat has never been great. I had to reload my first war against the exterminators like five times until I had the opening engagement go a way that let me win the long war, and that was with almost perfectly matched fleet strength and complementary guns/armor. Of course, once I did win the decisive battle I basically spent the next few decades tearing them apart piece by piece except for the base they snuck into my heartlands over a black hole before forcing peace via war exhaustion, and used the truce period to upgrade it to a 10k strength missile-throwing fuckzone of a star fortress. I haven't been able to touch that thing for like forty years.
|
# ? Jun 6, 2019 10:27 |
|
Is there a way to trade away relics? I'm a materialist space dorf empire, I don't need this psionic bullshit genie in a lamp crystal
|
# ? Jun 6, 2019 10:44 |
|
I never realised how much I depend on monuments for early mid game employment. I'm going to have to start building some... Ugh... Commercial Zones I wish culture workers' green research was anything else Splicer fucked around with this message at 19:59 on Jun 6, 2019 |
# ? Jun 6, 2019 10:46 |
|
THE loving MOON posted:The Yuht artifact's active effect is pretty unimpressive. It might be nice if I get into a tight spot where having 20% more ship upkeep would make a difference. I guess the passive effect might be useful as I fill in the last few planets on my western frontier The active effect should be +2 pops so when you have the Expansion buff you have a second building slot available out of the gate. That would be far more appealing.
|
# ? Jun 6, 2019 10:59 |
|
Bug: found Paridayda, then the fungus hating fleet comes in, they burn everyone and leave, normal stuff. Except despite the Paridayda pops being dead, they still owned the planet and I couldn't colonise it. Because the planet wasn't colonised, I couldn't land armies on it either. It sat there, mocking me, until I used the console command 'own' to switch it over to me. Bug 2: Got the 'grimacing' anomaly with the 50% chance to terraform a planet. Terraformed it and hit the jackpot in rare deposits, including a dark matter deposit that looks to be for habitats, not planets. Gonna colonise it and see if I can build any habitat buildings on it as well.
|
# ? Jun 6, 2019 12:16 |
|
Yo whose idea was the new sound on hive worlds because I hate it
|
# ? Jun 6, 2019 13:41 |
|
The new war AI is actually quite competent. It goes where you're not and tries to maximise war score. Luckily, AI empires are still as bad at co-ordinating with each other as they are at co-ordinating with you. The distance thing seems to have been solved in the beta patch.
|
# ? Jun 6, 2019 13:45 |
|
Shugojin posted:Yo whose idea was the new sound on hive worlds because I hate it The sound, or the sound balance? Latter should be fixed in the current test branch. Aethernet posted:It is definitely new behaviour in the patch; distance no longer seems to be as important for war declarations. Not sure if it's a bug or not. In my first game I encountered several far-off races by them declaring war on my defensive pact partner. Hmm, the AI was meant to be updated to be able to declare on non-bordering targets. I hope someone didn't just delete the diplo range penalty... Splicer posted:DarkRenown what was weird feeling about the reward was the site was all about tiny ships with lots of lasers and ended with "Talk about extreme terraforming!" so I kind of expected to get strike craft or laser or terraforming tech. Also I was already swimming in minerals. Something like unlocking but not researching an appropriate tech would have felt cooler and more coherent without really giving me anything extra. Or maybe it was because it was just one resource? Getting some research credits as well or even some alloys so I got a few coloured icons would have "looked" a lot more satisfying. Interesting. I'm not familiar with that site, will need to check with whoever made it, but some sites have randomized final stages and/or randomized rewards. Saros posted:Hey Darkrenown there is something super funky going on with pop/robot allocation to jobs. I'm running a machinist empire (no mods) and every now and then, maybe once a decade all the biopops across all my worlds will kick all the robots off farming across all my planets leaving all the previous farm robots unemployed and the technician/clerk jobs empty because they all decided to be farmers which plunges my empire into a massive financial crisis. It can be a year or more before they switch back and they ignore prioritising technician jobs in the UI. Has the beta patch improved this? Or was it on the beta? Doctor Zero posted:Three minutes into a new game the advisor says I need to create a sector for my “sprawling” empire and he keeps popping up every 10 minutes saying the same thing. Did you make a sector? Ice Fist posted:Found my first bug of the patch: Planets which you've occupied during a war and then purged their population but before one of your own pops settles the planet will not display their districts correctly when viewing a planet. Got a pic? I did fix something like that yesterday, but it was too late for the patch. Korgan posted:
Same here, is fixed but not out for you yet.
|
# ? Jun 6, 2019 15:20 |
|
Darkrenown posted:The sound, or the sound balance? Latter should be fixed in the current test branch. Could you also give the relic worlds a pass? The noise them make is abnormally loud - probably louder than anything else in the game.
|
# ? Jun 6, 2019 15:29 |
|
Darkrenown posted:Did you make a sector? I ... no. It seemed odd to me because I hadn’t even had a chance to get my science vessel out of my home system yet. Sectors in the past had been things I created for letting the governor run and I didn’t want my home-world to be automated. I don’t remember if the advisor made that clear - I could have just made a bad assumption. Let me start another new game and try not to just assume what a sector is and see if it’s clear.
|
# ? Jun 6, 2019 15:40 |
|
@Darkrenown: please tell whoever changed the AI to let them forward settle that I hate them and wish them ill but also that it was literally the best possible move to stop players blithely cutting them off from entire sections of space, which I am entirely guilty of. Now I just need to go and declare war on some former allies who claimed the wrong star systems.
|
# ? Jun 6, 2019 15:45 |
|
|
# ? Apr 26, 2024 22:07 |
|
Darkrenown posted:The sound, or the sound balance? Latter should be fixed in the current test branch. I can get on once I'm home.
|
# ? Jun 6, 2019 16:08 |