|
So, um...later on you start finding prison hulks with dehydration pods. You put an enemy (or yourself) in them and they turn on, doing damage to whoever's inside until they die. And out spits a dehydrated Citizen. Each of those bio-packs is worth 50 Bio. I went in the level loaded for bear due to the Zecs I was told I'd be fighting. I used the Rifter to turn one of the nastiest enemies into free $$$. I only stopped at 18 packs out of boredom. Post-recycling I have 1,238 Bio.
|
# ? Jun 8, 2019 21:52 |
|
|
# ? Apr 27, 2024 13:19 |
I just spent like 5 hours on Void Bastards, stopping only because I have to go into work. I have a feeling that this game would look absolutely amazing at 144 fps, unfortunately I'm a long way away from affording the hardware for that. LordSloth posted:Official dev steam FAQ claims there are no motion blur or depth of field whatnot in Void Bastards. Oddly, some are pointing the blame at mouse smoothing. Try turning that down or changing the resolution if youre past refunding. Try fiddling around with the vsync too.
|
|
# ? Jun 8, 2019 22:07 |
|
What do these hexagons mean in Void Bastards? Seen em elsewhere too.
|
# ? Jun 8, 2019 22:33 |
|
Depth 1-tier part onboard
|
# ? Jun 8, 2019 22:41 |
|
Alkydere posted:So, um...later on you start finding prison hulks with dehydration pods. You put an enemy (or yourself) in them and they turn on, doing damage to whoever's inside until they die. And out spits a dehydrated Citizen. poo poo, I played around with those for a bit but their damage was too low to be worth kiting enemies back&forth, so I thought it was just flavor. I really wish I'd explored more then, that's great.
|
# ? Jun 8, 2019 22:49 |
|
Yeah, Zecs were perfect for the dehydrator because despite their (bullshit) shield they only have 10-20 health (seriously I can see through the loving thing, Toaster/Roaster should go right through like it was a window). So the Dehydrator turns on, does 50 damage and *pop* goes the Zec. Veteran Janitors weren't too bad because they don't move too fast. That pile was about 2/3 Zecs and 1/3 Veteran Janitors.
|
# ? Jun 9, 2019 00:15 |
|
Alkydere posted:Me: "Oh, yanno, some grilled onions and cheese does sound good..." Pickled onions are a top-tier sandwich component, friend. Pickled onions in grilled cheese are the business.
|
# ? Jun 9, 2019 01:58 |
|
So um...remember me talking about the dehydrators and such? And you know how Patients count as multiple enemies with an individual health pool? Edit: they're only worth 10 bio each if made out of Patients but there were two Patient spawners in that room. That pile was pretty much there when I arrived. Alkydere fucked around with this message at 04:19 on Jun 9, 2019 |
# ? Jun 9, 2019 04:13 |
|
holeee sheeet, Comedy central that. So yea, I beat Void Bastards on Normal in 14 hours, which was kinda disappointing. No deaths after the intitial meatgrinder once I got a few metaprogress upgrades. Was disappointed, so tried again on Hard with Ironman on, to see if I could get the no-deaths cheevo. Was going well, the the game crashed and ate my save when trying to cloud sync. Oops, so maybe don't try for that one. Since Hard was going well, I upped it to Hard Bastard and turned off Ironman. The game is... back to being a perpetual meatgrinder, holy poo poo. Security systesm in particular are majorly buffed, with super fast response times, damage that at lower difficulty was chipping but on HB is brutal, and no easy way to bypass as security shutdown are 20s (ie nothing) and tazers are about ~4s. Game is suddenly a lot more fun as everything is total bullshit again and it's great! edit: there needs to be a cheevo for dehydrating yourself in those machines, resurrecting with a heartstopper, then recycling your own ash for Bio.
|
# ? Jun 9, 2019 06:22 |
|
Serephina posted:holeee sheeet, Comedy central that. I hear you on the difficulty thing. I only died near the end after the early meatgrinder when I forgot I had just used my last torpedo and warped onto a destination to get some CNT Ink that also had a Void Whale on it. The resulting run back was honestly just kinda frustrating. But, hey, I managed to get the achievement for building and upgrading everything!
|
# ? Jun 9, 2019 06:39 |
|
Is City of Brass worth $7?
|
# ? Jun 9, 2019 06:54 |
|
yeah
|
# ? Jun 9, 2019 07:08 |
Ragnar34 posted:Is City of Brass worth $7? I'd say so.
|
|
# ? Jun 9, 2019 07:33 |
|
Ragnar34 posted:Is City of Brass worth $7? I still haven't played it but I believe it's the low price of free on the epic store right now
|
# ? Jun 9, 2019 07:40 |
|
Serephina posted:holeee sheeet, Comedy central that. I beat it on normal without any deaths and it was definitely fun, but with so much ammo and not huge damage from enemies I was pretty much just playing doom and speedran the last 3 story objectives in about an hour and a half. I'm playing on hard now at depth 2 and haven't died yet, but I'm wondering if I should just restart on hard bastard, although hard seems pretty well balanced.
|
# ? Jun 9, 2019 07:43 |
goferchan posted:I still haven't played it but I believe it's the low price of free on the epic store right now Nah, it appears that they've moved on to making the Kingdom: New Lands game free.
|
|
# ? Jun 9, 2019 08:00 |
|
flak kittens were a hilarious mistake
|
# ? Jun 9, 2019 10:35 |
|
Roguelikes -Lunatic Sledge posted:flak kittens were a hilarious mistake
|
# ? Jun 9, 2019 12:26 |
Void Bastards has some really good bones but badly needs more content. The first 5-8 hours are excellent then all of a sudden it tips over into a slow grind-and-gather with no real surprises. Enemy variety is fine more or less, I think, it's just mostly the ship layouts, they need to be mixed up way more than they are, and there needs to be some Crawl-style vaults mixed into the layouts here and there. I'd love to see, for example, hull breach zones. I'm just about to beat the game on Normal, will try again today on Hard Bastard to see if the difficulty spike freshens it up.
|
|
# ? Jun 9, 2019 14:16 |
|
I haven't really worked out the art of playing creatively or stealthily in Void Bastards, I just kinda shoot everything, so going to Hard or Hard Bastard is kinda scary
|
# ? Jun 9, 2019 14:20 |
|
drat I wish it wasn’t $30 I’m poor
|
# ? Jun 9, 2019 15:29 |
|
Just one question about A Robot Named Fight. I noticed the game tracks consecutive wins. Is there any unlock tied to getting a number of those? I need to know just how careful I want to play (because honestly it feels right now like I could get a 90% win-rate by being super-careful and potentially grinding).
|
# ? Jun 9, 2019 16:32 |
|
As far as I can tell, there's no achievement or unlock for hitting a certain number of consecutive wins.
|
# ? Jun 9, 2019 17:15 |
|
I did it, I beat Tutorial Smith in ARNF! First try, too. I had the Pauldrons, Triple Shot, an absurd rate of fire, and the normally-disappointing Necroluminant Spray. I had so much damage and DoT from just constantly spraying radioactive goop that the second stage died before it even started. Honestly, like with the Megabeast Core, getting to the boss was a lot harder than actually beating it.
|
# ? Jun 9, 2019 19:20 |
|
AOCs Pink Pearl posted:drat I wish it wasn’t $30 Hey there fellow poor, it’ll come down eventually, be patched, have more content, and so forth. Someday. I’m getting the sense that you reach the bottom of the game rather fast for a roguelike, though.
|
# ? Jun 9, 2019 19:30 |
|
If we're talking about ARNF, there's a secret boss rush mode accessible by entering a specific seed. It's ENGAGE RIDLEY MOTHER FUCKER it was the first thing I did when starting the game, I didn't realize there was a non-boss mode for a while John Lee fucked around with this message at 20:45 on Jun 9, 2019 |
# ? Jun 9, 2019 20:24 |
|
I think this is my most overpowered ARNF run yet. I was feeling pretty pessimistic until I got to the bottom of the map, as my only attack boosts had been a flamethrower and lightning gun, neither of which are all that useful in the endgame. But at said bottom of the map, I got explosive bolts, a mega-attack upgrade (massive boost in fire rate), and the laozi bolt, which turned my shots gigantic (and I'm guessing makes them deal more damage at close range, since they shrink with distance). The endgame was a bit of an anticlimax after that. The Megabeast only hit me once, and that was because I was being intentionally sloppy.
|
# ? Jun 9, 2019 21:04 |
|
AOCs Pink Pearl posted:drat I wish it wasn’t $30 Good news for you, it's part of Xbox ultimate for PC which you can get the first month for $1
|
# ? Jun 10, 2019 02:29 |
|
This might be the best and worst avatar I've ever seen.
|
# ? Jun 10, 2019 03:41 |
|
Just picked up ARNF and this a difficult game compared to the stuff I usually play. Really neat though- body horror is the kind of stuff that, even when it's goofy/pixelated/etc, freaks me right tf out and so far everything I've seen is doing just that. I just died to a giant ball of mouths that spit little short guys out and then split into more balls of mouths.
|
# ? Jun 10, 2019 04:20 |
|
One of the big things that differentiates ARNF from most action roguelites is that you can grind for health. Find a room with easy-to-kill enemies, kill them, hope for drops, leave, re-enter, repeat. If you get an autofire gun like the flamethrower or lightning gun, then grinding on the Gemini Man blocks (that turn into monsters when you hit them) is generally the fastest option. But yeah, it's easy to die, especially when you're still getting used to the floaty physics. This isn't a game where you can dodge out of the way right before a shot hits you; you're expected to not even be in the danger zone to begin with.
|
# ? Jun 10, 2019 04:50 |
|
Speaking of easy to die, if you tap the jump button just before landing you can queue up a reflexive jump. Before I realized this I found spike pits much more lethal than they had any right to be. If you wait till you hit the ground under the spikes and then jump, it’s much easier to escape. I’d assumed wrongly that it was a knock back stun, it was just me hammering the button a bit too much in a panic.
|
# ? Jun 10, 2019 05:06 |
|
PMush Perfect posted:This might be the best and worst avatar I've ever seen. I don't understand what he's doing there. Is that his dick?
|
# ? Jun 10, 2019 11:25 |
|
I found this to be a really good pairing with Void Bastards, for when I got tired of being thoughtful and methodical and wanted to tear a room apart with a rack of chainguns powerful enough to lift me off the floor. 1. Nova Drift 2. NEO Scavenger 3. Streets of Rogue 4. Razenroth 5. Void Bastards 6. MOTHERGUNSHIP I should tell you up front, I hated Tower of Guns. For a game all about shooting guns at larger guns, I found the gunplay, the enemies, and the levels to be terribly underwhelming. I’m not so vain to think MOTHERGUNSHIP was designed in response to my criticisms, but it very well could be. Everything I disliked in Tower of Guns is turned on its head here, from the ridiculous piles of firearms you can construct to the gorgeous arenas of death you float through in your rampages. Even the humor and presentation have been punched up for this outing, making it one of the better first-person roguelikes to blast through, especially if you like chaos. The Archivist armada has arrived at Earth, subjugating its defenders and beginning the process of fatally recording the existence of all things on the planet. A rag-tag resistance led by a rather unhinged team of troops has recruited you to pilot their armored suit into the vessels of the fleet to strike at their heart. The heart, of course, is the titular mothergunship, a massive command vessel that houses the AI controlling the Archivist hordes. Thing is, she’s cloaked and shielded and just not real easy to reach, so you’ll have to cut a swathe through her forces to find your way to the goal. Your allies will guide you as best they can, but it’s the guns you build along the way that’ll make the real difference between survival and digital extinction. It’s an arena FPS, and I’m sure you know what I’m talking about. Each level (which represents an Archivist ship) is a series of rooms full of enemies to blast, and you can’t move on to the next room until they’ve all been blasted. Most rooms here have multiple exits, and some lead to special rooms like ones with challenges or randomized effects. As a roguelike, the rooms and their deadly contents are always randomized except for a few bosses you’ll encounter in your journey. That means you’ll never know quite what to expect, though the enemy lineup is a pretty constant bunch of stationary turrets, flying annoyances, and traps like laser disco balls and flying mines. Tower of Guns annoyed me because it was shooting boring guns at boring enemies. The enemies are slightly improved here but the guns are on a whole new level. For one thing, you don’t actually find guns. Little shops in the levels have a selection of parts you can buy, and from those you cobble together your own boomsticks. You’ve got three kinds of parts, connectors, barrels (the shooty parts), and caps (which provide bonuses), and the only rule is that your barrels have to face forward. That means you can strap a rocket launcher to a grenade launcher, make a bank of six chainguns, and cram every barrel in your inventory together to create a ball of guns that would make an NRA member weep. Sure, it might drain all your energy in a single shot, but that’s why it recharges so fast! If you survive a level you keep the parts you found, and you can take a small assortment of banked parts into each level to help you get started. The game is extremely liberal with giving you affordable parts, and allowing even the strangest amalgamation to function. I’ve made guns so absolutely stupid that they covered my entire field of vision, and it almost didn’t matter because they’d vaporize anything directly in front of me. The building interfaces is incredibly intuitive and works off of simple nodes, and all the parts have grades and clear stats so there’s incentive to keep hunting and no impediment to understanding and experimenting. I even spent a fair bit of one night just making monstrosities in the gun range between missions. The campaign will take you upwards of a dozen hours, and more if you like doing side missions for coins and parts. You’re bound to fall in love with the goofy characters you meet along the way, too, expertly voiced and given some truly hilarious lines. The whole presentation is incredibly slick, with colorful, detailed levels to blow stuff up in and a pleasantly pounding soundtrack. Levels are rife with secrets, and it’s easy to get a dozen or more double jumps in a single level to let you explore the heights for hidden passages. Really this one is everything I wanted Tower of Guns to be, giving you the firepower and mobility to see all its treasures right from the start. Not many FPS roguelikes can match MOTHERGUNSHIP for sheer spectacle and fun, especially not with the monstrous guns it encourages you to build. Too Shy Guy fucked around with this message at 19:08 on Jun 10, 2019 |
# ? Jun 10, 2019 16:16 |
|
Wishlisted for next sale. Thank you TSG.
|
# ? Jun 10, 2019 18:24 |
|
Huh. I had no interest in MOTHERGUNSHIP because I disliked Tower of Guns so much. Might give it a go, though, that looks and sounds really neat.
|
# ? Jun 10, 2019 18:50 |
|
Lowness 72 posted:I don't understand what he's doing there. Is that his dick?
|
# ? Jun 10, 2019 22:40 |
|
Hmm. Unexplored 2 is up on Fig in a new kind of early-access stretch-goal/milestone format. The different look is striking, and they are definitely going for making it more complex. The page mentions Steam keys so people are already complaining about Epic on the comments page.
|
# ? Jun 11, 2019 02:45 |
|
atholbrose posted:Hmm. Unexplored 2 is up on Fig in a new kind of early-access stretch-goal/milestone format. The different look is striking, and they are definitely going for making it more complex. thats because epic brought out another crowdfunded game shenmue 3. people are pissed at epic with good reason.
|
# ? Jun 11, 2019 03:21 |
|
|
# ? Apr 27, 2024 13:19 |
|
AkumaHokoru posted:thats because epic brought out another crowdfunded game shenmue 3. people are pissed at epic with good reason. yeahhhhhh this has me kind of burnt out at the moment
|
# ? Jun 11, 2019 04:01 |