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I thought they were fixing the balkanized borders? My neighbors are being pricks. I can't block off sections of space anymore. If I allow them border access they'll pass through and start claiming poo poo on the other side of mine despite the fact that their hyperlane has to go through my poo poo. If they're making this a thing (which I'd be ok with, had I been warned ) then they should at least make it possible to get the system traded back to you, which last time I checked never happens no matter what you offer up.
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# ? Jun 25, 2019 03:40 |
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# ? May 6, 2024 08:11 |
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With the current beta patch they're only supposed to go 2 jumps out from their borders -- ie, they'll only skip over a single system. Since that patch I haven't seen anything to show that isn't the case.
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# ? Jun 25, 2019 03:48 |
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Zurai posted:With the current beta patch they're only supposed to go 2 jumps out from their borders -- ie, they'll only skip over a single system. Since that patch I haven't seen anything to show that isn't the case. oh gently caress ok. Gracias.
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# ? Jun 25, 2019 03:51 |
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Zurai posted:With the current beta patch they're only supposed to go 2 jumps out from their borders -- ie, they'll only skip over a single system. Since that patch I haven't seen anything to show that isn't the case. This logic also applies to gateways. I had some aliens claim an isolated system on the other side of the galaxy because I repaired a gateway that they had access to.
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# ? Jun 25, 2019 05:00 |
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Is the galactic market hub nomination thing broken again or is it just whoever discovers half of the empires in the game has the advantage? Also do Inward Perfectionists even get a chance at it? It says the market leader is some unidentified empire right now that I've never heard of...
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# ? Jun 25, 2019 06:56 |
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Preston Waters posted:Is the galactic market hub nomination thing broken again or is it just whoever discovers half of the empires in the game has the advantage? The market hub nomination is just a lottery, the better your nomination the more tickets you get basically. 5 levels of nomination strength with 10 tickets per level, so even with the best possible nomination if you're up against 15 other empires who all have the weakest nomination you only have a 1 in 4 chance to win.
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# ? Jun 25, 2019 07:33 |
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Dire Lemming posted:The market hub nomination is just a lottery, the better your nomination the more tickets you get basically. 5 levels of nomination strength with 10 tickets per level, so even with the best possible nomination if you're up against 15 other empires who all have the weakest nomination you only have a 1 in 4 chance to win. well I used to always win, goddamnit but I didn't even get a chance to nominate this time! I'm inward perfectionist -- I didn't think that mattered, but maybe it's because I was really late to discovering half the empires?
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# ? Jun 25, 2019 09:07 |
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Aethernet posted:I think the thing is that I'm less persuaded that research is contributing to the midgame slump than you. Things I think are contributing include:
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# ? Jun 25, 2019 09:14 |
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Ham Sandwiches posted:Sure, and I agree that it's important to consider how the tech system impacts the game. In my opinion, it affects the entire game, from the early game, to the midgame, to the lategame. The three simultaneous branches thing seems to simply involve tripling the player interaction without any meaningful upside to the choices. In the very early game there's some difference between which techs you get, but it's largely RNG driven. So yes, there is *some* variation in the early game but it's not driven by my decisions - my decisions are constrained to the choices available. I'm on board with the RNG aspect, just that in the very early game when the tech variations are more interesting, it constrains the player choice right when they might be able to make interesting choices. I don't think we're massively far away from each other on this. There's something to be said for making early game tech choices more meaningful - although I agree with Splicer that the three trees offer considerable benefits as a design - but that would be to emphasise even further the concentration of interesting choices in Stellaris's early game, when we want to increase them throughout. New Horizons is a case in point. Yes, there are techs that involve a hard choice - which is good - but there's actually not that many of them, and you've listed the major ones. NH's rebalancing of ship costs goes a long way towards tackling the resource surplus issue I set out, which is why it has a better midgame. I think the solution to this clearly is that @Darkrenown should immediately deliver a patch that revamps research, diplomacy and resource balancing to satisfy us all at once.
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# ? Jun 25, 2019 09:18 |
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I know some people don't like how factions work but I love things like this:
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# ? Jun 25, 2019 09:26 |
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Completely opposite direction, what would people think of randomised tradition layouts? Keep all the expansion stuff in expansion but randomise the order every game?
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# ? Jun 25, 2019 09:28 |
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Preston Waters posted:well I used to always win, goddamnit my assimilators got the market without the popup for the thing even firing, one day I just got the message "the galactic market has been established on your planet"
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# ? Jun 25, 2019 09:53 |
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Martout posted:my assimilators got the market without the popup for the thing even firing, one day I just got the message "the galactic market has been established on your planet" ok so it's borked
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# ? Jun 25, 2019 10:07 |
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Preston Waters posted:ok so it's borked
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# ? Jun 25, 2019 10:24 |
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aegof posted:I know some people don't like how factions work but I love things like this: Pretend I responded to this with a line drawing of a Gadsen robot snake-gimp declaring, "PLEASE_TREAD_ON_ME_01".
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# ? Jun 25, 2019 10:42 |
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aegof posted:I know some people don't like how factions work but I love things like this:
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# ? Jun 25, 2019 10:48 |
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Preston Waters posted:ok so it's borked
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# ? Jun 25, 2019 13:08 |
Splicer posted:Completely opposite direction, what would people think of randomised tradition layouts? Keep all the expansion stuff in expansion but randomise the order every game? Finishers stay finishers I assume? (And openers openers?) Seems like a neat idea. Not sure how much it would actually chane though.
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# ? Jun 25, 2019 15:19 |
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I'm pretty sure Inward Perfectionists can't get the galactic market. In my lP game, I distinctly remember reloading a save before 2250 and then trading for contact info for the rest of the galaxy that I hadn't already met and still didn't get the chance to try for the galactic market.
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# ? Jun 25, 2019 15:32 |
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Splicer posted:Completely opposite direction, what would people think of randomised tradition layouts? Keep all the expansion stuff in expansion but randomise the order every game? I'd like to see more traditions, and have them be tied to your starting conditions and ethics. Like you need to have X% militarist to take supremacy (side note: make war doctrines available to everyone).
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# ? Jun 25, 2019 16:09 |
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Am I an idiot because I can't for the life of me find the tab or menu where it shows how many minor relics I have.
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# ? Jun 25, 2019 16:11 |
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Sultan Tarquin posted:Am I an idiot because I can't for the life of me find the tab or menu where it shows how many minor relics I have.
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# ? Jun 25, 2019 16:12 |
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Sultan Tarquin posted:Am I an idiot because I can't for the life of me find the tab or menu where it shows how many minor relics I have. It's under traditions. At the bottom there's a tab for relics. Above the list of things you can do with minor relics is the number of minor relics you currently own.
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# ? Jun 25, 2019 16:14 |
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I just got the Galactic Market as Inward Perfectionists. I do play modded, but none of my mods do anything to the Galactic Market or Inward Perfectionists, to my knowledge.
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# ? Jun 25, 2019 16:15 |
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Zurai posted:I just got the Galactic Market as Inward Perfectionists. I do play modded, but none of my mods do anything to the Galactic Market or Inward Perfectionists, to my knowledge. Since I remember reloading to try it, I also remember wondering if I needed to have a commercial zone or some other economy building/tech.
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# ? Jun 25, 2019 16:21 |
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I really like the in game info they give you.. So, i researched the Dyson Sphere, after having saved up enough to build 2 when it was finished, then i spend thousand of alloys and influence and start my glorious project. Wait, 10 years for it to finish step one, only to find out.. hey, your only allowed to have one Dyson sphere, so that other one you were building, it disappears. with everything you put into it. Not to mention i cannot build habitats or anything else while waiting for this to finish. Nice way to tell players they can only build one. and why can you only have one? does this count for all mega structures too? I can't find any info about it. I mean, by the time you finish these things, the game is already done. If i want to build 10 Dyson sphere's , let me do it, wtf
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# ? Jun 25, 2019 16:25 |
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Complications posted:Either side can freely surrender during a war. If you want to impose a surrender on your enemy then yeah those modifiers matter. However, the AI can surrender regardless, and early, of what the modifiers look like if it decides that it's the right thing to do. Humiliation wars it'll end fairly quick after losing almost all of its pops to NA once, since you'll have way out snowballed it. Conquest wars not so much, the AI values its worlds very very highly. As long as the world isn't occupied the AI's not going to be inclined to throw in the towel. The modifiers matter, but the CB you choose doesn't. So assuming the case where you make a claim on a planet, and then never occupy that planet (deliberately or otherwise), the AI is no more likely to surrender if the CB is Animosity or Conquest. The only case where it does matter is Total War CBs, where there's a -1000 to surrender. Descar posted:and why can you only have one? does this count for all mega structures too? I can't find any info about it. I was looking at this the other night, most megastructures you can only have one of, but it looks like you can build as many Matter Decompressors and Ring Worlds as you want.
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# ? Jun 25, 2019 16:42 |
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PittTheElder posted:The modifiers matter, but the CB you choose doesn't. So assuming the case where you make a claim on a planet, and then never occupy that planet (deliberately or otherwise), the AI is no more likely to surrender if the CB is Animosity or Conquest. The CB absolutely matters in whether the AI will surrender. AIs are actually pretty willing to surrender to a Humiliation CB as long as you occupy a chunk of their territory (regardless of claims) but won't surrender to a Conquest CB unless they've already lost all the claimed territory and a good bit besides.
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# ? Jun 25, 2019 16:45 |
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Yeah they'll drop out of a humiliation real quick if one is snagging pops.
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# ? Jun 25, 2019 16:51 |
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You can definitely have more than one Dyson. Or maybe that changed with relics?
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# ? Jun 25, 2019 16:52 |
Saros posted:You can definitely have more than one Dyson. Or maybe that changed with relics? I don't know about post-Relics, but before that, you could never build multiple. You could have more than one if: a) You repaired a ruined one in addition to the one you built. b) Captured one from another empire. You could potentially capture multiple, if multiple empires had them. Post-Relics, I still don't think you can build more than one, but I could be wrong.
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# ? Jun 25, 2019 17:03 |
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So how are Habitats in this post-Ecu nerfing galaxy? The resource extraction districts look promising.
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# ? Jun 25, 2019 17:44 |
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Zurai posted:AIs are actually pretty willing to surrender to a Humiliation CB as long as you occupy a chunk of their territory (regardless of claims) but won't surrender to a Conquest CB unless they've already lost all the claimed territory and a good bit besides. I find that depends on war exhaustion and relative fleet power...usually by the time I can actually take all the claimed territory the AI will give up on a Conquest CB.
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# ? Jun 25, 2019 17:54 |
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Captain Oblivious posted:So how are Habitats in this post-Ecu nerfing galaxy? The resource extraction districts look promising. It saved my rear end in my current game. I was forced to build tall because I was pinned in by a Xenophobe FE and a couple unfriendly locals. I lucked out and got the Baol Relic which let me maximize what planets I had, but as soon as I was able to start building habitats I started building them at mineral locations, and later energy locations. I had a rough spot where I needed a shitton of alloys and just needed to keep buying minerals to keep up. Those habitats eventually helped me closed the gap and stabilize.
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# ? Jun 25, 2019 19:54 |
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I finally finished my 2.2 game and of course the second my Driven Assimilators save the galaxy everyone closes borders. Next time I should let the Prethoryns have their fill long enough to get the captive queen achievement. They spawned on the complete other side of the map from my ~45% and I still felt like I had to stop them before they built momentum because the A.I. would never have managed.
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# ? Jun 25, 2019 20:02 |
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I got the last best hope this time because I got strong enough to beat that xenophobe FE near me, so I went for it. While the war was ongoing, the first of the war in heaven combatants woke. The war with the xenophobe ended with status quo because of exhaustion, so they were left with one lovely system. Anyway I lucked out and they ended up being the rival, game on
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# ? Jun 25, 2019 20:07 |
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Preston Waters posted:Is the galactic market hub nomination thing broken again or is it just whoever discovers half of the empires in the game has the advantage? It's super broken, the weights don't work properly at all. It's supposed to be semi-random, but it's actually totally random and nominations aren't factored in at all. It's currently just a massive waste of cash and influence.
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# ? Jun 25, 2019 20:34 |
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Shumagorath posted:I finally finished my 2.2 game and of course the second my Driven Assimilators save the galaxy everyone closes borders. Next time I should let the Prethoryns have their fill long enough to get the captive queen achievement. They spawned on the complete other side of the map from my ~45% and I still felt like I had to stop them before they built momentum because the A.I. would never have managed. The end game crises don't really build momentum, in fact I find they tend to lose it the bigger they get, especially the Unbidden. Zurai posted:The CB absolutely matters in whether the AI will surrender. AIs are actually pretty willing to surrender to a Humiliation CB as long as you occupy a chunk of their territory (regardless of claims) but won't surrender to a Conquest CB unless they've already lost all the claimed territory and a good bit besides. Well this is something to check into, because it doesn't appear with my experience at all. Sounds really exploitable if they'll concede unoccupied territory just because you're stealing some pops. Vengarr posted:It's super broken, the weights don't work properly at all. It's supposed to be semi-random, but it's actually totally random and nominations aren't factored in at all. It's currently just a massive waste of cash and influence. I've invested in the decisions and get given the market hub pretty regularly, and then don't get it when I don't. I don't see why that would be the case unless the AI just never nominates their planets. PittTheElder fucked around with this message at 20:36 on Jun 25, 2019 |
# ? Jun 25, 2019 20:34 |
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PittTheElder posted:Well this is something to check into, because it doesn't appear with my experience at all. Sounds really exploitable if they'll concede unoccupied territory just because you're stealing some pops. e: humiliation has no status quo effect, I think it defaults to whatever the opponent picked. Splicer fucked around with this message at 21:34 on Jun 25, 2019 |
# ? Jun 25, 2019 21:24 |
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# ? May 6, 2024 08:11 |
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Yeah, the only effects for winning a war with the Humiliation CB is you get 100 influence and they get a happiness penalty for a few years, which is why the AI is so willing to give up if they're losing.
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# ? Jun 25, 2019 21:57 |