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That actually reminds me of a game called Ring of Red, where it actually went backwards - mechs really suck compared to tanks, but because of the "unusual" terrain in Japan they're more practical there. The mech designs there were also pretty neat, and the gameplay was interesting, but unfortunately it was way too slow. Also IIRC the original story has you play alternate-history Nazis or maybe they're sponsoring you or something similar (the English translation changed/censored that at least).
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# ? Jun 28, 2019 05:00 |
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# ? May 21, 2024 15:30 |
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Zanzibar Ham posted:That actually reminds me of a game called Ring of Red, where it actually went backwards - mechs really suck compared to tanks, but because of the "unusual" terrain in Japan they're more practical there. oh gently caress someone else that played that game? I can conferm as like the one other person that played it it was slow as gently caress and yeah your commanding officers are pretty much nazis just from how they look, still it's an impressive game and it does hammer it into your head that as cool as your mechs are they are loving deathtraps without infantry support even more so than normal tanks.
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# ? Jun 28, 2019 07:00 |
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Yeah the aesthetics were very rad and are what had me giving it way more tries than it really deserved. I ended up giving up on it once I've long since lost access to a PS2 and had too many problems trying to emulate it, before I'd heard of the original story elements (though as you say it was kinda obvious just by their uniforms thinking about it). Then again I wouldn't have held such things against a game at the time, didn't feel as important as it is these days.
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# ? Jun 28, 2019 07:10 |
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well given how your enemies are literal soviets from Russia and one of your allies is a Italian dude that gets deeply offended when you imply his people are useless cowards. (I actually love every player character in the game, from the deeply conflicted and angsty half Japanese half german protag to the scary lady with daddy issues that is the OTHER starting char and the big brutish american and the old Japanese vet from the setting's Vietnam war to even the stupid anime trope char of a boy that is mistaken for a girl that is angry because of it) also it helps that all the "AFWs" (mechs) are all actually based off of WW2 tanks, my favs being the one that is CLEARLY a T-35 used by the lovely guerrillas and the end game soviet one that is KV-2 but legs. I just wish someone does a lp of that game so I can stop spamming jobbofett's thread with it/
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# ? Jun 28, 2019 07:23 |
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I never got past maybe the 2nd/3rd mission because of the slowness , so I didn't really get into the plot But yeah you're right, this ain't the thread for it.
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# ? Jun 28, 2019 07:57 |
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While they are likely quite expensive, I'm intrigued as to just *how* exactly NOD managed to.. Create Cyborgs which are a threat to armored vehicles and regenerate. Whatever NOD is getting it's tech frmo seems far beyond GDI.
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# ? Jun 28, 2019 08:01 |
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I loved the Titan design but they always felt like they... underperformed a bit to me, as well as being slow as loving molasses.
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# ? Jun 28, 2019 09:14 |
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wedgekree posted:While they are likely quite expensive, I'm intrigued as to just *how* exactly NOD managed to.. Create Cyborgs which are a threat to armored vehicles and regenerate. Whatever NOD is getting it's tech frmo seems far beyond GDI. Or maybe it's not beyond GDI, and just requires some kind of horrific human rights violation to work, so it just won't be used by them. Unless you capture a NOD facility and make them that way, but obviously you're LIBERATING them from oppression at that point by throwing them into enemy fire!
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# ? Jun 28, 2019 09:53 |
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Re: Ring of Red. Apparently two of your superiors are ex-nazis who were granted clemency for sharing information on mech research, but you are working for an american-sponsored government? An operation paperclip reference there feels so weird and bizarre.
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# ? Jun 28, 2019 13:05 |
PurpleXVI posted:I loved the Titan design but they always felt like they... underperformed a bit to me, as well as being slow as loving molasses. Which is a shame because they get some really cool toys later one but having the most boring unit in the game be your army's workhorse just doesn't work very well. In fact, back when I played this as a kid, I refused to use Titans on principle - I knew they could get the job done but there was zero fun in it.
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# ? Jun 28, 2019 15:04 |
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In addition to the world looking a lot more run-down and hosed up I also like how the game shows this through where the missions are taking place. In Tiberian Dawn the theater of war for GDI was a post-Soviet eastern Europe, culminating in a final battle in Sarajevo. Nod's campaign took you to Niger, Gabon, Libya, Chad, Egypt, the rest of Africa, etc. These are places that were at the time (and some still are) very unstable. Now in Tiberian Sun we have GDI fighting Nod forces in Arizona, Mexico, and Texas. poo poo has gone downhill not just environmentally, but from a geopolitical standpoint as well. Angry_Ed fucked around with this message at 15:19 on Jun 28, 2019 |
# ? Jun 28, 2019 15:12 |
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anilEhilated posted:Same here. The Titan epitomizes everything I dislike about GDI: slow, unimpressive, brutal, unfun, WAR CRIME. You can complete any mission in TB by throwing enough light infantry at it, doubly so if you're GDI. They're insanely cost effective. E: TS, not TB. THE BAR fucked around with this message at 17:07 on Jun 28, 2019 |
# ? Jun 28, 2019 16:03 |
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wedgekree posted:While they are likely quite expensive, I'm intrigued as to just *how* exactly NOD managed to.. Create Cyborgs which are a threat to armored vehicles and regenerate. Whatever NOD is getting it's tech frmo seems far beyond GDI.
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# ? Jun 28, 2019 16:28 |
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The Titan is basically the entire reason that I tried to stick with ts when I was younger. I love how they look.
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# ? Jun 28, 2019 16:51 |
Also twelve year old me says the 2nd national bank money crate thing is totally real and I didn't have Internet back then. Maybe it's specific to some missions.
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# ? Jun 28, 2019 17:24 |
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anilEhilated posted:Also twelve year old me says the 2nd national bank money crate thing is totally real and I didn't have Internet back then. I vaguely remember it being a thing too but I can't remember the specifics.
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# ? Jun 28, 2019 17:25 |
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anilEhilated posted:Also twelve year old me says the 2nd national bank money crate thing is totally real and I didn't have Internet back then. I think that only is in certain missions because when it happened ONE time for me, I destroyed that building EVERY time I found it in a mission. Like destroying churches in TD
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# ? Jun 28, 2019 17:36 |
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Big Westwood and the hidden money crates
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# ? Jun 28, 2019 19:23 |
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Westwood is conditioning their players to subconsciously want to destroy both churches and banks.
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# ? Jun 28, 2019 21:05 |
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Now that we've seen the Titan, I'd like to talk about multiplayer a little more. GDI has six units that win the game for them, and three of them are Riflemen, Grenadiers, and Titans. Infantry are used in the early game for both attack and defense: if you don't have dozens of infantry to protect you, you will almost certainly die to an infantry rush. If both sides of enough infantry, they will basically space each other out until the game enters the next phase, at which point the infantry are often sent to their deaths in the hope of some minor gain. Titans are the undisputed workhorse of the GDI: they outrange enemy defenses (as we saw,) they can shoot over walls and other units, and they have good armor and power. Any GDI game that goes on long enough will see Titans spacing out the enemy force and launching attacks to try and create (or exploit) weaknesses. Anytime you aren't building niche units, you're building Titans, and you can afford to do this because you have six harvesters clearing the map of Tiberium. Infantry can't handle large Titan numbers because they will just walk over them on the way to a base, at which point they will quickly do enough damage to outpace what infantry can do. If the enemy is just spamming rockets, GDI Infantry can deal with them easy enough in a pinch. Also, you can lose this mission if you explode the Nod tech center. The explosion near it would have given me a heart-attack if I was playing it...
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# ? Jun 28, 2019 21:18 |
PurpleXVI posted:I loved the Titan design but they always felt like they... underperformed a bit to me, as well as being slow as loving molasses. Every GDI unit is slow because someone in the organisation insisted that units should use legs instead of wheels like the NOD units uses.
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# ? Jun 28, 2019 23:05 |
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You don't skip leg day in GDI.
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# ? Jun 29, 2019 00:36 |
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Wolverines are cooler than Titans. E: I will admit that the cinematic at the end of the latest mission makes Titans look pretty cool, but still.
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# ? Jun 29, 2019 01:03 |
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Alhazred posted:Every GDI unit is slow because someone in the organisation insisted that units should use legs instead of wheels like the NOD units uses. Wheels are the mark of good guys like NOD and the Rebellion. Legs are the mark of the bad guys like GDI, the Empire and Anime
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# ? Jun 29, 2019 01:18 |
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Angry_Ed posted:In addition to the world looking a lot more run-down and hosed up I also like how the game shows this through where the missions are taking place. In Tiberian Dawn the theater of war for GDI was a post-Soviet eastern Europe, culminating in a final battle in Sarajevo. Nod's campaign took you to Niger, Gabon, Libya, Chad, Egypt, the rest of Africa, etc. These are places that were at the time (and some still are) very unstable. Yeah, it is kind of subtle but really does show how much has changed between TD and TS. Plus look at the buildings in civilian settlements, several of them are underground shelters, which further shows that things are degrading.
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# ? Jun 29, 2019 01:20 |
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Slaan posted:Wheels are the mark of good guys like NOD and the Rebellion. Legs are the mark of the bad guys like GDI, the Empire and Anime FOUR WHEELS GOOD TWO LEGS BAD
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# ? Jun 29, 2019 01:29 |
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The Lone Badger posted:FOUR WHEELS GOOD
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# ? Jun 29, 2019 01:49 |
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The Lone Badger posted:FOUR WHEELS GOOD WHEELS GOOD LEGS BAD TRACKS WORST
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# ? Jun 29, 2019 02:04 |
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Radio Free Kobold posted:WHEELS GOOD
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# ? Jun 29, 2019 03:04 |
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The wheel is good. The biped is evil.
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# ? Jun 29, 2019 03:15 |
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Zanzibar Ham posted:The wheel is good.
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# ? Jun 29, 2019 03:46 |
Groetgaffel posted:Great, now I'm picturing a flying Hand of Nod. Now imagine it getting up and walking along on its fingers like one of those disembodied zombie hands.
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# ? Jun 29, 2019 04:03 |
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Groetgaffel posted:Great, now I'm picturing a flying Hand of Nod.
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# ? Jun 29, 2019 04:52 |
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Fish Noise posted:A flying Kane head. Spinning around and spewing tiberium. "Tiberium is good. The Titan is evil. Go forth, and kill! Kane has spoken!"
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# ? Jun 29, 2019 05:08 |
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Groetgaffel posted:Great, now I'm picturing a flying Hand of Nod. So basically just
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# ? Jun 29, 2019 15:10 |
Also, stumbling across that crashed ufo was a huge wtf for me when I first played the game.
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# ? Jun 29, 2019 15:36 |
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Alhazred posted:Also, stumbling across that crashed ufo was a huge wtf for me when I first played the game. Same, although I guess it's hinted at during the installation screen and stuff like that. Pretty sure 11 year old me didn't pay any attention to that though
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# ? Jun 29, 2019 15:44 |
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GDI 05: Defend the Crash Site https://www.youtube.com/watch?v=o5PSPPANW38 Defend the Crash Site After preventing NOD forces from extracting valuable information from the crashed UFO, GDI forces have set up a temporary defense and what forces are on guard are waiting for more reinforcements to completely eliminate NOD from the area... and to help decypher whatever can be learned from this new source of technology. The crash site appears to be just south-west of Lubbock, Texas Location: South-west of Lubbock, Texas, USA Objective: Defend the Crash Site until reinforcements arrive Briefing: Whatever is contained in this craft, it is apparent that Nod doesn't want GDI to have it. Protect the crashed UFO until GDI reinforcements can arrive to fortify the area. Author's note: A rather simple mission, but interesting to see if you can break out and explore the map a little bit. It isn't necessary, but there's a continuing thread of stuff the map makers added to parts you'd never ever explore. Name: 1st Lt. Chandra Aliases: None Affiliation: GDI Occupation: Kodiak Co-pilot and 2IC Voiced/Played by: Kris Iyer Friend and second-in-command to Com. McNeil, he serves as the Kodiak's co-pilot. Name: Commander Michael McNeil Aliases: Mack Affiliation: GDI Occupation: GDI Commander Voiced/Played by: Michael Biehn Commander McNeil was personally requested for by General Solomon, and was briefed of Kane's return by the same. Initially skeptical of the return of Kane, he immediately set out to destroy NOD forces attacking Phoenix Base. Name: Unknown Aliases: None Affiliation: GDI Occupation: Scientist Voiced/Played by: Unknown GDI Scientist in communication with Commander McNeil during the attack by the Brotherhood of NOD. Name: General Solomon Aliases: None Affiliation: GDI Occupation: Supreme Commander of GDI Voiced/Played by: James Earl Jones The Supreme Commander of GDI, he oversees GDIs actions from the GDI Space Station Philadelphia. Gen. Solomon was taken aback by the return of Kane, but quickly called for one of his more promising commanders, Michael McNeil. Tasks Com. McNeil with destroying the NOD forces responsible for the attack on Phoenix Base. N/A
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# ? Jul 2, 2019 23:59 |
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I was hoping you'd be able to break out and explore the map, as I was never able to as a kid despite playing this level over and over again many times. Also,
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# ? Jul 3, 2019 00:32 |
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# ? May 21, 2024 15:30 |
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SoggyBobcat posted:I was hoping you'd be able to break out and explore the map, as I was never able to as a kid despite playing this level over and over again many times. We'll get to see some hidden stuff once I start delving into the maps with the editor.
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# ? Jul 3, 2019 00:36 |