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12-15 is what I aim for. I used to do 20+, but at some point I realized that coming home with 14 AC/20 rounds still in the mech was a waste that could have been a couple more medium lasers.
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# ? Jul 30, 2019 20:03 |
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# ? Apr 29, 2024 15:50 |
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2 tons of Gauss or AC10 is 16 shots IIRC, and basically I never run out with 2 tons per for those.
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# ? Jul 30, 2019 20:15 |
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KPC_Mammon posted:
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# ? Jul 30, 2019 20:41 |
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Lazyhound posted:What’s the lore explanation for a truck carrying more SRMs than an assault mech? Remember that SRM carriers weigh 60 tons, they just look tiny because the art design deliberately makes vehicles look less imposing. The lore actually does come close to reflecting the reality that tanks are way better weapons platforms than humanoid designs, the main ways they artificially make the mechs better is how hit locations work (vehicles only get 4 and killing one kills the vehicle) and vulnerability to motive system hits (which isn't in the PC game).
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# ? Jul 30, 2019 20:45 |
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Took the advice on the laser hunchback, and it's been working great. I didn't realize that attacking from the side was going to be so much stronger than attacks from the rear/front.
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# ? Jul 30, 2019 20:45 |
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I ran the Flattened Earth flashpoint severely undertonned and basically abused the Raven to carry me to victory. I had my AC20 hunchback absolutely trashed (it's going to take nearly 20 days to fix, so it's going into retirement) thanks to some incredibly poor timing involving a sensor lock and two incredibly lucky Jagermechs. But I knew that the first mission had a Cyclops-Z, so I beelined right for it and headshot it then booked it to the evac zone - They might have only given me 2/8 salvage for that mission but when there's 3 mech parts and 3 weapons for the whole table that fucker is mine. I also walked away with 1/3 of a SLDF Highlander for my reward at the end, though pretty much my entire roster took a heavy rear end beating. New and improved roster is now a Cyclops-Z, an Orion-V kitted for brawling, a Catapult-C4, and a Raven. Getting back to a respectable force again on this playthrough, 909 days to go.
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# ? Jul 30, 2019 21:08 |
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Generally I'll go for 12-15 rounds of shooting to make sure I have enough ammo. 10 is pushing it but probably doable. Attack/Defend missions where all the reinforcements trigger have been known to run me out of ammo. Not ideal, obviously, but sometimes you can't fight to the enemy base AND keep the friendly base clear of badguys. Just restarted an ironman campaign (the GODDAMN APCs killed my last one) and I'm wishing for a good TTS computer drop or sale to help deal with light mechs.
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# ? Jul 30, 2019 23:19 |
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I only get good TTS long after my pilots have high gunnery.
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# ? Jul 30, 2019 23:32 |
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Vasudus posted:New and improved roster is now a Cyclops-Z, an Orion-V kitted for brawling, a Catapult-C4, and a Raven. Getting back to a respectable force again on this playthrough, 909 days to go. The Z is the most important mech in the game, as it lets you run assaults with coolant flush pilots at initiative 2. I run the Z with 6xML and 10xSRM (leaves space for a gyro) and 1 ton of ammo with near max armor. Put a brawler in it and it works wonders.
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# ? Jul 31, 2019 00:03 |
Are some mechs flagged unsalvageable or something? I'm doing this flashpoint with the Stalker and even when I headcap it in one shot it doesn't show up in the loot.
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# ? Jul 31, 2019 00:03 |
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OAquinas posted:Generally I'll go for 12-15 rounds of shooting to make sure I have enough ammo. 10 is pushing it but probably doable. Remember that melee attacks and support weapons ignore evasion. *Side eyes the Spider*
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# ? Jul 31, 2019 00:05 |
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Hieronymous Alloy posted:Are some mechs flagged unsalvageable or something? Some flashpoints by design (not bug) have you fight wierd custom mechs you can't salvage. The super Stalker is one of them. Also the one where you have to choose between fighting a Jagermech with gauss rifles or a Thunderbolt with pulse lasers. E: I don't know if you can mod it so they're salvageable or not. E2: There is a flashpoint that references an enemy command mech, which is a Cyclps Z that can be salvaged just fine. sean10mm fucked around with this message at 00:30 on Jul 31, 2019 |
# ? Jul 31, 2019 00:28 |
sean10mm posted:Some flashpoints by design (not bug) have you fight wierd custom mechs you can't salvage. The super Stalker is one of them. Also the one where you have to choose between fighting a Jagermech with gauss rifles or a Thunderbolt with pulse lasers. which one has the cyclops? !! Thanks though you saved me a bunch more reloads.
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# ? Jul 31, 2019 00:36 |
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Hieronymous Alloy posted:which one has the cyclops? !! Flattened Earth. It's a Capellen flashpoint. It's in the very first mission, an assassination 4v5.
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# ? Jul 31, 2019 01:26 |
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sean10mm posted:E: I don't know if you can mod it so they're salvageable or not. Pretty easily actually, just get rid of the blacklisted tag on the mechdef.
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# ? Jul 31, 2019 02:23 |
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blackmongoose posted:Remember that SRM carriers weigh 60 tons, they just look tiny because the art design deliberately makes vehicles look less imposing. The lore actually does come close to reflecting the reality that tanks are way better weapons platforms than humanoid designs, the main ways they artificially make the mechs better is how hit locations work (vehicles only get 4 and killing one kills the vehicle) and vulnerability to motive system hits (which isn't in the PC game). The great vulnerability of vehicles (outside the melee damage modifier in the PC game) is that everything is in one place once you get through the crunchy shell. Many vehicles however have less armor on them than a mech of the same tonnage, but that's in part because many vehicles have ICE instead of fusion engines (and even those are heavier). Also many of the early vehicle designs were baaaaaaaaaad. They also changed the tabletop rules a while back to make vehicles far less fragile.
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# ? Jul 31, 2019 12:54 |
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Properly built tanks are really really scary, their only limiting factor is really that they're rarely able to afford anything decent in the way of speed, because their engines get an extra penalty multiplier on weight. Hovers exist of course, but they can't go all that heavy like an assault tank.
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# ? Jul 31, 2019 13:46 |
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loving Demolishers and Schreks.
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# ? Jul 31, 2019 15:18 |
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Demolishers are mean but Schrecks ain’t poo poo. I’d rather face two Schrecks than a single SRM carrier. Or, worse, an LRM carrier with a spotter to let it shoot across the map from cover. There are only three KOS, drop everything and squash that bug vehicles: demolisher and the two missile carriers.
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# ? Jul 31, 2019 15:52 |
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tfw you see '60 Ton Vehicle' slide into your radar followed by an endless deluge of concentrated gently caress-you
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# ? Jul 31, 2019 15:55 |
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loving alacorns man....
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# ? Jul 31, 2019 16:59 |
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Cyrano4747 posted:Demolishers are mean but Schrecks ain’t poo poo. True. loving SRM carriers are evil incarnate. Schrek can do some damage and strip armor at the worst times though.
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# ? Jul 31, 2019 17:06 |
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Also i strongly advise everyone to get the vehicle improvement project. If demolisher are in your kill it with fire now list in vanilla, youre gonna drop them when you run into behemoths and ac20 hovercrafts
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# ? Jul 31, 2019 17:23 |
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It'd be cool if they added VTOLs, even if just to give light autocannons a reason to exist like in MW:LL. The helicopter with the gauss rifle would be pretty nasty.
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# ? Jul 31, 2019 17:31 |
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What makes a Cicada good?
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# ? Aug 1, 2019 01:50 |
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When your shooting at it instead of driving it
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# ? Aug 1, 2019 01:59 |
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Jobbo_Fett posted:What makes a Cicada good? Selling it.
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# ? Aug 1, 2019 02:00 |
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Jobbo_Fett posted:What makes a Cicada good? Cicada Spin.
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# ? Aug 1, 2019 02:04 |
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Been playing some 3025 and I got the Cicada as a starting mech like 3 times and holy gently caress I'm so glad I pilot sniped a griffin just now because 10 or so missions was more than enough to hate the cicada
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# ? Aug 1, 2019 02:06 |
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Cicada was effectively listed as a training mech for multiple IS armies. Wonder why.
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# ? Aug 1, 2019 02:34 |
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In mods where you can gently caress around with different engine sizes they’re a good source of cores for your assaults or heavies. Other than that they seem pretty trash.
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# ? Aug 1, 2019 03:39 |
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There is nothing the Cicada does that can't be done better by a 35 ton light. Except, perhaps, dying.
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# ? Aug 1, 2019 11:26 |
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The Cicada 2A has less usable tonnage than every light mech in the game, plus worse initiative.
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# ? Aug 1, 2019 11:55 |
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The CDA-2A has 6 energy and 2 support hardpoints but only 6.5 usable tonnage. The -3C has more usable tonnage but inexplicably has 1 energy, 2 ballistic and 3 support hardpoints. In-universe, the guy who designed this should have been shot.
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# ? Aug 1, 2019 11:56 |
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CommieGIR posted:Cicada was effectively listed as a training mech for multiple IS armies. Wonder why. Speaking of training mechs, the Chameleon would be cool to include in the game.
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# ? Aug 1, 2019 14:51 |
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I always feel kinda bad for the random Cicada that shows up in an otherwise full mission of heavies or something. Multi-target with some random MLs and end up blowing off the PPC on the 2A and it's like 'don't feel bad little dude, you tried your best ' It doesn't even have the 'holy gently caress what' scare factor of the Urbanmech w/ the AC20. The best it's got is a PPC.
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# ? Aug 1, 2019 14:56 |
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Mine didn't even come with a PPC. Starter had 2 Medium Lasers, one Small Laser, and cost $100,000+ every time it lost an arm. Which was always. So glad I finally replaced it.
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# ? Aug 1, 2019 15:06 |
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CommieGIR posted:Cicada was effectively listed as a training mech for multiple IS armies. Wonder why. Well you gotta learn how to warcrime civilians somewhere
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# ? Aug 1, 2019 15:33 |
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Bubbacub posted:Speaking of training mechs, the Chameleon would be cool to include in the game. The Chameleon has a special place in my heart from the Crescent Hawks' Inception.
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# ? Aug 1, 2019 16:14 |
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# ? Apr 29, 2024 15:50 |
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Largepotato posted:The Chameleon has a special place in my heart from the Crescent Hawks' Inception. I didn't know what I was doing but I loved that game
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# ? Aug 1, 2019 16:30 |