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William Henry Hairytaint
Oct 29, 2011



I ran into a Syndicate dude who's opinion of me is -250 because he "dislikes incompetence" :saddowns:

What the heck does that mean?

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Arianya
Nov 3, 2009

Am I doing something wrong or does the game refuse to keep queud up Generate Energy on a colony, requesting "new orders" every turn?

I realise it's inefficient but I was in a campaign mission where I really did not need more units and had built all buildings/expansions/etc.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

toasterwarrior posted:

This might be hubris, especially considering that the rankings say I'm dead last, but I haven't encountered anything so far in the second campaign mission as Vanguard on Advanced difficulty that 4 modded Troopers, a PUG, and an APC Hero couldn't beat without losing a single man. Some battles were tight, sure, but sheer firepower keeps winning the day.

Yeah, modded T1 and 2 units are so good, that in terms of cost efficiency they often outdo many higher-tier units. It's cool and awesome and more games should follow Planetfall's example.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Conot posted:

Am I doing something wrong or does the game refuse to keep queud up Generate Energy on a colony, requesting "new orders" every turn?

I realise it's inefficient but I was in a campaign mission where I really did not need more units and had built all buildings/expansions/etc.

you can manually bypass it but yeah it's annoying

Impermanent
Apr 1, 2010
it's cool how all of hte covert actions actually work against AI players. Currently eating someone alive because I sent a 6 stack with tier IV unit in it at him in SP.

Helion
Apr 28, 2008

Impermanent posted:

it's cool how all of hte covert actions actually work against AI players. Currently eating someone alive because I sent a 6 stack with tier IV unit in it at him in SP.

Funny you mention that since I am finding it impossible to reliably use strategic ops against my enemies- frequently the game says my chances are too low to even try.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

orangelex44 posted:

I think some of the arc weapons just don't have an animation or a firing sound, actually. The SMG, at a minimum.

I think they fixed that today/in the most recent patch. The Hasher SMG seems to actually have animations and noises now.

Edit: Does anyone know precisely what world type effects? Imperial/Frontier/Capitol/etc?

Captain Oblivious fucked around with this message at 01:54 on Aug 10, 2019

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Captain Oblivious posted:

Edit: Does anyone know precisely what world type effects? Imperial/Frontier/Capitol/etc?

They're primarily world generation slider presets, basically. Imperial is balanced everything, Frontier has few/no unique sites/teleporters and is biased towards more "wild" terrain types(because it's a frontier world without fancy star union tech), Capital has a ton of unique sites/teleporters/etc(because it's a core world with a lot of old tech to recover), etc.

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


How do you transfer resources between colonies?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
You set their food policy at the bottom of the colony income screen.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves
Got the game

It's good.

I'm still bad at AoW it seems. It took me ages to finish the first campaign map and it got to the point that when I went to siege down the syndicates cities they had five armies stacked on it Vs my two veterans T1/2 I think I play way too slowly

Gridlocked fucked around with this message at 03:07 on Aug 10, 2019

Impermanent
Apr 1, 2010

Helion posted:

Funny you mention that since I am finding it impossible to reliably use strategic ops against my enemies- frequently the game says my chances are too low to even try.

be sure you're doing the lower level techs in the society tree - those ones on the second to bottom line give you increased odds

Zulily Zoetrope
Jun 1, 2011

Muldoon

Kanos posted:

They're primarily world generation slider presets, basically. Imperial is balanced everything, Frontier has few/no unique sites/teleporters and is biased towards more "wild" terrain types(because it's a frontier world without fancy star union tech), Capital has a ton of unique sites/teleporters/etc(because it's a core world with a lot of old tech to recover), etc.

If you go into Advanced Settings you can see exactly what they do.

Which reminds me, it'd be real nice if there was a way to save preset settings. It's kind of a pain to set up every slider exactly how you want it and then finding out you forgot to set Simultaneous turns or are starting next to Spacers and have to start over. The Spacers have been on every map I've played and I haven't even seen a Growth dwelling yet. :(

MuffiTuffiWuffi
Jul 25, 2013

New patch out, and:

Patch v1.004 also known as the Velociraptor posted:

    ...
  • Added edge scrolling; disabled by default (setting can be found in the Controls options)
    ...
  • Added an option to ‘Force Fast Combat Animations’ in the Options > Combat UI menu.
    ...

Hooray!

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Zulily Zoetrope posted:

If you go into Advanced Settings you can see exactly what they do.

Which reminds me, it'd be real nice if there was a way to save preset settings. It's kind of a pain to set up every slider exactly how you want it and then finding out you forgot to set Simultaneous turns or are starting next to Spacers and have to start over. The Spacers have been on every map I've played and I haven't even seen a Growth dwelling yet. :(

I've personally started like 20 games and its been like 80% Paragon, 10% Growth, 10% Autonom and I haven't seen Psi fish or Spacers at all.

Vargs
Mar 27, 2010

This game makes me really, really, really wish that Endless Legend went with an actual sensible combat system like this rather than their wack-rear end AI controlled thing.

Finished an Assembly campaign and am on the victory lap of a Syndicate one. The Assembly were great. I really took for granted how well they can just keep on chugging thanks to their revive abilities and post-combat healing. Then you get the lategame mod which allows all of your units to revive after combat if they die and you can just throw caution into the wind. Units are a lot of fun too. 10/10 faction.

I haven't liked the Syndicate as much. I went a lot more all-in on the spy stuff which is neat but as far as their actual units go I only like a couple. The flyer that can teleport people around and heal them while doing so is fantastic. I also like the Zenith (top tier hoverboat thing). It's inherently pretty devastatingly strong and its healing ability is incredible not only in combat, but also at the end when there's only one enemy left and you can gather around and top everyone off with max hp.

Definitely echo the sentiment that the animations/sounds aren't so good. AoW3 was exactly the same and it was offputting there too. The map also feels very unclear and difficult to parse at a glance. It can be tough to notice armies or see borders. Another issue that I have, which admittedly is prevalent in almost every 4X game, is how unwieldy the game feels later on when you have a dozen+ different cities to tediously manage. It's way too much busywork.

Vargs fucked around with this message at 14:11 on Aug 10, 2019

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Zore posted:

I've personally started like 20 games and its been like 80% Paragon, 10% Growth, 10% Autonom and I haven't seen Psi fish or Spacers at all.

I just played a scenario on a world that was 44% water and those dumb jellyfish were everywhere!

Imagined
Feb 2, 2007
I want to like this game as much as I've liked every previous Age of Wonders game, but I just don't. :(

I don't like the UI, which feels like it suffers a bit from the Skyrim thing of trying to use a mouse on an interface designed for controllers. And yet when I tried to play it with a controller, it was super clunky that way too. I'd be really interested to see how well it does on consoles on how much people like it there. Could just be that it's different, but I don't know.

Although I do have to give them props for not dumbing it down for consoles. On the contrary, it's got more systems than ever between the mods, the enhanced diplomacy, the operations, the new research system, etc.

Another goon mentioned it being really hard to tell at a glance what's going on, and I have to agree with that. The fact that it's sci-fi with bespoke new races doesn't help, either. Even though the fantasy of AoW3 is generic, it also allows you to draw on your knowledge of fantasy cliches. I've played D&D and Warhammer, I know that Dwarves are going to be tough and good with machinery. I know that elves are going to be fragile and good with bows, etc. I have no idea what the archetype of an Amazon Dinosaur lady is supposed to be, so I have to read everything and try to remember all this new stuff. And there's a LOT of it.

It also feels like the sound and the music are not as memorable. The weapons all sound really weak and unsatisfying, which somehow stands out more when it's sci-fi machine guns and laser rifles. It's just a bunch of little things.

Anyway, like I said, I was hyped for this game. I wanted to like it, and I've spent the week trying to convince myself I do like it, but I don't see myself putting in 200 hours (I know, amateur, right?) with this like I have with AoW3.

Snooze Cruise
Feb 16, 2013

hey look,
a post

Imagined posted:

I have no idea what the archetype of an Amazon Dinosaur lady is supposed to be

being a god drat amazon dinosaur woman

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
I think playing Vanguard can help with unfamiliarity of it all. Aside from secret tech units and pugs, it is a pretty familiar lineup, albeit with some important twists. The bike, for instance, I consider a light shock cavalry with a very important AoE attack, that combines well with the laser mods, while also clearing light cover nicely.

The minorly-random nature of the campaign doesn’t help because the variety of marauders can definitely throw you for a loop or two.

MOVIE MAJICK
Jan 4, 2012

by Pragmatica
Doing the Kir'Ko campaign and encountered a bad bug. With the shadows of the past quest, I killed the quest spawned mob befor accepting the quest and now I can;t finish the quest. It wont register the fact that I've killed the stack. Can I still beat this map despite this bug or was that quest necessary?

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

DarkAvenger211 posted:

I'm really liking the game mechanics and how everything interacts, but I'm having the hardest time enjoying the actual game because of the extremely lacklustre combat animations. There's no "hit" effects like when a bullet or melee weapon makes contact, and the melee animations themselves are way too sped up most of the time. My arcblade commander kind of looks like he spasms for a quarter of a second and causes enemies to fall over dead. I know this makes me shallow but it just kills my enjoyment for some reason

You might be having the same bug I appear to be having where it seems like the game makes your right mouse button 'stick.'

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
Gerblyn, one suggestion I would have would be for diplomatic notifications to have the highest priority. If 2 AIs declared war on each other, I would really like to be told about that before getting told about all of my various finished production and units that need to move.

Speedball
Apr 15, 2008

Xenoplague unit are all amphibious so you can use them pretty well on any map, nice. Their gimmick, that you need to infect enemies to spawn them, is pretty tricky compared to everyone else's ability to simply build Secret Technology units, but hey. Get lucky and use the right doctrines and you can snowball this into a horrible army of yucky creatures.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Honestly I think the whole stagger mechanic makes the ranged/melee dichotomy vastly more interesting and this is the most engrossing 4X Combat I’ve played in ages

Speedball
Apr 15, 2008

Captain Oblivious posted:

Honestly I think the whole stagger mechanic makes the ranged/melee dichotomy vastly more interesting and this is the most engrossing 4X Combat I’ve played in ages

Staggering to interrupt overwatch makes it a lot more interesting than even this game's direct predecessor. Also the faction I'm currently using, the Dvar, don't have overwatch guns anyway unlike the Vanguard so it required different tactical thinking--which I like. (also I found a mod for them that makes trencher's trenches heal them, for double the tankiness)

ilitarist
Apr 26, 2016

illiterate and militarist

Vargs posted:

This game makes me really, really, really wish that Endless Legend went with an actual sensible combat system like this rather than their wack-rear end AI controlled thing.

If anything, EL gives you too much control over combat.

Player attention requirement should be proportional to the usefulness of aspect of gameplay. Many grand strategies are guilty of imbalance in there cause players want tactical battles but devs want to make interesting strategy where everything matters. Military in EL matters as much as dust production, science, diplomacy, trade, navy and slightly more than other smaller mechanics like pearls, espionage etc. EL is the game that you may win on highest difficulty without ever going to war, several factions are built to be pacifists. And even if you do fight then all your customizing troops and tactical genius pales in comparison to economic/civic power.

AoW is not like that, this game knows it's about the war. It can lie to you about it a little with talk of peaceful victory in diplomacy, but anyone quickly understands that it's a wargame. So it makes sense to have tactical battles. Or Paradox games usually give military things as much attention that they need and thus people dreaming of tactical combat there are delusional. Even latest Total War has decreased involvement with tactical battles and cured the imbalance - previously for years it was a game like EL where tactical battles took half the time and weren't half as important as the campaign map.

toasterwarrior
Nov 11, 2011
What's the defense score calculation anyway? I was weighing my options between transitioning from Jetpack Troopers to Gunships, but I only had the Voidtech map building that gives you an extra shield point per unit tier. With that in mind, my Gunships would've had 2 armor/2 shields versus the 2a/1s for Jetpack Troopers. Other things to consider would be that Troopers can take cover and do Overwatch, while Gunships could use all three slots for damage mods.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Speedball posted:

Staggering to interrupt overwatch makes it a lot more interesting than even this game's direct predecessor. Also the faction I'm currently using, the Dvar, don't have overwatch guns anyway unlike the Vanguard so it required different tactical thinking--which I like. (also I found a mod for them that makes trencher's trenches heal them, for double the tankiness)

Dvar are actually one of the most overwatchy factions because of Bulwarks! :eng101:

(Yes, I know you meant Trenchers vs Troopers, but gently caress I love me some Bulwarks)

toasterwarrior
Nov 11, 2011
I also love how Agile Overwatch makes Bulwarks real good at controlling the battlefield. AOW means that can walk the full blue range and still hit anything with 3 shots, and they also have a Firearms weapon so you can customize your ammo type for whatever needs killing. You can pretty much "flank" with them by marching them around a flank, toggling OW, and then watch whatever poor bastard they're locked on gamble on either shooting back or trying to run away.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

toasterwarrior posted:

What's the defense score calculation anyway? I was weighing my options between transitioning from Jetpack Troopers to Gunships, but I only had the Voidtech map building that gives you an extra shield point per unit tier. With that in mind, my Gunships would've had 2 armor/2 shields versus the 2a/1s for Jetpack Troopers. Other things to consider would be that Troopers can take cover and do Overwatch, while Gunships could use all three slots for damage mods.

The system adds everything together which counts against the attack, so if I use a ranged thermal attack on a unit with 1 armor, 2 shields and 3 thermal resistance, the system takes a combined defense value of 6. It then multiplies the damage by 0.9^defense, so in this case the damage would be multiplied by 0.53 (0.9 to the power of 6), so a 10 damage attack would do 5 damage (I think, I can't remember exactly how the rounding works).


metasynthetic posted:

Gerblyn, one suggestion I would have would be for diplomatic notifications to have the highest priority. If 2 AIs declared war on each other, I would really like to be told about that before getting told about all of my various finished production and units that need to move.

Sure, I'll pass it on!


Ratios and Tendency posted:

How do you transfer resources between colonies?

You can only transfer food. Go to the colony that has extra food, go to the colonist screen, and set Supply Sharing to either give all or give half. Then go to the other colony, and set supply sharing to Take.


Helion posted:

Funny you mention that since I am finding it impossible to reliably use strategic ops against my enemies- frequently the game says my chances are too low to even try.

You need more operation strength!

William Henry Hairytaint posted:

I ran into a Syndicate dude who's opinion of me is -250 because he "dislikes incompetence" :saddowns:

What the heck does that mean?

The system automatically decides that some AI players just don't like you, to ensure that you always have opponents. In this case, the game couldn't think of a good excuse as to why, so it just decided to call you stupid :) It is actually possible to bribe him enough that he forgets about it, but it's expensive and a bit slow.

Hirotishi posted:

This obviously rules, but I’m having a hard time figuring out what the odds are of this stuff happening and how I can improve it, outside of one doctrine. If I knew the odds more clearly I could accurately value making suboptimal attacks in order to try to get enemies Infected, etcetera—right now it’s a little frustrating how opaque it is.

Is this information anywhere?

The actual details aren't in the game, though we're thinking of adding them, since people keep asking. I can't remember the exact numbers, but I think it works like this:

1) At the end of combat, you get a score for every infected unit you killed, i think you get 1 point for each unit tier killed (3 for a T3 unit, 2 for a T2, etc)
2) If you have over X points, then X is subtracted from the total and a unit is made/evolved. This repeats until you have less than X points
3) If you have less than X points (but more than 0) the system does a role, with a success chance based on the proportion of points you do have (so if you have 6 out of 10 points, the roll is 60% chance).
4) If the roll succeeds you get a unit/evolution, if the roll fails, then the remaining score is kept and added to the score of the next fight you have where you managed to infect a target

So, in principle, all you really need to know is that the more things you infect the better, though if you knew the exact numbers you could probably game the system a bit by messing with the rolls I guess.

ilitarist
Apr 26, 2016

illiterate and militarist
Wouldn't something like "decided to view you as a rival for now" sound better than that incompetence thing? "Incompetence" makes you think it's something about score or alignment.

Zulily Zoetrope
Jun 1, 2011

Muldoon

Speedball posted:

Staggering to interrupt overwatch makes it a lot more interesting than even this game's direct predecessor. Also the faction I'm currently using, the Dvar, don't have overwatch guns anyway unlike the Vanguard so it required different tactical thinking--which I like. (also I found a mod for them that makes trencher's trenches heal them, for double the tankiness)

Couple of hot tips: Bulwark get Overwatch and real good guns to go with it, and fortified trenches heal any unit using them. They're a really good combo to force the enemy to engage, because you'll win any potshot battle due to the infinite healing.

MiddleOne
Feb 17, 2011

I tried going full xenoplague on the Dvar campaign mission and I regret literally everything. Being unable to just build your higher tier units is such a handicap.

Goodchild
Jan 3, 2010
Am I missing something on the Kir'Ko Arcadia Caeleste planet? I decided to help the angry Kir'Ko by subduing the Vanguard settlements, but now I have erased Vanguard from the planet and never got any progress made on the mission. If that's not what it wanted me to do then I'm confused.

Goodchild fucked around with this message at 11:15 on Aug 10, 2019

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I found Xenoplague to be more useful for the tech and operations, while just sticking to your own racial upper tier units for military. The mods that give all your units 15% health regen on every turn combined with the pods that give health on kill were just oppressive in my army of all-biological dino ladies.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Re: the campaign, are the Dvar and Vanguard the only races that switch specializations halfway through?

EDIT: I know it's a stupid reason, but I want to bring the Syndicate PC into the endgame, but good goddamn is their lack of good healing (the dude's Syndicate/Assembly) a pain in the posterior.

CommissarMega fucked around with this message at 11:26 on Aug 10, 2019

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

CommissarMega posted:

Re: the campaign, are the Dvar and Vanguard the only races that switch specializations halfway through?

EDIT: I know it's a stupid reason, but I want to bring the Syndicate PC into the endgame, but good goddamn is their lack of good healing (the dude's Syndicate/Assembly) a pain in the posterior.

You can switch the Syndicate from Assembly to Evilpsionics if you team up with the rockstar and do their quest near the end of the first mission.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

exquisite tea posted:

I found Xenoplague to be more useful for the tech and operations, while just sticking to your own racial upper tier units for military. The mods that give all your units 15% health regen on every turn combined with the pods that give health on kill were just oppressive in my army of all-biological dino ladies.

That sounds just plain evil with the Kir'Ko regen buff.

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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Cynic Jester posted:

You can switch the Syndicate from Assembly to Evilpsionics if you team up with the rockstar and do their quest near the end of the first mission.

Gotcha. Hopefully I still have a save from then I can use.

EDIT: Nope, doesn't seem to have worked :(

CommissarMega fucked around with this message at 12:26 on Aug 10, 2019

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