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Slavvy posted:I mean, I still remember that time GDI troops razed an African village for no reason whatsoever. They even blew up the church! Come on man, everyone knows that was just the Vichi French Remanent using GDI as a disguise to retrieve the Knight Templar relics hidden there by the Nazis during WW2. Why do you think they disappeared right after, if not to the hidden Antarctic Base? Why do you think both GDI and Nod lack an Antarctic base, despite the existence of aliens being proven?
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# ? Aug 14, 2019 02:43 |
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# ? May 18, 2024 02:25 |
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Obviously they're hiding Stalin's half-buried/poisoned/bullet-ridden body there to revive him as a Communist-Cyborg to take over when Kane and GDI are critically weakened battling one another.
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# ? Aug 14, 2019 06:40 |
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thetruegentleman posted:Come on man, everyone knows that was just the Vichi French Remanent using GDI as a disguise to retrieve the Knight Templar relics hidden there by the Nazis during WW2. Why do you think they disappeared right after, if not to the hidden Antarctic Base? Why do you think both GDI and Nod lack an Antarctic base, despite the existence of aliens being proven? .... what are Nazis?
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# ? Aug 14, 2019 07:28 |
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Exactly. I don't even know what a 'Vichi French Remnant' is.
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# ? Aug 14, 2019 07:36 |
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Hmm, don't remember hearing of any of those groups from before or after WW2, aka the great Allied-Soviet war. Maybe they were some minor local militia/partisan group or something?
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# ? Aug 14, 2019 07:57 |
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Paingod556 posted:.... what are Nazis? WW2 must have happened, because the borders match the post-WW2 borders...probably. ...I hate time travel.
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# ? Aug 14, 2019 09:01 |
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thetruegentleman posted:WW2 must have happened, because the borders match the post-WW2 borders...probably. Ahh, you mean the war against the Soviet Union then? Heard rumors of some Special Operations group that was involved in a still classified mission near the wars end, on some abandoned Soviet island that was rumored to be working on some sort of advanced weapon/project. Might be thinking of that? And time travel? Easy there friend, sounds like you are coming down with some mild Tiberian poisoning there. Should go see a Medic about that, they can fix yah right up.
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# ? Aug 14, 2019 09:15 |
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what is up with this game and being allergic to letting you just build a loving base
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# ? Aug 14, 2019 09:21 |
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Slavvy posted:I mean, I still remember that time GDI troops razed an African village for no reason whatsoever. They even blew up the church! There was probably a wedding going on.
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# ? Aug 14, 2019 10:01 |
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Dabir posted:what is up with this game and being allergic to letting you just build a loving base The idea is that these side-missions are quick ways to add variability to the game: base building would slow them down too much, and you can finish many side missions in less than 8 minutes if you know even vaguely what you're doing. The main missions were actually planned to be longer, with side content giving you access to unique powers and units, while the side missions were also supposed to be easier than they are, with things like airstrikes and drop pods coming in when you killed SAMs and such like. Sadly, the game release was more like, "we're way over budget so loving ship" than a "proper" release, leading to the many balance issues we see: this isn't helped by the mission units being the same as the multiplayer units, so balance changes broke triggers that were sketchy to begin with.
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# ? Aug 14, 2019 10:12 |
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thetruegentleman posted:The idea is that these side-missions are quick ways to add variability to the game: base building would slow them down too much, and you can finish many side missions in less than 8 minutes if you know even vaguely what you're doing. The main missions were actually planned to be longer, with side content giving you access to unique powers and units, while the side missions were also supposed to be easier than they are, with things like airstrikes and drop pods coming in when you killed SAMs and such like. Yeah, the dev. history of TS is quite something, with some incredibly high ambitions. And yeah, the whole shared single and multiplayer units thing really limits what can be done to units outside of triggers. Speaking of that, pretty sure there is some triggerwork or something with the mutant prisoners on this map, because at least on the disk version of the game, I remember them having incredibly high health, like enough to tank a shot from Ghost Stalker. Also remember the mission actually getting stuck if a prisoner dies as well. Like, the mission would not auto Mission Failed, but would essentially be in a soft-lock state as the transport would not dust off unless every single one of them was on board.
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# ? Aug 14, 2019 10:33 |
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I don't think I've ever had a prisoner die in that mission
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# ? Aug 14, 2019 11:37 |
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Yeah, I think that through player house triggers they are allied with both sides, so under normal circumstances they should never be under any direct threat, with the huge health boost being there in case of splash damage if I had to guess. Pretty sure the only way to ever lose any is via directly attacking them/accidentally getting them caught in Ghost Stalkers rail gun line of fire several times.
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# ? Aug 14, 2019 12:11 |
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GDI 13: Destroy the Chemical Supply Station https://www.youtube.com/watch?v=V15Hbkt8hLY Destroy the Chemical Supply Station With the mutants rescued from the NOD research facility, GDI began their move against a NOD chemical supply station. Destroying the base will seriously damage the Brotherhood's ability to deploy their new weapon against targets around the world. I have no clue where this mission takes place specifically, so anywhere in this general area. Location: South of Viborg, Denmark Objective: Destroy the Chemical Supply Station Briefing: This chemical supply station is providing vast quantities of Tiberium toxins to a number of NOD research programs in the area. Destroying this site will seriously hinder further NOD research and prevent this base from transporting reinforcements to others in the sector. Intelligence reports advise caution when near any of the chemical tanks and facilities, as the toxins contained within are highly corrosive and equally deadly to soldiers and vehicles. Author's note: As a kid, this mission always gave me trouble, mainly because I always built on the low-ground... oh and I'd normally capture that refinery. Name: Commander Michael McNeil Aliases: Mack Affiliation: GDI Occupation: GDI Commander Voiced/Played by: Michael Biehn Commander McNeil was personally requested for by General Solomon, and was briefed of Kane's return by the same. Initially skeptical of the return of Kane, he immediately set out to destroy NOD forces attacking Phoenix Base. Helped capture and secure an alien ship that had crash landed near Texas. He loves to win. Has little compassion for the Forgotten. Attempted to capture Vega alive, but his foiled by a nuclear weapon launched by Kane. His brother was murdered by Kane's forces. Name: General Solomon Aliases: None Affiliation: GDI Occupation: Supreme Commander of GDI Voiced/Played by: James Earl Jones The Supreme Commander of GDI, he oversees GDIs actions from the GDI Space Station Philadelphia. Gen. Solomon was taken aback by the return of Kane, but quickly called for one of his more promising commanders, Michael McNeil. Tasks Com. McNeil with destroying the NOD forces responsible for the attack on Phoenix Base. Believes the Brotherhood of NOD is attempting to steal GDI technology. Name: Umagon Aliases: Unknown Affiliation: The Forgotten Occupation: Unknown Voiced/Played by: Christine Steel An apparent stowaway on the alien UFO, Umagon met face-to-face with Commander McNeil. Little is known about her, officially or otherwise. Despite their initial interactions, Umagon is clearly warming up to GDI, and Commander McNeil in particular. Name: Unknown Aliases: Unknown Affiliation: GDI Occupation: Unknown Voiced/Played by: Wiley Picket Disruptor Tank RANGE: Long ARMOR: Heavy WEAPON: Sonic Weapon Recent developments aboard the Philadelphia have lead to breakthroughs in harmonic resonance. The Disrupter is the first to use this new technology. Firing a harmonic resonance wave, the Disruptor is capable of shattering any unit or structure caught in the wave – enemy or ally alike. Care should be used in the positioning of Disrupter units as to minimise incidence of "friendly fire". Author's Note: Never really used these in general, but as I'm replaying this I find myself building them now and again. Their status as a glass cannon means they'll never replace my beautiful army of 900 Titans.
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# ? Aug 19, 2019 00:21 |
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quote:
These are all I ever built as a kid. If you can get 5 together, you're basically unstoppable in Singleplayer & Skirmish.
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# ? Aug 19, 2019 00:45 |
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The Disrupter is broken, and rushing one guarantees you can destroy at least one building in multiplayer no matter what the other player does. If that building is the only refinery, and the other player is broke, you win right there. More often, it's the war factory that gets destroyed, which is still super annoying to deal with. Also, the AI generally aims for buildings that can get components, so it was going for both the power plant and the gate.
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# ? Aug 19, 2019 00:54 |
Where the arrow is pointed on the map in-game is not precise enough that this can be not very far from two cities named Lem and Tarm respectively. Each of those words translate roughly into member and gut (which naturally has a lower exit) - so the area between them, and where I'd like to imagine that you're playing this level, is the scrotum. No, I have almost definitely not been waiting since the start of this LP to mention this, why do you ask?
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# ? Aug 19, 2019 01:10 |
thetruegentleman posted:The Disrupter is broken, and rushing one guarantees you can destroy at least one building in multiplayer no matter what the other player does. If that building is the only refinery, and the other player is broke, you win right there. More often, it's the war factory that gets destroyed, which is still super annoying to deal with. The only reliable counter to a disruptor is friendly fire from another disruptor.
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# ? Aug 19, 2019 01:23 |
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Ahh this mission. This was a notable wall back in the day, double so if you set up on the low ground, as that is a massive death trap. Between the nasty checkpoint you have to break pass, the fairly common assaults on your base even on normal, and the rain of chemical missiles, this mission really doesn't pull any punches. And with all the cliffs around, the Firestorm Wall trick, as seen in the video, is only partly effective. Kinda underselling the Disruptor though, it actually has heavy armor and 500 HP, so it can take a fair amount of fire, and its beam just melts everything, even concrete armored stuff, in seconds. The elite upgrade though, yeah, never found a use for that, and is pretty trash, but everything else about them is amazing. Have a screening force to cover them, and even a modest core of Disruptors will melt everything they come across. Oh, and interesting fact, there are no voice lines for the female Mutant Soldiers for some reason. Hence why every now and then there was no voice response when you moved your Mutant team around. Also, now that we have seen them in action, Mutants are kind of a mixed bag quality-wise. They hit pretty darn hard for infantry, but they have much less HP then Light Infantry, so they really can't stand up to return fire for long. Still pretty handy though, as they can make for decent guards in Tiberium patches and can scout around more effectively then other infantry thanks to being immune and healed by Tiberium. Slavvy posted:The only reliable counter to a disruptor is friendly fire from another disruptor. Actually, friendly Disruptors can't damage each other with their beams, making groups of them even more deadly. Weird how the beam didn't seem to be causing any friendly fire though, maybe that is some weird thing with the C&CNet version, as I do remember losing units to my own Disruptors now and then.
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# ? Aug 19, 2019 05:34 |
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Huh so the Disruptor is an Atreides Sonic Tank with the Harkonnen Devastator's death-splosion? It's interesting how they're taking stuff they made for the Dunes, but adapting them to the C&C-verse.
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# ? Aug 19, 2019 05:39 |
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My brain wants to tell me that the AI will always target Firestorm wall sections with the missile as soon as they go up if they are in the way of one of its other targets. Still useful since otherwise they'd hit something else and as long as you have enough distance to other structures the gas can't do much but its still really annoying to put the time and effort into building the wall.
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# ? Aug 19, 2019 08:22 |
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Was it the atreides sonic tank that got more powerful in groups (attacks amplify each other), or is it this one?
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# ? Aug 19, 2019 11:49 |
The Lone Badger posted:Was it the atreides sonic tank that got more powerful in groups (attacks amplify each other), or is it this one? That's definitely the atreides sonic tank.
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# ? Aug 19, 2019 11:59 |
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It's kinda a dick move to have it so that the disruptor is an expensive glass cannon (so you want to defend it with other units) but it also is slow and does friendly fire (so it'll gravitate to the back of formations and massacre its escorts).
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# ? Aug 19, 2019 12:01 |
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Fangz posted:It's kinda a dick move to have it so that the disruptor is an expensive glass cannon (so you want to defend it with other units) but it also is slow and does friendly fire (so it'll gravitate to the back of formations and massacre its escorts). That's the main reason why I never really used them in the past. As for the mission, there's supposed to be two other new units but I never built the proprietary building so we won't see them for another two or three missions, I think, whoops!
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# ? Aug 19, 2019 12:36 |
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I am fairly sure your disruptor was doing a number on your titans when you were taking out those power plants, it took one down to red and another two to yellow health but didn't quite finish the job. I definitely remember thinking I'd be a tactical mastermind and mix a couple of them to balance my force of titans and wolverines, only to have most of my army destroyed by friendly fire Disruptors seem to be incredibly specialised towards tearing down low tier static defense as some kind of siege-breaker, or as thetruegentleman said, getting a near guaranteed kill on one building in the enemy base. As always Nod artillery still reigns supreme...
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# ? Aug 19, 2019 12:48 |
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Disruptors are expensive, but they make incredibly short work of pretty much anything. They can take a fair bit of a beating from heavy Nod defenses, only a little less than Titans. They damage allied forces, but they do not damage each other. In groups of 10 or more, they can wreck very nearly anything, including dug-in tick tanks - which Titans have problems with, I might add. I also played through all campaigns, base game and expansion, in the last few weeks. Tib Sun is still just as good as I remember. Edit: Also, for future missiles (I saw you lose a Titan early-ish on to one), alt-leftclick should give you a waypoint for the factory, while it is selected. This ought to work for every structure that builds units. Make sure your units don't get destroyed this way by missile attacks and the like. Lynneth fucked around with this message at 16:37 on Aug 19, 2019 |
# ? Aug 19, 2019 16:19 |
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Disruptors also don't care about cliffs, meaning you can be on the bottom edge of a cliff and fire on the top of it. The blue beam clips through the level art, so I'm not so sure that was intentional.
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# ? Aug 19, 2019 18:42 |
I still can't believe that no one pointed out that the tiberian weed looks like an inflamed anus during the production of this game. I also think that this is the mission I quit the game over due to the tiberian weed.
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# ? Aug 19, 2019 18:57 |
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There was a strict "No Kinkshaming" policy back in the day at Westwood Studios.
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# ? Aug 19, 2019 19:02 |
Alhazred posted:I still can't believe that no one pointed out that the tiberian weed looks like an inflamed anus during the production of this game. I also think that this is the mission I quit the game over due to the tiberian weed. 420 chemical smoke out my anus erryday
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# ? Aug 19, 2019 20:58 |
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Slavvy posted:420 chemical smoke out my anus erryday
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# ? Aug 20, 2019 13:32 |
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Crazy Achmed posted:Where's the optional mission to find the one intact convenience store deep within the tiberium-infested wastelands because everyone on board the kodiak has killer munchies GDI bases come equipped with state of the art vending machines, only NOD has access to secret convenience stores. Yet another reason NOD is better than GDI in Tiberian Sun!
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# ? Aug 20, 2019 14:45 |
The snack dispensary - yet another modular building upgrade that got cut before release.
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# ? Aug 20, 2019 20:57 |
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Slavvy posted:The snack dispensary - yet another modular building upgrade that got cut before release. It was an upgrade for the Dropship Bay iirc
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# ? Aug 21, 2019 01:40 |
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Chronische posted:GDI bases come equipped with state of the art vending machines, only NOD has access to secret convenience stores. Yet another reason NOD is better than GDI in Tiberian Sun! Secret stealthed convenience stores, manned by specially designed Cyborgs. NODs experiments on the Forgotten were testing new snack and drink flavors on them. They were just about to test the new Red Hot Jalapeno Pepper Spice Chips on Tratos when he was rescued, setting that line of research back by months and forcing that whole flavor research base to sell up in shame.
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# ? Aug 21, 2019 02:01 |
UED Special Ops posted:Secret stealthed convenience stores, manned by specially designed Cyborgs. NODs experiments on the Forgotten were testing new snack and drink flavors on them. They were just about to test the new Red Hot Jalapeno Pepper Spice Chips on Tratos when he was rescued, setting that line of research back by months and forcing that whole flavor research base to sell up in shame. The devil's tongue doesn't need flamethrower fuel, it's all crew supplied.
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# ? Aug 21, 2019 02:24 |
Slavvy posted:The devil's tongue doesn't need flamethrower fuel, it's all crew supplied.
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# ? Aug 22, 2019 17:07 |
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GDI 14: Mine the Power Grid https://www.youtube.com/watch?v=c4Eph5Un1-o Mine the Power Grid Ghost Stalker and McNeil board a NOD train to a nearby power grid, with the objective of knocking out the power supplying the main NOD base in the area. Presumably this "secret" mission is near the previous one, and thus is being counted as being in the same general area of Denmark. Location: South of Viborg, Denmark Objective: Destroy the NOD power plants in the area. Briefing: If the upcoming GDI attack on the missile sites is to succeed, C4 must be planted at all six power stations. The power grid is well protected, but the train should carry the demolition team and the mutants through the gates and past the guards. If NOD forces discover the demolition team and sound the alert, take out the power plants by any means available. Author's note: A nice breather episode to break things up. I never explored the map, but its a cool set up and easy mission with goodies to play with. Name: Commander Michael McNeil Aliases: Mack Affiliation: GDI Occupation: GDI Commander Voiced/Played by: Michael Biehn Commander McNeil was personally requested for by General Solomon, and was briefed of Kane's return by the same. Initially skeptical of the return of Kane, he immediately set out to destroy NOD forces attacking Phoenix Base. Helped capture and secure an alien ship that had crash landed near Texas. He loves to win. Has little compassion for the Forgotten. Attempted to capture Vega alive, but his foiled by a nuclear weapon launched by Kane. His brother was murdered by Kane's forces. Knows how to throw a C4 party. Name: Unknown Aliases: Unknown Affiliation: The Forgotten Occupation: Commando Voiced/Played by: Nils Allen Stewart This guy isn't Ghost Stalker, sadly, but he's cool and I love him all the same. I think this is the only time you see him too... N/A
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# ? Aug 23, 2019 02:08 |
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# ? May 18, 2024 02:25 |
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I really like this mission. Lots of flavour on the map, really showing off the Tiberium ecology there.
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# ? Aug 23, 2019 02:19 |