Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
Given the chance, who/what should I cosplay?
Kane
Commander McNeil
The Kodiak
NOD Soldier
View Results
 
  • Post
  • Reply
thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

Slavvy posted:

I mean, I still remember that time GDI troops razed an African village for no reason whatsoever. They even blew up the church!

Come on man, everyone knows that was just the Vichi French Remanent using GDI as a disguise to retrieve the Knight Templar relics hidden there by the Nazis during WW2. Why do you think they disappeared right after, if not to the hidden Antarctic Base? Why do you think both GDI and Nod lack an Antarctic base, despite the existence of aliens being proven?

Adbot
ADBOT LOVES YOU

Chronische
Aug 7, 2012

Obviously they're hiding Stalin's half-buried/poisoned/bullet-ridden body there to revive him as a Communist-Cyborg to take over when Kane and GDI are critically weakened battling one another.

Paingod556
Nov 8, 2011

Not a problem, sir

thetruegentleman posted:

Come on man, everyone knows that was just the Vichi French Remanent using GDI as a disguise to retrieve the Knight Templar relics hidden there by the Nazis during WW2. Why do you think they disappeared right after, if not to the hidden Antarctic Base? Why do you think both GDI and Nod lack an Antarctic base, despite the existence of aliens being proven?

.... what are Nazis? :confused:

Strategic Sage
Jan 22, 2017

And that's the way it is...
Exactly. I don't even know what a 'Vichi French Remnant' is.

UED Special Ops
Oct 21, 2008
Grimey Drawer
Hmm, don't remember hearing of any of those groups from before or after WW2, aka the great Allied-Soviet war. Maybe they were some minor local militia/partisan group or something?

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

Paingod556 posted:

.... what are Nazis? :confused:

WW2 must have happened, because the borders match the post-WW2 borders...probably.

...I hate time travel.

UED Special Ops
Oct 21, 2008
Grimey Drawer

thetruegentleman posted:

WW2 must have happened, because the borders match the post-WW2 borders...probably.

...I hate time travel.

Ahh, you mean the war against the Soviet Union then? Heard rumors of some Special Operations group that was involved in a still classified mission near the wars end, on some abandoned Soviet island that was rumored to be working on some sort of advanced weapon/project. Might be thinking of that? And time travel? Easy there friend, sounds like you are coming down with some mild Tiberian poisoning there. Should go see a Medic about that, they can fix yah right up.

Dabir
Nov 10, 2012

what is up with this game and being allergic to letting you just build a loving base

The Lone Badger
Sep 24, 2007

Slavvy posted:

I mean, I still remember that time GDI troops razed an African village for no reason whatsoever. They even blew up the church!

There was probably a wedding going on.

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

Dabir posted:

what is up with this game and being allergic to letting you just build a loving base

The idea is that these side-missions are quick ways to add variability to the game: base building would slow them down too much, and you can finish many side missions in less than 8 minutes if you know even vaguely what you're doing. The main missions were actually planned to be longer, with side content giving you access to unique powers and units, while the side missions were also supposed to be easier than they are, with things like airstrikes and drop pods coming in when you killed SAMs and such like.

Sadly, the game release was more like, "we're way over budget so loving ship" than a "proper" release, leading to the many balance issues we see: this isn't helped by the mission units being the same as the multiplayer units, so balance changes broke triggers that were sketchy to begin with.

UED Special Ops
Oct 21, 2008
Grimey Drawer

thetruegentleman posted:

The idea is that these side-missions are quick ways to add variability to the game: base building would slow them down too much, and you can finish many side missions in less than 8 minutes if you know even vaguely what you're doing. The main missions were actually planned to be longer, with side content giving you access to unique powers and units, while the side missions were also supposed to be easier than they are, with things like airstrikes and drop pods coming in when you killed SAMs and such like.

Sadly, the game release was more like, "we're way over budget so loving ship" than a "proper" release, leading to the many balance issues we see: this isn't helped by the mission units being the same as the multiplayer units, so balance changes broke triggers that were sketchy to begin with.

Yeah, the dev. history of TS is quite something, with some incredibly high ambitions. And yeah, the whole shared single and multiplayer units thing really limits what can be done to units outside of triggers. Speaking of that, pretty sure there is some triggerwork or something with the mutant prisoners on this map, because at least on the disk version of the game, I remember them having incredibly high health, like enough to tank a shot from Ghost Stalker. Also remember the mission actually getting stuck if a prisoner dies as well. Like, the mission would not auto Mission Failed, but would essentially be in a soft-lock state as the transport would not dust off unless every single one of them was on board.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
I don't think I've ever had a prisoner die in that mission :shrug:

UED Special Ops
Oct 21, 2008
Grimey Drawer
Yeah, I think that through player house triggers they are allied with both sides, so under normal circumstances they should never be under any direct threat, with the huge health boost being there in case of splash damage if I had to guess. Pretty sure the only way to ever lose any is via directly attacking them/accidentally getting them caught in Ghost Stalkers rail gun line of fire several times.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
GDI 13: Destroy the Chemical Supply Station

https://www.youtube.com/watch?v=V15Hbkt8hLY
Destroy the Chemical Supply Station




With the mutants rescued from the NOD research facility, GDI began their move against a NOD chemical supply station. Destroying the base will seriously damage the Brotherhood's ability to deploy their new weapon against targets around the world.






I have no clue where this mission takes place specifically, so anywhere in this general area.




Location: South of Viborg, Denmark
Objective: Destroy the Chemical Supply Station

Briefing: This chemical supply station is providing vast quantities of Tiberium toxins to a number of NOD research programs in the area. Destroying this site will seriously hinder further NOD research and prevent this base from transporting reinforcements to others in the sector. Intelligence reports advise caution when near any of the chemical tanks and facilities, as the toxins contained within are highly corrosive and equally deadly to soldiers and vehicles.


Author's note: As a kid, this mission always gave me trouble, mainly because I always built on the low-ground... oh and I'd normally capture that refinery.







Name: Commander Michael McNeil
Aliases: Mack
Affiliation: GDI
Occupation: GDI Commander
Voiced/Played by: Michael Biehn

Commander McNeil was personally requested for by General Solomon, and was briefed of Kane's return by the same. Initially skeptical of the return of Kane, he immediately set out to destroy NOD forces attacking Phoenix Base. Helped capture and secure an alien ship that had crash landed near Texas. He loves to win. Has little compassion for the Forgotten. Attempted to capture Vega alive, but his foiled by a nuclear weapon launched by Kane. His brother was murdered by Kane's forces.



Name: General Solomon
Aliases: None
Affiliation: GDI
Occupation: Supreme Commander of GDI
Voiced/Played by: James Earl Jones

The Supreme Commander of GDI, he oversees GDIs actions from the GDI Space Station Philadelphia. Gen. Solomon was taken aback by the return of Kane, but quickly called for one of his more promising commanders, Michael McNeil. Tasks Com. McNeil with destroying the NOD forces responsible for the attack on Phoenix Base. Believes the Brotherhood of NOD is attempting to steal GDI technology.



Name: Umagon
Aliases: Unknown
Affiliation: The Forgotten
Occupation: Unknown
Voiced/Played by: Christine Steel

An apparent stowaway on the alien UFO, Umagon met face-to-face with Commander McNeil. Little is known about her, officially or otherwise. Despite their initial interactions, Umagon is clearly warming up to GDI, and Commander McNeil in particular.



Name: Unknown
Aliases: Unknown
Affiliation: GDI
Occupation: Unknown
Voiced/Played by: Wiley Picket





Disruptor Tank
RANGE: Long
ARMOR: Heavy
WEAPON: Sonic Weapon

Recent developments aboard the Philadelphia have lead to breakthroughs in harmonic resonance. The Disrupter is the first to use this new technology. Firing a harmonic resonance wave, the Disruptor is capable of shattering any unit or structure
caught in the wave – enemy or ally alike. Care should be used in the positioning of Disrupter units as to minimise incidence of "friendly fire".

Author's Note: Never really used these in general, but as I'm replaying this I find myself building them now and again. Their status as a glass cannon means they'll never replace my beautiful army of 900 Titans.

chocolateTHUNDER
Jul 19, 2008

GIVE ME ALL YOUR FREE AGENTS

ALL OF THEM

quote:




Disruptor Tank
RANGE: Long
ARMOR: Heavy
WEAPON: Sonic Weapon

Recent developments aboard the Philadelphia have lead to breakthroughs in harmonic resonance. The Disrupter is the first to use this new technology. Firing a harmonic resonance wave, the Disruptor is capable of shattering any unit or structure
caught in the wave – enemy or ally alike. Care should be used in the positioning of Disrupter units as to minimise incidence of "friendly fire".

Author's Note: Never really used these in general, but as I'm replaying this I find myself building them now and again. Their status as a glass cannon means they'll never replace my beautiful army of 900 Titans.

These are all I ever built as a kid. If you can get 5 together, you're basically unstoppable in Singleplayer & Skirmish.

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!
The Disrupter is broken, and rushing one guarantees you can destroy at least one building in multiplayer no matter what the other player does. If that building is the only refinery, and the other player is broke, you win right there. More often, it's the war factory that gets destroyed, which is still super annoying to deal with.

Also, the AI generally aims for buildings that can get components, so it was going for both the power plant and the gate.

BlankSystemDaemon
Mar 13, 2009



Where the arrow is pointed on the map in-game is not precise enough that this can be not very far from two cities named Lem and Tarm respectively. Each of those words translate roughly into member and gut (which naturally has a lower exit) - so the area between them, and where I'd like to imagine that you're playing this level, is the scrotum.

No, I have almost definitely not been waiting since the start of this LP to mention this, why do you ask?

Slavvy
Dec 11, 2012

thetruegentleman posted:

The Disrupter is broken, and rushing one guarantees you can destroy at least one building in multiplayer no matter what the other player does. If that building is the only refinery, and the other player is broke, you win right there. More often, it's the war factory that gets destroyed, which is still super annoying to deal with.

Also, the AI generally aims for buildings that can get components, so it was going for both the power plant and the gate.

The only reliable counter to a disruptor is friendly fire from another disruptor.

UED Special Ops
Oct 21, 2008
Grimey Drawer
Ahh this mission. This was a notable wall back in the day, double so if you set up on the low ground, as that is a massive death trap. Between the nasty checkpoint you have to break pass, the fairly common assaults on your base even on normal, and the rain of chemical missiles, this mission really doesn't pull any punches. And with all the cliffs around, the Firestorm Wall trick, as seen in the video, is only partly effective. Kinda underselling the Disruptor though, it actually has heavy armor and 500 HP, so it can take a fair amount of fire, and its beam just melts everything, even concrete armored stuff, in seconds. The elite upgrade though, yeah, never found a use for that, and is pretty trash, but everything else about them is amazing. Have a screening force to cover them, and even a modest core of Disruptors will melt everything they come across.

Oh, and interesting fact, there are no voice lines for the female Mutant Soldiers for some reason. Hence why every now and then there was no voice response when you moved your Mutant team around. Also, now that we have seen them in action, Mutants are kind of a mixed bag quality-wise. They hit pretty darn hard for infantry, but they have much less HP then Light Infantry, so they really can't stand up to return fire for long. Still pretty handy though, as they can make for decent guards in Tiberium patches and can scout around more effectively then other infantry thanks to being immune and healed by Tiberium.

Slavvy posted:

The only reliable counter to a disruptor is friendly fire from another disruptor.

Actually, friendly Disruptors can't damage each other with their beams, making groups of them even more deadly. Weird how the beam didn't seem to be causing any friendly fire though, maybe that is some weird thing with the C&CNet version, as I do remember losing units to my own Disruptors now and then.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Huh so the Disruptor is an Atreides Sonic Tank with the Harkonnen Devastator's death-splosion?

It's interesting how they're taking stuff they made for the Dunes, but adapting them to the C&C-verse.

Kibayasu
Mar 28, 2010

My brain wants to tell me that the AI will always target Firestorm wall sections with the missile as soon as they go up if they are in the way of one of its other targets. Still useful since otherwise they'd hit something else and as long as you have enough distance to other structures the gas can't do much but its still really annoying to put the time and effort into building the wall.

The Lone Badger
Sep 24, 2007

Was it the atreides sonic tank that got more powerful in groups (attacks amplify each other), or is it this one?

Slavvy
Dec 11, 2012

The Lone Badger posted:

Was it the atreides sonic tank that got more powerful in groups (attacks amplify each other), or is it this one?

That's definitely the atreides sonic tank.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
It's kinda a dick move to have it so that the disruptor is an expensive glass cannon (so you want to defend it with other units) but it also is slow and does friendly fire (so it'll gravitate to the back of formations and massacre its escorts).

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Fangz posted:

It's kinda a dick move to have it so that the disruptor is an expensive glass cannon (so you want to defend it with other units) but it also is slow and does friendly fire (so it'll gravitate to the back of formations and massacre its escorts).

That's the main reason why I never really used them in the past.


As for the mission, there's supposed to be two other new units but I never built the proprietary building so we won't see them for another two or three missions, I think, whoops!

Crazy Achmed
Mar 13, 2001

I am fairly sure your disruptor was doing a number on your titans when you were taking out those power plants, it took one down to red and another two to yellow health but didn't quite finish the job. I definitely remember thinking I'd be a tactical mastermind and mix a couple of them to balance my force of titans and wolverines, only to have most of my army destroyed by friendly fire :(

Disruptors seem to be incredibly specialised towards tearing down low tier static defense as some kind of siege-breaker, or as thetruegentleman said, getting a near guaranteed kill on one building in the enemy base. As always Nod artillery still reigns supreme...

Lynneth
Sep 13, 2011
Disruptors are expensive, but they make incredibly short work of pretty much anything. They can take a fair bit of a beating from heavy Nod defenses, only a little less than Titans. They damage allied forces, but they do not damage each other. In groups of 10 or more, they can wreck very nearly anything, including dug-in tick tanks - which Titans have problems with, I might add.

I also played through all campaigns, base game and expansion, in the last few weeks. Tib Sun is still just as good as I remember.

Edit: Also, for future missiles (I saw you lose a Titan early-ish on to one), alt-leftclick should give you a waypoint for the factory, while it is selected. This ought to work for every structure that builds units. Make sure your units don't get destroyed this way by missile attacks and the like.

Lynneth fucked around with this message at 16:37 on Aug 19, 2019

chocolateTHUNDER
Jul 19, 2008

GIVE ME ALL YOUR FREE AGENTS

ALL OF THEM
Disruptors also don't care about cliffs, meaning you can be on the bottom edge of a cliff and fire on the top of it. The blue beam clips through the level art, so I'm not so sure that was intentional.

Alhazred
Feb 16, 2011




I still can't believe that no one pointed out that the tiberian weed looks like an inflamed anus during the production of this game. I also think that this is the mission I quit the game over due to the tiberian weed.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
There was a strict "No Kinkshaming" policy back in the day at Westwood Studios.

Slavvy
Dec 11, 2012

Alhazred posted:

I still can't believe that no one pointed out that the tiberian weed looks like an inflamed anus during the production of this game. I also think that this is the mission I quit the game over due to the tiberian weed.

420 chemical smoke out my anus erryday :drugnerd:

Crazy Achmed
Mar 13, 2001

Slavvy posted:

420 chemical smoke out my anus erryday :drugnerd:
Where's the optional mission to find the one intact convenience store deep within the tiberium-infested wastelands because everyone on board the kodiak has killer munchies

Chronische
Aug 7, 2012

Crazy Achmed posted:

Where's the optional mission to find the one intact convenience store deep within the tiberium-infested wastelands because everyone on board the kodiak has killer munchies

GDI bases come equipped with state of the art vending machines, only NOD has access to secret convenience stores. Yet another reason NOD is better than GDI in Tiberian Sun!

Slavvy
Dec 11, 2012

The snack dispensary - yet another modular building upgrade that got cut before release.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Slavvy posted:

The snack dispensary - yet another modular building upgrade that got cut before release.

It was an upgrade for the Dropship Bay iirc

UED Special Ops
Oct 21, 2008
Grimey Drawer

Chronische posted:

GDI bases come equipped with state of the art vending machines, only NOD has access to secret convenience stores. Yet another reason NOD is better than GDI in Tiberian Sun!

Secret stealthed convenience stores, manned by specially designed Cyborgs. NODs experiments on the Forgotten were testing new snack and drink flavors on them. They were just about to test the new Red Hot Jalapeno Pepper Spice Chips on Tratos when he was rescued, setting that line of research back by months and forcing that whole flavor research base to sell up in shame.

Slavvy
Dec 11, 2012

UED Special Ops posted:

Secret stealthed convenience stores, manned by specially designed Cyborgs. NODs experiments on the Forgotten were testing new snack and drink flavors on them. They were just about to test the new Red Hot Jalapeno Pepper Spice Chips on Tratos when he was rescued, setting that line of research back by months and forcing that whole flavor research base to sell up in shame.

The devil's tongue doesn't need flamethrower fuel, it's all crew supplied.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Slavvy posted:

The devil's tongue doesn't need flamethrower fuel, it's all crew supplied.
Surprisingly plausible given its attack power.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
GDI 14: Mine the Power Grid

https://www.youtube.com/watch?v=c4Eph5Un1-o
Mine the Power Grid




Ghost Stalker and McNeil board a NOD train to a nearby power grid, with the objective of knocking out the power supplying the main NOD base in the area.






Presumably this "secret" mission is near the previous one, and thus is being counted as being in the same general area of Denmark.




Location: South of Viborg, Denmark
Objective: Destroy the NOD power plants in the area.

Briefing: If the upcoming GDI attack on the missile sites is to succeed, C4 must be planted at all six power stations. The power grid is well protected, but the train should carry the demolition team and the mutants through the gates and past the guards. If NOD forces discover the demolition team and sound the alert, take out the power plants by any means available.


Author's note: A nice breather episode to break things up. I never explored the map, but its a cool set up and easy mission with goodies to play with.







Name: Commander Michael McNeil
Aliases: Mack
Affiliation: GDI
Occupation: GDI Commander
Voiced/Played by: Michael Biehn

Commander McNeil was personally requested for by General Solomon, and was briefed of Kane's return by the same. Initially skeptical of the return of Kane, he immediately set out to destroy NOD forces attacking Phoenix Base. Helped capture and secure an alien ship that had crash landed near Texas. He loves to win. Has little compassion for the Forgotten. Attempted to capture Vega alive, but his foiled by a nuclear weapon launched by Kane. His brother was murdered by Kane's forces. Knows how to throw a C4 party.



Name: Unknown
Aliases: Unknown
Affiliation: The Forgotten
Occupation: Commando
Voiced/Played by: Nils Allen Stewart

This guy isn't Ghost Stalker, sadly, but he's cool and I love him all the same. I think this is the only time you see him too...




N/A

Adbot
ADBOT LOVES YOU

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




I really like this mission. Lots of flavour on the map, really showing off the Tiberium ecology there.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply