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Well, I can admit when I'm wrong: I predicted CR would make a "Chairman's Admonishment" this week. Instead he put his foot even farther up his esophagus. Just stunningly out of touch with the mood of his community.
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# ? Aug 30, 2019 19:24 |
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# ? May 13, 2024 10:26 |
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Sarsapariller posted:Well, I can admit when I'm wrong: I predicted CR would make a "Chairman's Admonishment" this week. Instead he put his foot even farther up his esophagus. He didn't even inform his citizens himself lol
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# ? Aug 30, 2019 19:26 |
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Rotten Red Rod posted:Also of note: they STILL haven't addressed SSOCS outside of that one second-hand comment. Total radio silence on it. I don't even know what SSOCS is!
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# ? Aug 30, 2019 19:28 |
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Real development started in 2019.
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# ? Aug 30, 2019 19:30 |
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quote:You will of course notice that our target Beta date for Squadron 42 has moved back by 12 weeks in today’s Roadmap update Dear Clive and Keith, what do you make of all this? Do you feel as confident as the first day about your investment?
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# ? Aug 30, 2019 19:33 |
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Lladre posted:I don't even know what SSOCS is! Who does? I am not a software engineer.
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# ? Aug 30, 2019 19:34 |
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I just love that you can walk away from this dumpster fire for months at a time and when you eventually come back you'll only be +/- three days from a refactoring. It could be a process refactor, a model refactor, a game mode refactor. It's so goddamn insane but it still somehow keeps trucking along...
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# ? Aug 30, 2019 19:35 |
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Oh good, he responded and gave examples! SWTOR 200+ million budget, on an already existing engine (not new tech), not pushing the edge of tech, not investing in any ground breaking technologies. With an existing studio. You're counting time that was CIG just ramping up their studio as part of full development time. Oh, ok, established studios never ramp up initial development on a new project while focusing on finishing a previous one. So we can just magically shave a few years off of SC's dev cycle. Starcraft II - 7 years dev time, with existing studio, not pushing tech. no distributed computing considerations. Blizzard's notoriously slow dev time is well-known, and they're a well oiled machine not afraid to toss out years of work if it isn't up to their standards. So hey... That's ONE you can give to him. L.A. Noire - 7 years dev time, with existing studio. not pushing tech, no distributed computing considerations. LA Noire was a notoriously rocky development that required Rockstar to come in late in development to finish the game, and the creator was so horrible they never worked with him on another project again. And it ABSOLUTELY pushed facial mocap tech. TF2 - 9 years. do i really have to detail how this game doesn't and never has pushed tech edges? TF2's development was years of wasted time while they tinkered with ideas, didn't like them and dropped them to work on other projects, until someone came in with a new, good idea and built it from scratch in a VERY short time. It was certainly not in actual active development for 9 years. Star Citizen can at best be said to be 5ish years into dev? when counting for studio ramp up time. and it makes those three projects look like child's play from a technical standpoint [citation needed]
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# ? Aug 30, 2019 19:36 |
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Rotten Red Rod posted:Also of note: they STILL haven't addressed SSOCS outside of that one second-hand comment. Total radio silence on it. Kind of indicates that they'd be damned for telling the truth, but also the lie would be easy to disprove. If you were a suspicious bastard like me, at least.
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# ? Aug 30, 2019 19:39 |
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Momma! Oooh-o-o-h! didn't mean to make you cry! If they've not hit the goal again next year! carry on carry on as if nothing really matters....
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# ? Aug 30, 2019 19:40 |
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Lladre posted:I don't even know what SSOCS is! Its a real fancy made-up buzzword to make "coding a server for an mmo" sound harder than it is to explain years and years of terrible performance All of this is a farce to hide that nobody at CIG can really do core-engine development, the entire "game" is just a hack demo on top of basic crytek functionality. Dooguk posted:Who does? Even software engineers don't know what it is because its made up marketing bs. I mean, its a thing, but in any other online game context it'd just be a given that its one of the requirements of your engine, and you'd solve it. It wouldn't be worth mentioning.
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# ? Aug 30, 2019 19:42 |
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Rotten Red Rod posted:Star Citizen can at best be said to be 5ish years into dev? when counting for studio ramp up time. and it makes those three projects look like child's play from a technical standpoint Always challenge on the 'this is technically breaking new ground', because they're using someone else's engine on someone else's hardware with someone else's network. I know some of the people running that hardware and network, and I've got some terrible news for the 'breaking new ground' people. They really aren't, outside of simplifying lambdas. In fact, the 'microservice everything' mantra that they appear to be following was dropped by the rest of the industry for the uncontrolled contention that sets up, meaning that we've stepped back a ways to get monitoring and automation under control; a ballooning of complexity means that diagnosis time goes up for the remaining humans unless you get in front of the monster. Even their recent talk about spin-up times for the nodes is _entirely in line_ with spinning up AWS instances; tip for you guys - keep standbys warm. It's literally how Apache works, it's how Netflix does it, it's how some of our more dynamic loads do it.
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# ? Aug 30, 2019 19:47 |
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# ? Aug 30, 2019 19:48 |
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https://twitter.com/StarPlaysGames/status/1167509317974732801
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# ? Aug 30, 2019 20:02 |
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They are practically getting eaten alive in the Youtube comments
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# ? Aug 30, 2019 20:09 |
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What is this even in response to? I'm constantly surprised someone this childish has got an actual adult job. And his 'lady friends' And rock-climbing And his CREDENTIALS while being that Kazan
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# ? Aug 30, 2019 20:15 |
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Zaphod42 posted:"Staggered Development" is just too good. This is a farce. There's always money in the concierge backers.
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# ? Aug 30, 2019 20:17 |
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Bofast posted:They are practically getting eaten alive in the Youtube comments quote:You're really starting to slip CIG. Some are really quick to catch on.
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# ? Aug 30, 2019 20:27 |
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Tsar Mikey posted:There's always money in the concierge backers. You cannot arrest a husband and wife for the same crime. - Freyerbluth
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# ? Aug 30, 2019 20:28 |
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So now we get to read the tea leaves: When did "Staggered development" start? Which patch is excusable for being extremely light? What do we reset our "Results expectation" clocks to this time? The answer, of course is "It was always this way, everything is excusable, and the game will be out in exactly (year +1) or I'll eat my hat, goon."
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# ? Aug 30, 2019 20:29 |
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MedicineHut posted:Some are really quick to catch on. Just watch, they'll reveal a new ship and all will be forgiven, yet again.
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# ? Aug 30, 2019 20:32 |
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Sarsapariller posted:Let me use this example: Imagine four quarterly patches on the edge of a cliff. Say a direct copy of the patch nearest the cliff is sent to the back of the line of patches and takes the place of the first patch. The formerly first patch becomes the second, the second becomes the third, and the fourth falls off the cliff. Zybourne Clock will always get a chuckle out of me. Honestly SC's "dreams above all" development really reminds me of Zybourne Clock.
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# ? Aug 30, 2019 20:35 |
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hello
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# ? Aug 30, 2019 20:39 |
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# ? Aug 30, 2019 20:40 |
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Bofast posted:They are practically getting eaten alive in the Youtube comments loving hell, that video is hilarious. Erin: "Err, we realised over the last year that our super-realistic roadmap estimates keep slipping so we're making some new poo poo up to justify being late all the time". John Crewe: "Yes, that's right, there's no point having thousands of features in a patch if they're just not fun and also we look like dicks if we can't deliver on basic features so yeah". Eric Kieron Davis: "Keep loving me up the arse boys, and I'm sure I speak for the backers there as well".
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# ? Aug 30, 2019 20:45 |
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AS A PRODUCT OWNER I
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# ? Aug 30, 2019 20:47 |
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TheAgent posted:hello Oh, this is just too perfect.
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# ? Aug 30, 2019 20:50 |
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TheAgent posted:hello I can't wait for the inevitable engine change and how backers will justify it.
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# ? Aug 30, 2019 20:50 |
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TheAgent posted:hello Well hey better late than never! (it's never)
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# ? Aug 30, 2019 20:51 |
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Zaphod42 posted:
As a software developer let me tell you that's perfectly normal. People work on future patches before finishing the actual one because there are no dependencies between them.
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# ? Aug 30, 2019 20:55 |
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I, and my 14 alts, have done my part here. Looking forward to my check in the mail from Derek. All is going according to plan.
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# ? Aug 30, 2019 20:57 |
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To be slightly more nuanced while still retaining the “loving idiots” angle… It is entirely normal to stagger releases. It's a pretty standard methodology. It's just that, at that point, you're not “working on different versions/patches” but simply working on different components, and whatever is ready for roll-out in any given release window is rolled into that release. So the loving-idiot-angle is less about version interdependencies as it is about “well duh, this is exactly the same thing you've been doing all along, except you now have 6-month windows to be wrong about rather than 3-month ones… loving idiots.”
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# ? Aug 30, 2019 20:59 |
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trucutru posted:As a software developer let me tell you that's perfectly normal. People work on future patches before finishing the actual one because there are no dependencies between them. Sheesh, I dunno, it's almost like they're making it up as they go along to placate an investor who has a sizeable sum in the project. Erin totally doesn't sound like someone talking faster and faster to blind an investor with science and to promote a false sense of confidence in the project. No sirree Bob.
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# ? Aug 30, 2019 21:01 |
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TheAgent posted:hello Even if these posts are completely made up, they're absolute gold
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# ? Aug 30, 2019 21:04 |
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Daztek posted:He didn't even inform his citizens himself lol Dude! Chris is busy doing more important stuff, like going to concierge sale events
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# ? Aug 30, 2019 21:05 |
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Mirificus fucked around with this message at 21:16 on Aug 30, 2019 |
# ? Aug 30, 2019 21:05 |
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trucutru posted:As a software developer let me tell you that's perfectly normal. People work on future patches before finishing the actual one because there are no dependencies between them. I'm a software developer too (like half this thread is), and that's my point, its all so normal they should have been doing it all along. Here's the part I don't get: you're working on 1.6 someone else is working on 1.7 logical you finish 1.6 now you work on 1.8 ? why not work on the stuff for 1.7? I guess maybe the implication there was you don't have anything necessary for 1.7, but to me it sounds like the idea is each team will work on different releases. Like the 1.6 team does 1.8 and 2.0 and the 1.7 team does 1.9 and 2.1. Which is dumb. On the other hand, if its just "we aren't synchronizing all teams to working on the same deliverable" then how the gently caress did they spend the last 6 years doing that?
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# ? Aug 30, 2019 21:05 |
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Daztek posted:https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/staggered-development-faq-1
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# ? Aug 30, 2019 21:09 |
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TheAgent posted:hello roflmao; they're going to have to migrate for real this time. Edit: Wing Commander, $30 Million pre:Crazy Rich Asians $30,000,000 $174,532,921 $238,099,711 Chicago $30,000,000 $170,687,518 $306,770,545 American Pie 2 $30,000,000 $145,096,820 $286,500,000 The Vow $30,000,000 $125,014,030 $197,618,160 Lee Daniels' The Butler $30,000,000 $116,632,095 $177,025,498 Remember the Titans $30,000,000 $115,654,751 $136,706,683 District 9 $30,000,000 $115,646,235 $212,453,431 Dodgeball: A True Underdog Story $30,000,000 $114,326,736 $167,791,704 The Princess Diaries $30,000,000 $108,244,774 $165,334,774 Million Dollar Baby $30,000,000 $100,492,203 $231,928,227 Mystic River $30,000,000 $90,135,191 $156,822,020 Sisters $30,000,000 $87,044,645 $106,030,660 SpongeBob SquarePants: The Movie $30,000,000 $85,416,609 $142,051,255 Up in the Air $30,000,000 $83,823,381 $166,842,739 The Notebook $30,000,000 $81,001,787 $116,025,023 Hannah Montana the Movie $30,000,000 $79,576,189 $169,173,206 27 Dresses $30,000,000 $76,808,654 $160,247,805 Rugrats in Paris $30,000,000 $76,501,438 $103,284,813 The Hitman’s Bodyguard $30,000,000 $75,468,583 $172,778,667 Four Brothers $30,000,000 $74,494,381 $92,494,381 Legends of the Fall $30,000,000 $66,502,573 $160,502,573 Looper $30,000,000 $66,486,205 $170,466,405 Warm Bodies $30,000,000 $66,380,662 $115,121,608 About Schmidt $30,000,000 $65,005,217 $107,054,484 The Nut Job $30,000,000 $64,251,538 $122,529,966 Down to Earth $30,000,000 $64,172,251 $71,172,251 Hope Springs $30,000,000 $63,536,011 $133,085,295 Forgetting Sarah Marshall $30,000,000 $63,172,463 $105,173,042 Friday Night Lights $30,000,000 $61,255,921 $61,950,770 Baby Mama $30,000,000 $60,494,212 $64,170,447 Bride Wars $30,000,000 $58,715,510 $115,150,424 Without a Paddle $30,000,000 $58,156,435 $65,121,280 Midnight in Paris $30,000,000 $56,816,662 $162,502,774 Darkest Hour $30,000,000 $56,443,120 $150,807,172 Wallace & Gromit: The Curse of the Were-Rabbit $30,000,000 $56,068,547 $197,593,152 P.S., I Love You $30,000,000 $53,695,808 $155,769,678 Corpse Bride $30,000,000 $53,359,111 $114,770,654 Life of the Party $30,000,000 $53,059,911 $65,759,911 Letters to Juliet $30,000,000 $53,032,453 $82,148,538 Hav fucked around with this message at 21:30 on Aug 30, 2019 |
# ? Aug 30, 2019 21:09 |
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# ? May 13, 2024 10:26 |
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Hazamuth posted:I can't wait for the inevitable engine change and how backers will justify it. It probably is actually a good move though. I mean, they're switching engines because of legal reasons when they should have done it a while ago because of technical reasons, better late than never right? There's really only a couple viable game engines that also provide the kind of developer support that they're likely looking for, so Unreal seems like a good choice (that they should have made 6 years ago). I'm actually kind of surprised that they would be stressing out over the lawsuit. It's a money burner sure, but Crytek's case looks really weak from my uneducated perspective. Fidelitious fucked around with this message at 21:11 on Aug 30, 2019 |
# ? Aug 30, 2019 21:09 |