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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Mercury Crusader posted:

The odd thing is that Super Ghouls 'n Ghosts isn't an arcade port, but a game that was made for the SNES.

I always preferred Ghouls 'n Ghosts on the Sega Genesis because you can fire upward and the level design wasn't built around memorizing where to time your double-jumps on an otherwise blind leap of faith.


Collection of Mana is available on the eShop. I highly doubt any Square games will appear on the service. Much like how there won't be any Mega Man games, Castlevania games, or Contra games due to those being in compilations already. I imagine SquareEnix will put out whatever Final Fantasy compilations they can on the eShop, or more likely bad ports of those bad mobile versions of the games.

It took devs a long time to break out of the mindset of games demanding you feed their nonexistent quarter slot.

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Oxxidation
Jul 22, 2007
the police station music in astral chain is dangerously funky

Ugly In The Morning
Jul 1, 2010
Pillbug

Ghost Leviathan posted:

It took devs a long time to break out of the mindset of games demanding you feed their nonexistent quarter slot.

Part of the problem was that limited storage meant they had to find some way to make the game take a while... and they had one method that worked from when they were making arcade games.

Rolo
Nov 16, 2005

Hmm, what have we here?

Ghost Leviathan posted:

It took devs a long time to break out of the mindset of games demanding you feed their nonexistent quarter slot.

Was the original BattleToads an arcade game because :homebrew::homebrew::homebrew:

Oscar Wild
Apr 11, 2006

It's good to be a G
Battletoads as an arcade game wouldn't hold a candle to Dragon's Lair. That thing was criminal.

Schlitzkrieg Bop
Sep 19, 2005

The whole Ghosts 'n Goblins series pretty much runs on trolling the player with difficulty. It went from being a side effect of the coin op design philosophy to the main feature of the series. I'm pretty sure the Genesis version is only halfway fair because it was programmed by Sega and not Capcom.

AlphaKeny1
Feb 17, 2006

asecondduck posted:

I found what appears to be a boss room beside an elevator room, but I can't jump high enough.

You should be able to stand on the left edge and jump right. If you do it correctly, you'll touch the side of the right ledge and be able to wall jump off it. You might have to do a running jump or something. That way you won't need the high jump at that point, and won't have to back track after finding it.

The best thing to me about Super Metroid is learning all these neat tricks or hidden stuff and revisiting the game with that knowledge.

Midjack
Dec 24, 2007



Oscar Wild posted:

Battletoads as an arcade game wouldn't hold a candle to Dragon's Lair. That thing was criminal.

Ahahah I was about to bring both of these up. There was actually a Battletoads arcade game but it was very different from the NES game.

Artelier
Jan 23, 2015


i said i was thinking of getting a switch like 10 pages ago because it was my bday and i did it! got smm2, three houses, mario kart, astral chain, and a few accessories. no controller yet because the good third party ones weren't available and official was exp af

i am part of the black house now whee

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
river city girls is impressive to me. it's stylish and charming and etc but it holds up wayforward's impressive resume of taking a good game and making it middling at best with some pants on head idiotic, purposeful design decisions that really bring it all down.

like a ten minute marathon boss that can easily one hit kill you if you're at the top of the screen at a certain point, which you need to be to knock her down to damage her
or having the interact/pick-up/etc button also be the basic attack button and have a fat frame window where you can't do anything after you pick something up, meaning you get punched in the face if there happened to be a useless rear end baseball on the floor. in a game that otherwise has four buttons total
or a completely nonsense ending that's actually meta-joke that the bonus boss then poorly explains
or pointless fetch quests to make you run back and forth
or soft-punishing grinding by making spawn-ins give dramatically less XP until you change screens for some reason

it's very reminiscent of shantae's randomly frustrating level design that is obviously intended but why the gently caress

asecondduck
Feb 18, 2011

by Nyc_Tattoo
I have now progressed further in the game and have even learned how to (inconsistently) walljump thanks to some friendly animals but this freaking vertical shaft in Crateria will be the end of me

I've gotten so close augh

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
Walljumps in Super Metroid are actually really easy, the game just has absolutely terrible design for them in that the timing is WAY later than makes any sense. You have to press the jump button when you know you should no longer be able to wall jump.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Heath posted:

Super Mario Bros 1-3
Contra and Super C
The Legend of Zelda
Mega Man 1-6
Kirby's Adventure
River City Ransom
TMNT The Arcade Game
Castlevania 1 and 3
Crystalis
Bubble Bobble
Tetris
Punch-Out
Batman
Blaster Master
Vice: Project Doom (this game owns and it just came out on Switch)
KickMaster
Pretty much any of the Disney stuff

And that's not even digging especially deep. All of those games are playable and fun today

This but also Dragon Quest 3&4 and maybe Double Dragon 2.

Like, anyone who thinks "the SNES was when games got good" just doesn't know any better, or they do and they're just poo poo-stirring. SNES games could do more things but there's a lot of good NES games

asecondduck
Feb 18, 2011

by Nyc_Tattoo

K8.0 posted:

Walljumps in Super Metroid are actually really easy, the game just has absolutely terrible design for them in that the timing is WAY later than makes any sense. You have to press the jump button when you know you should no longer be able to wall jump.

I've more-or-less learned the timing (and yeah, it's a little funky), the issue is doing it correctly again and again and again for me. I'm just not that good at video games, drat it.

asecondduck
Feb 18, 2011

by Nyc_Tattoo

asecondduck posted:

I have now progressed further in the game and have even learned how to (inconsistently) walljump thanks to some friendly animals but this freaking vertical shaft in Crateria will be the end of me

I've gotten so close augh



Nevermind, I figured out how to turbo jump up there instead. Good loving thing too, because if I had finally managed to walljump to the top only to find out that there's blocks preventing you from doing it I would have probably broken my controller in half.


...goddamn it, there were just freaking super missiles up there anyway

[Edit: aaaaand I don't have the grapple beam so I had to damage boost through the spikes at the end of this section, I made it out with literally two energy left. This freaking game.]

asecondduck fucked around with this message at 19:28 on Sep 8, 2019

Your Computer
Oct 3, 2008




Grimey Drawer

Artelier posted:

i said i was thinking of getting a switch like 10 pages ago because it was my bday and i did it! got smm2, three houses, mario kart, astral chain, and a few accessories. no controller yet because the good third party ones weren't available and official was exp af

i am part of the black house now whee

good choices were made

Endorph
Jul 22, 2009

Gamerofthegame posted:

river city girls is impressive to me. it's stylish and charming and etc but it holds up wayforward's impressive resume of taking a good game and making it middling at best with some pants on head idiotic, purposeful design decisions that really bring it all down.

like a ten minute marathon boss that can easily one hit kill you if you're at the top of the screen at a certain point, which you need to be to knock her down to damage her
or having the interact/pick-up/etc button also be the basic attack button and have a fat frame window where you can't do anything after you pick something up, meaning you get punched in the face if there happened to be a useless rear end baseball on the floor. in a game that otherwise has four buttons total
or a completely nonsense ending that's actually meta-joke that the bonus boss then poorly explains
or pointless fetch quests to make you run back and forth
or soft-punishing grinding by making spawn-ins give dramatically less XP until you change screens for some reason

it's very reminiscent of shantae's randomly frustrating level design that is obviously intended but why the gently caress
the ending rules imo, it does require deep kunio lore investment but in that context its great

and them making an ending that requires deep kunio lore investment is the best decision they could have made

SeANMcBAY
Jun 28, 2006

Look on the bright side.



RandomFerret posted:

Just get the 8bitdo. The official one is going to be worse in every way, including price

It’s only $30 and the SNES Classic controller felt perfect to me so I expect this one to feel good too.

Seedge
Jun 15, 2009
Hey, buddy. :glomp:



Infinitum posted:

Forgot how much of a bastard of a game Ghouls and Ghosts truly is.

Complete the run, using insta-rewind, because the game will kill you every 5 steps, only to be told to go back and do it all over again because the Princess dropped her bracelet.

Get ffuuuuuuuccckeeeddd.

God bless 80s arcade quarter-eater game design that doesn't translate at all to home consoles :allears:

I remember swapping the controller with my brother as we slogged through this over the course of a weekend, and when we got sent back to the start he loudly taught me some swear words I hadn't heard before :D

We did eventually beat the boss with the bracelet once, and I knew I'd never do it again, but the rewind feature makes it sound a lot more plausible...

Mak0rz
Aug 2, 2008

😎🐗🚬

asecondduck posted:

Nevermind, I figured out how to turbo jump up there instead. Good loving thing too, because if I had finally managed to walljump to the top only to find out that there's blocks preventing you from doing it I would have probably broken my controller in half.


...goddamn it, there were just freaking super missiles up there anyway

[Edit: aaaaand I don't have the grapple beam so I had to damage boost through the spikes at the end of this section, I made it out with literally two energy left. This freaking game.]

I live for live updates from people playing SM for the first time. Keep going! :getin:

Zarlog
Dec 7, 2005

Zarlog, Protector of Baal
Is there anything better than the BOTW DLC at $20? I'm terrible at roguelikes and metroidvanias.

I said come in!
Jun 22, 2004

I want Nintendo to implement Game Genie codes for nes and snes games. :v:

BisterdDave
Apr 21, 2004

Slitzweitz!

I said come in! posted:

I want Nintendo to implement Game Genie codes for nes and snes games. :v:

:same:

They won't, but it would be great if they did!

Good Soldier Svejk
Jul 5, 2010

Zarlog posted:

Is there anything better than the BOTW DLC at $20? I'm terrible at roguelikes and metroidvanias.

Steamworld games, Boxboy + Boxgirl, Golf Story, Chroma Squad

If any of those look interesting

Zarlog
Dec 7, 2005

Zarlog, Protector of Baal

Good Soldier Svejk posted:

Steamworld games, Boxboy + Boxgirl, Golf Story, Chroma Squad

If any of those look interesting

Good recs since I already have two of those. Chroma Squad looks great, thank you.

neonchameleon
Nov 14, 2012



Detective No. 27 posted:

The caveat with the Gamecube controller is that it only works with games that are designed specifically for it. Metroid Prime>? Brilliant. Super Metroid on VC? You're in for a bad time.

The Gamecube controller doesn't need games to be designed specifically for it. It needs both a priority order of which buttons are useful and for at least a vague amount of thought to have been put into playing the game with the Gamecube controller. There are four face buttons - A is your natural and basic action right in the center of the pad that can be used with any other button; in Smash this is your normal attack button. B is the big red button off to one side that's a game changer; in Smash this is the special/smash attack. It can't be combined with anything except your main button. X and Y are your technical buttons off to the side of the main button; in Smash these are the jump buttons.

If the Virtual Console Super Metroid had thought put in to how to use with the Gamecube controller then it would have been superb - but the control scheme is just wrong. A to jump is fine - Super Metroid is a game about walking and jumping so it being the main button makes sense. B to run on the other hand is just wrong on the gamecube. It's a useful action but not a gamechanging one - it belongs on either X or Y (and the run/jump combination being an easy thumb action makes perfect sense). On the other hand X as shoot makes even less sense. Shooting is a big and gamechanging action that you should always be able to find under pressure. It's thus a perfect fit for the red 'B' button. The only downside this might have is taking away simultaneous dashing and shooting as you can't hold B and Y at the same time with your thumb on the gamecube controller without a specialised claw grip (but it allows the jump/cancel combination as A and Y together become possible).

There are a few games where the buttons are intentionally meant to have about the same priority where the Gamecube controller just doesn't work - but these are pretty rare. A good example would be Street Fighter II - where the buttons map to light, medium, and heavy punches and kicks. This just doesn't work on the gamecube controller, but I'm trying to think of other games outside the fighting game genre where this would apply.

The gamecube controller doesn't require the game to be designed for it. It just requires a little (about five minutes) thought to be used on its control scheme rather than assuming it's the same as any other post-SNES gamepad except the Wiimote. But if even Nintendo couldn't get it right with the virtual console it's not surprising no one else did.

Artelier
Jan 23, 2015


Artelier posted:

i said i was thinking of getting a switch like 10 pages ago because it was my bday and i did it! got smm2, three houses, mario kart, astral chain, and a few accessories. no controller yet because the good third party ones weren't available and official was exp af

i am part of the black house now whee

Just to update a bit now that I have access to my keyboard, I got the not quite newest version. Where I'm at, the new red box switch gives me a bit more battery life, for more than the price of a new game and then some, so I decided to invest that money in a fourth game instead woohoo. As someone who will mostly play at home I believe this is a Wise Choice but we'll see!

Also...there's no way to switch off the Switch while docked, is there? What I did was take it out, shut it down using the power button manually, then shut off the dock but I think there has to be an easier way...

DorianGravy
Sep 12, 2007

I forgot just how good Link to the Past is. I played it once, a decade or more ago, but it's a real joy to play it again. Even little things, like finding a bottle, are satisfying. I'd love to get all of the items/hearts eventually, but I recall from my first playthrough that I couldn't find a whole lot of them. Also, I'm a lot more familiar with Link Between Worlds, and I didn't appreciate how similar the overworlds are until now.

This collection of SNES games is great. I'd never gotten to play a lot of them, and the ones I've tried so far are generally a lot of fun.

History Comes Inside!
Nov 20, 2004




Artelier posted:

Also...there's no way to switch off the Switch while docked, is there? What I did was take it out, shut it down using the power button manually, then shut off the dock but I think there has to be an easier way...

.....why would you?

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

The final phase of the final boss of EDF is bullshit.

Artelier
Jan 23, 2015


History Comes Inside! posted:

.....why would you?

I'm used to switching off items I'm not using? Like how I power off my PS3 and PS4? I wanted to turn off the plug itself on the dock.

Not sure if there's any advantage or anything, just a habit I've got.

Oxxidation
Jul 22, 2007
i found Star Soldier on the NES app and the nostalgia trip knocked me on my rear end, i would play this all the time when i was 5 or 6 years old

i never even knew what it was called before

History Comes Inside!
Nov 20, 2004




Artelier posted:

I'm used to switching off items I'm not using? Like how I power off my PS3 and PS4? I wanted to turn off the plug itself on the dock.

Not sure if there's any advantage or anything, just a habit I've got.

Ok. There's no advantage and you lose the ability to download game/system updates in sleep mode, remote download from the eshop, etc.

The only way to hard power it down is to go and press the power button. Like how you'd have to go and press the power button to turn it back on, which feels just as acceptable as having to go and press the button to shut it down so :shrug:

Split the difference and just turn off the dock at the wall with the console in sleep mode, battery drain will be pretty negligible anyway.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
First time LttP playthrough: beat the first dungeon and got the bow. Forgot to report back to Shalala so I spent about an hour wandering the map. Fell in the well to get the bombs and finally got the boots from Shambala.

Game is good, next up is getting the book from the library so I can translate these runes and go see what the master sword says.

Cartoon Violence
Oct 30, 2012

Stop being such goons, you CLODS!

So this is just a general Nintendo question technically but it now counts as a Switch question thanks to the SNESflix I got. Let's say I care about the story of Metroid games in the same way I care about Zelda story and lore, that is to say, a decent amount. I've never played a Metroid game before but love Metroidvanias. I know that there's actually a set timeline of Samus' story throughout the Metroid games that is different than the order the games came out. Are the stories interconnected enough that I should play the games in story order, or is it more like Zelda's "general setting timeline but every game is a separate mostly unrelated event"?

flavor.flv
Apr 18, 2008

I got a letter from the government the other day
opened it, read it
it said they was bitches




SeANMcBAY posted:

It’s only $30 and the SNES Classic controller felt perfect to me so I expect this one to feel good too.

Well in that case it will be available for purchase on this page: https://www.nintendo.com/switch/online-service/special-offers/

You'll need a paid online account in good standing, not a trial membership. No word on when orders are going to start up, but they said they're going to start shipping them on the 12th so it had better be soon. They sent out an email to online subscribers to pre-order the NES ones before they went up on the site

Ugly In The Morning
Jul 1, 2010
Pillbug
I think my Switch battery is kind of hosed. It doesn’t matter too much since I basically always use it plugged in but I’ll lose like 5 percent of my battery in a single short Tetris 99 game if I don’t have it attached to the wall. Is the game weirdly demanding or is that something to be concerned about?

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
Is the deadly premonition port any good? Everyone seems hyped for the sequel but I've never played the original.

Heath
Apr 30, 2008

🍂🎃🏞️💦

Cartoon Violence posted:

So this is just a general Nintendo question technically but it now counts as a Switch question thanks to the SNESflix I got. Let's say I care about the story of Metroid games in the same way I care about Zelda story and lore, that is to say, a decent amount. I've never played a Metroid game before but love Metroidvanias. I know that there's actually a set timeline of Samus' story throughout the Metroid games that is different than the order the games came out. Are the stories interconnected enough that I should play the games in story order, or is it more like Zelda's "general setting timeline but every game is a separate mostly unrelated event"?

The story is largely very much in background elements in Metroid. Of the first four games, only two of them have explicit story: Super Metroid (3) has an opening cinematic giving the background and story of the previous two games, while Metroid (4) Fusion has more dialog than the other 3 combined in the form of an AI who communicates the story to you between zones. If you care about the story, you would do just fine starting with Super Metroid.

If you really want Metroid story, play the Prime games.

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John Wick of Dogs
Mar 4, 2017

A real hellraiser


Mercury Crusader posted:


Collection of Mana is available on the eShop. I highly doubt any Square games will appear on the service.

There is literally a Square game on the service

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