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What factions get to make use of the new forts other than Empire? Just discovered to my horror that my Skaven have no interest in fighting in the cool Fort Soll that I've captured, and would rather get totally loving overrun in a generic underground map.
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# ? Sep 18, 2019 05:00 |
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# ? Apr 28, 2024 17:32 |
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Enigma posted:I had this happen repeatedly when one of Markus's hunters would have spawned at the beginning of my turn, but Markus was besieging a city at the end of my turn/beginning of my next one. I went ahead and fought the siege, then ended turn, and the hunter spawned without any crashing. That was probably it, yes. Had a hunter set to spawn on turn start.
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# ? Sep 18, 2019 08:03 |
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Shumagorath posted:What difficulty are you playing on? On Hard it was just Scout -> Conquer all the way down the map. Don't be afraid to recruit yourself into deep red income because you can merge depleted units together on the next turn after conquering. Senior Dog posted:I just ignored that city cus yeah that garrison was strong. Instead I went west and killed some humans and savage orcs and dark elves and got the money train rollin.
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# ? Sep 18, 2019 13:03 |
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AAAAA! Real Muenster posted:I'm playing on Normal. I cannot recruit myself into red income because I have no money to recruit anything. Its all really bizarre which is why I felt like I may be missing something. What I did was immediately smashed the skaven in the ruins next to me at start, then go northeast for the empty ruin there, then west for more ruins. Disband your skinks and saurus spears, saurus without shields. You can save on upkeep and turtle a few turns while claiming ruins. Use skink priest to search ruins and upgrade him for windblast spell. You won't be fighting anything for several turns anyway. Focus on upgrading your main settlement building, the saurus building to tier 2, and the building that reduces upkeep. Each ruin you claim gives you another 100 gold per turn or so. If Nakai gets any levels, focus on blue tree and work towards upkeep reduction. Once I claimed all the nearby ruins I had a tier 3 settlement building and could recruit Kroxigors. I made my way towards Skaven and had an army of 4 saurus with shields (including your starting one), starting kroxigors + 2 additional kroxigors, and a skink priest with maxed out wind blast spell. That should be enough to stomp skaven 2-3 times your size. Ignore what auto resolve tells you, fight out your battles because it strangely favors their poo poo infantry.
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# ? Sep 18, 2019 13:55 |
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For what it's worth I don't really get Nakai either. I started out and went slightly west then south, took a bunch of undiscovered settlements for my vassal and then promptly ran right into Markus and the Dark Elves. Edit: thanks for the above, I will give that a shot later.
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# ? Sep 18, 2019 14:06 |
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crosspost from generic total war thread https://twitter.com/Nibellion/status/1174266001166389249
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# ? Sep 18, 2019 14:50 |
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peer posted:crosspost from generic total war thread So they're gonna keep the mythical stuff going on this one?
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# ? Sep 18, 2019 14:53 |
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The Gunslinger posted:For what it's worth I don't really get Nakai either. I started out and went slightly west then south, took a bunch of undiscovered settlements for my vassal and then promptly ran right into Markus and the Dark Elves. His campaign is very easy and straightforward if you just get one stack of 10 kroxigors and add some other units for flavor. At the end I had my sacred kroxigor core some saurus a couple of dinos and two units of cavalry and I would have been fine with dropping the saurus and dinos
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# ? Sep 18, 2019 15:15 |
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peer posted:crosspost from generic total war thread Would be really interesting if your 'court' in this one was one of two sides of the pantheon and your aligned gods can act as passive and active buffs on the heroes. Would be very fitting to make decisions like which hero to favour and which to let go. Could also be a fun diplomacy mechanic. If someone breaks a pact or disregards the sanctity of a place then the other player can use their pool of Gods to inflict faction-wide debuffs. Would be a fun way to punish 'untrustworthiness' by having divine punishments scale to the severity of it. Small hubris? - Assign a negative trait to an enemy hero of your choice. Big hubris? - Send a plague that causes unavoidable faction-wide attrition
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# ? Sep 18, 2019 15:18 |
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Xan posted:What I did was immediately smashed the skaven in the ruins next to me at start, then go northeast for the empty ruin there, then west for more ruins. Disband your skinks and saurus spears, saurus without shields. You can save on upkeep and turtle a few turns while claiming ruins. Use skink priest to search ruins and upgrade him for windblast spell. You won't be fighting anything for several turns anyway. Focus on upgrading your main settlement building, the saurus building to tier 2, and the building that reduces upkeep. Each ruin you claim gives you another 100 gold per turn or so. If Nakai gets any levels, focus on blue tree and work towards upkeep reduction.
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# ? Sep 18, 2019 15:40 |
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Is there something I’m missing that’s preventing my Black Ark from getting replenishment? I have it in expansion stance, I have the farm building, it’s pretty close to my territory, and I’m pretty sure there aren’t any global events affecting it, but replenishment is at zero.
Dr Christmas fucked around with this message at 15:47 on Sep 18, 2019 |
# ? Sep 18, 2019 15:42 |
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Dr Christmas posted:Is there something I’m missing that’s preventing me from my Black Ark getting replenishment? I have it in expansion stance, I have the farm building, it’s pretty close to my territory, and I’m pretty sure there aren’t any global events affecting it, but replenishment is at zero. You either have to be in your territory or you have to control that sea, meaning all the land territories that touch it (I think)
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# ? Sep 18, 2019 15:49 |
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have pistoliers gotten better recently? these boys are getting 100+ kills pretty much every battle for me
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# ? Sep 18, 2019 16:01 |
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Whorelord posted:have pistoliers gotten better recently? these boys are getting 100+ kills pretty much every battle for me They were buffed a bit last year, I think maybe around the vampire coast update - they got slightly more range (from 70 to 80) and I think their missile damage went up a little. But even before then they were capable of doing great things - they're just micro-intensive and not very good against armoured enemies, that's the shortcoming really.
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# ? Sep 18, 2019 16:03 |
Whorelord posted:have pistoliers gotten better recently? these boys are getting 100+ kills pretty much every battle for me There was a bug fix in the last patch. I think their rate of fire was being hindered by some animation issue.
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# ? Sep 18, 2019 16:05 |
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Am I the only one a little puzzled that you get a massive penalty to your diplomatic reputation if you attack someone you just have a trade agreement with?
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# ? Sep 18, 2019 16:17 |
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PerilPastry posted:Am I the only one a little puzzled that you get a massive penalty to your diplomatic reputation if you attack someone you just have a trade agreement with?
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# ? Sep 18, 2019 16:20 |
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AAAAA! Real Muenster posted:Awesome, thank you. I will try this out the next opportunity I get. One thing I forgot is dedicate all your early temples to the red one early on. Use starting temple currency to buy a skink chieftain hero asap because its casualty replenishment campaign skill is very helpful. Also it leads you towards blessed saurus warriors and beefier kroxigors. Perfect vigor infantry are so powerful. You don't even need to build towers in sieges, can just ladder them up walls and they fight at 100%.
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# ? Sep 18, 2019 16:20 |
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Is there any argument for not rushing blue line -> lightning strike-> upkeep-> casualty replenishment on your LL every single time? Seems like getting these bonuses early on gives the best return on investment when compared to any red or gold line stuff.
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# ? Sep 18, 2019 16:33 |
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kidkissinger posted:Is there any argument for not rushing blue line -> lightning strike-> upkeep-> casualty replenishment on your LL every single time? Mage lords are total garbage if you do this because they generally need their spells to actually be awesome, but for all the TWW2 combat lords it's pretty effective, if enormously boring. For TWW1 lords their blue line is a lot shittier so it's a bit less immediately awesome.
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# ? Sep 18, 2019 16:35 |
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I’d say it depends on the army comp and the specific red and yellow skills being passed up on but on a combat lord it’s never not good. On like Teclis though his magic and uniques are the difference between him being poo poo or an army killer.
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# ? Sep 18, 2019 16:48 |
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Kanos posted:Mage lords are total garbage if you do this because they generally need their spells to actually be awesome, but for all the TWW2 combat lords it's pretty effective, if enormously boring. For TWW1 lords their blue line is a lot shittier so it's a bit less immediately awesome. "I AM RIGHTEOUSNESS" *Sits down at desk and scribbles away at a ledger for five hours*
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# ? Sep 18, 2019 18:14 |
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kidkissinger posted:Is there any argument for not rushing blue line -> lightning strike-> upkeep-> casualty replenishment on your LL every single time? yeah, upgrading your early core infantry makes them extremely proficient. few armies need lightning strike (because the ai sucks), who needs more replenishment if your armies are always winning, and most factions make more than enough money by turn 30
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# ? Sep 18, 2019 18:25 |
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Ammanas posted:yeah, upgrading your early core infantry makes them extremely proficient. few armies need lightning strike (because the ai sucks), who needs more replenishment if your armies are always winning, and most factions make more than enough money by turn 30 if the enemy has like three stacks around a city, there's not really any quick way to take that city without lightning strike tho
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# ? Sep 18, 2019 18:28 |
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kidkissinger posted:Is there any argument for not rushing blue line -> lightning strike-> upkeep-> casualty replenishment on your LL every single time? Blue line only helps if you are winning the battles anyway, red and yellow lines win you battles you had no business winning.
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# ? Sep 18, 2019 18:28 |
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Ra Ra Rasputin posted:Blue line only helps if you are winning the battles anyway, red and yellow lines win you battles you had no business winning. with proper planning it is pretty rare that i have to fight battles with long-shot odds during the campaign anyway, even on legendary.
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# ? Sep 18, 2019 18:30 |
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Yes, but early on, especially if your going into a mirror-match or a hard-counter, it can be handy to have something to compare to the AI's boosted leadership and combat stats, especially if you don't have a good hammer for the anvil. But if your going to win those battles anyway then blue is obviously better to get you the campaign benefits of more gold, healing faster to save gold and more movement to acquire more gold faster.
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# ? Sep 18, 2019 18:35 |
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kidkissinger posted:if the enemy has like three stacks around a city, there's not really any quick way to take that city without lightning strike tho enemy has three stacks plus a garrison? finally, an almost fair fight
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# ? Sep 18, 2019 18:38 |
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also i just want to mention that wolfhart and his merry band of heroes can get his archers up to 200+ damage with ballistics calibration they melt loving everyone its great
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# ? Sep 18, 2019 18:39 |
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kidkissinger posted:Is there any argument for not rushing blue line -> lightning strike-> upkeep-> casualty replenishment on your LL every single time? Factions that I went straight for blue line early on were the Vampire Coast, Warriors of Chaos and the Lizardmen. Otherwise I tended to favor a few red line skills first, and maybe the faction legendary lord's special yellow skills (like Tyrion's or Malekith's Elf-related bonuses) before going down blue. But Route Marcher, the first blue skill, is always, always what I get on level 2. Movement is huge in this game. Also, there was some Steam guide user who went into the weeds with the numbers to show how efficient upkeep was in relationship to fewer units who performed better and how it saved more money if you red-lined the good stuff first, and THEN went blue, but I can't find it now.
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# ? Sep 18, 2019 18:47 |
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Ammanas posted:also i just want to mention that wolfhart and his merry band of heroes can get his archers up to 200+ damage with ballistics calibration I like how some people are complaining about that as imbalanced, as if I wouldn't pull out all the stops to kill these giant and extremely angry magic lizards before they get into melee.
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# ? Sep 18, 2019 18:47 |
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I've just come across another long-standing bug. The servants of Chaos that spawned to attack Hexoatl have not disappeared after the ritual failed. They're sitting in my territory, raiding and I can't attack them or interact with them in any meaningful way. Is there any workaround?
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# ? Sep 18, 2019 18:55 |
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Afriscipio posted:I've just come across another long-standing bug. The servants of Chaos that spawned to attack Hexoatl have not disappeared after the ritual failed. They're sitting in my territory, raiding and I can't attack them or interact with them in any meaningful way. Is there any workaround? if they are a faction, u should be able hit Hexoatl up in diplomacy and say that you will join their war against the servants of chaos
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# ? Sep 18, 2019 19:56 |
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AAAAA! Real Muenster posted:I'm playing on Normal. I cannot recruit myself into red income because I have no money to recruit anything. Its all really bizarre which is why I felt like I may be missing something. Another stroke of luck was getting to the Sentinels of Xeti immediately off my first named hunter kill and seeing them so doomed that they confederated. It only cost me war with Khalida and the Spine dwarfs, but I got one of the +Replenishment skink agents and their Slaan priest when I can field a second lord. Khalida was easy enough to lord-snipe and I probably won't pursue, but I feel like dorfs are going to be on my back until one of us is dead. Shumagorath fucked around with this message at 21:55 on Sep 19, 2019 |
# ? Sep 18, 2019 20:57 |
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As far as hero skills go, Lightning Strike is never a bad idea because either you're a horde army who wants to cut off coordinated response or you're a settled faction who will have to deal with multiple stacks of Chaos and Skaven somewhere. I suppose if you have amazing garrisons and never intend to fight outside home turf or always move your armies in twos you don't need it, but I'm not convinced anyone can pick four* more red / yellow skills that will let you take on twice as many troops. For a horde army that has to deal with in-fighting I'd say it's mandatory. If your troops are individually weak then maybe start 3-whatever before touching the blue line, but the armies I like to play are all hard as nails (Lizardmen, Chaos, Romans). *I assume you're getting +movement as your basic level 2 because that's the build for every TW general I've ever played. Shumagorath fucked around with this message at 22:02 on Sep 18, 2019 |
# ? Sep 18, 2019 21:51 |
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Early on I usually tend to move with 2 armies together while the second guy ranks up and brings what extra I can afford to a fight, so lightning strike is a bit of a bummer there. I'm not denying lightning strike is strong and can wreck chaos day, but I usually don't see many AI armies moving together or I am in a situation where I wouldn't be better off with my second army coming.
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# ? Sep 18, 2019 22:10 |
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I started up a wulfhart campaign and 4 turns in nakai sends a peace treaty offer. What in the great plan is this?
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# ? Sep 18, 2019 22:10 |
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Parallelwoody posted:I started up a wulfhart campaign and 4 turns in nakai sends a peace treaty offer. What in the great plan is this? Happens constantly. Wulfhart and Nakai start off at war with each other. I think it is because Nakai is a horde faction, which means between the two, the balance of power massively favors Wulfhart. This triggers the AI's "please don't hurt me" peace offering.
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# ? Sep 18, 2019 22:13 |
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Parallelwoody posted:I started up a wulfhart campaign and 4 turns in nakai sends a peace treaty offer. What in the great plan is this? Sweet mother of mercy take it so you can actually have some breathing room
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# ? Sep 18, 2019 22:13 |
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# ? Apr 28, 2024 17:32 |
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But why, Nakai is always dead by turn 10.
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# ? Sep 18, 2019 22:20 |