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BMan posted:calling it now, it can't run in VR because they made the graphics too good That's a cromulent excuse but absolutely not a real reason, there have to be dozens of ways you can throttle settings to make it viable for VR. If it's fundamentally unable to do VR it's going to show in things like severe input lag even without it.
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# ? Sep 20, 2019 22:08 |
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# ? May 23, 2024 02:16 |
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If this is bleeding edge world rendering engine tech then it's probably got primatives for foveated rendering. Once you have foveated rendering, all the other traditional levers and buttons you have to improve frame rate work with a pretty good multiplier. Red Matter uses unreal engine which is ancient and it's got some kind of crude foveated stuff so I would imagine a new ground up rendering engine being built in
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# ? Sep 20, 2019 22:16 |
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I really want to know how the regular scenery in bumfuck Siberia or Africa will look like.
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# ? Sep 20, 2019 22:21 |
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Hadlock posted:If this is bleeding edge world rendering engine tech then it's probably got primatives for foveated rendering. You don't need foveated rendering, you just need to be able to do reasonably high-resolution multiple target rendering with low latency, this is DX9-level stuff.
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# ? Sep 21, 2019 08:26 |
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I hope MSFS team also puts some though into the "gaming" side of the sim. Or at least have good SDKs for 3rd party devs to do mission generation. The current system where things like FSEconomy have a separate program that connects to the sim is ok, but would be nice to be able to have built-in UIs. I mostly used FSE just as a random flight generator that took me to obscure places and with the FS20 graphics that would be several times more interesting.
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# ? Sep 21, 2019 10:06 |
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Negrostrike posted:I really want to know how the regular scenery in bumfuck Siberia or Africa will look like. Alaska.
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# ? Sep 21, 2019 13:31 |
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My guess is, open those places in Bing Maps with 3D satellite mode, it’ll probably look close to whatever you see.
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# ? Sep 21, 2019 19:55 |
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Small VR trip report: I got to try X-Plane on a friend's Valve Index today, and it looked really good. I flew the stock C172 and all of the gauges were very readable. The graphics settings were on whatever the defaults are (we literally installed it and then launched it) and the framerate was fine. (I think he has a 1080) I set the yoke to ergonomic and it was very usable, you just rotate the controller in place.
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# ? Sep 22, 2019 06:37 |
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P3D has come along well with graphics performance since I've been away from pretend airplanes. I can cold-start to cruise a PMDG airplane with my WMR on and frames stay silky smooth. Running a GTX 1070 with assloads of VRAM and an i7 7740X.
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# ? Sep 22, 2019 20:25 |
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A few days ago I set off from my home airport in upstate NY and am currently planning to circumnavigate the globe in my TBM in xplane. ProjectFly has a cool passport feature, so I’ll spend a ton of time flying to random countries. I just jumped from Canada>Greenland>Iceland>Ireland, and this weekend I’ll hit some stops around there. It’s been super fun so far. I have a buddy starting out of the Pacific Northwest heading west, too. He flies a lot more frequently than I do so he’ll finish before I do, but it’s cool to watch him on projectfly grasping over to Kamchatka. I already picked a crappy airport (Weston, in Dublin) with no lights (at least in the scenery) and accidentally landed at the nearby military airfield. Oops. I’ve been trying to unlearn the habit of staring into my instrument panel, but in this case maybe I shouldn’t have Beelined for the closest PAPI-enabled runway I could see.
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# ? Sep 27, 2019 06:27 |
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For those that care about such things, reminder that projectFLY is ran by Matt Davies.
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# ? Sep 27, 2019 06:48 |
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Going back to previous VR discussions, the Rift will have hand and finger tracking come early next year, which may resolve one of the biggest issues with playing sims in VR.
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# ? Sep 27, 2019 11:37 |
Anarcho-Commissar posted:Going back to previous VR discussions, the Rift will have hand and finger tracking come early next year, which may resolve one of the biggest issues with playing sims in VR. As long as if doesn't see my hand in front of me (on my stick) and think I'm typing to flip every switch on the Ka-50's front panel, that will be neat.
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# ? Sep 27, 2019 11:47 |
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Minto Took posted:For those that care about such things, reminder that projectFLY is ran by Matt Davies. What does this mean, for those of us not in the know?
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# ? Sep 27, 2019 12:33 |
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Shine posted:As long as if doesn't see my hand in front of me (on my stick) and think I'm typing to flip every switch on the Ka-50's front panel, that will be neat. Obviously, that'll be up to the developer. I just think it's cool that the capability now exists.
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# ? Sep 27, 2019 13:00 |
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I used to play Test Drive with this:
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# ? Sep 27, 2019 17:37 |
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Anarcho-Commissar posted:Going back to previous VR discussions, the Rift will have hand and finger tracking come early next year, which may resolve one of the biggest issues with playing sims in VR. The Quest will have finger/hand tracking. With lower visual quality and lag with a tethered cable. So you would lose readability compared to the Rift S, which will not get hand/finger tracking. I’m keeping my Rift S, it hits a sweet spot as a sim VR headset that the Quest’s tethering isn’t going to make obsolete.
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# ? Sep 27, 2019 17:45 |
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hannibal posted:What does this mean, for those of us not in the know? One of biggest pieces of poo poo in the flight sim community. The claim to fame that sticks out to me was him getting super mad that other shader apps got released after he bought the PTA source code and wanted to sue them for copyright infringement. Full Collapse fucked around with this message at 01:48 on Sep 30, 2019 |
# ? Sep 27, 2019 17:53 |
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Taintrunner posted:The Quest will have finger/hand tracking. With lower visual quality and lag with a tethered cable. So you would lose readability compared to the Rift S, which will not get hand/finger tracking. I’m keeping my Rift S, it hits a sweet spot as a sim VR headset that the Quest’s tethering isn’t going to make obsolete. It will eventually. And certainly whatever next iteration they do will.
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# ? Sep 27, 2019 18:11 |
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Anarcho-Commissar posted:It will eventually. And certainly whatever next iteration they do will. Oh I'm sure the Quest 2 or whatever in 2021 will be great for sims, but all the software optimization in the world on the Link feature isn't going to change the fact that stuff is harder to read in the OLED screen of the quest thanks to the subpixel arrangement.
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# ? Sep 27, 2019 18:21 |
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These last few days I was checking out Jetfighter III for MS-DOS and I was kinda impressed by the amount of scenery available in its special edition (most of Argentina and Chile, Alaska, Chukotka, Japan, Korea, etc.). So I was wondering, is there another old flight sim featuring the whole planet as scenery besides the Microsoft ones? Or at least with a big chunk of it? I'm interested in this kind of real-world representation in games and simulators.
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# ? Sep 27, 2019 18:25 |
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Has anyone used both the Rift and Rift S? My rift is starting to break and while I’m sure it’s cheaper to fix it, it might be a good excuse for an S this holiday season. I don’t think I can justify an Index. I just wonder if the readability of text and things is worth the upgrade or if it’s slight? And also if it runs comparably well or if it’s significantly harder to render for.
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# ? Sep 27, 2019 18:28 |
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Well, I've had a Vive for a while, and just got a Rift S, and the Rift S is so much better. I'm not sure how the Vive compares to the original Rift, but I imagine they're similar.
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# ? Sep 27, 2019 20:39 |
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Anime Store Adventure posted:Has anyone used both the Rift and Rift S? Yeah I have both. The Rift S is a massive step up in clarity, you can actually read the cockpit panels now. Love it for flight simming and the price point is a nice sweet spot. No cameras either.
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# ? Sep 27, 2019 20:52 |
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https://www.youtube.com/watch?v=QW2kQnWpUJ4
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# ? Sep 27, 2019 22:55 |
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I get why they're doing it, but things like an update announcing the preview of a preview, and now the preview of the preview, and in a week or two releasing the actual preview... It's a bit much.
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# ? Sep 28, 2019 00:50 |
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Do you guys notice any huge performance difference re: frames between the Rift and the S?
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# ? Sep 28, 2019 00:53 |
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I thought Rift S was just EOL'd
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# ? Sep 28, 2019 04:10 |
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uvar posted:I get why they're doing it, but things like an update announcing the preview of a preview, and now the preview of the preview, and in a week or two releasing the actual preview... It's a bit much. I agree. I also really can't stand that YouTube movie trailers now all have a 5 second trailer-for-the-trailer right before the trailer starts. It's idiotic. Anyway, that MSFS video still looks great. That shot of Central Park is stunning. I hope it has missions like FSX.
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# ? Sep 28, 2019 04:13 |
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uvar posted:I get why they're doing it, but things like an update announcing the preview of a preview, and now the preview of the preview, and in a week or two releasing the actual preview... It's a bit much. Yeah, I wasn't going to post it but the NYC bit was just really pretty and the water reflections were super nice.
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# ? Sep 28, 2019 04:22 |
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Also just to San Francisco never really has clouds like this. It's either gonna be clear or it's gonna be heavy rolls of fog and mist coming off the ocean. Okay maybe like two days a year. Looks pretty fantastic to me, though -- and accurate. I recognize all of my local reporting points. The San Mateo Bridge is missing but I assume it's still in progress because I am not a moron and I know what an alpha is.
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# ? Sep 28, 2019 04:31 |
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Hadlock posted:I thought Rift S was just EOL'd Not really, the Quest updates aren’t going to bring it to parity if you wanna look at cockpit panels and not do the hunchback squint
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# ? Sep 28, 2019 04:37 |
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Sagebrush posted:
Agree, looks great. I'm starting to wonder how/if they'll handle seasons since it's all based on the satellite photos. It looks great so if we just have to fly in summer all the time, so be it. That said if they have a way to make seasons work... daaammnnn I'll be impressed, which probably bodes well for everything else.
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# ? Sep 28, 2019 05:43 |
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Fuzzie Dunlop posted:Agree, looks great. I'm starting to wonder how/if they'll handle seasons since it's all based on the satellite photos. It looks great so if we just have to fly in summer all the time, so be it. That said if they have a way to make seasons work... daaammnnn I'll be impressed, which probably bodes well for everything else. I doubt they'll have proper seasons with ground cover. They might have seasonal weather effects, increased chance of rain/fog/clouds of certain types at times of year? That said, who knows. Maybe they'll use Azure AI™ to generate seasonal variations. Have we seen any non-mountainous snow yet?
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# ? Sep 28, 2019 05:48 |
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I wonder how difficult it would be to make this thing work. It uses gameport and I'm pretty sure the old drivers don't exist on the internet anymore. And even if they did, they would be for... I don't know, Win95?
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# ? Sep 29, 2019 18:49 |
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If it's a game port, it's just (up to) four analog axes and four buttons. Get a cheap USB adapter and program it through ppjoy or whatever.
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# ? Sep 29, 2019 20:09 |
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Vatsim finally joining the 2010s with respect to voice technology, 24 hours of downtime scheduled for the upgrade, upgrade scheduled to go live at 2000z on the 14th https://www.vatsim.net/node/3313 EDIT: It's going to get a very large stress test on the 26th, as that is when the Semi-annual Cross the Pond event happens, and it normally sees 3k+ connections. For reference, as I type this there are... 560 (including myself) Kilonum fucked around with this message at 22:47 on Sep 29, 2019 |
# ? Sep 29, 2019 22:17 |
Adnor posted:I wonder how difficult it would be to make this thing work. MY FLIGHT YOKE!!! oh my god I loved that thing when I was 11!
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# ? Sep 29, 2019 23:07 |
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Kilonum posted:Vatsim finally joining the 2010s with respect to voice technology, 24 hours of downtime scheduled for the upgrade, upgrade scheduled to go live at 2000z on the 14th Sounds pretty great. Crazy that I recognize some of those voices from years back.
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# ? Sep 29, 2019 23:11 |
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# ? May 23, 2024 02:16 |
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So looking to dive into some 3rd party stuff. Looking at bigger ones like ProjectFly, AirHauler, etc. Question is how much of it is redundant or conflicting? What is everyone else running as far as this stuff goes?
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# ? Sep 30, 2019 01:24 |