Arcsquad12 posted:I had that level up bug once but I couldn't tell you what caused it. Before I revamped my modlist I remember using a mod that added a button press to open the level up menu so it wasn't automatic. That one doesn't appear to be part of the modlist, and the VNV setup is so picky that putting that in there would probably break something at this point. I'll probably start over with the list linked earlier.
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# ? Sep 30, 2019 03:54 |
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# ? May 24, 2024 11:51 |
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Bloody Pom posted:That one doesn't appear to be part of the modlist, and the VNV setup is so picky that putting that in there would probably break something at this point. I'll probably start over with the list linked earlier. Does Viva New Vegas use mod organizer? because adding a mod with MO makes it so you can't gently caress up the install, just possibly some saves, but you were already talking about scrapping the run.
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# ? Sep 30, 2019 05:17 |
It uses MO2, it just also uses a bunch of tailor-made .esp replacers and zMerge patches, so adding in things from outside the list could make things screwy,
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# ? Sep 30, 2019 05:54 |
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Bloody Pom posted:It uses MO2, it just also uses a bunch of tailor-made .esp replacers and zMerge patches, so adding in things from outside the list could make things screwy, You can drop mods in and out of MO2 without impacting the install. Again, you might gently caress up the save and need to start over with a new character, any modding whatsoever or just playing New Vegas might do that (base game with patches is a lot more stable than what the game was on release, but it's still touchy). But you won't have to start over from scratch.
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# ? Sep 30, 2019 06:10 |
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Bloody Pom posted:That one doesn't appear to be part of the modlist, and the VNV setup is so picky that putting that in there would probably break something at this point. I'll probably start over with the list linked earlier. Unless the list you followed has a mod in it that directly messes with the levelup GUI, the mod Arcsquad won't break anything. Especially if you use MO and you can easily test it without loving up your setup.
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# ? Sep 30, 2019 09:12 |
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Did nexus just purge a bunch of mods? I was looking at various things to add just yesterday and the links have broken. Maybe they just reshuffled? EDIT: yeah, looks like Nexus has changed their links again. Torchlighter fucked around with this message at 00:08 on Oct 1, 2019 |
# ? Oct 1, 2019 00:04 |
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Could you give an example? Like a link or a mod name
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# ? Oct 1, 2019 00:06 |
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the link format in this thread is different from the format nexus uses right now so all the links are broken. just open a random mod on nexus and copy/paste the mod id
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# ? Oct 1, 2019 00:09 |
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why the hell do they change the link structure so drat often
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# ? Oct 1, 2019 00:24 |
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Are we sure they've actually changed it? It still seems to be https://www.nexusmods.com/newvegas/mods/XXXXX to me, which is what they've used for years
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# ? Oct 1, 2019 01:05 |
When they dropped the old mod organizer for the new one they did a bit of a shake up with their mod database. The mods are still there.
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# ? Oct 1, 2019 01:08 |
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Light Gun Man posted:why the hell do they change the link structure so drat often Like two years ago
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# ? Oct 1, 2019 01:45 |
Yeah the OP has not been updated in aaaaaggeeeees too.
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# ? Oct 1, 2019 01:47 |
Found a fix to the problem I was having. Opening and closing a container after leveling up seems to get the menu to appear. I just never found out because I'm using the FO4 mouseover loot mod.
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# ? Oct 1, 2019 02:00 |
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Are you using Lootmenu or Quickloot? I recall Quickloot having some bugs.
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# ? Oct 1, 2019 02:08 |
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Gyshall posted:Like two years ago i just remember going through mods linking to mods and every time the links were all broken and there were like 4 different URL structures showing up on different mods. bugs me, i dunno.
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# ? Oct 1, 2019 02:41 |
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Yeah LootMenu is the one that's actually being updated, so you'll want to use that one
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# ? Oct 1, 2019 02:43 |
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I found that the new version of TTW does have New Vegas weapons like the Anti-materiel Rifle and Light Machine Gun, but they're now all high level (16+) vendor-only deals, which basically means you have to level up to that and wait for the vendors to restock before you bother with the Waters of Life, in which Enclave soldiers with 30 DT start showing up. The Enclave troopers also sometimes have the Plasma Caster, which is handy. You can now also ask for AP ammunition for turning in stuff at Fort Independence, which is really nice. It's practically the only way to keep the Anti-Materiel Rifle fed, since .50 is extremely rare in vendor inventories. The stated reason for the lever action weapons (save for the ones found in Point Lookout and Lincoln's Repeater) and obvious NCR standard issue weaponry such as the Service Rifle and 9mm Pistol not appearing is for lore reasons and the desire to keep both wastelands distinctly separate. No idea why the Silenced .22 Pistol doesn't appear on the East Coast but the SMG does, though. The one change I do not like is the old Fallout 3 minigun spin timer being restored (the vanilla New Vegas spin timer is 0.25 seconds, the Fallout 3 spin timer is 0.75 seconds). I know it's because the minigun appears much earlier in DC, but the weapon is practically unusable as a result.
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# ? Oct 2, 2019 07:12 |
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Did they seriously not fix the Enclave people having ungodly DR and being common enemies at the same time? It completely borks the difficulty curve of the main quest of Fallout 3. :|
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# ? Oct 2, 2019 09:08 |
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Fair Bear Maiden posted:Did they seriously not fix the Enclave people having ungodly DR and being common enemies at the same time? It completely borks the difficulty curve of the main quest of Fallout 3. :|
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# ? Oct 2, 2019 12:00 |
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Has there been any news regarding the New Vegas remake for Fallout 4? The official website hasn't had an update in like 9 months. I know that's not a good sign but still
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# ? Oct 2, 2019 20:39 |
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Upmarket Mango posted:Has there been any news regarding the New Vegas remake for Fallout 4? The official website hasn't had an update in like 9 months. I know that's not a good sign but still They're still going, just not a huge amount to announce at the moment. Their Facebook page is typically more active, and includes links to mods that make up components of the overall F4NV project (Including one released just last week). There's a big-rear end interview with one of the project leads here if you want a deep dive into the project and how it's organized: https://www.youtube.com/watch?v=5rwhj3zmIyA
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# ? Oct 2, 2019 20:54 |
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maybe one day the minigun will be good today is not that day
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# ? Oct 2, 2019 21:12 |
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Upmarket Mango posted:Has there been any news regarding the New Vegas remake for Fallout 4? The official website hasn't had an update in like 9 months. I know that's not a good sign but still
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# ? Oct 2, 2019 23:31 |
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Looking forward to the Morrowind remake in the Oblivion engine to come out.
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# ? Oct 3, 2019 00:07 |
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Skwirl posted:Given the rate of progress on the Morrowind in Skyrim remake, I really wouldn't hold my breath for it. Yeah, from what I've seen the project is well organized enough that I give it a very good chance to come out eventually, but it's also such a monumental undertaking that it's going to be a very, very long time before it does.
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# ? Oct 3, 2019 00:17 |
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Is it the NV or the FO3 port where they asked Bethesda about including the voiceover files in the mod, and when Bethesda told them they were idiots they decided to record all of the dialogue anew with amateurs
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# ? Oct 3, 2019 17:26 |
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Internet Wizard posted:Is it the NV or the FO3 port where they asked Bethesda about including the voiceover files in the mod, and when Bethesda told them they were idiots they decided to record all of the dialogue anew with amateurs First one, then the other. The NV one has gotten at least one pretty good sound-alike though: https://www.youtube.com/watch?v=997PAfxFiGE
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# ? Oct 3, 2019 17:33 |
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They should have not even mentioned the voiceover stuff because then Bethesda was legally obligated to defend their IP. Finish the work first and then release it so at least a build is always available before the C&D hammer strikes. Besides you know somebody is going to release an audio pack with the original voiceover at some point. It's like when someone released the entire Rome total war soundtrack for Rome 2.
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# ? Oct 3, 2019 19:33 |
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Arcsquad12 posted:They should have not even mentioned the voiceover stuff because then Bethesda was legally obligated to defend their IP. Finish the work first and then release it so at least a build is always available before the C&D hammer strikes.
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# ? Oct 3, 2019 19:39 |
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Sure, Tale of Two Wastelands has a perfectly legal workaround that's been well received by the community, but what if instead we didn't do that and did the worst possible option instead.
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# ? Oct 3, 2019 19:43 |
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just release Fallout 3 and New Vegas in the FO4 engine, Besthesda. Take my loving money, you cowards.
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# ? Oct 3, 2019 19:54 |
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Internet Wizard posted:Sure, Tale of Two Wastelands has a perfectly legal workaround that's been well received by the community, but what if instead we didn't do that and did the worst possible option instead. The difference is that Fallout 3 and New Vegas use the same kind of audio file, whereas 4 uses a different format. It's dead simple to convert the files (And the F4NV team had already created a tool to do so), but according to Bethesda modifying the files (As opposed to just moving them) is what places it into the legal no-no zone.
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# ? Oct 3, 2019 20:03 |
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Acebuckeye13 posted:The difference is that Fallout 3 and New Vegas use the same kind of audio file, whereas 4 uses a different format. It's dead simple to convert the files (And the F4NV team had already created a tool to do so), but according to Bethesda modifying the files (As opposed to just moving them) is what places it into the legal no-no zone. The rule for porting content between Bethesda's games is don't distribute any files from the games and don't contact Bethesda. And in return Bethesda will look away and pretend you don't exist. Bethesda will always say "No, stop right now!" whenever they're contacted directly about a port-mod. For them the main issue is most likely the various licence agreements. Take a random song that Bethesda licenced for use in FO3. If a modder ports that song over to FO4 and Bethesda were to approve that, then it potentially opens the door for whoever holds to rights to said song to hit Bethesda over the head with a bat made out of humongous fines because Bethesda facilitated that song being used outside of the licenced scope. Raygereio fucked around with this message at 20:30 on Oct 3, 2019 |
# ? Oct 3, 2019 20:26 |
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Playing through tale of two wastelands right now with the Hokuto Shinken new vegas mod and its very fun and fixes the bullet sponginess, highly recommend.
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# ? Oct 6, 2019 18:58 |
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I know that the OP hasn’t been updated in a year or two, so is there another place that I can find a solid selection of graphic update and QoL mods?
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# ? Oct 7, 2019 00:18 |
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hey quick question, who ends up in charge if the Omerta bosses and Cachino end up killing each other e: I sided with Cachino and had convinced him to take out the other two, and when all of us met up I convinced Big Sal that I was working for Nero, who then got shot by Big Sal. Cachino opened fire on Big Sal but then Big Sal shot him right over the sofa and then opened fire on me. Now I'm the only one left. ThaumPenguin fucked around with this message at 00:48 on Oct 7, 2019 |
# ? Oct 7, 2019 00:42 |
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i am tim! posted:I know that the OP hasn’t been updated in a year or two, so is there another place that I can find a solid selection of graphic update and QoL mods? I think the popular guide right now is Viva New Vegas, I also found this other guide made by some youtuber which I haven't checked out yet. They're both (probably) worth checking out, though they might disagree on some points. Just pick what you like. ThaumPenguin fucked around with this message at 00:59 on Oct 7, 2019 |
# ? Oct 7, 2019 00:48 |
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I just did VNV with Wabbajack and holy poo poo it is wonderfully simple to do. Took me maybe half an hour of actually doing stuff to have everything running, with downloading and generating LoD adding another hour or so of background stuff that doesn't require any input. Wabbajack is the bomb.
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# ? Oct 9, 2019 12:31 |
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# ? May 24, 2024 11:51 |
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ThaumPenguin posted:I think the popular guide right now is Viva New Vegas, I also found this other guide made by some youtuber which I haven't checked out yet. Oh man I was just about to ask for something like this. I think I'm gonna stick with VNV and pick some stuff up from the other guide, like this rad as hell pipboy.
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# ? Oct 9, 2019 21:21 |