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I had a similar problem with DQ11's protagonist, pretty sure I've posted in this thread about it. So much emotional stuff happens and he's central to a lot of it and he barely reacts while everyone else most certainly does. The worst part is (relatively early game spoilers when returning to your hometown) that in the past kid Protagonist actually is voiced and emotes like everyone else.
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# ? Oct 7, 2019 13:13 |
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# ? May 11, 2024 15:56 |
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Cleretic posted:Alyx, who mentions you're 'not much of a talker' This is actually my major reason for hating silent protagonists because it seems script writers just cannot help themselves to add this dumb joke. Every time.
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# ? Oct 7, 2019 13:17 |
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Alyxs corny rear end jokes are supposed to be endearing but I hated her and I hated having an entire episode of half-life dedicated to saving your video game waifu.
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# ? Oct 7, 2019 13:29 |
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I cannot imagine playing FE:Three Houses and thinking “gosh I wish there was more dialogue”.
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# ? Oct 7, 2019 13:35 |
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John Murdoch posted:IIRC, Owlboy has the exact same thing going on except it is literally text that your character is mute so it adds an extra nasty feeling to how much everyone shits on him. Owlboy did, which is what killed it for me. Everyone shat on Otis so much that it turned into a chronic depression simulator, and I don't need a game for that. I'm all for video game protagonists overcoming social and emotional adversity, but when it's handled poorly and every win is (sometimes literally) slapped away by everyone around the protagonist, it turns into pure misery.
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# ? Oct 7, 2019 13:50 |
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I can give Iconoclasts a pass because the characters in the game are all broken in a way - some of the literally - and Robin is like some uber-atheist in an extremely authoritarian theocratic world. I would nominate Agent Black or maybe Elro as the ones that really get it rough, but the game never tries to pretend it is going to be a merry walk in the park. It's grim and pessimistic most of the time but with a little bit of hope at certain points that stop it from being just a misery simulator. re: Silent Protags - Destiny 2 is weird about this. The PC is not mute, as they get one or two lines in the opening but, for some reason, for the rest(I have not played everything) of the game it's your companion cube that does all the talk which I thought was a bit weird. Maybe there's an explanation for it in some hidden log, I don't know.
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# ? Oct 7, 2019 14:16 |
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I just finished my second run through Fire Emblem: Three Houses and the story is awesome. Despite having a multitude of other things I want to play, I STILL felt compelled to start a third run through to see the other house's story. I did Black Eagles first, then Golden Deer (who I initially hated but grew on me a lot). The thing that really dragged by the end was the thing that makes it so novel in the beginning.. the Monastery system. I saw a newer player comment recently so I'll keep spoilers to a minimum (zero story spoilers here), but by the end of the game, your team is basically where you want them to be, you're swimming in gear and resources.. It was just a sea of menus and me rushing to farm and eat as much food with people as possible to get their motivation up. I didn't even do side battles other than Paralogues, which were all interesting and useful. So you end up with a major story battle, then the entire MONTH to "prepare", which by the end takes you all of one visit to the Battalion Guild to resupply, maybe patch up some weapons and buy some healing items. You're never allowed to take more than 12 actual units into battle (+ 3 secondaries) so once your team was established you don't really deal with half the people you could potentially recruit. My last 4-5 months of Golden Deer was just a slog to the end when I honestly could have done all the battles back to back. Now granted, I was playing on Normal/Casual because I'm a dad and I get like an hour to game a night so I'm not looking for my relaxation time to be stressful. My third/final run is going to be Hard, but still Casual because gently caress permadeath. I guess if you were doing a permadeath run all the extra people would make sense to fill in gaps.
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# ? Oct 7, 2019 15:29 |
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Samuringa posted:re: Silent Protags - Destiny 2 is weird about this. The PC is not mute, as they get one or two lines in the opening but, for some reason, for the rest(I have not played everything) of the game it's your companion cube that does all the talk which I thought was a bit weird. Maybe there's an explanation for it in some hidden log, I don't know. The PC wasn't mute in Destiny 1. In Destiny 2 they changed this to
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# ? Oct 7, 2019 16:20 |
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You get like 4 in the new expansion, but its only in prerendered cutscenes. You still don't talk to anyone talking to you ingame and its very lame.
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# ? Oct 7, 2019 16:45 |
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I've played Destiny for years and don't give a poo poo if my character talks in the looter-shooter. The voice doesn't match the look I picked years ago and desperately wish I could change, so I just leave my helmet on and pretend like my ghost hosed up my voice when I was resurrected I'm embarrassed about how I sound.
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# ? Oct 7, 2019 16:55 |
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I played a fair amount of both Destinies and I don't have a single memory of my character voice beyond the "oof ow ack" getting hit/jumping around noises changing a bit.
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# ? Oct 7, 2019 17:06 |
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Inspector Gesicht posted:What are other games are where it advantageous not to progress past a certain point because it'll only make things harder or annoying? Like never killing the first dragon in Skyrim so you can explore the world unmolested. Basically all free-roaming games which have unsignaled point of no return to start hours long end-game sequence with no play-after-the-end feature, bonus points for not providing a separate auto save point just before starting. Luckily this has become less of an issue and I don't even remember the last time I was trapped on one.
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# ? Oct 7, 2019 17:09 |
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Captain Hygiene posted:I played a fair amount of both Destinies and I don't have a single memory of my character voice beyond the "oof ow ack" getting hit/jumping around noises changing a bit. https://www.youtube.com/watch?v=JdMn3yFOdLc (Edited for better video) That's the first one from Destiny 2 that comes to mind, from Forsaken. Very brief. Just "generic tough guy". They spoke more in D1 I think but it's been a while. New Leaf has a new favorite as of 17:29 on Oct 7, 2019 |
# ? Oct 7, 2019 17:25 |
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I finally got a switch, but had to send the controller in for repairs as I had the Joycon Drift issue, so in the mean time I'm trying again with Mario Galaxy 1. Not a fan of motion controls in general, and while some minigames like the surfing are fun in concept, they were better in Sunshine and other games with standard control schemes. That's something I like with Odyssey so far, it doesn't need you to use motion controls much, most stuff is done with the buttons and sticks. Way less frustrating.
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# ? Oct 7, 2019 18:49 |
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If you own a Switch you're doing yourself a major disservice by not using the Pro Controller. I know it kinda defeat's the purpose of portability but I treat the Switch like any other console and the Pro Controller feels fantastic.
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# ? Oct 7, 2019 19:03 |
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New Leaf posted:If you own a Switch you're doing yourself a major disservice by not using the Pro Controller. I know it kinda defeat's the purpose of portability but I treat the Switch like any other console and the Pro Controller feels fantastic. Pro Controller is pretty much the best of all time, steals the basic Xbox layout but button position is slightly better and it has a nice heft. Also gently caress the joycons, they suck
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# ? Oct 7, 2019 19:11 |
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Inspector Gesicht posted:The Iconoclasts suffers from a muddled plot and an extremely bitter tone. The worst part is you play a silent-protagonist who is constantly patronised, insulted, and debased by the entire cast. It really made me wish there was a "Punch NPC in the face" option during conversation. iconoclasts sort of pulled it off (in contrast to owlboy, mentioned above) because the cast insulting the protagonist are mostly a gaggle of miserable shitheads, dropouts, and failures, and the protagonist powers through them all and keeps fixing their messes most of them aren't even terrible in a very remarkable way, which ironically makes them more interesting. i haven't seen many video game characters who are as endlessly and deliberately unpleasant as Elro
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# ? Oct 7, 2019 19:13 |
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Captain Hygiene posted:Pro Controller is pretty much the best of all time, steals the basic Xbox layout but button position is slightly better and it has a nice heft. Also gently caress the joycons, they suck I'll look that up tomorrow, see if I can find it in my local shops. Does the pro controller avoid the drift problem entirely?
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# ? Oct 7, 2019 19:16 |
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BioEnchanted posted:I'll look that up tomorrow, see if I can find it in my local shops. Does the pro controller avoid the drift problem entirely? Yes, the drift problem is a design defect in the Joycons. This is an entirely different beast. It's not cheap, but it's rock solid. https://www.amazon.com/Nintendo-Switch-Pro-Controller/dp/B01NAWKYZ0?th=1
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# ? Oct 7, 2019 19:26 |
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Speaking of controllers, I've been giving quick tries to a bunch of PS3 games on Now since I stick with Nintendo that generation. Am I imagining it or did the default conventions for PS shoulder buttons swap between PS3 & 4? I feel like I'm thrown off by every game assuming R1/L1 for the most common actions (e.g. aiming/shooting) when I'm expecting R2/L2. Those ones are more awkward to reach and make my fingers cramp up faster, I guess it's the controls dragging possibly every PS3 game down.
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# ? Oct 7, 2019 19:32 |
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BioEnchanted posted:I'll look that up tomorrow, see if I can find it in my local shops. Does the pro controller avoid the drift problem entirely? If you don't want to shell out for the Switch Pro controller, I use an 8BitDo SN30 Pro as one, and it works just fine. They're cheaper, and also work as a PC controller.
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# ? Oct 7, 2019 19:58 |
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Oxxidation posted:
Well, Elro lost his wife and daughter. After that, he gets his arm torn off, quite literally. We're so used to media in which the person who suffers like that powers through it and recovers for the sake of everyone, but Elro's depression just consumes him.
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# ? Oct 7, 2019 21:09 |
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The Switch thread rants about the Pro controller having a terrible dpad But the Switch thread has brain worms so it might actually be a perfectly fine pad Edit: joycons are garbage though and just don't work for me if I play disconnected Len has a new favorite as of 21:58 on Oct 7, 2019 |
# ? Oct 7, 2019 21:56 |
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Everybody has some degree of brain worms but hardcore nintendo folk have the worst brain worms.
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# ? Oct 7, 2019 21:59 |
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BTW is it just me or has Mario's voice gotten a lot more high-pitched since Galaxy? Sunshine seems to have more of a bass to it when he says "Super Mario Sunshine!" but Galaxy onwards feel a lot tinnier sounding.
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# ? Oct 7, 2019 22:03 |
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BioEnchanted posted:BTW is it just me or has Mario's voice gotten a lot more high-pitched since Galaxy? Sunshine seems to have more of a bass to it when he says "Super Mario Sunshine!" but Galaxy onwards feel a lot tinnier sounding. Yeah, Mario's voice has gotten higher over the years. It's not even really obvious most of the time. It actually hit me in Mario Odyssey, where I noticed that while everything looks right in the Mario 64 throwbacks, it sure doesn't sound right.
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# ? Oct 7, 2019 22:05 |
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It's not a great dpad, but like, you've got a million other things to play dpad centric games on.
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# ? Oct 7, 2019 22:06 |
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Cleretic posted:Okay, that's a... weird one. Because the only Fire Emblem I've actually played is one of the GBA ones, but I very distinctly remember the protagonist having a fair amount of lines in that game (granted, GBA, so nobody was voiced). So that's a relatively recent change. It's especially weird when the protagonist of FE:Fates (the previous non-remake/rerelease Fire Emblem) had fully voiced dialog and conversations in cutscenes, along with gender choice and a customizable appearance that was reflected in their dialog-box sprite.
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# ? Oct 7, 2019 22:07 |
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Len posted:The Switch thread rants about the Pro controller having a terrible dpad Eh, the dpad's fine. It'll hit an accidental miscue once in a while if you're scrambling in Tetris or something, but not often enough to hate it, and it feels fine. Again, it's a million times better than the equivalent buttons on the joycon.
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# ? Oct 7, 2019 22:14 |
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ItBreathes posted:It's not a great dpad, but like, you've got a million other things to play dpad centric games on. I've been assured it's literally unusable unless you open the shell and put tape under it Captain Hygiene posted:Eh, the dpad's fine. It'll hit an accidental miscue once in a while if you're scrambling in Tetris or something, but not often enough to hate it, and it feels fine. Again, it's a million times better than the equivalent buttons on the joycon. I mean sane people might feel that way. But the games part of this forum feels strongly about dpads to begin with add in the Nintendo brainworms and you get literally unusable
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# ? Oct 7, 2019 22:43 |
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I don't think the Pro Controller's D-pad is any better than the Joy-con's, aside from being bigger, but I haven't found it to be any worse either. My only real issue with the Pro, which I otherwise love, is that it's shaped exactly like an Xbox One controller except the A and B buttons are reversed, which is super fun when switching between the two consoles.
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# ? Oct 7, 2019 22:50 |
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Chuck Buried Treasure posted:My only real issue with the Pro, which I otherwise love, is that it's shaped exactly like an Xbox One controller except the A and B buttons are reversed, which is super fun when switching between the two consoles. Xbox is the backwards one
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# ? Oct 7, 2019 22:51 |
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Glukeose posted:Re: silent protags, I just jumped into the Fire Emblem franchise with Three Houses and while I really love it so far, the mute protagonist is an absolute black hole for dramatic tension in the story. It doesn't help that 70% of the game's dialog is other characters gushing about how amazing the mute protagonist is. New Leaf posted:My last 4-5 months of Golden Deer was just a slog to the end when I honestly could have done all the battles back to back. Now granted, I was playing on Normal/Casual because I'm a dad and I get like an hour to game a night so I'm not looking for my relaxation time to be stressful. My third/final run is going to be Hard, but still Casual because gently caress permadeath. I guess if you were doing a permadeath run all the extra people would make sense to fill in gaps.[/spoiler] I had the same experience on hard/classic fwiw. Permadeath is a complete non-factor with the super generous rewind mechanic, it pretty much just prevents you from sending guys on suicide missions. The Moon Monster has a new favorite as of 23:24 on Oct 7, 2019 |
# ? Oct 7, 2019 23:03 |
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It's super loving goofy. I'm already signed up for the abundance of anime dialogue, it would honestly make it better if the PC was a fully realized character. Characters are constantly like "wow professor you've really inspired me, thanks for your sage counsel!" as the protag just stares into the middle distance and gestures vaguely.
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# ? Oct 7, 2019 23:18 |
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Chuck Buried Treasure posted:I don't think the Pro Controller's D-pad is any better than the Joy-con's, aside from being bigger, but I haven't found it to be any worse either. Uh, the Joy-con doesn't have a dpad.
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# ? Oct 8, 2019 00:03 |
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LIVE AMMO COSPLAY posted:Uh, the Joy-con doesn't have a dpad. Whatever the directional buttons on the left joy-con are called. Pro controller’s D-pad doesn’t seem any better or worse than those to me
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# ? Oct 8, 2019 00:08 |
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Chuck Buried Treasure posted:Whatever the directional buttons on the left joy-con are called. Pro controller’s D-pad doesn’t seem any better or worse than those to me The actual dpad is ten times better than the buttons.
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# ? Oct 8, 2019 00:12 |
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Yeah I don't like the feel of those, and they're situated such that it's tough to roll around between directions like with a continuous pad.
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# ? Oct 8, 2019 00:13 |
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Len posted:I've been assured it's literally unusable unless you open the shell and put tape under it If you want a nice, meaty (S)NES style dpad, it ain't that, the thing's tiny. Pretty sure I played shovel Knight with the stick. But they way people go on about it you'd think the switch is a 2D system. Miles better than the joycon buttons, though with hands the size of mine the joycons are almost literally unusable.
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# ? Oct 8, 2019 01:12 |
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# ? May 11, 2024 15:56 |
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Either i'm incredibly stupid or Destiny 2 does not have a great new player experience.
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# ? Oct 8, 2019 01:29 |