Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Zurai posted:

Yeah. Seriously, unless you're playing in a multiplayer game against other hardcore optimizers, you will still win easily even with slow breeding lithovores. The game just isn't that hard.

EDIT: Also, +50% habitability and 3 extra pops to start with could actually provide more pop growth in the early game when it matters most. You could have lithovores with yellow habitability on tomb worlds without even touching the tomb world start civic, and green hab on basically everything else. That greatly increases the number of planets you can settle early on (or greatly reduces the cost of doing so if you just settle every barren rock you find), which means your absolute growth might well be higher.

I've got a hive mind that's extremely adaptive and being able to settle anywhere makes the early game insane.
I'm really interested to try it with a "normal" race.

I also notice one of the lithoid unique traits says "spoor" and I can't decide if it's a mistake or not since spoor is a thing but you don't see it much.

Adbot
ADBOT LOVES YOU

Staltran
Jan 3, 2013

Fallen Rib

Zurai posted:

EDIT: Also, +50% habitability and 3 extra pops to start with could actually provide more pop growth in the early game when it matters most. You could have lithovores with yellow habitability on tomb worlds without even touching the tomb world start civic, and green hab on basically everything else. That greatly increases the number of planets you can settle early on (or greatly reduces the cost of doing so if you just settle every barren rock you find), which means your absolute growth might well be higher.

Yeah, if you would have a 50% or less habitability as a non-lithoid, the habitability bonus cancels out the -25% pop growth exactly. At the beginning of the game (without adaptability traits) lithoids will grow 25% slower on the homeworld/gaias, 15% slower on worlds of your terrain preference, 5% slower on the same climate class, and as fast everywhere else. And you have less pop upkeep (e: and more job output).
It doesn't seem that bad.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Did they mention anything about trait limitations? Extremely habitable and/or Rapid breeders seem like an obvious shoe-in, as don't most bonus' stack additively?

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Just want to say, Seven Kingdoms had an absolutely amazing espionage system and to this day it's one of my favorite games for that reason alone.

Detecting spies was actually fairly easy as a good player, but then you had to figure out who the spy was from and when the right time to off them was or if you'd just burn them against some third party as a war casualty or what.

Or train them as a minimum investment triple agent and get them put of your own forces into some enemy force where you could at least benefit from the high espionage rating of whoever originally trained them hah.

And it was meaningful too, you could basically mutiny and take over an entire stronghold with one button click if you played your resources right which could turn an entire war easily if you timed it just right.

Seven kingdoms was a good game. I was gonna boot up some Stellaris but now I think I'm gonna play seven kingdoms, hah.

feller
Jul 5, 2006


GlyphGryph posted:

Just want to say, Seven Kingdoms had an absolutely amazing espionage system and to this day it's one of my favorite games for that reason alone.

Detecting spies was actually fairly easy as a good player, but then you had to figure out who the spy was from and when the right time to off them was or if you'd just burn them against some third party as a war casualty or what.

Or train them as a minimum investment triple agent and get them put of your own forces into some enemy force where you could at least benefit from the high espionage rating of whoever originally trained them hah.

And it was meaningful too, you could basically mutiny and take over an entire stronghold with one button click if you played your resources right which could turn an entire war easily if you timed it just right.

Seven kingdoms was a good game. I was gonna boot up some Stellaris but now I think I'm gonna play seven kingdoms, hah.

do you mean total war three kingdoms or what is seven kingdoms

e: I googled it and answered my own question and this looks neat. Thanks for mentioning it!

Gadzuko
Feb 14, 2005
Seven Kingdoms is very good and still holds up, although the graphics are obviously terrible (and always were, even when it was new). It's worth checking out for anyone who can handle a bit of old game jank for quality gameplay.

Also you can commit horrific war crimes, so it's right up this thread's alley!

nessin
Feb 7, 2010
Anyone seen a guide or maybe a good let's play for a slavery empire? I've never really played one for long because I always found managing slaves to be really annoying or, after 2.0, just kind of pointless compared to grown your own. But I"m playing the Star Trek mod which has quite a few forced slavery empires and am wondering if there is some way to really make use of the system? Otherwise I'm just building up enough to manage existing slaves and forcing only growing my core population on any planet with slaves on it.

binge crotching
Apr 2, 2010

Isn't it about 9 pops per century that you lose out on? That's basically nothing, you'll gain far more by conquering other empires, and you can always build robutts too.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Am wondering what'll happen with non-hive mind lithoids when they conquer organics. They'll all immediately start starving as conquered pops don't really work unless enslaved, meaning that rock egalitarians will have challenges conquering worlds. Stone Communists might be an interesting play through.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Taear posted:

It's a different way to play with new pictures.
Who cares if it's efficient?

The answer is "not many people".
I care. I disagree with muenster's analysis though because +50% habitability is nails and oh look new page.

Aethernet posted:

Am wondering what'll happen with non-hive mind lithoids when they conquer organics. They'll all immediately start starving as conquered pops don't really work unless enslaved, meaning that rock egalitarians will have challenges conquering worlds. Stone Communists might be an interesting play through.
Since it's a species rather than an empire type I assume you can still grow food, you just don't need to. So if you conquer someone you just need to have been growing green stuff for them already, or go on a panic buy in the market.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Splicer posted:

I care. I disagree with muenster's analysis though because +50% habitability is nails and oh look new page.

Since it's a species rather than an empire type I assume you can still grow food, you just don't need to. So if you conquer someone you just need to have been growing green stuff for them already, or go on a panic buy in the market.

Yeah, even my dumb machine empire can grow food, it just chooses not to due to our only conquered organics being of the dangerous menace swarming variety.

No reason why Lithoids shouldn't be able to make some food if they really want to.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
A rock man runs into the space bazaar and starts frantically shoveling random vegetables and plants into a cart.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Yea there's nothing to stop non-Lithoids living on Lithoid planets or visa versa, you'll still need to grow food.
They said on Facebook that if this "goes well" they'd think of other species having unique things as well.

Which would be nice.

canepazzo
May 29, 2006



https://twitter.com/StellarisGame/status/1187327361123078144

Terravores :allears:

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


I still really hope the new federation thing will let me recapture my one good federated run where I was just an unstoppable Rogue Servitor who was just taking care of all these little idiots who kept picking fights they couldn't win.

I think it was back before the assassination of warp drive by the coward martin anward :v:

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Splicer posted:

I care. I disagree with muenster's analysis though because +50% habitability is nails and oh look new page.
Yeah I overlooked the habitability bonus a bit so my take was a little over the top. I blame the beer.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I wonder if they'll do a pack that deals with the galactic centre? I think that'd be interesting.

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

Aethernet posted:

Stone Communists might be an interesting play through.

Stone Communists is certainly a great turn of phrase.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Taear posted:

I wonder if they'll do a pack that deals with the galactic centre? I think that'd be interesting.

A veeeery long time ago Wiz said they had specific plans for the core, and of course it's where the Caretakers vanish after defeating the Contingency.

Blooming Brilliant
Jul 12, 2010

Taear posted:

I wonder if they'll do a pack that deals with the galactic centre? I think that'd be interesting.

I hope there'd be event chain about recruiting a squad of the universe's best to run a suicide mission there :shepface:

GunnerJ
Aug 1, 2005

Do you think this is funny?
https://twitter.com/StellarisGame/status/1187322929433972737

quote:

We’ve exposed this ability so modders should be able to similarly add phenotype forced traits to species they create by adding trait = "trait_lithoid" to the species class entry. (Replacing the Lithoid trait with their own custom species trait, of course.) I look forward to seeing what you do with it.

Start designing the day 0 species class traits mod now!

GunnerJ fucked around with this message at 13:41 on Oct 24, 2019

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Aethernet posted:

A veeeery long time ago Wiz said they had specific plans for the core, and of course it's where the Caretakers vanish after defeating the Contingency.

I want more galactic mystery stuff like that, tie in to the fallen empires. It'll be fun.
Maybe as part of the "further endgame crisises" pack which they've surely got planned.

Also there's an article here on RPS about the new origins in Federations, have a look!

Taear fucked around with this message at 13:44 on Oct 24, 2019

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Do I remember correctly that Lithoids comes out today but the Federations overhaul patch/DLC isnt for a while?

canepazzo
May 29, 2006



AAAAA! Real Muenster posted:

Do I remember correctly that Lithoids comes out today but the Federations overhaul patch/DLC isnt for a while?

Yep, and based on previous expansions announcement->launch periods, should be a December release for Federations.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

canepazzo posted:

Yep, and based on previous expansions announcement->launch periods, should be a December release for Federations.
Awesome, thank you!

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

canepazzo posted:

Yep, and based on previous expansions announcement->launch periods, should be a December release for Federations.

Oh boy, so no bug fixes for a month is what I'm hearing. Just like last time they released a dlc in December.

GunnerJ
Aug 1, 2005

Do you think this is funny?
One thing I'm curious about is whether Fallen Empires can be lithoid. I don't see any reason why not, but if they don't tweak the FE system generator logic, that's a lot of ascended rock people growing food they don't need.

death cob for cutie
Dec 30, 2006

dwarves won't delve no more
too much splatting down on Zot:4

GunnerJ posted:

One thing I'm curious about is whether Fallen Empires can be lithoid. I don't see any reason why not, but if they don't tweak the FE system generator logic, that's a lot of ascended rock people growing food they don't need.

Its for their pets.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy

nessin posted:

Anyone seen a guide or maybe a good let's play for a slavery empire? I've never really played one for long because I always found managing slaves to be really annoying or, after 2.0, just kind of pointless compared to grown your own. But I"m playing the Star Trek mod which has quite a few forced slavery empires and am wondering if there is some way to really make use of the system? Otherwise I'm just building up enough to manage existing slaves and forcing only growing my core population on any planet with slaves on it.

Start as barbaric despoilers, set your slavery type to domestic slavery and enable population controls, raid your neighbours for nonsensical amounts of pops for little effort that will have you rolling in amenities. If you want to be really spicy, build robots, set AI to servitude, progress to synths (synthetic robot workers, not synth ascension) and then make the right choices (patch out the flaws) when AI starts to go rogue. Synths make the best 'slaves' because they can do specialist jobs. But they're still slaves, so go nuts!

I've done this a few times and it's piles of fun. Not sure how that advice works for the Star Trek mod though.

Gyrotica
Nov 26, 2012

Grafted to machines your builders did not understand.

Black Pants posted:

Start as barbaric despoilers, set your slavery type to domestic slavery and enable population controls, raid your neighbours for nonsensical amounts of pops for little effort that will have you rolling in amenities. If you want to be really spicy, build robots, set AI to servitude, progress to synths (synthetic robot workers, not synth ascension) and then make the right choices (patch out the flaws) when AI starts to go rogue. Synths make the best 'slaves' because they can do specialist jobs. But they're still slaves, so go nuts!

I've done this a few times and it's piles of fun. Not sure how that advice works for the Star Trek mod though.

Somehow I suspect that at the very least, the Federation would frown on such shenanigans.

really queer Christmas
Apr 22, 2014

canepazzo posted:

Yep, and based on previous expansions announcement->launch periods, should be a December release for Federations.

Lol, last time they did a December release was a disaster. Really hope they wait till after the holidays

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

But Christmas money.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
Also, I'd like to state that the Starborn mod has become everything I ever wanted out of a Voidborne starting civic, it works wonderfully. Last playthrough I had so many habs that progressed perfectly through the game from little 3-slot babyhabs to full Voidborne-perk things, with an honestly ridiculous Orbital City capital.

And it keeps improving!

Black Pants fucked around with this message at 15:29 on Oct 24, 2019

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Taear posted:

Yea there's nothing to stop non-Lithoids living on Lithoid planets or visa versa, you'll still need to grow food.
They said on Facebook that if this "goes well" they'd think of other species having unique things as well.

Which would be nice.
I could see Plantoids as the anti-Lithoids, high growth but low habitability and <something neat>

GunnerJ
Aug 1, 2005

Do you think this is funny?

Splicer posted:

I could see Plantoids as the anti-Lithoids, high growth but low habitability and <something neat>

There's gotta be some way to represent photosynthesis, even if it's just reduced food consumption.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Plantiods care zilch for the actual planet surface itself, their habitability is dependent on the type of star and/or a planet's proximity to it in the system. Boom! Give me my commission.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

GunnerJ posted:

There's gotta be some way to represent photosynthesis, even if it's just reduced food consumption.

Pop-growth based on the color of the sun, no impact on pop-growth from hab. Bam, done. Just wire the money to my account Paradox.

hobbesmaster
Jan 28, 2008

I don't think galaxy creation is balanced with star types in mind. You can have habitable planets around brown dwarfs which shouldn't really be possible.

Crazyeyes24
Sep 14, 2014

Your good vision is your fatal weakness!
Plantoids can feed food to other pops to produce fertilizer and improve their own growth/longevity

Adbot
ADBOT LOVES YOU

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Me: should I post my idea about habitability being sun rather than planet based? No that's dumb they'll laugh at me

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply