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Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
I will never forgive WotC for nerfing Brass Man so that you couldn't use him as a Quicksilver Dagger machinegun during upkeep.

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Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

Arivia posted:

And Flash.

And Lion's Eye Diamond.

Kawabata
Apr 20, 2014

You plebians just don't know what epic literature is. You should try reading Stephanie Meyer, E.L. James, Dan Brown, or Ayn Rand.
Out of curiosity, how many bans were administered per expansion in, say, the last 6 years of Mtg?

And no, I also don't think anyone wants to get rid of the food mechanic, only of the card that abuses it.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
From standard it was 5 cards in 2017 (in 3 separate bannings... lol), 4 cards in early 2018... last rotation was honestly surprising in how there were no bans.

Before 2017 there were very few bans but they also let crap dominate the metagame for longer so its not as fair an evaluation as it sounds.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

Propaganda Hour posted:

This isn't true. Power Level Errata was standard practice along until Wizards changed their policy in 2006. The best example of this is the card Time Vault. The card's mechanics were fundamentally changed multiple times because lol Wizards.

https://magic.wizards.com/en/articles/archive/latest-developments/power-level-errata-b-gone-2006-07-14

https://www.mtggoldfish.com/articles/evolution-of-magic-the-roller-coaster-called-time-vault

Or did I miss a /s somewhere?

That's sort of in a gray area between actually trying to change the power level vs. fixing an unintended interaction. I do tend to put it in the "power level errata" box (and the title of Forsythe's article suggests he agrees), but I don't think it's automatically nonsensical for people to think of it as an unintended interactions thing rather than power level, either.

You're Richard Garfield or whoever else helped with Alpha. You make a card whose purpose is to let players skip a turn now in order to get another turn later. As far as you are concerned, that's all you intend it to be able to do. Then later players figure out you can Twiddle it or do that Animate Artifact thing. This clearly increases Time Vault's power level, but it's also something that the card just wasn't supposed to do, in your mind, just like you just didn't intend Hostage Taker to be able to exile itself. (We are obviously applying two different sets of standards for templating diligence here, since once card was printed in 1993 and the other in 2018, but the principle is the same.)

If, hypothetically, all they had wanted was to change the power level of Time Vault while still letting it interact organically with untap effects, one can easily imagine them putting a rider on so that it deals damage to you whenever you tap it. That would obviously chop the power level way back down. It would also be a significant departure from the intention of the card as printed.

To bring this back to Oko, we're not dealing here with a case where Oko does something they had no idea he would do. They didn't ship Eldraine and then go "goddamn it, we didn't mean for him to be able to change your food tokens into Elk!" He does everything he's supposed to, in the ways he's supposed to; it's just that the numbers are too big. So pretty much any change to him would be unambiguously power-level errata. Which is why they won't do it.

Huxley
Oct 10, 2012



Grimey Drawer
I remember the Jace/Stoneforge ban, it was a huge deal because it had been an internal source of pride that they'd gone so many years without having to touch standard.

IMJack
Apr 16, 2003

Royalty is a continuous ripping and tearing motion.


Fun Shoe
I know L5R was a thing because I have a friend who was really deep into it who has a favorite rant he loves to pull out when the topic comes up, about how the game's metaplot was steered by tournament results and how a metagame dominated by the "chaos" non-faction royally hosed the plot.

Back on topic, Nizzahon on YouTube has a series on the history of the Banned & Restricted list if you enjoy watching someone go into pedantic detail about that kind of thing.

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀
I don't think they intended oko to dominate the metagame.

They don't errata cards for having interactions that they didn't envision. If they did, no card would be safe. When they errata cards to forbid interactions that they deem to be too powerful, that's a power level errata.

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




Kawabata posted:

Out of curiosity, how many bans were administered per expansion in, say, the last 6 years of Mtg?

And no, I also don't think anyone wants to get rid of the food mechanic, only of the card that abuses it.

No Wave covered it for standard, here's the list of all bans historically:

https://mtg.gamepedia.com/Banned_and_restricted_cards/Timeline

seizure later
Apr 18, 2007

Dr. Stab posted:

I don't think they intended oko to dominate the metagame.

they either released Oko knowing he would dominate the metagame and single-handedly drive sales, or they didn't and they continue to be one of the most incompetent CCG companies on the planet.

cams
Mar 28, 2003


it should really only take one game dropping a turn 2 oko on the play to go "hm there may be issues here."

salt shakeup
Jun 27, 2004

'orrible fucking nights
Turn 2 Oko

Or

Turn 3 Nissa / Turn 4 8/8 Krasis.

Standard! :imunfunny:

It also doesn't help that green has a 0 mana draw spell and 1 mana cryptic command.

salt shakeup fucked around with this message at 20:14 on Oct 29, 2019

Paul Zuvella
Dec 7, 2011

salt shakeup posted:

Turn 2 Oko.
Turn 3 Nissa / Turn 4 8/8 Krasis.

Standard! :imunfunny:

It also doesn't help that green has a 0 mana draw spell and 1 mana cryptic command.

turn 2 oko and turn 3 nissa is literally impossible

imweasel09
May 26, 2014


Paul Zuvella posted:

turn 2 oko and turn 3 nissa is literally impossible

I think you can technically do it with leyline of abundance but if someone ever pulled that off I would be less mad than I would be flabbergasted.

vegetables
Mar 10, 2012

We played L5R a lot at school with my friend who said honour was too complicated to use, then beat us with the clan whose only weakness was being dishonourable. Also I made my own cards based on my friend’s brothers, then it turned out they weren’t actually her brothers and she got annoyed

salt shakeup
Jun 27, 2004

'orrible fucking nights

Paul Zuvella posted:

turn 2 oko and turn 3 nissa is literally impossible

Sorry two different lines of play, should have separated them.

Spiderdrake
May 12, 2001



No Wave posted:

Before 2017 there were very few bans but they also let crap dominate the metagame for longer so its not as fair an evaluation as it sounds.
Delver was never Simic food level dominant but Mono Black Rat definitely meets that criteria. Although maybe in Arena times delver would be as bad as Oko.

It's actually interesting wondering how much the 15 games a day at least pace of arena impacts development of broken decks. It really changes the pressure R&D is under.

They need to add an additional team and clear up the process as well as cut back on the bullshit $7 a set draft testing to fix poo poo up but I doubt they will.

Dr Kool-AIDS
Mar 26, 2004

Spiderdrake posted:

It's actually interesting wondering how much the 15 games a day at least pace of arena impacts development of broken decks. It really changes the pressure R&D is under.

They need to add an additional team and clear up the process as well as cut back on the bullshit $7 a set draft testing to fix poo poo up but I doubt they will.

My guess is Arena makes things a lot worse, or at least makes it happen a lot faster, and like someone else said before paper is becoming a downside for Arena because errata isn't a simple process like it is for other digital ccgs. I wonder if they'll ever decide to errata cards for Arena while leaving them alone in paper--we already have different formats in Arena vs paper.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
I personally don't see why they couldn't just have arena and paper be different and have errata digitally but not physically. It would make a lot more sense and mean the agile format could be agile.

But then, I am consistently mystified by the choices professional tabletop game designers routinely make when it comes to rule writing, so

(And yeah, making the buy-in for limited formats lower would be very helpful, my limited rank is miles behind my constructed just because I do my best to avoid shelling out, so I get maybe one draft per week.)

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

thespaceinvader posted:

I personally don't see why they couldn't just have arena and paper be different and have errata digitally but not physically. It would make a lot more sense and mean the agile format could be agile.

But then, I am consistently mystified by the choices professional tabletop game designers routinely make when it comes to rule writing, so

(And yeah, making the buy-in for limited formats lower would be very helpful, my limited rank is miles behind my constructed just because I do my best to avoid shelling out, so I get maybe one draft per week.)

One of the biggest selling points for arena is that it is magic. Not an approximation.

They tried "magic but optimized for digital" and people didn't want to play it because it wasn't "real magic"

Huxley
Oct 10, 2012



Grimey Drawer
When our kids came, we sold out of paper and tried nearly every "It's like Magic, but ...!" game on the market, and let me tell you: Only Magic is Magic.

Spiderdrake
May 12, 2001



Sinteres posted:

I wonder if they'll ever decide to errata cards for Arena while leaving them alone in paper--we already have different formats in Arena vs paper.
Errata is an incredibly bad idea, and sharding formats is worse. All of this is R&D time in action.

The solution is to hire more for R&D and streamline the process. Start firing people and cleaning up the department. No one ever gets punished for loving up in WoTC. Isn't play design a third team piggy backing onto a broken process or something? poo poo is hosed.

Not add infinite time sinks that will eat even more of the existing team's time.

zoux
Apr 28, 2006

I thought the prevailing theory was that the play test group had to know this was going to happen but Hasbro/whatever-evil-C-suite-dude wanted a chase mythic to push box sales and here we are

long-ass nips Diane
Dec 13, 2010

Breathe.

zoux posted:

I thought the prevailing theory was that the play test group had to know this was going to happen but Hasbro/whatever-evil-C-suite-dude wanted a chase mythic to push box sales and here we are

I take Melissa's explanation at face value, honestly. They wanted Oko to be good, but hosed up and made it too good.

Doltos
Dec 28, 2005

🤌🤌🤌

Spiderdrake posted:

Errata is an incredibly bad idea, and sharding formats is worse. All of this is R&D time in action.

The solution is to hire more for R&D and streamline the process. Start firing people and cleaning up the department. No one ever gets punished for loving up in WoTC. Isn't play design a third team piggy backing onto a broken process or something? poo poo is hosed.

Not add infinite time sinks that will eat even more of the existing team's time.

Yep exactly this is a R&D/Greed problem. I think they either didn't know about Oko which is bad or knew about Oko but wanted the chase mythic anyway which is also bad. The solution is to try to prevent this from happening more in the future than to hand out errata and bans.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
Oko feels more frustrating to play against than cawblade did back in the day

Huxley
Oct 10, 2012



Grimey Drawer
My LGS just dropped Standard FNM for Pioneer. So every Friday is now Pioneer, Modern, and draft, then Legacy every other week.

Paul Zuvella
Dec 7, 2011

long-rear end nips Diane posted:

I take Melissa's explanation at face value, honestly. They wanted Oko to be good, but hosed up and made it too good.

can I get I source on this?

AngryBooch
Sep 26, 2009
It's not a "Teferi can tuck himself" oversight that's the kind of thing that you can believe made it through testing because nobody wanted to deck an opponent for 40 turns. They had to know Elking artifacts and any creature as a +1 was overpowered immediately in the same set they printed Questing Beast and a cycle of Mythic Artifact build-arounds. Something changed from play design clearly.

long-ass nips Diane
Dec 13, 2010

Breathe.

Paul Zuvella posted:

can I get I source on this?

Dr Kool-AIDS
Mar 26, 2004

zoux posted:

I thought the prevailing theory was that the play test group had to know this was going to happen but Hasbro/whatever-evil-C-suite-dude wanted a chase mythic to push box sales and here we are

I think people get a bit too :tinfoil: about their motivations sometimes and a combination of greed (I do think it was obviously meant to be pushed, just not this pushed) and incompetence is usually a better explanation than just greed alone. High profile bans after prolonged periods of bad play are very obviously not good for the health of the game, so I don't think they would have printed this if they'd known how bad it was.

Paul Zuvella
Dec 7, 2011

The idea that R&D is like incapable of making mistakes seems really short sighted and not everything comes down to corporate meddling. If anything, corporate has an increased incentive to *not* print things like Oko, because a healthy standard is now imperative to the continued health of Arena, which is a major product.

When you work with a small group of people in a closed environment it is easy to just gently caress up sometimes and overlook something. People are not perfect, yo.

Spiderdrake
May 12, 2001



The idea of some executive having the mastery of Magic necessary and the desire to go into the branch company's design pits to be like "Make Oko's loyalty higher. No! Make that a +1, not a -1!" is just... Like, it's really not a sane line of reasoning. I've talked to Hasbro employees through that other fandom I hang out in, we even have one in the thread, and executive meddling does not seem like a thing they do. Not on that loving level. A bunch of them got fired somewhat recently anyway.

R&D has always hosed up and always will gently caress up and sometimes their gently caress ups are hilarious like Zvi screaming about Damnation and some of them are Oko style overpushed nonsense. Designing a game that millions of people will tear apart is loving hard. I think one of the biggest things is they need to cap changes past a certain stage. Nothing should get buffed late in design.

Oko just looks like another skullclamp with the exact opposite number problem.

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀
If this was a super calculated move to drive sales by making standard not fun, it failed spectacularly, because people don't want to play a game that isn't fun.

Doltos
Dec 28, 2005

🤌🤌🤌

Paul Zuvella posted:

The idea that R&D is like incapable of making mistakes seems really short sighted and not everything comes down to corporate meddling. If anything, corporate has an increased incentive to *not* print things like Oko, because a healthy standard is now imperative to the continued health of Arena, which is a major product.

When you work with a small group of people in a closed environment it is easy to just gently caress up sometimes and overlook something. People are not perfect, yo.

There's been too heavy of a trend towards powerful planeswalkers which finally resulted in Oko. That looks like an ongoing issue with the R&D team. That explanation just linked makes me feel like they don't understand the issue that makes planewalkers overpowered. She said they underestimated the +1's defensive capabilities by shutting down opponent's answers. That ignores the high health, two powerful plus abilities, low mana cost, and instant pay off before even touching the -2.

Teferi and Narset were already ridiculous and they pretty much triple downed with Oko. That looks bad.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
The problem i guess is that when walkers or lands are broken they're really broken. Probably not the classes of permanent you want to push.

Paul Zuvella
Dec 7, 2011

Doltos posted:

There's been too heavy of a trend towards powerful planeswalkers which finally resulted in Oko. That looks like an ongoing issue with the R&D team. That explanation just linked makes me feel like they don't understand the issue that makes planewalkers overpowered. She said they underestimated the +1's defensive capabilities by shutting down opponent's answers. That ignores the high health, two powerful plus abilities, low mana cost, and instant pay off before even touching the -2.

Teferi and Narset were already ridiculous and they pretty much triple downed with Oko. That looks bad.

I mean that much is obvious, they want to push the powerlevel of planeswalkers in general. We just had an entire set built around them. That does not mean that they printed oko knowing they just printed the best planeswalker ever made and said "Good job team"

Paul Zuvella
Dec 7, 2011

Doltos posted:

There's been too heavy of a trend towards powerful planeswalkers which finally resulted in Oko. That looks like an ongoing issue with the R&D team. That explanation just linked makes me feel like they don't understand the issue that makes planewalkers overpowered. She said they underestimated the +1's defensive capabilities by shutting down opponent's answers. That ignores the high health, two powerful plus abilities, low mana cost, and instant pay off before even touching the -2.

Teferi and Narset were already ridiculous and they pretty much triple downed with Oko. That looks bad.

I mean that much is obvious, they want to push the powerlevel of planeswalkers in general. We just had an entire set built around them. That does not mean that they printed oko knowing they just printed the best planeswalker ever made and said "Good job team"

Spiderdrake
May 12, 2001



It's kind of amazing when you contrast with the OG 3 cmc walker



and this thing saw tons of play! Imagine what he'd look like now. +4 on the front end, +1 instead of -1?

No Wave posted:

The problem i guess is that when walkers or lands are broken they're really broken. Probably not the classes of permanent you want to push.
Yeah this just can't be said enough

But I mean also walkers are supposed to be interacted with in combat and Oko just dominates the battlefield so yeah maybe they should also not do that.

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Paul Zuvella
Dec 7, 2011

People used to play that Jace so their Opponents wouldn't be able to play Jace the Mind Sculptor lol

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