Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Grubby Hobo
Feb 13, 2018

There's something else about bears not many people know. If a bear gets hooked on the taste of crowdfunding, it becomes a man-killer. He'll go on a rampage and has to be destroyed. And that's why you should never hug a bear.

Love this bug report. Always wondered what happened to the "how is babby formed" guy.

e:

Grubby Hobo fucked around with this message at 01:03 on Nov 15, 2019

Adbot
ADBOT LOVES YOU

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Magrov posted:

I'm probably a dumb person who doesn't know anything about game design, but is there any reason why the elevator needs to actually move? Wouldn't it be easier to just close the door, play some jazz and teleport the elevator/player to the destination?
fidelity.

Pixelate
Jan 6, 2018

"You win by having fun"
Squadron 54 is upsetting citizens...

Latest versions of Mark Hamill's "The Old Man"









Monthly Report

quote:

Last month, Tech Art laid the foundation for converting all T0 hero character heads to the DNA system. While the DNA system was primarily designed to allow the blending of individual face parts for facial customization, other advantages are reduced memory footprint and the ability to share unified attachments between heads regardless of their shape and gender. The efficiency gains will be significant too – the lower-tier DNA heads combined consume only a fraction more memory than Admiral Bishop’s non-DNA head alone (one of the most complex rigs).

Quavers
Feb 26, 2016

You clearly don't understand game development

ZenMaster posted:

I am alive. My thoughts upon returning after 3-4 months of zero SC news.


nothing has changed.

Outer Worlds launched before SC and is infinitely better

people are still making the exact same excuses and justifications for the game not working and being delayed.

citcon is still a thing

Disco still has a job

i lurk ben's twitter and it is very sad/depressing to read

*sniff*

welcome home!

Outer Worlds is cool and good

Star Citizen't

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
https://mfbc.us/m/jc5ybg?_ga=2.258007050.1261274491.1572645410-2092854683.1572645410



get your drat bingo cards

Dementropy
Aug 23, 2010



Intelligencer: Chris Roberts on the Future of Gaming

Excerpts:

quote:

When you think of standard video games, you have a limited number of actions you can take, or “verbs” so to speak. It seems like in Star Citizen you want that to be limitless?

We’re tying to build it in a simulation-style way. If you saw Ready Player One, it’s not necessarily all the fictional worlds, but we want that sense of just going into another virtual universe but being able to actually interact and do things. Because of the rules of the world, the things you think you could do, you could do. It’s a challenge to build something to be able to do that at the scale we’re trying, but it’s also hugely exhilarating as you start to put parts of it together. We’re still working on making it better and more reliable but if you have a webcam you can drive [control] the face of your avatar in the game, which is a really high-fidelity face. We’re using the same techniques they used on Avatar. We also take your voice and process it and put it into the world, placing you in this world with a higher sense of immersion than previously. We’re working very much on things that will increase social interaction, increase the feeling of realism in the world, for you to get lost in it and have fun, escape from our world, so to speak.

quote:

What techniques or technologies have you developed that weren’t feasible seven years ago, when you started this project?

When I first started this, I didn’t think we’d be able to realize the planets and walk around them in first-person any way you want, but as we went on, the power of computers and GPUs has been getting better. The cloud’s become sort of ubiquitous, we run all our servers in AWS at the moment. The power of those machines continues to increase. When we first start the game, I thought we’d have to have all these different instances, so people would play in their instance and not be able to join with their friends because they might not be on the same server. But with the new cloud power, we’re gonna be able to do this thing we call “server meshing” which allows a whole bunch of servers to run in the cloud and talk to each other. So instead of having 400 servers and each server has 100 or 200 people on it, and those people can’t see [players on other servers], if they all mesh together you could have all 4,000 people or 40,000 people in the same world at the same time. We’re not the only people that are working on that. That’s the sort of thing that you won’t be able to get on a single-player game that I think can be really compelling. That definitely wasn’t something people were talking about when I first pitched this in 2012.

quote:

How long do you anticipate Star Citizen lasting? Forever?

The concept of Star Citizen is it should always be a live game that people are playing. As long as there’s an audience, we will be improving it and adding content to it. World of Warcraft is still going pretty strong now. There’s some other MMOs that have been going longer. Our model is something that keeps us more on the cutting edge. If you look at World of Warcraft, it hasn’t moved on with the rest of gaming in terms of visuals.

That [live-game model] is probably one of the big shifts in gaming. The past gaming sensibility was: you make this game, and then people would buy it, play it, consume it in two weeks, and then they would buy the next game. There is something a bit frustrating if you [work on a game for a long time] and people are done with it in two weeks. People are still buying GTA V to play online and they’ve been doing this now for quite a few years. They’re doing all sorts of cool, community-driven content, whether they’re doing crazy stunts or having car meets. We see something similar in the Star Citizen community. Our community makes better videos to show off the game than we do. It’s crazy. They do all sorts of wacky things. That’s definitely one of the future things in gaming, that involvement of your gaming community that really invests in this world or universe. That’s been a huge shift. From a creator standpoint, it’s really fun to build this tool set and see how it excites or inspires other people, and then it turns around and inspires us. There’s definitely a symbiotic relationship.

quote:

How do you feel about the future of the game industry?

I feel great. I was in it for a long time and then I got burned out and was in movies for a while, and then I was watching it evolve and progress, and that’s what brought me back to it. I felt like the technology had moved along. Broadband became ubiquitous and allowed for a different environment. Like what we have with Star Citizen, we have a direct connection with our players, our consumers. We don’t have any middlemen, we’re not going through a store where they buy and take it home and install it.

It feels like between the technology and the ability to connect more directly to all your players, and the richness of the world you can build, it’s the most exciting entertainment medium for me now. If I had a $200 million movie, I could not be creating a universe of higher fidelity and detail. We build these spaceships with a level of detail you wouldn’t need for a movie, because in a movie you only need the bits of the spaceships that are in the scenes in the script. If you walk around the corner there is no more set. It’s a facade. But in Star Citizen it can’t be, so you have to build the whole thing. If you love to create worlds and tell stories, gaming is immensely fulfilling.

I feel like the power of the tools are allowing creators to be unshackled from technical limitations so they can explore some of the artistic aspects of it. And the audience is huge, it’s totally mainstream. It’s only going to get bigger. I was a kid when this all started but I’m getting older now. It’s a pretty exciting time.

And we’re still in the early stages, we’re still like where movies were in the 20s, still figuring out how to use your camera and the best way to emotionally connect. I’m pretty excited to see where it goes.

Dementropy fucked around with this message at 02:29 on Nov 15, 2019

MarcusSA
Sep 23, 2007


Hahahaha these loving knobs. It’s nice that they are finally getting to see what’s in their game lol.

Awesome!
Oct 17, 2008

Ready for adventure!



its just fidelitous real time aging from the past 6 years

boviscopophobic
Feb 5, 2016

Magrov posted:

I'm probably a dumb person who doesn't know anything about game design, but is there any reason why the elevator needs to actually move? Wouldn't it be easier to just close the door, play some jazz and teleport the elevator/player to the destination?

Other than fidelity, I think the reasoning was that if the elevator teleports, the HUD markers indicating the location of the player's ship etc. would jump. So rather than put in a fix for the HUD markers, they decided it would be better to make the elevators move, a decision that clearly could never lead to any problems.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

Oh poo poo, my wife's gonna be out of town that day. I'm gonna get loving wasted!

Quavers
Feb 26, 2016

You clearly don't understand game development


:trustme: Originally planned for a 2014 release, Star Citizen has had a rocky development and is nowhere close to finished.

:lol::lol:

Quavers
Feb 26, 2016

You clearly don't understand game development

Quavers posted:



:trustme: Originally planned for a 2014 release, Star Citizen has had a rocky development and is nowhere close to finished.

:lol::lol:

:shepspends: As a backer of Star Citizen, I literally bought into Chris Roberts' vision. There was a long wait before the game started to take shape, but the cool thing is we get to enjoy playing it now in an alpha state even as development continues. There are quarterly updates bringing new content into the Star Citizen "Persistent Universe." The "Squadron 42" single-player campaign game was also delayed, but it looks like we might see results on that front a year from now.

The Titanic
Sep 15, 2016

Unsinkable

Lladre posted:

I just wanted a modern freelancer.
I didn't give a poo poo about walking around some stupid moon.

This is what most people wanted like 9 years ago.

I hope you are happy with your cave development and Mr. Nine Jackets NPC guy.

The Titanic
Sep 15, 2016

Unsinkable

precision posted:

poo poo, I'm gonna start making anime porn games

I'm all over this.

colonelwest
Jun 30, 2018

Magrov posted:

I'm probably a dumb person who doesn't know anything about game design, but is there any reason why the elevator needs to actually move? Wouldn't it be easier to just close the door, play some jazz and teleport the elevator/player to the destination?

It’s all part of the years long “physicalized elevators” saga. Basically Chris promised that Star Citizen would never use any sort of video game trickery, the whole world would be needlessly rendered at all
times. So of course elevators would be real boxes following real shafts between levels, instead of just teleporting players around like they do in most games.

It caused them huge headaches for years,
so they gave up on it and just had elevators teleport people around, and hoped that the backers wouldn’t notice or care. But of course the tedious game dads of the SC community found out and flipped poo poo, so they backtracked and tried to add physicalized elevators back into maps that weren’t designed for it. So CIG’s crack team of 22 year olds are now trying to hack something into the game that makes it seem like the elevators are real.

1stGear
Jan 16, 2010

Here's to the new us.

quote:

How do you feel about the future of the game industry?

I feel great. I was in it for a long time and then I got burned out and was in movies for a while, and then I was watching it evolve and progress, and that’s what brought me back to it.

lmao yeah that's what happened

The Titanic
Sep 15, 2016

Unsinkable

ZenMaster posted:

I am alive. My thoughts upon returning after 3-4 months of zero SC news.


nothing has changed.

Outer Worlds launched before SC and is infinitely better

people are still making the exact same excuses and justifications for the game not working and being delayed.

citcon is still a thing

Disco still has a job

i lurk ben's twitter and it is very sad/depressing to read

*sniff*

welcome home!

:same:

I was hoping to catch it in mid death, but alas it's not the case. :)

Star Citizen still isn't up to Witcher 3 but it's being lapped graphically by lots of titles now, many of them looking better on consoles.

I'm not entirely sure what the draw is anymore. It looks worse and worse as time goes on, doesn't improve, and doesn't get fun.

Are people still buying ships these days? What's the newest flavor of ship that is the best ship ever cutting above it's weight? The space fence installation ship? The space mobile jump point ship? The space ship in space that also has space inside it's cold empty heart?

Cao Ni Ma
May 25, 2010




Sacrificing fidelity for performance smh :negative:

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

colonelwest posted:

It’s all part of the years long “physicalized elevators” saga. Basically Chris promised that Star Citizen would never use any sort of video game trickery, the whole world would be needlessly rendered at all
times. So of course elevators would be real boxes following real shafts between levels, instead of just teleporting players around like they do in most games.

It caused them huge headaches for years,
so they gave up on it and just had elevators teleport people around, and hoped that the backers wouldn’t notice or care. But of course the tedious game dads of the SC community found out and flipped poo poo, so they backtracked and tried to add physicalized elevators back into maps that weren’t designed for it. So CIG’s crack team of 22 year olds are now trying to hack something into the game that makes it seem like the elevators are real.

Eagerly waiting for the inadvertent crushings caused by invisible elevators floating through crowded areas.

The image of lifeless bodies in the throws of rag doll physics being bulldozed down the main player level will be well worth the $60 $250 $4500 spent.

The Titanic
Sep 15, 2016

Unsinkable

Hint: one of those was Fake loving Lies rendered in Maya.

The other is closer to the actual product you might actually see in your poo poo tier video game.

What were you expecting? Sorry it looks even worse than a console game character today. :shrug:

Dementropy
Aug 23, 2010



Quavers
Feb 26, 2016

You clearly don't understand game development

:laffo:

Hav
Dec 11, 2009

Fun Shoe

Quavers posted:

:shepspends: As a backer of Star Citizen, I literally bought into Chris Roberts' vision. There was a long wait before the game started to take shape, but the cool thing is we get to enjoy playing it now in an alpha state even as development continues. There are quarterly updates bringing new content into the Star Citizen "Persistent Universe." The "Squadron 42" single-player campaign game was also delayed, but it looks like we might see results on that front a year from now.

“Surely they can’t keep delaying it. They’ve made so much progress!”

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

Hav posted:

“Surely they can’t keep delaying it. They’ve made so much progress!”

Pipelines my friend, it's all in the pipelines.

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Lladre posted:

You're ready. You'll love it. Then you won't.
But it will cost you zero dollars.

What? So i can't pay $$$ for dwarves that punch above their weight? Where is the fidelity in that?

AlbieQuirky
Oct 9, 2012

Just me and my 🌊dragon🐉 hanging out

Tsar Mikey posted:

Everything sounds like it's named after lovely McMansion filled, HOA-locked subdivisions. Hurston Homes. Levski Acres. Olisar Estates. Stanton Gardens (a 55+ community).

I would expect nothing less from someone who self inserted via "Roberts Space Industries."

It’s like he didn’t understand that the movie Brazil was a dystopia. So it’s billboards, ductwork, and sepiatone all the way.

Featuring Sandi as the Katherine Helmond character with bad plastic surgery and a shoe on her head.

Grubby Hobo
Feb 13, 2018

There's something else about bears not many people know. If a bear gets hooked on the taste of crowdfunding, it becomes a man-killer. He'll go on a rampage and has to be destroyed. And that's why you should never hug a bear.

monkeytek posted:

Pipelines my friend, it's all in the pipelines.

And the tools. Especially Chris.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

In short, its a resource hog.

It works for cut scenes but rendering it live in a playable environment will criple most machines.

Therefore, i guess, when playing SQ42, if you meet old man outside a cut scene, he will look different to how he does during the cut scenes.

Elderbean
Jun 10, 2013


Just lol at anyone who thinks the screenshots devs supply are close to the real thing. They're always taken in the best environments, with ideal hardware, some post processing, etc.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Elderbean posted:

Just lol at anyone who thinks the screenshots devs supply are close to the real thing. They're always taken in the best environments, with ideal hardware, some post processing, etc.

No, lol at the backers who hid behind Star Citizen's graphical claims for years, telling people that the Old Man bullshot from 5 years ago was super really real and backing it with FACTS and not MYTHS and here we stand, laughing at a lovely model of Mark Hamill

trucutru
Jul 9, 2003

by Fluffdaddy

Sure!



Nice! That top-left corner square is almost free (I consider Sandi a stimperor reference)

trucutru fucked around with this message at 08:11 on Nov 15, 2019

MedicineHut
Feb 25, 2016

Lladre posted:

I spent many an hour playing ASL in the 80s.

Very tempted to pick it up in its electronic form.

Hold on. There is an electronic version of ASL?

I mean, the closest I knew was the Combat Mission franchise. Anything more recent?

e: Nevermind, saw you are discussing Vassal.

MedicineHut fucked around with this message at 10:17 on Nov 15, 2019

no_recall
Aug 17, 2015

Lipstick Apathy

Bofast
Feb 21, 2011

Grimey Drawer

Taintrunner posted:

Oh poo poo, my wife's gonna be out of town that day. I'm gonna get loving wasted!

Wasted like the money pledged to this trainwreck? :D

Bofast
Feb 21, 2011

Grimey Drawer


:allears:

Jonny Shiloh
Mar 7, 2019
You 'orrible little man

EDIT: never mind, here's mine

Jonny Shiloh fucked around with this message at 10:55 on Nov 15, 2019

no_recall
Aug 17, 2015

Lipstick Apathy
I just spent $60 for Fallen Order.

Here's hoping Star Citizen is better. :cheers:

Adbot
ADBOT LOVES YOU

no_recall
Aug 17, 2015

Lipstick Apathy
https://www.youtube.com/watch?v=efOR92n9mms&t=908s

Yes? Yes.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply