|
Shuffle wand, 5x rapid fire sawblade launcher with chance of 4x split, always casts Fireball Thrower Non-shuffle, casts 6 spells at once, 4x spreadshot, electric beam between projectiles, explosive projectiles (Electric beam also adds a small explosion amount)
|
# ? Nov 16, 2019 13:39 |
|
|
# ? Apr 30, 2024 20:17 |
|
Songbearer posted:
I cannot wait to find out which one kills you first
|
# ? Nov 16, 2019 14:31 |
|
Snake Maze posted:If you avoid leaving "properly" and causing the cave-in, this also means the wand editing effect stays active in the room, so you can backtrack if you need to change something.
|
# ? Nov 16, 2019 15:28 |
|
Every time I find a lightning bolt wand on the 2nd level I'm all yeah! this is the run! Then I promptly explode my own face off
|
# ? Nov 16, 2019 21:40 |
|
Ok so how about this wand: I've circled the part I'm not sure about. Always casts... explosion of sulphur I think, with... a drop of... slime? Not sure how that works Also, what will happen if I put one of the trigger or timer spells on that wand and then use it? Will the "always casts" effect happen only after the regular spell, i.e. after the timer or trigger? I would hope that's how it works, since otherwise a wand like that will blow up your face every time
|
# ? Nov 16, 2019 22:25 |
|
It means "Cast explosion on enemies that are slimed." It's a projectile modifier and as such ought to affect every spell you cast with it whenever it impacts a valid target, which is to say enemies under Slime status effect.
|
# ? Nov 16, 2019 22:28 |
|
Ahh that makes sense, thanks! (Would have preferred "always casts explosion, after trigger/timer, regardless of slimeness of enemy" though heh)
|
# ? Nov 16, 2019 22:32 |
|
I found an 'always cast boomerang' wand with shuffle earlier. It had toxic mist on it. Want to guess what happened when I test fired it? I never ran for a portal so fast in my loving life.
|
# ? Nov 16, 2019 22:35 |
|
Yeah, it's one of the more situational effects and On Slimed is the least useful of these, in my opinion, except maybe if you can pick up a Slime Cloud projectile modifier somewhere. There are variations on that effect for wet, oily, poisoned (I think) etc. though, some of which can be very useful with the right combination of perks and spells. There are a lot of ways to efficiently drown whole map sections and a way to make everything in there go boom at the slightest poke isn't a bad deal, if you can manage to pick up that infinite breathing perk. And maybe Explosion Immune, but, you know, you pretty much always want that anyway whenever you can get it.
|
# ? Nov 16, 2019 22:37 |
|
Explosion on status effect is one part of a homing deathcloud wand. If you can put one together it'll carry you through most of the game easily.
|
# ? Nov 16, 2019 22:41 |
|
I had a pretty boss wand the other day. Explosion on slime, slime cloud and double cast death cross with gunpowder trail. I of course totally loving beansed it but it ripped poo poo apart.
|
# ? Nov 16, 2019 22:44 |
|
You can actually put a damage+ or heavy shot on a cloud, or even the horizontal shot one, and it will do the bonus damage on every frame to monsters it touches. Pretty ridiculous, really.
|
# ? Nov 16, 2019 22:44 |
|
Sultan Tarquin posted:I of course totally loving beansed it but it ripped poo poo apart. noita.txt
|
# ? Nov 16, 2019 22:50 |
|
Sometimes I feel like the one thing Noita really needs is a roguelike-style YASD screen that shows your end stats, monsters killed, and what it was that eventually murdered you in pithy and vaguely sarcastic manner. It already has the "holky gently caress I am totally tearing poo poo up" to "...goddamn it!" type of gameplay down pat, after all.
|
# ? Nov 16, 2019 22:53 |
|
Noita: Complacency leads to death, but man you'll die gloriously
|
# ? Nov 16, 2019 23:01 |
|
I made a wand once that was a standard "spark bolt with trigger into lots of explosions", but my source of explosions was a bunch of unstable crystals, which are limited to 20 shots per spell per level. So I filled in the extra slots on the wand with more ammo, like spark bolt -> triple cast -> unstable crystal x6. I figured that as long as I swapped between wands after every shot to reset the wand to the top of the list, it'd be fine. I shot it once and it blew up in my face. Turns out the wand had a built-in doublecast, so it was tossing out a crystal directly on top of the spark bolt, the crystal would explode and trigger the spark bolt to create three more crystals, and then those crystals would explode too.
|
# ? Nov 16, 2019 23:41 |
|
rchandra posted:Just cleared Jungle/Fungal Caverns and have made a new heavier-hitter - magic bolt trigger into 2x Giga Death Cross, I assume that will just kill me the first time I use it. Bedtime now though, so I also get to test the save/quit. Save/quit works. The bigger problem was a) edit wands everywhere and using it when the area wasn't clear; b) not really having the instincts back after the break, especially with how each wand works.
|
# ? Nov 17, 2019 00:39 |
|
What's the point of Summon Hollow Egg? Does a bit of damage, then triggers another thing? But it has limited charges so hm. Seems a bit meh?
|
# ? Nov 17, 2019 00:39 |
|
Had a pretty good run, found a Heavy Shot modifier and plenty of trigger spells and stuff, put together a simple wand with just spark bolt with trigger + lightning bolt, that's such a good combo. Tried more stuff on the lightning bolt wand but it wasn't worth the mana cost. Spark bolt costs almost nothing and is quite accurate. I also had just "Acid" but never dared to try it... with spark bolt trigger it might have been safe enough but I dunno. In the ice caves I took a bunch of damage from the hiisi guys, almost died, down to 8 hp I proceeded to kill like a dozen more enemies without taking any damage, exit was in sight... and then a rat that I didn't notice bit me once.
|
# ? Nov 17, 2019 01:12 |
|
TooMuchAbstraction posted:I made a wand once that was a standard "spark bolt with trigger into lots of explosions", but my source of explosions was a bunch of unstable crystals, which are limited to 20 shots per spell per level. So I filled in the extra slots on the wand with more ammo, like spark bolt -> triple cast -> unstable crystal x6. I figured that as long as I swapped between wands after every shot to reset the wand to the top of the list, it'd be fine. Well somehow I skimmed over the part where you said you did what I was on about. Switch resetting is a good way to use a single speed boost mod on a wand full of black holes.
|
# ? Nov 17, 2019 01:23 |
|
jaete posted:I also had just "Acid" but never dared to try it... with spark bolt trigger it might have been safe enough but I dunno. It takes a bit of combining with cast/charge speed increasing spells to get any real use out of that, yeah.
|
# ? Nov 17, 2019 01:32 |
|
Cardiovorax posted:Was it just a single green circle? If so, that particular spell creates exactly one pixel of acid on a small arc away from you. Or you just put it on the starting bomb wand. (be very careful where you point that wand.)
|
# ? Nov 17, 2019 04:14 |
|
The "Water" spell at least improves either your cast time or recharge rate, I forget which, so it's worth tossing onto a wand if you have a spare slot. I bet the Acid spell is similar. I also bet that if you touch that single pixel you'll take like 20 damage.
|
# ? Nov 17, 2019 04:20 |
|
The Acid spell is weird and I'm not sure it is capable of doing direct damage until it actually hits a surface and becomes "proper" environmental acid, but don't quote me on that. I just know I've had a bitch of a time actually damaging any enemies with it, except incidentally.
|
# ? Nov 17, 2019 04:27 |
|
bloom posted:Plague rats and a pool of chaotic polymorphine sure is something just crashed the game with that. enemy-spawning enemies fighting infinite rats over a pool of chaotic poly
|
# ? Nov 17, 2019 04:33 |
|
Urrgh had my best run yet only to get hosed by running out of water My main wand was a 6x Glowing Lance with +Crit and Necromancy and gently caress me if that thing doesn't murder everything. You can plow it through walls murdering everything safely and with Plauge Rats and Necromancy it kept generating more targets for enemies to get caught up on, and if they died it gave me more gold. If I had fire resist I'd have been golden. I've wanted to try to beat the game without mods but now I'm extremely tempted to try the respawn mod because I hate getting this far and facing the inevitability of dying before I can really explore past what I'm used to seeing Songbearer fucked around with this message at 04:37 on Nov 17, 2019 |
# ? Nov 17, 2019 04:34 |
|
Cardiovorax posted:A great tip for when you have already angered the gods anyway, because that can't be done without doing so. You can absolutely go in and out of holy temples without triggering the collapse or angering the gods, you just need to use a teleport spell to skip over the line trigger that causes it.
|
# ? Nov 17, 2019 05:23 |
|
Darox posted:You can absolutely go in and out of holy temples without triggering the collapse or angering the gods, you just need to use a teleport spell to skip over the line trigger that causes it. goddamn, why didn't I ever think of that?
|
# ? Nov 17, 2019 05:26 |
|
I just Mind you I've never actually come back from those Holy Mountain areas that I "skipped" but I still keep an eye out for those flasks.
|
# ? Nov 17, 2019 09:23 |
|
This is an amazing game that I am terrible at. My most successful run so far I found a want with like sixteen charges of black hole, used it to break into the pyramid and somehow lucked into killing some sort of bossmob that dropped this: I hadn't seen a wand with anything more than six slots at that point so I was pretty stoked, but I eventually died to something or other. My furthest run I picked up teleportitis early on, after which I almost immediately fell into some acid and then teleported approximately 60 times before i managed to douse myself and ended up on level 7 or something where even rampant blinking couldn't save me from the monsters. Good times. I never seem to get far enough to build any interesting wands myself though, the most impressive I've managed was a gunpowder burning trail spark wand that was basically a sparkler and about as effective. Pretty though! Anyway; anyone have any early-game tips aside from putting a spark in the bombwand? Either way, looking forward to dying a hundred more times as i figure this out!
|
# ? Nov 17, 2019 10:25 |
|
Darox posted:You can absolutely go in and out of holy temples without triggering the collapse or angering the gods, you just need to use a teleport spell to skip over the line trigger that causes it.
|
# ? Nov 17, 2019 13:36 |
|
I made a wand with always cast matter Eater, longer duration, triple cast bouncing balls with a super quick re-charge rate and turned the game into downwell. Too bad I didn’t have any good wands to pair it with, I was on the run after accidentally melting the Hiisi base holy temple after one test fire way above it and didn’t get any other perks or wands after that. Managed to get to some place called The Work underneath a bunch of lava before a bunch of big floaty boys who didn’t take kindly to me deleting the world finally shot me down.
|
# ? Nov 17, 2019 14:09 |
|
I was exploring the magic temple feeling like I was on top of things. Then a ghost grabbed an earthquake wand and dropped the entire loving place on my head.
|
# ? Nov 17, 2019 15:05 |
|
Darox posted:You can absolutely go in and out of holy temples without triggering the collapse or angering the gods, you just need to use a teleport spell to skip over the line trigger that causes it. Oh for gently caress's sake I was wondering how people could explore so freely, why did I always throw away teleport wands?
|
# ? Nov 17, 2019 15:37 |
|
It's really also because the game map is one contiguous place and there are other ways you can shortcut up or down through the layers, some of them pre-made and in the game by default. For example, there's one huge cliff off the side of the first zone where you can just jump down and end up right in the ice caves, or the other way around of course. It's doable even with no specialized spells, just a bit more time-consuming.
|
# ? Nov 17, 2019 16:14 |
|
Swedish Thaumocracy posted:Anyway; anyone have any early-game tips aside from putting a spark in the bombwand? The basic one is to find a non-shuffled wand and put Spark Bolt (or Magic Arrow) With Trigger -> some kind of multicast -> a bunch of basic projectiles. Shoot an enemy with it and the trigger will spawn the basic projectiles on top of the enemy, dealing a bunch of extra damage. You can also put projectile modifiers before the multicast and they'll apply to all of the spells the multicast fires. Something like "Spark Bolt With Trigger -> Damage Plus -> Critical Plus -> Triplecast -> Energy Orb x3" can easily carry you through the game. This is also a fairly safe way to make use of the Summon Disc spell, so long as the multicast you use doesn't launch anything backwards. Just be aware that if you miss your target and hit terrain, the discs will bounce back immediately, so it's not completely safe. The main difficulty with this, typically, is finding both a nonshuffled wand with 6+ capacity and decent accuracy, and the trigger spell. Everything else tends to be reliably available. If you head all the way left in the Coal Pits, you'll find the Fungal Caverns; they're hideously dangerous, but have lots of wands that tend to have good stats and useful spells. Another game-winning wand is Homing Shot (either the spell on the wand, or the perk) -> Explodes on (stained) Enemy -> (relevant liquid) Mist. For example, Explodes on Drunk Enemy -> Mist of Spirits. Or Explodes on Slimed Enemy -> Slime Mist. What this does is create a mobile cloud that seeks out enemies, hovers on top of them, and repeatedly explodes. You can amplify it by putting more projectile modifiers before the mist, but it's really not necessary.
|
# ? Nov 17, 2019 16:21 |
|
The fungal caves is really just wall to wall bastards.
|
# ? Nov 17, 2019 16:29 |
|
Been a while since I had such a great run. Found tons of wands with chainsaws, recharge modifiers and more mana modifiers, made a wand that shot those triple bullets infinitely and as fast as the game could handle, plus some damage/critical modifiers = Shower of Death. For some reason the game chugged something fierce in the snow biome the whole way through, but before and after it was a-ok.
|
# ? Nov 17, 2019 16:47 |
|
Sultan Tarquin posted:The fungal caves is really just wall to wall bastards. gently caress those tiny little levitating frog mushrooms!
|
# ? Nov 17, 2019 17:21 |
|
|
# ? Apr 30, 2024 20:17 |
the risk/reward of fungal caves is extremely good and fun, it's always exciting to try to venture in far enough to grab what you can while trying to avoid the extreme danger
|
|
# ? Nov 17, 2019 18:06 |