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Combat Pretzel posted:That is certainly embarrassing, considering where Google came from. They come from advertising. Cloud services, hell any services where they arent a monopoly, doesnt come natural to them.
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# ? Nov 16, 2019 16:48 |
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# ? Apr 28, 2024 19:33 |
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They were a search company first, and one of the very first entities to scale out large with datacenters around the world. Certainly before Microsoft, anyway. And they still hosed it up.
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# ? Nov 16, 2019 17:20 |
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one view I've heard a few times: 'we had the first public cloud in 2008 with appengine but people weren't ready for it / didn't understand it.' which is both true and pretty ignorant of what customers actually wanted
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# ? Nov 16, 2019 17:39 |
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hostile apostle posted:State Share isnt available at launch, but its coming - devs have to enable it and develop it for the platform which was not done for titles in the launch catalog. John Justice video on this today so...state share isn't a stadia thing, it's "if developers build a save-state feature in their game, you can also use it on stadia" google will host the state save file with a video / description for you though. I guess that's something.
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# ? Nov 17, 2019 07:05 |
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So we're talking regular game saves now? When it first was introduced, I expected it to save the state of the whole VM.
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# ? Nov 17, 2019 13:42 |
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Yeah thats what I thought too. Which was why their well hold you stream for 10 minutes promise made no sense to me. Like, my home consoles can go into rest mode for days and resume exactly where I left it unless theres an online component at which point the game complains. The amount of features that are getting cut or delayed from their prominent demos (plus the ones they technically never promised but implied) is fascinating to me. I guess it comes down to different ethos of what a demo announcement is for. Ive gotten used to the big three game console makers and Apple who typically dont announce features until they are certain they can ship them and its big news when they fail (AirPower). Id forgotten about Googles tendency to pre-announce promising concepts and speculative tech.
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# ? Nov 17, 2019 13:54 |
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I mean, with graphics, they'd probably still need to explicit support for waking up a VM, to restore the GPU state. Then again, Google could do it on their side within the OS, I figure. But if it's just some loving savegames that you can load directly into, it's just a shortcut that bypasses the intros and saves you a click on Load Game. Essentially much ado about nothing.
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# ? Nov 17, 2019 14:10 |
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With something online like Destiny I can see why they can't just save the whole game state, because you need to login again each time or whatever. But with RDR2 story mode it's really nice to just jump right back in. As a PC gamer that was one of the things I was most impressed by playing on PS4 and using rest mode.
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# ? Nov 17, 2019 14:25 |
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Finally, a console that has a save feature. Thank you Phil Harrison
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# ? Nov 17, 2019 14:40 |
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doingitwrong posted:Yeah that’s what I thought too. Which was why their “we’ll hold you stream for 10 minutes” promise made no sense to me. Like, my home consoles can go into rest mode for days and resume exactly where I left it unless there’s an online component at which point the game complains. It's not different ethos, it's bad business. Google is trying to sell an already risky proposition, and if reality doesn't meet the expectations that they set then Stadia comes out the door looking half-baked. The initial response will be confusion and disappointment, leading to the service selling poorly and getting shut down before the 2022. And what I find hilarious is the lack of a killer app. RDR2 is not a killer app, since millions of people have played it already. How many people are out there who haven't played it yet, and don't have the means to play it currently, are Google going to get? How are you supposed to drum up support for a half-baked games service if all you have are games I can easily get cheap on the PS4 and not have to worry about my internet connection not being perfect at all times?
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# ? Nov 17, 2019 16:54 |
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https://twitter.com/SkillUpYT/status/1196200450011385857
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# ? Nov 18, 2019 02:00 |
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Coming in 2020 is doing a lot of work for Google considering its less than two months away. Its pretty laughable to believe all that poo poo is coming in January.
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# ? Nov 18, 2019 02:05 |
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Coming in [time_region] can mean a lot. Typically when studios announce games to be released in a specific quarter, it tends to be at the end of it. Google announcing general availability of Stadia for 2020 may practically be the second half of the year.
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# ? Nov 18, 2019 02:33 |
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Whoa now, local edgelord is coming in with a HOT TAKE? The guy is Australia - how is he even holding the controller? More like he's talking out his rear end for "engagement". EDIT: also, Stadia added a ton more titles to the launch line up today, 22 total now: * Attack on Titan 2: Final Battle * Farming Simulator 2019 * Final Fantasy XV * Football Simulator 2020 * Grid (2019) * Metro Exodus * NBA 2K20 * Rage 2 * Trials Rising * Wolfenstein: Youngblood Samurai Shodown has also been added as a Stadia Pro "free" game Nothing show stopping in the added titles, but 22 total titles is pretty good for day one. Good to see at least some sports and racing to the catalog. hostile apostle fucked around with this message at 04:12 on Nov 18, 2019 |
# ? Nov 18, 2019 04:02 |
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okay taking my trash talk hat off for a second and just speaking honestly, the addition of more launch titles feels like google underestimated what microsoft would announce with xcloud and so they scrambled to try and score some positive pre-launch news... because realistically speaking, the launch units are already sold, so they don't HAVE to do ANYTHING at this point to improve their launch because the initial investment's already been locked down. so they're just looking for positive PR in general the biggest problem for google is that microsoft and sony both have already put together their infrastructure ahead of time and have a huge headstart. so google is going to have to add dozens of games each week if they want to catch up, and add a lot of games to the premium freebie library. because xcloud will support gamepass and gamepass has a ton of games, and PSNow, despite its lack of day-and-date sizzle, has hundreds of games across PS2-PS3-PS4 (so maybe it won't have the avengers game at launch, but it does have asura's wrath, and that has to count for something imo). and I still think that google is going to have to consider doing what Epic did with their first Epic Store sale, and go REALLY deep with their discounts. launching before black friday, I would assume that they'd have something planned for the black friday-holiday calendar. if they're just like "we have no sale on black friday, FFXV is $60" and PSN/Steam has it for like $12 and Xbox GamePass subscribers are getting it for free in a few months along with several other FF games... that's no good The 7th Guest fucked around with this message at 04:26 on Nov 18, 2019 |
# ? Nov 18, 2019 04:24 |
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The 7th Guest posted:the biggest problem for google is that microsoft and sony both have already put together their infrastructure ahead of time and have a huge headstart. so google is going to have to add dozens of games each week if they want to catch up, and add a lot of games to the premium freebie library. because xcloud will support gamepass and gamepass has a ton of games, and PSNow, despite its lack of day-and-date sizzle, has hundreds of games across PS2-PS3-PS4 (so maybe it won't have the avengers game at launch, but it does have asura's wrath, and that has to count for something imo). Xcloud is 720p on Android phones only, and from most accounts nearly unplayable for many games like FPS due to latency. PSNow has the same latency issues. Sounds more to me more like the biggest problem for Microsoft is that they have to play catch up. Google was ahead of where they are today a year ago with Project Stream. Google is absolutely behind in content, but tech is certainly not the weak point. In the end this is a content business, but the tech has to be there too. Google are not morons - they're not going to sell games for $60 when other stores are selling them for $12.
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# ? Nov 18, 2019 04:51 |
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Good grief lol
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# ? Nov 18, 2019 04:58 |
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Sonys tech works great
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# ? Nov 18, 2019 05:27 |
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I don't really understand why the Google people keep hand waving away the major problems with broadband infrastructure in the US which is going to make it difficult for them to be able to grow this service. There's a massive problem in this country where many areas only have one major broadband provider, which means that provider can control customers with data caps and/or high pricing and there's nothing they can do about it. The response from the Google people has been basically 'well, they won't be stupid and alienate their customers', but as mentioned they ignore the fact that a lot of companies have monopolized broadband access in major areas.
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# ? Nov 18, 2019 05:36 |
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We're finally breaking him down.
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# ? Nov 18, 2019 05:37 |
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hostile apostle posted:Xcloud is 720p on Android phones only, and from most accounts nearly unplayable for many games like FPS due to latency. PSNow has the same latency issues. quote:Google is absolutely behind in content, but tech is certainly not the weak point. quote:Google are not morons - they're not going to sell games for $60 when other stores are selling them for $12.
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# ? Nov 18, 2019 06:22 |
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sethsez posted:It's almost like that's an inherent drawback of the technology, which is why both companies consider it a supplementary service rather than a primary one. Project stream literally demonstrated that is not the case when its done well. Yea of course Stadia is not going to perform well for the people trying to play in the faraday cage in the bank vault thats 20 feet below ground on 802.11b wifi from a potato router. sethsez posted:They will absolutely 100% try to justify higher prices for older games on the basis of the cost of porting and the "added value" their platform brings, just like on the Switch, combined with the typical new platform idea that your audience doesn't have much choice so they'll pay more for what's there. They want to portray these games as something everyone wants with inherent value, not a bunch of years-old also-rans, and they'll be priced accordingly. They've have stated multiple times publicly to the contrary but you can make up whatever narrative you want. See here for the latest of many examples: https://www.reddit.com/r/Stadia/comments/dvv3tv/hi_reddit_andrey_from_the_stadia_team_here_and_im/f7ezj3r/
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# ? Nov 18, 2019 06:38 |
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hostile apostle posted:Project stream literally demonstrated that is not the case when its done well. Yea of course Stadia is not going to perform well for the people trying to play in the faraday cage in the bank vault thats 20 feet below ground on 802.11b wifi from a potato router. Do you think Google invented some sort of magic to prevent latency issues that Sony and Microsoft don't possess?
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# ? Nov 18, 2019 06:57 |
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Peachfart posted:Do you think Google invented some sort of magic to prevent latency issues that Sony and Microsoft don't possess? It's called input prediction, dumbass.
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# ? Nov 18, 2019 06:59 |
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heeheex2 posted:It's called input prediction, dumbass.
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# ? Nov 18, 2019 07:05 |
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Peachfart posted:Do you think Google invented some sort of magic to prevent latency issues that Sony and Microsoft don't possess? Short answer: No. Long answer: No, but before you thought of the question.
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# ? Nov 18, 2019 07:06 |
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heeheex2 posted:It's called input prediction, dumbass. This rules lol Stadia's so broken it also breaks people's brains before it even comes out.
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# ? Nov 18, 2019 07:07 |
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hostile apostle posted:Project stream literally demonstrated that is not the case when its done well. Yea of course Stadia is not going to perform well for the people trying to play in the faraday cage in the bank vault thats 20 feet below ground on 802.11b wifi from a potato router. quote:They've have stated multiple times publicly to the contrary but you can make up whatever narrative you want. See here for the latest of many examples: Shadow of the Tomb Raider currently costs $19 on Xbox One if you buy it on Amazon, and Rise of the Tomb Raider is $12. They're both $60 on Steam. Given that this is a closed system and the publisher's price preference is obvious, I'm willing to guess which of those prices they'll "be competitive" with.
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# ? Nov 18, 2019 07:24 |
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sethsez posted:Yes, that is the bandwidth and latency limitation they need to overcome. *hides employee badge and does a different high voice* actually I read that the tomb raider trilogy is sold as a bundle on stadia so it's not a bad deal
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# ? Nov 18, 2019 08:19 |
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hostile apostle posted:Xcloud is 720p on Android phones only, and from most accounts nearly unplayable for many games like FPS due to latency. PSNow has the same latency issues. Sounds more to me more like the biggest problem for Microsoft is that they have to play catch up. Google was ahead of where they are today a year ago with Project Stream. why would you want 4K streaming on a phone, that's loving buckwild for so many reasons. unless you were saying that xcloud is also android phone only, which won't be the case and it's already been explained before that xcloud supports xbox one and will support PC in 2020 (the same target for Stadia btw)
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# ? Nov 18, 2019 08:57 |
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sethsez posted:It's almost like that's an inherent drawback of the technology, which is why both companies consider it a supplementary service rather than a primary one. I mean, even in their own on-stage presentations you could see visible input lag and that should be near best case unless Google is full of idiots who can't set up a tech presentation properly. Of course, they could have been faking it all for the demo for all I know hostile apostle posted:Project stream literally demonstrated that is not the case when its done well. Yea of course Stadia is not going to perform well for the people trying to play in the faraday cage in the bank vault thats 20 feet below ground on 802.11b wifi from a potato router. 802.11b is like 5-ish Mbit/s throughput at the best of times. Might be hard to get even HD Netflix streaming running reliably on that without a lot of buffering.
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# ? Nov 18, 2019 10:11 |
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i've been calling the Stadia the STAD.O.A
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# ? Nov 18, 2019 10:24 |
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The Staid-ia
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# ? Nov 18, 2019 10:59 |
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heeheex2 posted:It's called input prediction, dumbass. There will be a toggle labelled "Should Stadia always predict you'll do the right thing when using input prediction? Y/N" Speedrunning is going to be a Stadia only pursuit from now on.
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# ? Nov 18, 2019 11:14 |
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Once they have enough player data they'll start storing the frames that a player is most likely to see. Then they won't even have to render the game in real-time anymore, they'll just figure out which frame the player needs next and send it from their database of pre-rendered frames. They could use spare computing power to improve the visual fidelity of the stored frames in a way that would be impossible in real-time.
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# ? Nov 18, 2019 11:30 |
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Maybe they could even predict Star Citizen into a real game
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# ? Nov 18, 2019 11:41 |
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i've just used frame prediction on a macro level to determine that stadia is discontinued by 2022
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# ? Nov 18, 2019 11:45 |
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nightwisher posted:i've been calling the Stadia the STAD.O.A
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# ? Nov 18, 2019 12:00 |
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So this thing is supposed to be working today? Has anyone here got one?
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# ? Nov 18, 2019 12:29 |
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# ? Apr 28, 2024 19:33 |
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No the release is tomorrow.
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# ? Nov 18, 2019 12:44 |