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https://www.rockpapershotgun.com/2019/12/02/starship-troopers-is-getting-another-rts-spinoff-called-terran-command/ This counts. e: re the trailer, one the one hand slitherine actually did a trailer that shows the game rather than a series of historical images with music, but like everything they do it's a trailer from the 90's that just shows off the graphics engine (not a good idea when you are way behind your competitors on that front) and nothing resembling actual gameplay. It looks real time but without having read anything I wouldn't be surprised if it were turn based. Alchenar fucked around with this message at 22:02 on Dec 2, 2019 |
# ? Dec 2, 2019 21:59 |
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# ? Apr 28, 2024 14:35 |
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V for Vegas posted:Ethiopia. Ethiopia could actually be pretty workable. The only tank they really have access to before the 70s is the Walker Bulldog but I guess Kenya only gets the Comet before then so it'll be fairly balanced.
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# ? Dec 2, 2019 21:59 |
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Alchenar posted:https://www.rockpapershotgun.com/2019/12/02/starship-troopers-is-getting-another-rts-spinoff-called-terran-command/ Count me in if this is a They Are Billions clone.
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# ? Dec 2, 2019 22:18 |
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So reading through this thread over Thanksgiving inspired me to pick up a couple of games during the Steam sale. I now own Fields of Glory 2, which I’ve already played a bunch of and absolutely love. And Operational Art of War 4, which I’m kind of terrified to start but had the steambux for and took the plunge. Anybody have any advice for someone just starting it? Is advice even needed? Am I just being a big scared baby over all the counters and symbols I don’t know?
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# ? Dec 2, 2019 23:08 |
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A Real Horse posted:So reading through this thread over Thanksgiving inspired me to pick up a couple of games during the Steam sale. I now own Fields of Glory 2, which I’ve already played a bunch of and absolutely love. And Operational Art of War 4, which I’m kind of terrified to start but had the steambux for and took the plunge. Anybody have any advice for someone just starting it? Is advice even needed? Am I just being a big scared baby over all the counters and symbols I don’t know? Well in any grognard game you're going to be overwhelmed at first. What you have to do is just start pushing counters around, and you'll be totally absorbed before you know it. I mean, you can always restart the scenario if you gently caress everything up
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# ? Dec 2, 2019 23:38 |
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One annoying rule of thumb with this genre is that the more complex a game is, the longer the manual tends to be and yet the less the developer will explain how the game system actually works. You just have to mess about and see how things happen when you push buttons.
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# ? Dec 3, 2019 00:07 |
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Somebody did a proper tutorial writeup for TOAW4 in this thread, but I don’t remember what page
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# ? Dec 3, 2019 00:27 |
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Pirate Radar posted:Somebody did a proper tutorial writeup for TOAW4 in this thread, but I don’t remember what page This is also a fairly good writeup for new players I saw on the Matrix forums https://drive.google.com/file/d/11GMVwu9JQNDuQakTIE_K-E4x0-6uvvWn/view
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# ? Dec 3, 2019 00:37 |
That was gradenko, and it's the same tutorial he posted in this thread!
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# ? Dec 3, 2019 00:56 |
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Lum_ posted:This is also a fairly good writeup for new players I saw on the Matrix forums This is exactly what I was looking for, thanks a ton. Looking forward to getting my own units killed over and over again, and then slowly less so.
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# ? Dec 3, 2019 03:54 |
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https://twitter.com/CavasShips/status/1201697577747591168
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# ? Dec 3, 2019 04:13 |
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Mr Luxury Yacht posted:Ethiopia could actually be pretty workable. The only tank they really have access to before the 70s is the Walker Bulldog but I guess Kenya only gets the Comet before then so it'll be fairly balanced. If you're adding Ethiopia, Eritrea and Somalia are also logical to toss in
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# ? Dec 3, 2019 05:28 |
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sum posted:If you're adding Ethiopia, Eritrea and Somalia are also logical to toss in I'd consider Somalia but the problem with Eritrea is the time they were a separate, recognized nation would be a grand total of like, three years in the timeframe I'm working with.
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# ? Dec 3, 2019 07:01 |
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Mr Luxury Yacht posted:I'd consider Somalia but the problem with Eritrea is the time they were a separate, recognized nation would be a grand total of like, three years in the timeframe I'm working with. Yeah I guess Eritrea would make more sense as the ELF/EPLF, but sources on their equipment seem pretty sparse and they'd probably come out being pretty generic "guerilla infantry" anyway
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# ? Dec 3, 2019 18:26 |
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Maybe you could do Angola, then there would be an opportunity for both western and Warsaw pact involvement.
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# ? Dec 3, 2019 18:57 |
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Yeah I was avoiding Angola specifically because of the whole aforementioned being tired of Apartheid South Africa in wargames thing what with them as the logical opponent. That being said down the line I was thinking of doing something like the generic RedFor that exists in SPMBT that would be able to encompass various militias, rebel groups, etc... To be honest, there's a bunch of more major players I'd really like to do but I don't want to start yet in case the next DLC just does most of it for me (Sweden, Denmark, Canada, Czechoslovakia, North and South Korea, etc...). I was also thinking it might be fun to eventually do some sort of fictional nations since the editor is pretty drat flexible. Either way that's all long term plans, but hey who knows how fast that'll come. Every time I take a break from this I keep coming back since for whatever reason I've been finding modding surprisingly relaxing.
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# ? Dec 3, 2019 19:53 |
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Mr Luxury Yacht posted:I was also thinking it might be fun to eventually do some sort of fictional nations since the editor is pretty drat flexible. That could be really cool, maybe some alt-history stuff like China, except the KMT won, or Republican Spain with Soviet equipment vs France. Even a western-aligned Poland vs Soviets could be cool. Maybe the Allies got to Berlin first and liberated Warsaw or something.
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# ? Dec 3, 2019 20:02 |
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Dramicus posted:That could be really cool, maybe some alt-history stuff like China, except the KMT won, or Republican Spain with Soviet equipment vs France. Even a western-aligned Poland vs Soviets could be cool. Maybe the Allies got to Berlin first and liberated Warsaw or something. That and I was playing old school Command and Conquer the other day and realized there was no reason I couldn't make a goddamn realistic Mammoth Tank But yeah something like what you said, or that there's a whole bunch of "what if" vehicle projects that could provide some realistic, fun alternatives. Like what if the US actually mass produced and improved the T95 tank because said western-aligned Poland wanted to buy it as export? There's some nifty options that wouldn't have to go into the realm of sci-fi.
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# ? Dec 3, 2019 20:16 |
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Mr Luxury Yacht posted:I was also thinking it might be fun to eventually do some sort of fictional nations since the editor is pretty drat flexible. Either way that's all long term plans, but hey who knows how fast that'll come. Every time I take a break from this I keep coming back since for whatever reason I've been finding modding surprisingly relaxing. The lizard people from Harry turtledoves godawful world war series.
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# ? Dec 3, 2019 23:01 |
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Another possibility that would give me something to start from, brainstorming-wise, is the nations from the Hearts of Iron 2 Abyss scenario: https://hoi2.paradoxwikis.com/Armageddon Basically they parcelled out territory to make 18 balanced nations for MP but ended up with some cool things like a combined Canada/Northern US, a fascist Confederate state that conquered Mexico, a Pan-African communist superstate, and a resurgent Bourbon monarchy in France/Spain.
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# ? Dec 3, 2019 23:13 |
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Armored Brigade: Kaiserreich!
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# ? Dec 3, 2019 23:21 |
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...Yeah I think I'm going to get sidetracked for a little bit once I'm done this next version.
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# ? Dec 4, 2019 01:56 |
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so how about that strategic command: ww1 that came out yesterday. Any good?
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# ? Dec 6, 2019 11:09 |
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how do I get started with wite? is there any good guide online or should I just binge the manual
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# ? Dec 6, 2019 11:22 |
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BBJoey posted:how do I get started with wite? is there any good guide online or should I just binge the manual gradenko_2000 posted:and here's my tutorial for learning how to play War in the East:
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# ? Dec 6, 2019 11:51 |
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Awesome, cheers.
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# ? Dec 6, 2019 22:41 |
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Anyone interested in PBEM Decisive Campaigns: Barbarossa?
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# ? Dec 7, 2019 09:18 |
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I'm interested.
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# ? Dec 7, 2019 10:46 |
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So the last battle of Ultimate General: Civil War as the CSA sure is something. It has you attack Washington, storm its half dozen forts, then defend those same forts the next day against an enormous US counterattack. Unfortunately for me the US had 90,000 more men than I did. The first day I managed to take all the forts, but lost about 30,000 men of my 81,000 man army. I also had no idea there would be a day 2 so I thought I had won the campaign at that point. Whoops! Day two my northern sector managed to hold, inflicting enormous casualties on the Americans. I assigned my two weakest Corps to defend the southern sector and Washington itself, since the map made it look like they'd be facing smaller Union forces. Instead I faced off against about 12 Union divisions. RIP Longstreet's Corp, literally fought to the last man trying to hold one of the forts. Farragut, likewise managed to lose his entire Corp, but held the city of Washington itself with just his staff, every other unit having been destroyed or fled the field. This loss also ends the campaign in a defeat. I could go back and try again, but I feel making a last-stand in Washington itself is a good way to end things, so I'll just leave it at that.
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# ? Dec 8, 2019 00:16 |
Did they ever fix the thing in Civil War were no matter how many casualties you inflicted on the other side they'd come back with more troops on the campaign map? If I remember right, it actually hurt you more in the long run to inflict higher casualties. Popete fucked around with this message at 01:58 on Dec 8, 2019 |
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# ? Dec 8, 2019 00:59 |
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Ultimate general civil war's campaign is very much a "game" rather than a simulation. Its still a very fun game though I think.
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# ? Dec 8, 2019 01:16 |
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dogsarentdangerous posted:Ultimate general civil war's campaign is very much a "game" rather than a simulation. Its still a very fun game though I think. Absolutely not. If I am not commanding barefoot and foot sore subsisting on green corn and rancid bacon Confederates outnumbered two to one or greater almost everywhere, then it cannot be a ‘fun’ game.
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# ? Dec 8, 2019 01:30 |
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Can you imagine reconstruction in a USA where the CSA had taken DC, and then spent two entire corps in brutal defense of the city, while causing the Union to take 90k casualties retaking it?
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# ? Dec 8, 2019 05:25 |
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I think that's a reality where there's butternut hanging from every tree south of the Mason-Dixon line. We're probably better off without that. As someone suggested elsewhere, I'd love to see some alt-hist fiction where we didn't gently caress up Reconstruction.
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# ? Dec 8, 2019 06:03 |
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I do hate how Civil War feels like playing against the weak scenario design compared to Gettysburg. Everything feels better about it, except the horrible scripting of each scenario.
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# ? Dec 8, 2019 06:24 |
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I was annoyed by that too. I ended up stopping my Union campaign after I fought off the Confederate attack on Washington and it said "now, the Confederates have another >50,000 men from somewhere, go attack that hill they're on"
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# ? Dec 8, 2019 09:00 |
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HerpicleOmnicron5 posted:I do hate how Civil War feels like playing against the weak scenario design compared to Gettysburg. Everything feels better about it, except the horrible scripting of each scenario. Yeah that was my feeling too - everything about the combat system is generally slightly better, but the scenario design is worse as a result of wanting to fit the whole war in. Gettysburg is proof that you can focus on one battle and get all the content you need out of it.
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# ? Dec 8, 2019 12:17 |
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Thankfully UG:CW also comes with a bunch of historical scenarios to play so if you just want the new combat model without the campaign stuff it’s worth picking up on sale
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# ? Dec 8, 2019 12:43 |
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It was a hell of a thing when I got to the first day of Gettsyburg in the campaign and I murdered every single confederate unit that came over the map edge with a seething death ball of Cav armed with breechloaders. They weren't even part of my army, they were just the event troops they gave you.
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# ? Dec 9, 2019 15:09 |
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# ? Apr 28, 2024 14:35 |
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ElBrak posted:It was a hell of a thing when I got to the first day of Gettsyburg in the campaign and I murdered every single confederate unit that came over the map edge with a seething death ball of Cav armed with breechloaders. They weren't even part of my army, they were just the event troops they gave you. This is why, with some exceptions like multiplayer, I almost always play Confederates in ACW games (that and, to my shame, my family fought for the South in the ACW.) ACW games are notoriously hard to balance as, on paper, federal forces almost always have a significant advantage whether you are playing a tactical, operational, or the strategic level.
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# ? Dec 9, 2019 15:35 |