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chaosapiant posted:Makes sense. I've only ever played Elite and NMS in VR really and in those it's pretty simple. I look at things and there they are and I don't think about it beyond that. Its definitely very subtle. But we've already got the broad strokes of VR working well, so its fixing the subtle things that takes us from 90% to 100%.
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# ? Nov 26, 2019 23:13 |
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# ? May 26, 2024 20:42 |
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Put another way, stereoscopy (which is what current VR headsets do) fulfills the requirement that light coming from things should be in different positions relative to the light coming from other things depending on where you're observing from (perspective). What it doesn't fulfill, is that the light coming from things should be spread in different directions based upon its position relative to your perspective, which is what focus and lenses deal with. In a VR display, all the light is coming to you from roughly the same spread, so the optical and neural mechanisms of your vision system that handle focusing and sharpening see it as being all the same distance, which decouples them from the vergence mechanisms that steer your eyes together. This drives your brain bonkers, because normally such a mismatch would mean either something is wrong with your eyes or your interpretation of the scene.
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# ? Nov 26, 2019 23:15 |
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Black August posted:Imagine Steel Battalion, but the massive expensive controller is just there virtually for you. If a good developer makes a VR Mechwarrior I don’t think I’d play anything else ever
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# ? Nov 26, 2019 23:19 |
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PIZZA.BAT posted:If a good developer makes a VR Mechwarrior I don’t think I’d play anything else ever Zone of the Enders VR is pretty dang good. I would prefer a more tank-y slow paced mechwarrior though. 100ft robot golf VR is pretty solid too, but I think the VR is PSVR exclusive? Lame.
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# ? Nov 26, 2019 23:24 |
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Ok a much much more real idea with VR is the idea of it used for teaching. Ignore all else while it's a toy, what about VR Youtube? Do it yourself videos with very easily repeatable and instructive as-if live teachers? Kids growing up with entire small virtual teaching worlds with the goggles? Imagine social media where you stream yourself for a 'live' audience whenever wherever. Christ.
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# ? Nov 26, 2019 23:31 |
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Black August posted:Ok a much much more real idea with VR is the idea of it used for teaching. Ignore all else while it's a toy, what about VR Youtube? Do it yourself videos with very easily repeatable and instructive as-if live teachers? Kids growing up with entire small virtual teaching worlds with the goggles? Imagine social media where you stream yourself for a 'live' audience whenever wherever. NASA already uses HoloLens to train astronauts on new work jobs.
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# ? Nov 26, 2019 23:35 |
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Zaphod42 posted:NASA already uses HoloLens to train astronauts on new work jobs. Exactly what I was thinking. Joey, what do you want to be when you grow up? An astronaut! Ok Joey. Here's a free year starter tape VR for your age to see if that's really something you want. There's a 10 years series if you're interested. Metal Gear Solid 2 continues to be a prophecy.
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# ? Nov 27, 2019 00:00 |
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PIZZA.BAT posted:If a good developer makes a VR Mechwarrior I don’t think I’d play anything else ever It’s not the same of course but this is one of the biggest reasons I love Elite Dangerous in VR. It’s got the great sense of scale and you feel like you really own the ship you’re sitting in, and you can customize every ship to the gills just like MechWarrior, and every ships handles differently and sounds different. I’m hoping MechWarrior 5 is the next generation MechWarrior 2 and will eventually support VR.
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# ? Nov 27, 2019 00:17 |
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Sense of scale is what I feel will really get people hooked. The only thing missing then is the sense of motion and mass, which might become a thing in the future. A lot of this really depends on no immediate hard economic shakeup, but that's exhausting to talk about when I can start to really try to anticipate the use of game-started widespread VR use. Imagine inphone VR linkup with a slim eye visor, or pair of glasses/goggles, in common use, and what games might end up like.
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# ? Nov 27, 2019 01:26 |
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A really thorough breakdown of the stuff in the Alyx trailer. https://www.youtube.com/watch?v=NNL_-kK-ADQ I missed quite a bit, turns out
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# ? Nov 27, 2019 07:55 |
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Black August posted:Sense of scale is what I feel will really get people hooked. The only thing missing then is the sense of motion and mass, which might become a thing in the future. A lot of this really depends on no immediate hard economic shakeup, but that's exhausting to talk about when I can start to really try to anticipate the use of game-started widespread VR use. Imagine inphone VR linkup with a slim eye visor, or pair of glasses/goggles, in common use, and what games might end up like. Sense of scale is what VR does really well. Even Skyrim VR (which is a fairly bad port) gets kind of wild when you fight a dragon that's actually much larger than you are.
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# ? Nov 27, 2019 08:07 |
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Pylons posted:Sense of scale is what VR does really well. Even Skyrim VR (which is a fairly bad port) gets kind of wild when you fight a dragon that's actually much larger than you are. Imagine VR movies and shows.
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# ? Nov 27, 2019 08:19 |
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Black August posted:Ok a much much more real idea with VR is the idea of it used for teaching. Ignore all else while it's a toy, what about VR Youtube? Do it yourself videos with very easily repeatable and instructive as-if live teachers? Kids growing up with entire small virtual teaching worlds with the goggles? Imagine social media where you stream yourself for a 'live' audience whenever wherever.
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# ? Nov 27, 2019 13:02 |
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Kin posted:I dunno if it's been solved yet but understanding whatever it is that stops you getting motion sickness when playing a FPS on a screen vs getting motion sick on VR will be a big game changer. I started VR a few days ago, and when I tried a game with stick movement for the first time, it felt... let's say my brain understood it as the ENTIRE WORLD moving towards me. Which is totally different from when I play FPS in a screen (I've never had problems with FPS, not even as a kid in the early 90s), where my brain understands it just a game. I guess it's about how much it fills out your field of vision, while also reducing your peripheral vision.
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# ? Nov 27, 2019 13:21 |
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Pylons posted:Sense of scale is what VR does really well. Even Skyrim VR (which is a fairly bad port) gets kind of wild when you fight a dragon that's actually much larger than you are. Weirdly, the most “holy poo poo this thing/world/whatever is huge” experience I’ve had was in Minecraft VR. It does a sense of scale really well and the amount of sheer cliffs and steep hills gives you that feeling frequently. Ultrawings is also good for this.
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# ? Nov 27, 2019 14:21 |
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Scale is weirdly hard to get right in VR - in Psychonauts Rhombus of Ruin most of the game takes place in a massive depression on the ocean floor, but it just looks so small and diorama-like. Scale in VR always works best when you have traversed the scale yourself, because your brain innately understands the dimensions involved. Playing Climbey and ascending a massive level, your palms and the bottom of your feet start to tingle like you're really dealing with heights IRL. It's very cool.
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# ? Nov 27, 2019 14:24 |
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Baronjutter posted:Some sort of force-feedback glove system would really be needed for any sort of virtual in-game control scheme to sort of help replicate a sense of touch.
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# ? Nov 27, 2019 14:32 |
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Black August posted:Ok a much much more real idea with VR is the idea of it used for teaching. Ignore all else while it's a toy, what about VR Youtube? Do it yourself videos with very easily repeatable and instructive as-if live teachers? Kids growing up with entire small virtual teaching worlds with the goggles? Imagine social media where you stream yourself for a 'live' audience whenever wherever. This has already been done to some extent. I saw Reggie watts do a live show in VR where they tracked all his limbs as well.
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# ? Nov 27, 2019 16:44 |
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https://youtu.be/JUSaxh3OjNk It's Meatmas time!!
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# ? Nov 27, 2019 19:05 |
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Songbearer posted:https://youtu.be/JUSaxh3OjNk Lmao at the garbage bin of F2000s as firewood. Mr Luxury Yacht fucked around with this message at 19:51 on Nov 27, 2019 |
# ? Nov 27, 2019 19:48 |
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Yay! My favorite pistol came from last years.
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# ? Nov 27, 2019 19:53 |
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I just opened Steam and I apparently already own Half Life Alyx? How did that happen?
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# ? Nov 27, 2019 22:02 |
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Evil Robot posted:I just opened Steam and I apparently already own Half Life Alyx? How did that happen? You bought and index or index controllers
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# ? Nov 27, 2019 22:13 |
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Claes Oldenburger posted:This has already been done to some extent. I saw Reggie watts do a live show in VR where they tracked all his limbs as well. Yeah. I'm trying to look ahead of the momentum now being gained towards that with those starter steps, 10-20 years down the line when they're household ubiquitous and in every part of life.
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# ? Nov 27, 2019 22:15 |
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rage-saq posted:You bought and index or index controllers Or you own a Mac and bought a steam controller
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# ? Nov 27, 2019 23:10 |
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I did neither of those things. I bought an Oculus Quest recently and a Steam Link / Steam controller a long time ago (but not for Mac). EDIT: Oh I do own a Mac and installed Steam once. Go me?
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# ? Nov 28, 2019 03:54 |
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I had no idea that not only was this project was still in development all this time- they're actually finishing it https://www.youtube.com/watch?v=TAIJich73NY
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# ? Dec 11, 2019 05:14 |
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Yeah, looks like Black Mesa is finally done now that the final Xen update is out. They heavily redesigned that section - still has a bunch of platforming but the environment has far more solid ground and better signposting. The parts set on Earth just use the same level layouts as before, including faithfully recreating the entire Residue Processing chapter. This "mod" started in 2005...
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# ? Dec 11, 2019 06:24 |
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It's waaaay more mindblowing to see Black Mesa finally finished than it is to see a new Half-Life game on the way. That mod was dead in the water for years and the number of people involved over the entirety of its development might just add up to a large game studio. The fact that it turned out as professional as it did is astounding in its own right.
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# ? Dec 11, 2019 06:36 |
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Gonarch insufficiently nutty/sackish. 0/10 no sale
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# ? Dec 11, 2019 06:59 |
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Of course just when I get to xen in my OG HL:S playthrough this comes out. I’m not sure I can replay the whole thing this soon
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# ? Dec 11, 2019 14:16 |
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Boneworks launched yesterday, it's basically janky indie HLVR. I've only played through the tutorial section, but it was already pretty neat.
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# ? Dec 11, 2019 14:21 |
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theres basically zero percent chance this will be better than boneworks
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# ? Dec 11, 2019 14:33 |
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I think they're going for different things. I've only played the tutorial section so far, but Boneworks is clearly leaning very very hard on physics/interacticity, jumping into it feels a lot like the experience jumping into HL2 back in the day where it's fascinating just how everything works in the game world. But, it doesn't feel terribly polished, HLA looks a lot better for that.
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# ? Dec 11, 2019 16:20 |
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PIZZA.BAT posted:I had no idea that not only was this project was still in development all this time- they're actually finishing it If you ain't played Black Mesa, now's the time. This poo poo is dope and absolutely deserves its retail status.
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# ? Dec 11, 2019 16:43 |
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Motherfucker posted:theres basically zero percent chance this will be better than boneworks Half-Life Alyx is actually based off a build of Boneworks - they asked Valve if they could turn Boneworks into a Half-Life game, but Valve told them not to, so people wouldn't confuse Boneworks with HLVR The reason you can interact with props, crouch, and move without teleporting in Alyx is all thanks to Boneworks
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# ? Dec 11, 2019 16:57 |
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Motherfucker posted:theres basically zero percent chance this will be better than boneworks Lol. The wrongest opinion. They are different games for starters
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# ? Dec 11, 2019 17:01 |
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Graphics and story, I think Alyx wins, but mechanically, it goes to Boneworks, if only for the variety of ways you can end enemies Although if Alyx lets you punt headcrabs, then I'll be happy to reconsider
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# ? Dec 11, 2019 17:37 |
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Since we haven't played Alyx yet, isn't it too soon to say it has anything over any game, or vice versa?
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# ? Dec 11, 2019 17:44 |
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# ? May 26, 2024 20:42 |
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chaosapiant posted:If you ain't played Black Mesa, now's the time. This poo poo is dope and absolutely deserves its retail status. Is it a redone version of half life?
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# ? Dec 11, 2019 17:46 |