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Started a Teclis game, first ruin had this: Gonna be a fun campaign. Also, Teclis has way too much good stuff in his skill tree, makes it hard to choose.
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# ? Dec 20, 2019 17:38 |
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# ? Apr 30, 2024 23:16 |
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Hello there Mukip, didn't know you took over the Sentinels of Xeti.
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# ? Dec 20, 2019 17:49 |
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Teclis was really fun to pump all skill pts into spells. Dude can just delete armies while the spearmans and archermans sit back and preen.
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# ? Dec 20, 2019 17:59 |
The Duggler posted:Kill the happy dwarves Im tempted to, but I'm enjoying playing as rat CIA and inciting rebellions and proxy wars. I incited a riot which managed to take a city that had been heavily damaged by the Orks.
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# ? Dec 20, 2019 19:07 |
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Lining up 8 units of terradons w/ fire bolas in a wide formation then moving them across the advancing enemy army and bombing them into oblivion is too much fun. Between the improved TTT bombs and the terradon's ability to fire while moving I think I killed 80% of the opposing frontline in one pass.
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# ? Dec 20, 2019 19:23 |
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The fire bola terradons are so good with him. Their bombs inflict fire weakness so make sure to attack right away and you can completely shred most units
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# ? Dec 20, 2019 19:34 |
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So I finally got a morathi ME campaign off the ground and Im totally clueless what a late game DE army looks like. So far I've just been running darkshards and spearmen, shades didnt seem great. Do i just make a line of executioners with a few darkshards and dragons?
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# ? Dec 20, 2019 19:57 |
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Restarted by VC campaign with Isabella instead of Vlad. She and her vampire gal pals are having a fun mosh pit while Vlad brings along some heavy hitters. I bullied Mannfred early and confederated him. I think Lore of Vampires is stronger than Death Magic but I specced Mannfred for Death and then got a necromancer to do all the resurrection poo poo. I also summoned a Blood Dragon lord and I'm building him into a cavalry monster so he and his Blood Knights can play at being undead bretonnians. Anti-large with 80 charge bonus and frenzy even before buffs is insane.
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# ? Dec 20, 2019 20:00 |
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Broken Cog posted:The problem with avoiding war with the Lizardmen is that you start next to Kroq-Gar in ME, and as his only local rival, he will inevitably declare war on you rather quickly. And it goes without saying that their infantry absolutely pummel yours into the dirt. Haha, yeah you're right. I just tried that campaign, and it was going well, until the Silver Host with their last city invited the Last Defenders into the war. Kroq-gar immediately takes one of my towns, then rushes to Khalida's army which is sieging the Silver Host. I abandoned the siege, and Kroq-gar immediately sieges the Silver Host! Can you invite your opponents to join you in wars? Seems kind of weird. Anyways, I got my second lord and him and Khalida are currently avoiding his army while one takes his settlements and the other follows him and re-takes the cities he's taking from me. I'm hoping the timing will be such that I can take his last city before he takes another of mine, so the lack of base attrition kicks in and then I'll have an actual chance.
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# ? Dec 20, 2019 20:04 |
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I had a good Khalida Vortex start where the suggested first allies, Dark Elves, refused to play diplomacy ball but the adjacent High Elves would. Once the HE were my pals and I bullied the DE to death even the Lizardmen factions would tolerate me for awhile. The starting book wants you to go after the nearby Dwarves but you start on good terms with them too. As Tomb Kings rise in power over time by the point things fell apart I was able to win a four front war for the entire continent and wipe out every LM faction and the Dwarves with the HE holding the fourth front against the far north DE and Huntsmen. The third was that Mors sailed across the ocean to start trouble! I ended up letting the HE hold the occasional settlement mixed into my nice continental block. Trying Vampire Coast out ATM. Is there any reason for Noctilus to not gravitate towards an 18 Necrofex army? This big fellow is my new best friend.
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# ? Dec 20, 2019 20:12 |
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Terminal autist posted:So I finally got a morathi ME campaign off the ground and Im totally clueless what a late game DE army looks like. So far I've just been running darkshards and spearmen, shades didnt seem great. Do i just make a line of executioners with a few darkshards and dragons? I personally love shades, the heavier and killier melee units of dark elves don't really do anything for me. Tarpit with characters and monsters, turn the entire enemy army into pincushions with shades and bolt throwers. Sprinkle magic and cavalry, to taste.
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# ? Dec 20, 2019 20:15 |
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Terminal autist posted:So I finally got a morathi ME campaign off the ground and Im totally clueless what a late game DE army looks like. So far I've just been running darkshards and spearmen, shades didnt seem great. Do i just make a line of executioners with a few darkshards and dragons? Lotta times it felt like the halberd dudes were more useful than the executioners. So like handful of them to keep stuff off your shards and boltthrowers. Plus some hydras and/or the kharybdis thingies depending on enemy comp. Shades felt like they were good for taking out enemy artillery and archers or to turn the flank of an enemy line, but against some armies they really seemed unnecessary. e: haven’t tried a DE campaign since the latest patch so haven’t tried the new units Kalessin ofSelidor fucked around with this message at 20:21 on Dec 20, 2019 |
# ? Dec 20, 2019 20:19 |
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Ristolaz posted:The fire bola terradons are so good with him. Their bombs inflict fire weakness so make sure to attack right away and you can completely shred most units My army right now is 5 heroes, 5 ripperdactyls, 8 teradons and 1 chameleon skink unit who hides in the corner of the map so I don't get the 'no ground forces' penalty. It's stupid and I love it.
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# ? Dec 20, 2019 20:23 |
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Doomykins posted:I had a good Khalida Vortex start where the suggested first allies, Dark Elves, refused to play diplomacy ball but the adjacent High Elves would. Once the HE were my pals and I bullied the DE to death even the Lizardmen factions would tolerate me for awhile. The starting book wants you to go after the nearby Dwarves but you start on good terms with them too. As Tomb Kings rise in power over time by the point things fell apart I was able to win a four front war for the entire continent and wipe out every LM faction and the Dwarves with the HE holding the fourth front against the far north DE and Huntsmen. The third was that Mors sailed across the ocean to start trouble! I ended up letting the HE hold the occasional settlement mixed into my nice continental block. Only reason not to is that it's pretty boring. It is insanely powerful though.
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# ? Dec 20, 2019 20:24 |
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I legitimately have no idea how anyone could counter Necro-nox. you may as well be fielding a whole second army of deckhands on top of an entire stack of hybrid megamonster artillery.
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# ? Dec 20, 2019 20:34 |
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I think it would require a critical mass of cannons, or lightning cannons. They're a pretty big target, and as far as I recall, not crazy tough. They are just mobile, cannons that are good in melee.
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# ? Dec 20, 2019 20:42 |
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I failed repeatedly to get any VC army to work that wasn't just stacking necrofex. I just couldn't get any line to hold long enough for my ranged units to take them down, mostly because firearms are so poo poo at firing at things once the distance is closed and you lose all your sight lines.
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# ? Dec 20, 2019 20:43 |
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Motherfucker posted:I legitimately have no idea how anyone could counter Necro-nox. you may as well be fielding a whole second army of deckhands on top of an entire stack of hybrid megamonster artillery. Stack of dragons and good dodging, maybe? Waywatchers?
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# ? Dec 20, 2019 20:43 |
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Agent355 posted:I failed repeatedly to get any VC army to work that wasn't just stacking necrofex. I just couldn't get any line to hold long enough for my ranged units to take them down, mostly because firearms are so poo poo at firing at things once the distance is closed and you lose all your sight lines. huh. I found and do find massed handgunners works pretty dang well. Make sure to set them to guard mode so they don't blob up when they get hit and they'll fire in melee making them actually pretty good at fending off even attackers that reach them. Don't go for a traditional 'line' go for patchy mobs in front of a ton of guns. The melee boys won't have to worry about getting overwhelmed because the gunners will melt their attackers off real fast... as for sight lines? pay attention to topography and only shoot downhill I guess. Also gunnery mobs don't fire in volleys and can 'partial fire' if only some of the line has LOS so don't worry about some random hill blocking like, a couple of dudes the majority will still fire at will Also you can kinda do a chevron formation, two gunners with overlapping fields of fire, cannons in the dips, deckhands or crabs at the peaks. Nothing is safe.
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# ? Dec 20, 2019 20:52 |
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That worked for me until it didn't. I'd have no problems at all until 60 turns in or something when I started seeing higher tier units and my guys just couldn't keep up.
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# ? Dec 20, 2019 20:54 |
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Motherfucker posted:I legitimately have no idea how anyone could counter Necro-nox. you may as well be fielding a whole second army of deckhands on top of an entire stack of hybrid megamonster artillery. They're not ~that~ strong in melee. I would try an army of blood knights and vamp heroes.
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# ? Dec 20, 2019 20:57 |
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crabs and 2 depth guard with polearms are all the front line you need. It seemed way easier for guns to shoot around the crabs too
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# ? Dec 20, 2019 20:59 |
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Agent355 posted:That worked for me until it didn't. I'd have no problems at all until 60 turns in or something when I started seeing higher tier units and my guys just couldn't keep up. grab a gunnery wight, their passives are great and they're very useful in general. Mortars are balls, one queen bess can do all their work, carronades on the other hands are great and make excellent support for your handguns for punching over dinos or whatever. Cylostra is the best Vsea lord and her 'everyone's attacks are magic' is great. Don't ignore the red line for any lord. My standard armies are like... lord, vampire lore caster, gunnery wight, queen bess, two carronades, two crabs, two depthguard... and a fuckload of handgunners.
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# ? Dec 20, 2019 21:01 |
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Agent355 posted:I failed repeatedly to get any VC army to work that wasn't just stacking necrofex. I just couldn't get any line to hold long enough for my ranged units to take them down, mostly because firearms are so poo poo at firing at things once the distance is closed and you lose all your sight lines. Chevron and/or checkerboard formations are your friend as VC. https://www.youtube.com/watch?v=l9MxTWaajoA Once the enemy engages in your front line, you basically get free enfilade fire into them. That's the trick with rifle heavy armies is to give yourself the pockets to shoot through, especially when you don't have speedy flanking guns like Outriders that can quickly reposition.
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# ? Dec 20, 2019 21:06 |
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Motherfucker posted:I legitimately have no idea how anyone could counter Necro-nox. you may as well be fielding a whole second army of deckhands on top of an entire stack of hybrid megamonster artillery. Noctilus came at me with a full stack of Necrofex as the Huntsmarshal, so I ambushed him. 6 of Wulfhart's buffed huntsmen kill a single one in a volley or two and with ambush, were able to get close enough to start fire almost immediately. Halberdiers, Markus, and the Waywatcher did the rest, mostly.
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# ? Dec 20, 2019 21:15 |
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Terminal autist posted:So I finally got a morathi ME campaign off the ground and Im totally clueless what a late game DE army looks like. So far I've just been running darkshards and spearmen, shades didnt seem great. Do i just make a line of executioners with a few darkshards and dragons? Shades are worth it if you can afford to field the great sword version. They do more damage than dark shards and can more easily be moved to attack the enemy where they're vulnerable. With the great swords they can also stand up pretty well against infantry that attack them. My DE armies would be supreme fire sorceress lord on black dragon, fire sorceress, death hag, 6 black guard, 7 shades with great swords, 2 bolt throwers, 2 war hydras. I would have the black guard hold the line; which they do really well, while the shades and bolt throwers tear everything to shreds, the 2 sorceresses dropping constant burning heads and flame storms and of course the war hydras attacking their flanks and working their way in. I never had any issues going up against other armies other than the rare all monster dino lizardman army.
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# ? Dec 20, 2019 21:29 |
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Are friendly factions supposed to do vortex rituals now? Tyrion did the first one with me as Teclis and now my bar says it's completed, but the cutscene never fired and the mission to do the first ritual is still active even though I can't do it. I have no idea what mod would be causing this.
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# ? Dec 20, 2019 22:11 |
Potentially interesting new mod alert: https://steamcommunity.com/sharedfiles/filedetails/?id=1941333407 Hard to envision how it’ll actually play out but it sounds like a neat idea.
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# ? Dec 20, 2019 22:31 |
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Agent355 posted:I failed repeatedly to get any VC army to work that wasn't just stacking necrofex. I just couldn't get any line to hold long enough for my ranged units to take them down, mostly because firearms are so poo poo at firing at things once the distance is closed and you lose all your sight lines. Checkerboard!
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# ? Dec 20, 2019 22:39 |
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Anno posted:Potentially interesting new mod alert: https://steamcommunity.com/sharedfiles/filedetails/?id=1941333407 Oh, that sounds nice. Will probably make the game generally easier and should probably be used along with a region trading mod, but still.
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# ? Dec 20, 2019 22:48 |
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Do not try to duel a Khainite Assassin with your baby lord that you just hired for 60 influence two turns ago, learned this the hard way. Kinda neat, last time I underestimate them though.
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# ? Dec 20, 2019 22:58 |
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For a Darkblade Mortal Empires campaign, is there a reason to develop the starting Black Ark? The thing's stuck in a lake with 1 port.
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# ? Dec 20, 2019 23:44 |
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For recruiting units so your settlements can be more economics focussed. Unless theres some unique building improving a unit type I do almost all of my recruitment from black arks.
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# ? Dec 20, 2019 23:48 |
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dividertabs posted:For a Darkblade Mortal Empires campaign, is there a reason to develop the starting Black Ark? The thing's stuck in a lake with 1 port. You can disband it and rehire it in the real ocean with upgrades intact
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# ? Dec 20, 2019 23:58 |
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Edgar Allen Ho posted:You can disband it and rehire it in the real ocean with upgrades intact Fitzcarraldo taken to the extreme.
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# ? Dec 21, 2019 00:46 |
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They really just need to update Not-Africa in ME to be the Vortex version.
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# ? Dec 21, 2019 01:03 |
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Edgar Allen Ho posted:You can disband it and rehire it in the real ocean with upgrades intact Perfect, thanks
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# ? Dec 21, 2019 01:09 |
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I think it's actually doable now with the new turn times. Before I didn't like playing ME much because the turn times were ridiculous. Plus I think Lustria and the Southlands are pretty cool environments to fight in. I think the empire is pretty boring, seen that map with the huge sigmar statue so many times. Granted you see the same maps other places too but the one with the statue always stands out to me.
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# ? Dec 21, 2019 01:12 |
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AAAAA! Real Muenster posted:They really just need to update Not-Africa in ME to be the Vortex version. The ME version of the game 2 maps is a letdown because they're so tiny and abbreviated. It looks more like those total conversion mods for medieval 2 that stretch the map to their limits so Italy looks like an L rather than a boot.
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# ? Dec 21, 2019 01:12 |
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# ? Apr 30, 2024 23:16 |
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Arcsquad12 posted:The ME version of the game 2 maps is a letdown because they're so tiny and abbreviated. It looks more like those total conversion mods for medieval 2 that stretch the map to their limits so Italy looks like an L rather than a boot.
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# ? Dec 21, 2019 02:30 |