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Songbearer posted:Here's a trailer from Ultima Online 2 that does exactly the same thing as this one: Man. I remember how hyped I was for UO2 after that trailer. After watching the star citizen on a rails visual trailer. It does not invoke the same feelings. Also it looks janky as poo poo. Watch the part where the floaty hands grab that bar. Just a sudden STOP, not even the elbows or wrists bend a little. Such fidelity!
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# ? Dec 26, 2019 17:14 |
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# ? Apr 29, 2024 01:17 |
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Paladinus posted:Hey! Was just wondering, how much will it cost me to buy a Christmas-themed hat in the game? Is a top hat Christmasy enough? If so, the answer is USD $1000. https://starcitizen.tools/Jacopo_Top_Hat_%26_Monocle
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# ? Dec 26, 2019 17:42 |
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G0RF posted:Here it is. Thanks man. And looking back, David Braben was there to pimp Planet Rollercoster lol, not just ED.
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# ? Dec 26, 2019 17:47 |
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MilesK posted:Is a top hat Christmasy enough? If so, the answer is USD $1000. That's... affordable. Thank you!
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# ? Dec 26, 2019 17:59 |
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Ok, I've finally bothered to watch that teaser video. I'm currently at 1:30 and so far it's just been flyby's of art assets and sometimes they're animating a bit. 2:00 - spinning ships a la model viewer, why would they put this in here After reaching the end I had this suspicion that I had somehow all seen this before, and then it hit me. This looks exactly like the generic style of video that Epic puts out when they're hyping a new version of Unreal Engine. The slow panning shots over art assets to show off whatever new reflection technology they've come up with, the lingering shots on a room full of stuff that can generate particles (laser beams, sparks, fire) to show off new effects capabilities, it's all there. It is no exaggeration to say if you didn't know better, this could be released by 3dmark or whoever as a new benchmarking scene and you would have no idea it's an "actual" game. Except for that it doesn't look particularly impressive I guess.
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# ? Dec 26, 2019 20:04 |
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kilus aof posted:Pretty pictures will always trick gamers. What's maddening is that it's usually not games that have a cool art direction or any style, it's just attempts at photorealism.
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# ? Dec 26, 2019 20:20 |
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SabinBlitz posted:Man. I remember how hyped I was for UO2 after that trailer. Yea that bugs the hell out of me too.
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# ? Dec 26, 2019 20:22 |
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Reading the comments on the Games and PCGaming reddits and the vast majority see the Sq42 Visual Trailer as simply graphically impressive, nothing more. after all these years, where's the gameplay? the vertical slice video two years ago showed the gameplay that was both boring and janky as gently caress, where's the gameplay?
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# ? Dec 26, 2019 20:28 |
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Star Citizen: it's simple logic They're coming up with thread titles faster than we can use them! As a Christmas message to any Citizens who are reading this, we don't hate you. We pity you maybe, but I think most of us want you to be better or smarter more than anything. We know star citizen will absolutely fail. Anyone can see that. Except you guys. Open your drat eyes!
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# ? Dec 26, 2019 20:33 |
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Goons who understand game dev, why would this happen? CHARACTER TURNS INVISIBLE AFTER STRANGE EVENT quote:STEPS TO REPRODUCE https://www.youtube.com/watch?v=E2ZkzYQ8kuI&t=35s Please note: Chris Roberts is an acceptable answer
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# ? Dec 26, 2019 20:39 |
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Pixelate posted:Goons who understand game dev, why would this happen? They are passing the entity coordinates of the player instead of the ships engine or whatever that thing is for. loving Idiots
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# ? Dec 26, 2019 20:46 |
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Just a guess: the components are supposed to replace the models of the replaced components on the ship, but due to amazing code wizardry it's replacing the player character, or possibly TRYING to replace the components on the player character, but failing. Could be because the mobiglass interface is pointing at the wrong object? "Turn off the model for THIS (assumption that THIS points to the ship object container but someone hosed up and THIS is pointing at the player character's object container instead), then replace THIS.components with new components, whoops what is that, there are no THIS.components on THIS? Maybe someone should've done some testing and exception handling!" monkeytek posted:They are passing the entity coordinates of the player instead of the ships engine or whatever that thing is for. loving Idiots This guy also
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# ? Dec 26, 2019 20:50 |
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monkeytek posted:They are passing the entity coordinates of the player instead of the ships engine or whatever that thing is for. loving Idiots Star citizen: it's simple logic.
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# ? Dec 26, 2019 20:56 |
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Fidelitious posted:Ok, I've finally bothered to watch that teaser video. Didn't you read the reactions on the SC subreddit? The graphics on display here are breathtaking and stunning. Seriously though, I find it hilarious they didn't feel confident enough to show even a bit of combat or gameplay of any kind. Either they just didn't have time when they slapped this together or the combat just looks that bad.
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# ? Dec 26, 2019 21:01 |
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Star Citizen: loving idiots
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# ? Dec 26, 2019 21:03 |
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Quavers posted:Reading the comments on the Games and PCGaming reddits and the vast majority see the Sq42 Visual Trailer as simply graphically impressive, nothing more.
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# ? Dec 26, 2019 21:26 |
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Der Shovel posted:This guy also This is great, thanks. I’m hoping a player will be replaced by a durable winter coat next. Chris needs to physicalise more things imo
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# ? Dec 26, 2019 21:29 |
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Fidelitious posted:Ok, I've finally bothered to watch that teaser video. https://www.youtube.com/watch?v=MGf0oGGGQqQ Apologise to Epic right now for your mean and hurtful words.
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# ? Dec 26, 2019 21:38 |
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monkeytek posted:They are passing the entity coordinates of the player instead of the ships engine or whatever that thing is for. loving Idiots Isn't this the same workaround they use for ship controls where the player becomes the ship when they sit in the pilot seat and the avatar becomes a static model that is invulnerable?
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# ? Dec 26, 2019 21:56 |
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Strangler 42 posted:Isn't this the same workaround they use for ship controls where the player becomes the ship when they sit in the pilot seat and the avatar becomes a static model that is invulnerable? That's still the working hypothesis, since it also helps explain how and why the player model sometimes get contorted into pretzels: model animations and transformations meant for a ship are suddenly applied to the character rigging bones instead of thruster gimbals.
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# ? Dec 26, 2019 21:58 |
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Fidelitious posted:Ok, I've finally bothered to watch that teaser video. Strangler 42 posted:And since Sq42 is supposed to be coming out next year, I feel like there has to be at least an attempt to show something, anything soon. Even if they have to crunch for the next 3 weeks on some kind of demo or maybe just slap together a sizzle reel of cutscenes that end with "Answer the call 2020", they have to show something to affirm belief.
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# ? Dec 26, 2019 22:00 |
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Just because they (and we, as former or still not having refunded backers) have been lied to since 7+ years it does not justify questioning the project in the SC Cult. The SQ42 teaser looks nice for the artificial constructed purpose of a game that was overdue. Unfortunately, they are already years behind. The trailer does not look great enough for a 2020 game with that amount of dollars spent and the size of their teams. Titanfall 2 or Metro Exodus or Division 2 or RDR2 graphics, details, fluent & smooth animations and fidelity absolutely wipe the floor with everything the PTU (=that what is live and actually playable) offers. It is beyond me how the SC “defenders” just can’t - literally - see it: SC is last gen graphics, and Cyperpunk might set the bar an inch higher, again, as well. My explanation: Many of the SC backers did not play Games (especially not on Ultra Settings ) the last years. I doubt that SQ42 after release will look seriously better than the last Mass Effect titles. CIG’s devkits and engine and design software = all their fundamental technical environment was set and done for a 2014 or 2015 game, and it shows. On the other hand, I am glad they keep wasting money, and it will be entertaining how their mental acrobatics will “celebrate” 2022, entering the 11th year without SC and SQ42 gone Gold/released. Mr.PayDay fucked around with this message at 22:12 on Dec 26, 2019 |
# ? Dec 26, 2019 22:07 |
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G0RF posted:Here it is. https://youtu.be/uXpJmxleflw?t=87 LOL. How times change eh Chris.
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# ? Dec 26, 2019 22:09 |
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Quavers posted:Star Citizen: loving idiots Star Citizen: 2500+ days in development without a game developed
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# ? Dec 26, 2019 22:16 |
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Also, it likely really is true that they can't use all that old mocap work, or that if they did use it it would look lovely or bad And you don't get Gary Oldman out of bed for reshoots for cheap
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# ? Dec 26, 2019 22:21 |
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quote:Well producing the game is exactly what they're showing here and every week since the beginning of the year so...yea you're wrong lol
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# ? Dec 26, 2019 22:41 |
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That teaser really doesn’t look great compared to actual games that are finished and available.
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# ? Dec 26, 2019 23:00 |
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Chris Roberts on Multiplayer, Single Player and Instancing https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing quote:
PTU experience : quote:I know alot of people are having issues in a lot of different areas but I haven't had a single issue or bug since playing 3.8 and to mebit seems to be the smoothest build I've been played. I haven't crashed once since it came out and I've done mutliple 4-5 hour cargo and mining runs no issues. Chris hilarious epic imagination from summer 2013 vs 4-5 hour cargo and mining and the PTU at the end of 2019 = 6 1/2 years later. That’s dream vs reality. 6,5 years for generic cargo missions, mining, flying though space and being glad to not have crashed to desktop in the session 😂 They still believe they will get any of what Chris Roberts described, almost 80 months later. Well, why not, we are just early days in. A good time to buy some ships
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# ? Dec 26, 2019 23:09 |
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AlbieQuirky posted:That teaser really doesn’t look great compared to actual games that are finished and available. They are stuck with ~ 2015 tech and visuals , and it will be more and more difficult for them to hide it. The more games with current state of the art and full DX12/Vulkan featured graphics we get, beside Raytracing as well, the more the discrepancy will show.
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# ? Dec 26, 2019 23:13 |
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Yeah, but this poo poo will still be impressive to boomer dads with melted brains who haven't seriously played a game since 1995.
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# ? Dec 26, 2019 23:37 |
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quote:It boggles my mind in the age of Fallout 76 and AAA games that are released unfinished and unpolished to DISC, people have such a hate boner for Chris Roberts and CIG.
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# ? Dec 26, 2019 23:51 |
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I want to serious response this, but the development time is not the issue. It's that its crowdfunded with no oversight, no accountability, and there are $40,000 pledge packages for content that was promised 8 years ago and still isnt in the game, that is the biggest issue. If Star Citizen had a publisher or was entirely self funded, no one would give a poo poo.
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# ? Dec 26, 2019 23:54 |
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the ship is not supposed to go inside the cockpit and be okay https://www.youtube.com/watch?v=uXdtlyk4KUc
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# ? Dec 27, 2019 00:02 |
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precision posted:Also, it likely really is true that they can't use all that old mocap work, or that if they did use it it would look lovely or bad They probably just use the barista, the janitor and Lesnick to stealth-redo the mocap-stuff. "Yes, eh, uh, this is, eh, totally Gary Oldman" *handwave*
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# ? Dec 27, 2019 00:03 |
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Pixelate posted:the ship is not supposed to go inside the cockpit and be okay
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# ? Dec 27, 2019 00:40 |
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I don’t know about you guys, but I’m super hyped for sq42. Chris Roberts is known as the George Lucas of gaming and he’s directing a sequel to his legendary Wing Commander The Movie, but this time he’s in full control. He’ll get better actors to read his horrible script, and better special effects that will really capture the emotional spaceship bulldozing scene, and it’ll be an interactive game so expect the finest fidelity on the military ship you live in between the gameplay loop of cutscenes, dogfighting, and inspecting that wrecked ship for your next cutscene. This has all the potential to be the greatest laughably bad video game ever made. I’d give $60 just to watch the Sandi scenes tbh.
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# ? Dec 27, 2019 00:43 |
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Let's do one last quote before Carnival Season: Lets be fair though - Bethesda/Zenimax would give Todd Howard's left and right nuts to have access to the StarEngine CIG is using to make Star Citizen for their games like Elder Scrolls - Fallout and Starfield. EA has Frostbyte so they probably wouldn't be as interested although for their ship based games they probably could use it to bring out more Star Wars and Wing Commander games. Amazon would merge it into Lumberyard almost immediately. Tencent-epic would buy it just to bury it so they could continue with Unreal. Microsoft would pick it up but probably just let it sit there till it's too outdated to be used anymore and forget about it because it'd be too hard to get people to keep developing it.
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# ? Dec 27, 2019 00:54 |
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Dementropy posted:Let's do one last quote before Carnival Season: Robert Space posted:
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# ? Dec 27, 2019 01:12 |
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Another I found...Robert Space posted:
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# ? Dec 27, 2019 01:21 |
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# ? Apr 29, 2024 01:17 |
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Idiocy, in large numbers, resembles religion. I just came up with that! Happy Christmas
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# ? Dec 27, 2019 01:21 |