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Nalin posted:It's like overheating your mech in MechWarrior, except it lasts longer and your shields go away and then you have to do the cockpit startup sequence all over again. Imagine overheating in MechWarrior during a fight and suddenly losing all your armor. You die instantly. Lest we forget that also added the ghost heat system of an uninstrumented heat malus.
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# ? Dec 31, 2019 00:49 |
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# ? Apr 29, 2024 07:45 |
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ggangensis posted:When reading that SC thread in the Gamestar forum I got the impression that this mainly because of two reasons: Classic authoritarianism. There’s also the concept that positivity will get them over the line, which is another classic piece of social superstition. Don’t get me wrong, positivity is an awesome thing, but positivity based on bad expectations is just delusion.
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# ? Dec 31, 2019 00:59 |
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When in doubt blame the backers. Really, how dare they question Crobblers plan? How could anyone throw a stone to the magic man who absolved himself?
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# ? Dec 31, 2019 00:59 |
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AbstractNapper posted:When in doubt blame the backers. Really, how dare they question Crobblers plan? He wasn’t kicked out by Microsoft and did not leave a fiasco of a game development project that took 3 years on top to finish the chaos into a game with a release state. He was just misunderstood, and now, free from publisher boundaries and leadership and milestones, we all can witness his expertise. CIG needed 8 years for their PTU on a 2014/2015 tech level. That’s pure skill.
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# ? Dec 31, 2019 01:20 |
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If you want a vision of the future, imagine a boot being licked by a human face forever.
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# ? Dec 31, 2019 01:56 |
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AlbieQuirky posted:If you want a vision of the future, imagine a boot being licked by a human face forever. If you want a vision of CI¬G's future, imagine a JPEG being licked by the backers - forever
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# ? Dec 31, 2019 02:53 |
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Inacio posted:check username How much are you in for, Commando?
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# ? Dec 31, 2019 04:20 |
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I was wondering why the hell "bunny furry sex doll trader" was carrying a crossbow, and lo and behold my question has been answered.
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# ? Dec 31, 2019 04:50 |
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it is the end of the decade! a decade of poo poo. thank you all and have a good 2020!
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# ? Dec 31, 2019 06:01 |
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Nalin posted:His ship lost power because CIG did something weird with the power and cooling system where if you overheat your ship, your power reactor turns off and you are dead in the water until it cools off and you can turn it back on. In most combat situations this means you instantly die. Hav posted:Lest we forget that also added the ghost heat system of an uninstrumented heat malus.
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# ? Dec 31, 2019 07:32 |
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Sounds like that crossbow punches above its weight!
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# ? Dec 31, 2019 08:12 |
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Bronze Fonz posted:I know I'm speaking to the choir, kinda have too since the whales will keep a whalin' and reject this immediately, but loving hell... I don't understand the "super advanced tech" that the uber quantum-engineers at CIg are not at all implementing that's "never been done before". So many actual, released games of the genre have already done it... you just need to take your dysfunctional head out of the sand to acknowledge it. The shitload of systems/planets/moons/worlds, the ships, ship customization, dynamic economies, whatever. Not the first time I plug it here but try Evochron Mercenary or Evochron Legacy from like a decade or so ago to see how good this was all implemented well before Chris thought he could make games again. An amazing oldie in which you can (gasp!) fly straight from deep space to a planet's atmosphere with no loading screen or transition, it's all in the same world and it's not freaking black magic. I remember some debates i was in with backers where they were claiming no game had ever done before the ability to get inside a ship and walk around doing stuff while the ship is moving and everything work due to the magic of localized physic grids. Replace ships with dinosaurs and you can do that in Ark. In Ark you can be on the back of a dinosaur (even a flying one... at least the largest one) and build a base on its back, while its flying, then do cooking, crafitng, whatever, while someone else is controlling the flight. But noooo, for the backers, nothing like it has been done before. They seem to live in a bubble where only CIG exists... well, other games do exist, but only when CR acknowledges it to compare SC to them and say SC is better.
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# ? Dec 31, 2019 08:15 |
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# ? Dec 31, 2019 08:35 |
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But where would he get his inspiration for procedural generation from? Can Chris be both right and wrong?
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# ? Dec 31, 2019 08:45 |
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Agony Aunt posted:I remember some debates i was in with backers where they were claiming no game had ever done before the ability to get inside a ship and walk around doing stuff while the ship is moving and everything work due to the magic of localized physic grids. Replace ships with dinosaurs and you can do that in Ark. In Ark you can be on the back of a dinosaur (even a flying one... at least the largest one) and build a base on its back, while its flying, then do cooking, crafitng, whatever, while someone else is controlling the flight. Because your forgetting that "Star citizen is the only game doing it all at once with high end graphics" defense, even though they haven't implemented it in any way besides a video talking about it. The backers really don't know about games, all they do know is Chris mentioned them in a video either making GBS threads on it or the developers and claim whatever victory that CIG will beat their games released half a decade ago, even though they have failed at every release, doubled the time they promised people the game would release, and at this point, starting to look more dated than DNF
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# ? Dec 31, 2019 09:27 |
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Armadillo Tank posted:Since most high throughput cooling systems are ACTIVE IRL this means you would cooling would take forever. This setup is so dumb. I know this is CI but drat any sim would have an override or some control system where your weapons or whatever wouldn't fire etc.
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# ? Dec 31, 2019 10:16 |
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Quavers posted:How much are you in for, Commando? $25
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# ? Dec 31, 2019 13:10 |
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stingtwo posted:"Star citizen is the only game doing it all at once with high end graphics" Does it have ray tracing?
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# ? Dec 31, 2019 13:14 |
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AntherUslessPoster posted:Does it have ray tracing? now that other companies are using it, it will soon
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# ? Dec 31, 2019 13:21 |
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Given how ray tracing usually works, won't this make SC unplayably dark? I doubt they set up their interiors with actual light sources, not any sensible ones at least. I mean they claim they have but we all know it's smoke and mirrors.
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# ? Dec 31, 2019 13:45 |
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No it should be fine. Games use several tricks to approximate day traced lighting, which Cryengine is doubtlessly using. One of the major ones is baked lighting and another one is a reflection probe. Baked lighting literally "bakes" Ray traced lighting into light maps (textures) which are then used to make areas darker or lighter. It costs nothing to render and as long as none of the lights move it looks just as good as Ray traced lighting. Reflection probes basically capture the scene from a general area in a 360 map and apply it to the object as color, creating "reflections" and tinting dynamic objects so they match the scene. After that I think it's down to just having really efficient real time lighting calculations for dynamic lights. The reason why laymen don't see the benefit to ray tracing in real time applications is because the industry had gotten so good at taking it that doing it for real isn't that noticeably different. However all the stuff I described requires work and render time, to bake out the lighting. With real time ray tracing it's a lot easier: just plop down the lights and they'll "just work". So short answer: Star Citizen will probably look the same, real time ray tracing or not.
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# ? Dec 31, 2019 14:04 |
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stingtwo posted:now that other companies are using it, it will soon I doubt that CIG has the know-how to properly integrate Raytracing into CryEngine 3. But okay, let's assume they give this task to a junior dev that reads up on this stuff and has some more-or-less workable solution ready to go in a year or so: In true CIG fashion there will probably be one raytracing-enhanced puddle somewhere, where, when you look at it, get single-digit fps with an 2080ti. Citizens will of course be ecstatic, "Wow, look at this puddle! This has never been done before! Here, take my money!" since that`s the cycle of things.
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# ? Dec 31, 2019 14:05 |
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TheDeadlyShoe posted:they made the jump times shorter, which i guess is massive progress in pain reduction The Stimperor is not pleased with this decision.
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# ? Dec 31, 2019 14:38 |
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Posting as it'll be 2020 in a couple hours. Here's to another year of and !
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# ? Dec 31, 2019 14:38 |
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I feel it, 2020 is the year production will really ramp up
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# ? Dec 31, 2019 14:39 |
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Star posted:I feel it, 2020 is the year production will really ramp up Dunno, the Mayan calendar gave up really early in development, and that fucker was around for multiple millennia.
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# ? Dec 31, 2019 14:44 |
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It's 2020 where I live and still no Star Citizen.
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# ? Dec 31, 2019 15:00 |
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Star posted:I feel it, 2020 is the year production will really ramp up those workflows are about to come online, goons...
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# ? Dec 31, 2019 15:00 |
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Chris is going to refactor 2020.
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# ? Dec 31, 2019 15:02 |
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quote:Five mining missions today. Eight hours spent dickering around on moons. Five out of five I die: loving nonbelievers
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# ? Dec 31, 2019 15:03 |
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https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-8-live-feedback-most-frustrating-gameplay-mechan very good thread. you know none of this will be addressed. quote:Most frustrating gameplay is for me to always take the freaking trains in Lorville and Arccorp. Its just such a waste of time. I wish we could directly land at a skyscraper in area18 or in the big building in lorville. quote:This could cause a "runaway quality-of-life" effect. Where players make arguments for QOL to make stuff happen faster until anything between accepting a mission and the mission complete is considered a "chore" that has to be skipped. For example, many animations got accelerated because players wanted more QOL. But the problem was in my view, not animation speed, but lack of camera control during the animation. quote:Totally agree on that one, its really a waste of time, since nothing interesting happens during that time. When you qt you can always get interrupted and thats what makes it interesting. But in the trains you just stand/sit there quote:Sorry to say that i disagree entirely on this one. I want a sim, which doesn't mean teleporting from point A to point B, or having everything right next to everything else. Fast travel is not something I want in Star Citizen.
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# ? Dec 31, 2019 15:08 |
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"Runaway quality-of-life effect" is Citizen code for "game."
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# ? Dec 31, 2019 15:31 |
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Wtf is this and why did I never read anything about it here before? https://en.wikipedia.org/wiki/Wing_Commander_Academy Idk how terrible it is, but I guess it is pretty bad.
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# ? Dec 31, 2019 15:39 |
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RabbitWizard posted:Wtf is this and why did I never read anything about it here before? According to some reviewer of old animated tv series Len Besnick, its the best thing ever released on tape, dvd, bluray, and digitally.
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# ? Dec 31, 2019 15:47 |
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benny boy crowdfunded over $10k to pay for original animation cells from that show they were sitting in busted cardboard boxes and were going to be thrown out of course after getting $10k ben lesnick hasn't done a loving thing with them in 3+ years now https://www.gofundme.com/f/savewca all of these people giving these fuckers money are broken and easily goddamn scammed, also look at the donor list and find that a lot of people throwing money at him were CIG employees (well mostly ex now) and mocapped actors lol your backer dollars hard at work and don't forget the wing commander orchestra for lovely midi music that some people paid hundreds and hundreds of dollars for and got a burned CD lol https://www.kickstarter.com/projects/1373816047/the-wing-commander-orchestral-project-volume-2-pha/posts I mean what the gently caress even is that
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# ? Dec 31, 2019 16:05 |
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can you imagine being that into loving WING COMMANDER of all poo poo that you are trying to preserve its history, including the loving lovely rear end gently caress of a movie I mean goddamn read this. read it and weep for there is no God Ben Lesnick posted:Wing Commander historians have a great picture of exactly how the Wing Commander games were made… but very little is known about the details of the animated series, which was produced by Universal through animation studios in Japan and Korea. These will teach us how the show was made (and how shows in general were made back then; the advent of digital animation has rendered huge warehouses of animation cels a thing of the distant past! Wing Commander Academy was one of the last shows of its kind, in that respect.)
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# ? Dec 31, 2019 16:09 |
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Holy poo poo. I want to see the crossover episode with Mortal Kombat, Street Fighter and Savage Dragon. That's gotta be something else.
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# ? Dec 31, 2019 16:16 |
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RabbitWizard posted:Wtf is this and why did I never read anything about it here before? It was okay. I was kid when I watched it and wouldn't turn it off, but it definitely wasn't great.
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# ? Dec 31, 2019 16:23 |
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Almost 63,000 new citizens and 20 Million Dollar in 1 month! Goonie Haters going Reeeeeee is the new fireworks! Bless them and their pledges who got CIG dev's a space door and a barista hihi
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# ? Dec 31, 2019 16:30 |
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# ? Apr 29, 2024 07:45 |
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https://www.youtube.com/watch?v=vCZPTc6wBd4 chris roberts really does have a thing for ex-porn stars
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# ? Dec 31, 2019 16:33 |