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Neddy Seagoon posted:Go look up deepfakes. Yeah, I know all about that stuff. The VR face/body tracking isn't really a factor there, the genie's already out of the bottle, and they already have access to tons of pictures and videos. My point was there's other stuff unique to VR/AR that's worth worrying about, namely how they're talking about using the inside out cameras to create a map of the entire world, including the inside of your house and stuff. That's unprecedented private data just waiting to leak.
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# ? Jan 1, 2020 07:33 |
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# ? May 6, 2024 19:43 |
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Are there ever any goon meet ups in vrchat? Met one randomly in the pug (from mentioning barnacle jims long-rear end face to a friend) and we had a blast talking about ancient SA poo poo.
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# ? Jan 1, 2020 09:02 |
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I played two races in the Quest beta of Dash Dash World, and it was pretty good. A fine translation of the kart genre, pleasing art style, varied locations, fun weapons, drifting, boosters, parts of the map you have to avoid, etc. It has loot boxes that worried me at first but it's all cosmetic poo poo. https://www.youtube.com/watch?v=Ckn1awU5Y2s
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# ? Jan 1, 2020 11:42 |
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AEMINAL posted:Are there ever any goon meet ups in vrchat? Met one randomly in the pug (from mentioning barnacle jims long-rear end face to a friend) and we had a blast talking about ancient SA poo poo. It would be nice to have a vrchat or bigscreen meetup. I want to checkout vrchat proper, but not by myself.
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# ? Jan 2, 2020 00:34 |
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Also Pokerstars. Poker goons mount up. This thread really should play together more Beve Stuscemi fucked around with this message at 01:20 on Jan 2, 2020 |
# ? Jan 2, 2020 00:41 |
Jim Silly-Balls posted:Also Pokerstars. Poker goons mount up. This sounds fun as hell.
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# ? Jan 2, 2020 01:11 |
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Rolo posted:I don’t log in to oculus social stuff every day and just noticed it recently. It also bothered me and my friends a lot so I posted about it. VR Megathread: Yeah, we know Facebook is evil, sky is blue, water wet
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# ? Jan 2, 2020 01:32 |
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This thread is at its best when slapfighting over the evilness of facebook.
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# ? Jan 2, 2020 01:44 |
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I place them at 200Sk*, well below fossil fuel companies but above pharmaceutical companies, because at least drugs save lives as well as destroying society *each Sk unit is equivalent to one Martin Shkreli worth of evil
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# ? Jan 2, 2020 01:59 |
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Chadzok posted:I place them at 200Sk*, well below fossil fuel companies but above pharmaceutical companies, because at least drugs save lives as well as destroying society What is the Sk value of ExxonMobil, Lockheed Martin, Monsanto, for comparison
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# ? Jan 2, 2020 03:01 |
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Jim Silly-Balls posted:Also Pokerstars. Poker goons mount up. We should def schedule a goon vr poker game
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# ? Jan 2, 2020 03:43 |
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Hadlock posted:VR Megathread: In retrospect Knifegrab was right. Content: I’m surprised we don’t have more cockpit games of all descriptions available than we do. The assorted flight games are all great uses of the tech. You’d think there would be more driving games than there are. Is that cart racer one floating around any good?
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# ? Jan 2, 2020 07:04 |
Mindfuck game Tea For God continues to get regular updates. It can be downloaded for free. The dev recently added a "horizontal scaling" mode that makes your play area seem larger than it is, and it's badass. For context, here's a description of the game: quote:Tea For God is a VR roguelite shooter that uses impossible spaces (an euclidean orbifold or Escher-like world or more commonly known as "non euclidean" spaces) and procedural generation to allow player infinite movement within their own home. Basically, it uses geometric fuckery to make you walk in circles/figure-eights/zig-zags through your space, while in-game you are progressing through the world. There is no artificial locomotion (stick movement, teleport, etc.) Here's a video showing how it works. While the guy here is in a much larger roomscale space than most of us have, the game works the same way even in a smaller space: https://www.youtube.com/watch?v=lTFMaCd6lBM Since the game is 100% strict about keeping all navigable space within your boundaries, there's no need to hesitate when you want to quickly scamper around a corner to dodge enemy fire. It's really badass. While not really shown in this video, there are large outdoor sections where you use a sequence of trolleys to get around. There are often turrets shooting at you in these parts, so you have to (physically) duck behind stuff to stay safe, and maybe even squat-walk. Anyway, the dev recently added a really cool feature that makes even a small playspace seem larger than it is: the dev posted:VR horizontal scaling So if my play space is 8' by 8' and I set it to +20%, then the game will render the world to look like I'm actually working within a roughly 9'7" by 9'7" space, and if I step 2 feet IRL, I'll move about 2'5" in the game world. It's a neat way to make your space feel larger than it is, and in my experience, using a smallish multiplier did not give me any motion sickness or make it feel super obvious that the game was "boosting" my movements. You can set the scaling to as high as +100% (i.e. double the perceived size of your play space), though setting a high multiplier might gently caress with you, as it will be easier to perceive that you're moving "faster" in the game than you are IRL. And even if you don't consciously perceive it, your brain still may not like it. This game does some really cool poo poo, and since it's free, it's worth trying. There is a Quest build, which I imagine would be really loving cool, especially if you can use it in a larger space, like a backyard or empty garage.
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# ? Jan 2, 2020 07:21 |
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Wow that's pretty brilliant stuff I love non-euclidean spaces in general, but using it to solve roomscale issues is cool, if gimmicky. The horizontal scaling thing sounds really interesting though.
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# ? Jan 2, 2020 07:26 |
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Tea for God is prefect for the Quest. It's much easier to find and set up large tracked areas when you aren't tethered to anything. I played it on an indoor basketball court, I could comfortably run full-pelt.
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# ? Jan 2, 2020 07:31 |
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Waiting for Tea For Dog, where you explore a non-eucledian world filled with infinite pups
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# ? Jan 2, 2020 08:12 |
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Songbearer posted:Waiting for Tea For Dog, where you explore a non-eucledian world filled with infinite pups A pup-petual game, if you will.
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# ? Jan 2, 2020 08:22 |
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I just got a Rift S (first VR headset) and I'm absolutely loving it. I've struggled a bit moving between the oculus app and steam VR app but think that's all under control - just can't figure out how to get my library to show up in VR mode rather than the recently played?? Anyway I had a couple of games lined up to try out: 1. Redout This was too much! I got motion sickness almost immediately which is really weird for me - don't get it at all anywhere but this made me feel like I was going to blow chunks right out the gate. I'm going to stick with it though because it is a fun racer. 2. Thrill of the Fight Awesome!! Like other goons I was working my rear end off to get through three rounds. It feels like the multipliers might not be writing in my favour (my uppercuts just don't seem to land properly) but that's a thing to figure out. 3. Hellblade: Senua's Sacrifice Wow. Played the non VR and that was intense. In VR (even though it's over the shoulder) it's even more intense. I need to be careful with this - hearing voices is probably not a great thing to be constantly exposed to. Additional things I tried: Valve Labs - the arrow game and the vortex shooter is fun Serious Sam The First Encounter - holy poo poo!! Peeking around corners and shooting around corners?? This game is heaps of fun and very tense. Didn't play serious Sam previously but think I might need to check it out Rec Room - couldn't exit it. Also multiplayer only. Meh.
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# ? Jan 2, 2020 09:34 |
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So I got a quest for Xmas and have been playing it pretty much a few hours a day since I opened it. As a step up from the PSVR, I absolutely love it. I was a little cautious of the 72hz spec of it, but with the increased resolution over the PSVR it actually feels a lot more comfortable compared to it. While terrible at it I've had a ton of fun with Beat Saber so far, Superhot is just amazing in VR, so much fun. Tea for God looks amazingly cool, I'll have to check that out.
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# ? Jan 2, 2020 11:51 |
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Songbearer posted:Waiting for Tea For Dog, where you explore a non-eucledian world filled with infinite pups There's little robot dogs in Tea for God but they are scary and explode
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# ? Jan 2, 2020 12:04 |
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How do you aim weapons in VR? I'm not really trained in normal gun use but understand that you're not supposed to close your eye that's not looking down the sight. I sure can't do that with any games I've tried and have to squint to line things up. I suppose it'll just take practice, but it seems really difficult if it's doable in a headset. Flying the ultralight in Ultrawings and using a dart gun to shoot balloons is a pretty fun coordination challenge, though I really struggle with the aiming thing there.
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# ? Jan 2, 2020 12:10 |
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AzureSkys posted:How do you aim weapons in VR? I'm not really trained in normal gun use but understand that you're not supposed to close your eye that's not looking down the sight. I sure can't do that with any games I've tried and have to squint to line things up. I suppose it'll just take practice, but it seems really difficult if it's doable in a headset. I'm not a gun person at all but I don't aim down a sight so much as point the shooty end at the bad guy and pull the trigger. It mostly works! I think if I had to use some sort of scope I'd be hosed though.
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# ? Jan 2, 2020 12:14 |
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AzureSkys posted:How do you aim weapons in VR? I'm not really trained in normal gun use but understand that you're not supposed to close your eye that's not looking down the sight. I sure can't do that with any games I've tried and have to squint to line things up. I suppose it'll just take practice, but it seems really difficult if it's doable in a headset. Handguns and revolvers; Align the little ridge on the end of the gun between the two at the back of the gun. When all three are level and even, pull the trigger. Longarms (rifle, shotgun, smg, etc), it's pretty much the same; just align the ridge on the end in the middle of the circle nearer your face. For holosights and scopes; move dot over target, pull trigger. I highly recommend getting H3VR on Steam, because aside from just being plain fun on its own it's an excellent way to at shooting in VR as a transferable skill for other games. Neddy Seagoon fucked around with this message at 12:35 on Jan 2, 2020 |
# ? Jan 2, 2020 12:33 |
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I am continuing to love the shooting in Boneworks. I got the AR that has the laser so you don’t have to use iron sights and I just use them anyway. So drat fun
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# ? Jan 2, 2020 13:50 |
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AzureSkys posted:How do you aim weapons in VR? I'm not really trained in normal gun use but understand that you're not supposed to close your eye that's not looking down the sight. I sure can't do that with any games I've tried and have to squint to line things up. I suppose it'll just take practice, but it seems really difficult if it's doable in a headset. Figure out which of your eyes is dominant and sight with that. And that scene in Pocahontas is stupid, you're not going to gain anything but a wider field of view by having both eyes open while sighting, and might introduce error if you haven't trained your brain enough to ignore your off eye's info for anything other than distance information. Feel free to close your off eye while shooting.
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# ? Jan 2, 2020 14:34 |
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Anyone have any good two-player VR recommendations? My buddy and I are trying to find stuff to play. Rec Room was a boring morass. Next we're going to try Onward (even though I prefer Pavlov) because it has co-op comp stomp. What else is good for two people?
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# ? Jan 2, 2020 15:01 |
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Dietrich posted:Figure out which of your eyes is dominant and sight with that. And that scene in Pocahontas is stupid, you're not going to gain anything but a wider field of view by having both eyes open while sighting, and might introduce error if you haven't trained your brain enough to ignore your off eye's info for anything other than distance information. Feel free to close your off eye while shooting. I did the tests on that site and apparently I don't have a dominant eye? Did the triangulation test and the object moved an equal distance to either side when I closed an eye, only stayed centered with both open. Probably did it to myself back in junior high when I ripped a contact lens and was afraid to tell my parents, so went about 9 months wearing only one contact lens. I'm a pretty good shot IRL anyway, so not sure what difference it makes.
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# ? Jan 2, 2020 15:03 |
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UnknownTarget posted:Anyone have any good two-player VR recommendations? My buddy and I are trying to find stuff to play. Rec Room was a boring morass. Next we're going to try Onward (even though I prefer Pavlov) because it has co-op comp stomp. What else is good for two people? Give Sam and Dan: Floaty Flatmates a look. It's probably something you'll only play once, but it's free on Steam.
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# ? Jan 2, 2020 15:04 |
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I would definitely be down for some goon poker. Probably easiest to set up through the Discord though. I'll try reaching out when I'm free in the evenings.
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# ? Jan 2, 2020 15:11 |
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UnknownTarget posted:Anyone have any good two-player VR recommendations? My buddy and I are trying to find stuff to play. Rec Room was a boring morass. Next we're going to try Onward (even though I prefer Pavlov) because it has co-op comp stomp. What else is good for two people? Did you try all the RecRoom things? There are some really fun games in there like a battle royale style game and some dungeon crawler style quests.
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# ? Jan 2, 2020 16:12 |
Enos Cabell posted:I did the tests on that site and apparently I don't have a dominant eye? Did the triangulation test and the object moved an equal distance to either side when I closed an eye, only stayed centered with both open. Probably did it to myself back in junior high when I ripped a contact lens and was afraid to tell my parents, so went about 9 months wearing only one contact lens. Try the other test suggested on that website (the thumb one). I had your same reaction to the "triangular focus" test, but had a very clear difference with the thumb test.
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# ? Jan 2, 2020 16:14 |
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That Italian Guy posted:Try the other test suggested on that website (the thumb one). I had your same reaction to the "triangular focus" test, but had a very clear difference with the thumb test. Same
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# ? Jan 2, 2020 16:41 |
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What really sucks is when your dominant eye is the opposite of your dominant hand, then you have to get creative with how you hold a gun.
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# ? Jan 2, 2020 16:50 |
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SCheeseman posted:Anyone want to add any more games to the second post? My tastes are pretty specific so I'm not great at covering the entire breadth of what is available, so I'm happy to hear some suggestions. Including some of the more mainstream/polished games might help avoid the problem experienced by a new VR player a couple of pages back, who tried stuff like H3VR and Boneworks and appeared confused as to why people are recommending those quite rough/indy/early access games for first time VR-ers: El Grillo posted:Asgard's Wrath is a large, AAA quality made-for-VR fantasy role playing game produced by Oculus. First person combat with use of a third person God mode as part of the puzzle solving mechanics. The game looks great but the gameplay itself has divided opinions. Some people love it, some think that it's not well designed for VR and instead just feels like an attempt to make a 2D AAA title in VR with little to no thought about how to best take advantage of the new medium. In any case if you're looking for a quality, long form single player in a fantasy setting (that isn't a badly done port of a 2D game e.g. Skyrim VR), here it is. El Grillo fucked around with this message at 16:59 on Jan 2, 2020 |
# ? Jan 2, 2020 16:56 |
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That eye info is helpful. Thanks! If I use both while aiming I get double vision but didn't want to start a habit of closing the non-dominant one if that's a frowned on thing. I feel like the VR setup sorta forces it, though. Now I gotta add IRL weapons, boxing, and dance training to improve my video game skills... But at least it's gotten me away from my desk chair a fair bit.
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# ? Jan 2, 2020 16:58 |
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Pylons posted:What really sucks is when your dominant eye is the opposite of your dominant hand, then you have to get creative with how you hold a gun. I just use my right eye regardless. Muscle memory has me pulling the gun up to my right eye but left eye dominance means I typically begin sighting with my left out of habit before realizing my mistake and having to switch to my right instead.
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# ? Jan 2, 2020 17:05 |
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UnknownTarget posted:Anyone have any good two-player VR recommendations? My buddy and I are trying to find stuff to play. Rec Room was a boring morass. Next we're going to try Onward (even though I prefer Pavlov) because it has co-op comp stomp. What else is good for two people? Rec Room is really good? Did you try the Quest modes? Rec Royale? Paintball? Those are the highlights imo. Climbey is my favourite VR multiplayer still
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# ? Jan 2, 2020 17:25 |
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treat posted:I just use my right eye regardless. Muscle memory has me pulling the gun up to my right eye but left eye dominance means I typically begin sighting with my left out of habit before realizing my mistake and having to switch to my right instead. I don't have a problem aiming with my left eye (and right hand), you just move the gun a pair of centimeters left.
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# ? Jan 2, 2020 17:40 |
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The Walrus posted:Rec Room is really good? Did you try the Quest modes? Rec Royale? Paintball? Those are the highlights imo. We tried the Royale mode and Paintball. Royale was a bust because the game doesn't group you with your party, only randoms. So we landed on opposite sides of the map and died alone. The paintball game was ok but we were still trying to party up (had to Google the fist bump thing) and it wasn't interesting enough to try to get him into. Didn't try any of the quests because at that point it was getting late and we had spent the last 20 minutes trying tennis (barely workable) and the YouTube theatre rooms, which we thought was for watching movies together but were some sort of green screen booths instead.
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# ? Jan 2, 2020 17:54 |
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# ? May 6, 2024 19:43 |
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That Italian Guy posted:Try the other test suggested on that website (the thumb one). I had your same reaction to the "triangular focus" test, but had a very clear difference with the thumb test. Oh weird, yeah turns out via the thumb test that I'm left-eye dominant (and right handed). Will have to do some testing next time I go out shooting.
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# ? Jan 2, 2020 18:28 |