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achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
For the record I like Jennifer Hale too. I have been her fan since the 90s when she taught me who Felicia Hardy was and why she’s Spider-Man’s best partner. Disliking Bastila has nothing to do with the voice.

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Everything I’m reading about Toughness suggests it’s the perfect Carth pick.

TitanG
May 10, 2015

achtungnight posted:

Wow, you sure packed a lot into that update. And that race gimmick has to be one of the most counter intuitive and sneaky video game tricks I’ve seen. This game is pretty cool.

I don’t think I like our new Jedi party member though. She’s arrogant and she claims to like Carth, then snipes at him when they meet. Jedi with special trick or not, I think I’d stick with the kid and the Wookie as my buddies. If not for game mechanics that is. :(

As far as I remember, it's actually done surprisingly fair. IIRC if you get under 25 or 24 seconds you win outright in the first heat. If you barely beat the first time and barely beat it again (your second time is over ~30 seconds) you need to beat it a third time to actually win the race.

DMorbid
Jan 6, 2011

Hello! I see you.


TitanG posted:

As far as I remember, it's actually done surprisingly fair. IIRC if you get under 25 or 24 seconds you win outright in the first heat. If you barely beat the first time and barely beat it again (your second time is over ~30 seconds) you need to beat it a third time to actually win the race.
Wait, really? I'm looking at a walkthrough on StrategyWiki and it just says Redros will beat your time by a quarter of a second no matter how fast you go. Maybe I should go do some testing.

I do seem to remember getting a time like 0:23:40 on the first run on one of my playthroughs, and then having to beat Redros' improved time.

DMorbid fucked around with this message at 17:26 on Jan 9, 2020

TitanG
May 10, 2015

I could be misremembering and that's actually how it works in one of the KOTOR 2 races honestly

DMorbid
Jan 6, 2011

Hello! I see you.


Part 9: Queen of the Death Match



Last time, we raced some swoop bikes and rescued Bastila from the Vulkars. Our next order of business is to get off Taris as soon as possible, but as of right now we've been summoned to the cantina by Canderous Ordo, the Mandalorian mercenary on the payroll of crime lord Davik Kang.



Hm? Sure. Is this about the vision we saw?



How can I help?

You want to talk to me about something?





Yes, I realize that of course. But surely there was more to it than a simple search. I doubt there were flashing signs pointing you in my direction; yet somehow you found me. You also avoided detection by the Sith, discovered I was a Vulkar prisoner, gained sponsorship for the race and became the Taris swoop champion. That's quite a resume.



:smug:



Seriously, though, we wouldn't have gotten anywhere without Mission's help.





The Force is in all of us, though for most people it is a barely measurable whisper. But there are some individuals outside the Jedi Order that we considered 'Force Sensitive'. It is obvious to me that the Force has been working through you. There is no other explanation for your great success, though I am not certain what to make of this discovery. Perhaps if you weren't - well, if you were younger the Jedi might take you for training. But as it is...

Right, we're too drat old to be considered for Jedi training. Instead of accepting talented adults such as ourselves, the Jedi generally prefer to take away people's children and mold them into nice, obedient little Jedi younglings who learn at an early age to control their emotions and not to question the wisdom of the Jedi teachings.





Hopefully between your abilities, my Jedi training and the skills of our companions we can find a way off this planet.

Erm, okay then. Enough standing around, let's go to the cantina and meet up with Canderous already.







But lately Davik hasn't been paying me what he promised. I don't like getting cheated, so I figure it's time for me to break the Sith quarantine and get off this backwater planet.

Sounds good. Got any more details?





Right, the "escape Taris" part does sound very nice, so what does this job entail?



Thanks for the warning, Carth.



I saw you win that swoop race, and I started thinking. Anyone crazy enough to race like that is probably crazy enough to break into the Sith military base. I need someone to steal the Sith launch codes from the base. Without those codes any ship leaving the atmosphere will be disintegrated by the Sith fleet's automated defense guns.





That sounds a little too good to be true. What's the catch?





Okay, so let's say we accept the job. The Sith aren't going to let just anyone walk into their base, so how do we get in?





Lucky for you I know just the place to get a droid like that. Davik was having one custom built by Janice Nall. Just tell her Canderous sent you and she'll sell you the droid. Then you can use it to get the launch codes from the Sith base.





Normally I'd do this myself, but everyone knows who I work for. If I broke into the Sith base, they'd send an army down on Davik's estate to get those codes back. That's why I need you.

Makes sense, I guess. Canderous can't exactly blast his way through the Sith base without the whole thing being connected to Davik.



As it stands, we don't really have a choice, and if Canderous keeps up his end of the bargain this will be our ticket off Taris.



Bastila seems to believe Canderous is on the level, so that's good enough for us.



We'll go get the droid soon enough, but first there's more dueling to be done.



I think you're ready to go against Ice, human. She's tough, but so are you. There'll be lots action on this fight... a huge purse! You ready?

Always. And yes, Ajuur actually says "there'll be lots action on this fight" there. I'm assuming they meant to write "betting" instead of "action" because that'd make sense in the context of the huge purse, but there you go. EDIT: I've been informed that "action" is actually old-timey tough guy slang for "betting", which makes sense so I guess "lots action" just means "lots, as in many people, betting" and isn't necessarily another example of dubious grammar. Fair enough!





Hey, the announcer updated our introduction.



Before we start, we'll take some performance-enhancing drugs. We could probably handle Ice just fine without any of those boosts, but might as well.







And that's all she wrote.



So, who's next?



You've got a real talent for this game, Stranger. I think it's time you fought Marl. He's getting up there in years, but he's still very, very good. He used to be the duel champion.

Let's do it.







Okay, that's not a good start.



JESUS CHRIST :gonk:



Not even close, old man!



With some inventory-related shenanigans, we're able to get back to full health and claw our way back into the fight.



That was more tense than I would've preferred.



Announcer: Twitch is waiting in the wings... do you dare take a shot at the champion himself? Will the wild-eyed wonder finally be unseated?

Before we find out, let's talk to Ice and Marl and see if they've got anything interesting to say now that we've beaten them.



First it was just Twitch I couldn't handle. Now it's you and Twitch. Pretty soon there'll be another young hotshot clawing past me in the rankings. This game's been good to me, but my time is done. I need to get away from the duel rings for a while, think things over. Goodbye, Stranger - I wish you all the best.

Having been beaten by Twitch and now us, Marl has decided it might be time to retire. If you ask me, he's still very much got it and he would've easily beaten us if we didn't cheat by exploiting mechanics.



You're good - very good. But you're wrong if you think that means I'm suddenly going to warm up to you. Truth is, I really don't have anything more to say, so you might as well move on.

Ice is still... well, Ice.



Before we start the championship match, we'll take all the drugs again and activate our Sith energy shield. We know Twitch prefers to use blasters, so the energy shield might be quite helpful at least until we get in melee range.



You've beaten almost everyone, human. I think you ready to fight Twitch. Twitch might be crazy, but he's the best in the game. If you can beat him, you'll be the new champion.



I'd love to see how Twitch would actually fight without the limitations of the Aurora engine. I bet it'd be pretty spectacular to watch.



Huh, apparently these fights are supposed to be taking place on different nights and we're not actually cutting our way through the entire dueling ring roster in 15 minutes.



Here we go.



The Sith energy shield does a good job absorbing the blaster shots that would get past our defense early on. So far, so good.



Twitch can be dangerous with his vibroblade, but I honestly feel Marl is the tougher fight. We manage to stun Twitch with Critical Strike, which leaves him open for the finisher.



And with that, the Mysterious Stranger is officially the dueling champion of Taris!



Now, all that is left is to get our winnings from Ajuur and then have a little bit of the bubbly.



The bad news is that I don't have anyone left who wants to fight you - you're too good for your own good. Nobody wants to go in the ring with you. The only one left who'll fight you is Bendak Starkiller, but he's retired. Too bad. People would pay a fortune to see you fight Bendak.

Hey, that's the guy the government wants dead for murdering his opponents in illegal death matches.



drat right.



We can also bask in the adoration of the public (represented by the two spectators here).



Um, what? Did you not see the match just now? Who cares about Gerlon and Duncan, tell me how great I am.



That's better. Suddenly, everyone is talking about Bendak Starkiller and how they'd love to see us take him on.



Shows what I know. Enjoy your time at the top, Stranger. Sooner or later someone will come along to knock you down here with the rest of us grinders!

I'm pretty sure Deadeye would still very much be the designated jobber around here.



But don't get cocky, kid! One day it'll happen to you too! Time catches up to us all, sooner or later. Well, everyone except Bendak Starkiller.

Again with Bendak Starkiller. Well, if everyone wants to see Bendak Starkiller, we'll give them Bendak Starkiller.



See, there he is! Bendak will appear in the cantina when you start the dueling ring quest, but he doesn't have much to say until you actually win the championship.



But I only fight in death matches, and not too many people are willing to step into the ring knowing they won't ever come out. How 'bout you, Stranger? You think you got what it takes?



Sure! What's the worst that could happen?



Oh yeah, that. However, if we want to collect Bendak's bounty, we'll need to take him out and that'll only be possible if we accept his challenge. He's got standards, he won't have a barfight with us like some sort of ruffian.



Looking forward to it. Before we duel Bendak to the death, we need to take care of some other business, so let's start by heading to Kebla's shop next door.



You know Bendak's never lost a match in his life, right? You need to take a look at my weapons and armor.

Hmh. News travels fast.



While I do like our dual swords, there is something to be said for the elegance of a double-bladed Echani ritual brand, used by Echani Firedancers in their combat rituals that more closely resemble dancing than fighting. In the Echani rituals, both blades are heated and cause burns to any opponents struck by the weapon.



The Echani ritual brand gives us a nice damage boost, which we'll need.



It also looks cool, which of course is very important.



Since we're not currently at full HP, it might also be a good idea to visit Zelka at the clinic again to get healed up. While there, we'll be able to give him the rakghoul serum as well.



But first, we've got another scene with our party members.



Fair enough. But I've seen you Jedi in action. There's no way those thugs would have stood a chance against your lightsaber.

My Iightsaber was... misplaced. I couldn't find it after the crash. I looked *everywhere* in that pod. The Vulkars came and overwhelmed me even as I was searching for my weapon.

Well, that would explain how a powerful Jedi like her got captured by a bunch of thugs.



Carth's having a field day with this information.



Hell, let's join in on the fun.



Would a Jedi be able to sense where their lightsaber is, or use the Force to just summon it regardless of where it actually is (as long as it's in the general vicinity and not at the bottom of Cloud City or something)? I suppose Bastila would've been too exhausted to be able to do that anyway.





I like this scene a lot, because it is a much-needed lighter moment with Carth and Bastila that allows the two of them to show some charm and humanity. So far, the only thing resembling levity we've gotten with Carth has involved his terrible attempts at hitting on the female main character, which is the opposite of charming, and Bastila has just been too busy berating us.



Of course, Zelka is utterly floored by the fact we actually managed to retrieve the serum. We didn't even need to kill anyone for it, but he doesn't want to hear the details.



We gave a few doses to people who needed them, but there should still be plenty left.





The people of Taris owe you a debt they can never repay. Please, take this small reward. It isn't much, but it's all I can afford: a few credits and two spare medpacs.

And just like that, we've cured the rakghoul disease on Taris. We're not getting a massive reward for doing so, but helping people not turn into ridiculous monsters is enough of a reward on its own.



We could refuse the small reward Zelka gives us or try to strong-arm him into giving us more stuff, but the former is dumb and the latter is just dickish.



I'm sure.



After you give the serum to Zelka, he'll start selling it for 50 credits. I guess this is just in case you forgot to cure the infected Outcasts before taking the serum to Zelka.



"Mother of moons! What the hell have you been doing out there?"



Gurney is less than impressed, but who cares what he thinks? Now that we're healed up again, it's time to return to the cantina and fight one more time. Not just for the honor, splendor and pleasure this time, but also for our life.



Not too many people want to fight a death match anymore. Some are scared, others think it's wrong to kill someone else for credits. I guess that's why they're illegal now.



If you want to wuss out of the fight, you can tell Ajuur you don't want to kill someone for credits. He'll still let you change your mind, so you're not locked out of anything. Also, the Sith energy shield effect looks absolutely ridiculous in these close-up scenes. There are mods to disable these effects, but they do serve a gameplay purpose since you'll generally want to know when your energy shield runs out without having to look at your character portrait.



I'm ready!

Good. Excellent. High wagering means lots of credits for the winner on this match. Come see me after the fight to collect your credits - if you're still alive.





Announcer: And who would be crazy enough to step into the ring with such a lethal legend? Who would be mad enough to face almost certain death merely for your enjoyment?

Take a wild guess.





Before we start, I do have to ask - how exactly did the energy suppressor work its magic on our vibroblades to make them non-lethal? Obviously, I know the real answer is "because the energy suppressor, like the suppression magic at the Imperial Arena in Jade Empire, is literal magic and really just a technobabble excuse for why people aren't getting killed left and right, and you shouldn't think about it too hard."



When you enter the illegal death match against Bendak, you earn dark side points because killing people for money is bad even if they're wanted murderers.



Bendak starts the match by throwing a plasma grenade, and we return the favor. Actually, I'm not sure which one of us threw first, but it was probably Bendak because we had enough time to avoid the blast.



Bendak has a ton of health. Even after three direct plasma grenade blasts, he's still got two thirds of his health left.



Our next move is to toss an adhesive grenade at Bendak. It stops him from moving, but he can still attack.



Looking good so far. We're managing to deal a good amount of damage to Bendak, and he's missing his attacks (if he hits you with that Power Attack of his, you'll have a bad time).



That was far too close for the concussion grenade, so we stunned both ourselves and Bendak.



Bendak misses another Power Attack, and is now on his last legs. Is this the end of Bendak Starkiller?



A stab to the heart and you're down.





That was by far the most difficult fight we've had thus far. Our health just isn't high enough to withstand Bendak's attacks, so even with copious amounts of drugs and inventory cheating I still had to retry a few times. If you're a Soldier, you'll probably have a much easier time here.



Ajuur is over the moon after the fight.





If you exploit a glitch, you can actually earn another copy of Bendak's blaster here. You can talk to Bendak immediately after beating Twitch, before getting the reward from that fight. Then you fight Bendak, kill him and get the reward from Ajuur normally. After that, you can talk to Ajuur again, and he'll give you the dialogue for beating Twitch but with the rewards from the Bendak fight. I didn't do it here because I forgot it was a thing, but it's easy to pull off.



You know what, let's try to persuade Ajuur this one time. It didn't work when we were just starting out, but we just killed Bendak loving Starkiller. If that doesn't give us a massive cred boost with Ajuur, I don't know what does.



Everyone will be talking about you now, Stranger. They're all going to know you were the one who killed Bendak Starkiller. You're famous now.



Indeed, Ajuur is a lot more receptive this time around and increases our fight purse from 700 to 900 credits. Before we leave, we should chat with our fellow duelists one more time and see if they've got anything to say about our glorious victory against Bendak.



Um, sure, Deadeye. You go right ahead.



I mean, nobody's going to be stupid enough to go up against you anymore - not even Twitch! Kind of funny, isn't it? You win the big match, and you kill your career!

Going out on top sounds good to me, honestly. The Mysterious Stranger, the undefeated dueling champion of Taris.



As a little girl I used to dream of meeting him one day. When I finally did, the guy was a complete slime ball. Made me realize I had to be cold and ruthless to survive, like him. And now he's dead. There's probably a lesson in there somewhere. Something for me to think about, at least. Congratulations again, Stranger... and goodbye.

Our win over Bendak has also made Ice reconsider some of her decisions.



drat right.



What? This loving guy, I swear.



That's more like it. I think his dialogue is bugged.





Bastila has leveled up and learns the Disable Droid power. Again, we'll be fighting a ton of droids in the near future.



We still have one more bounty target to take care of, and he's in the North Apartments. There seems to be some sort of commotion going on in front of the building, so let's see what that's all about.





Listen kid, someone with a face model like that has no place calling someone a goggle-eyed freak.



Little bastards.



I doubt that, but we'll try.







That went about as well as expected.



The third option here is to threaten these little shitheads with physical violence, but that might be going a bit too far and will also give us dark side points.



Good. Scram.





You are too kind, human. I thank you for your generosity. Most of your kind here on Taris care little for aliens like myself. Once more, thank you for saving me from those human children. I must take leave of you now. My life mate will be wondering where I am.

That's some more light side points. Now then, where is this guy?



We find Largo the merchant hiding in a locked apartment.







You mean you're not here to kill me? But... I thought you were one of Davik's bounty hunters. If you're not here to kill me, what do you want?

Maybe I could help you with your problem with Davik.

I don't think anyone can help me. I owe Davik money, and l was late with the payment. So he went to Zax in the bounty office and put a price on my head!

Right. How much money are we talking about?



...are you kidding?



You'd give 200 credits to a stranger just to help them out?! I... I don't believe it! Thank you!

Wow, that was sure generous of you. I just hope we don't end up needing those credits later on.

Yes, Carth, I'm sure those 200 credits will end up deciding the fate of the galaxy. For the record, we currently have 3000+ credits on us.



That takes care of Largo's bounty. We're obviously not getting paid, but we did get more light side points and that's useful as well.



Now that we're done with the bounties (we'll go inform Zax of Bendak's demise a bit later), let's get back to our main objective. We need to buy this fancy astromech droid from Janice Nall's droid shop.



Definitely looks like the right place, with droids of all shapes and sizes everywhere. One thing I should maybe point out is the fact Canderous didn't actually give us money to buy the droid, so whatever it costs will come out of our own pocket.



Always good to see a new face - customers are hard to come by. A lot of the Taris citizens won't even come in here; they refuse to shop at a store owned by a Twi'lek.

What do they have against Twi'leks?

That's not a very difficult guess.





No, no they won't.



My selection is a bit limited right now - the Sith confiscated all my assault droids. But I've got a utility droid you might find interesting.

Canderous said you'd sell the T3-M4 to me.

Oh, Canderous sent you! Well why didn't you say so? Okay, the droid is ready. You can have it for 2000 credits.

2000?! Must be some droid, that's ten times the amount Largo's life is worth! The normal going rate for an astromech droid is 50 credits, or at least that's what it costs to buy the droid next to T3-M4. If you buy that one, it'll blow up (hey, just like R5-D4 and its bad motivator in the movie!) and you can get a refund from Janice.



Now, you can haggle the price down to 1500 credits (or threaten Janice to get the droid for free and earn some dark side points), but the only reason she gives you the discount is that she's afraid of getting on Davik's bad side. It doesn't seem like Janice's store is doing particularly well in the first place and she could use a customer who isn't a complete rear end in a top hat, so we'll just pay the 2000 credits. From a purely mechanical perspective, this is stupid and a waste of money. However, this game is still an RPG, and I feel that sometimes some actual role-playing is in order.





And now we've got an astromech droid!



There he is. Carth is getting benched and will not return to the party until much later.



Here are T3-M4's starting stats for posterity.



The extra attribute point at level 4 goes into DEX to get the modifier up to +3.



As a utility droid, T3-M4 is extremely good at Computer Use, Repair and Security.





We also want him to be able to dual-wield blaster pistols, so he'll get Two-Weapon Fighting and Improved Two-Weapon Fighting to make that viable. He also automatically gets the Tactician Logic Upgrade, which provides a +4 Defense boost.



Finally, T3 gets Droid Upgrade Class 2, allowing him to equip class 2 equipment such as armor plating.



We'll give him Bendak's blaster, because why the hell not. It's not like there's anyone else in the party who would need it at the moment.



Droids can also use special weapons such as this stun ray. Most of these weapons are limited to ten uses, but others can be used indefinitely. We don't have any items for the Sensor slot or the two Utility slots in the top row, so we'll have to leave those empty for now.



With our new, horrendously expensive droid in tow, we make our way to the Sith base.



Okay, droid, do your thing!



The droid does his thing, and the door is now open.



Next time, we will enter the Sith base and kill a lot of Sith. It's gonna be fun!

DMorbid fucked around with this message at 10:22 on Jan 11, 2020

EggsAisle
Dec 17, 2013

I get it! You're, uh...
I wonder if there's a fail-safe implemented in case the player has less than 2000 credits for T3? It's probably to just threaten her and take the dark side hit, I suppose.

MightyPretenders
Feb 21, 2014

Carth's attempts at "flirting" do not match up with his core character at all. Frankly, the only way I can make sense of it is the possibility that he's trying to annoy you so you'll stop asking questions.


Side note, in the SWD20 rulebook, an R2 unit costs 4,500 credits off the shelf. Then again, a generic-brand blaster rifle costs 1,800. Plus, y'know, several millennia are supposed to have passed between these games and the movies.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

MightyPretenders posted:

Carth's attempts at "flirting" do not match up with his core character at all. Frankly, the only way I can make sense of it is the possibility that he's trying to annoy you so you'll stop asking questions.

It's entirely possible different people wrote different pieces of Carth's script. That's perhaps less of an in-universe explanation than you'd prefer but it's all I got :shrug:

Das Panzer
Nov 11, 2016

Psion posted:

It's entirely possible different people wrote different pieces of Carth's script. That's perhaps less of an in-universe explanation than you'd prefer but it's all I got :shrug:

That would certainly explain a few things. Especially KOTOR 2 things.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Another fun update packed with exciting events and great dialogue. Especially liked the champion duel involving grenades.

I'm sure the droid party member will be very useful. Wonder if they get much interesting dialogue though. The droids have been among the most interesting characters in the movies but the games don't usually put that much effort into them.

Bastila's tale of losing her lightsaber made her more human. I had an especially good laugh at it thinking about what happened to the main character in Jedi Fallen Order (great game, just beat it) when he lost his. "Padawan, your lightsaber!" :doh:

Keldulas
Mar 18, 2009
Bastila's introduction is so bad that she sort of needs this scene. She still sits better than Carth by a lot at this point, but them both getting a light-hearted scene like that is kind of necessary honestly.

Poil
Mar 17, 2007

The farce is strong with this one. :v:

Oberndorf
Oct 20, 2010



“Action” actually is old time slang for gambling, implying that a whole lot of folks will be betting on the fight, which is exactly what Off-Model the Hutt is implying. Since Star Wars is based on old westerns and sci-fi serials, I suspect they just gave him a 30s tough guy speech pattern and rolled with it.

Now if you’ll pardon me, I have to go listen to Guys and Dolls and get some tasty Damon Runion in for the night.

DMorbid
Jan 6, 2011

Hello! I see you.


Oberndorf posted:

“Action” actually is old time slang for gambling, implying that a whole lot of folks will be betting on the fight, which is exactly what Off-Model the Hutt is implying. Since Star Wars is based on old westerns and sci-fi serials, I suspect they just gave him a 30s tough guy speech pattern and rolled with it.
I guess I was just confused by the use of "lots action" which I thought was a mistake, but if it literally means "lots, as in many people, betting", that makes sense.

Strategic Sage
Jan 22, 2017

And that's the way it is...
I've always interpreted it the way Oberndorf suggested. And it's not even *that* dated either - Edward Norton's character says the phrase in the movie Rounders off the top of my head, which is only five years older than KOTOR so I'm calling the phrasing legit.

Sum Gai
Mar 23, 2013

EggsAisle posted:

I wonder if there's a fail-safe implemented in case the player has less than 2000 credits for T3? It's probably to just threaten her and take the dark side hit, I suppose.

This seems like a "go out and do a bunch of side quests" type of moment, but yeah, I'm curious how it goes if you already did them and then spent the rewards.

Sinner Sandwich
Oct 13, 2012
I don't think its actually possible to fail the intimidation check, so if you don't have the cash -like I never did in 2004- you can just take the plunge with Dark Side points and shake her down for the Droid.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
As far as I know that's correct, I don't see any failed dialogue for that check in the script I'm looking at. You can fail the persuade check to haggle from 2000 to 1500 but you can't fail the intimidate for free approach.

achtungnight posted:

Another fun update packed with exciting events and great dialogue. Especially liked the champion duel involving grenades.

Yeah! Grenading every duel is a time-honored KOTOR tradition, especially if you're trying to stay at level 2 the entire way through Taris.

OutofSight
May 4, 2017

Psion posted:

Yeah! Grenading every duel is a time-honored KOTOR tradition, especially if you're trying to stay at level 2 the entire way through Taris.

Well spoken.
Although i prefer level 5. And always go for scout for that sweet implant and good saving throws.

DMorbid
Jan 6, 2011

Hello! I see you.


Part 10: Wings of the Hawk

Last time, we became a living legend in the Taris dueling ring, and used the money from our fights to purchase an astromech droid to help us break into the Sith military base. The base is where the codes to bypass the Sith fleet's auto-targeting laser cannons (and thus escape Taris, with the help of Mandalorian merc Canderous Ordo who's sick of doing the crime lord Davik's dirty work and has promised to help us steal Davik's spaceship) are supposedly kept.



Hm. I suppose the Sith base would have someone working the front desk. We don't need to alert the entire base just yet, so let's see if there's some way we can talk our way out of this.



Perfect. This cannot possibly fail.



Oh. Well. Fair enough, that was a pretty terrible attempt.



[Persuade] Look, here's 50 credits - just don't hit that alarm.

[Success] 50 credits? You've got a deal! The Sith have made my life a living hell ever since they took over this base. You know, it's about time someone stood up to these Sith! Just do me a favor and wait until I'm out of here before you start blasting the place up.

I'd really like it if the game would make up its mind on whether 50 credits is a small fortune or the rough equivalent of five bucks. All the dialogue and the fact we can buy an astromech droid (the one that isn't T3-M4) for 50 credits suggests the former, but when you actually go shopping for items everything even remotely good will cost several hundreds or thousands of credits. I guess it's just one of those RPG things.



In any case, we have two doors (actually three, but one of them is just set dressing) leading out of the reception area.



Before we do anything with either door, we'll have T3-M4 slice into the terminal to take a look at the security cameras and see if there's anything we can do here to make our job easier.



The main barracks. Two droids, two Sith soldiers and a Sith captain, but no way to thin out their numbers. At least none we can see right now.





The secondary barracks have some Sith standing right next to a conduit, and we know exactly what to do with that.



The control center. There isn't actually anything important there, aside from another terminal.



In the elevator, we find a scary-looking droid and a couple of automated blaster turrets. There is also a conduit, but we can't overload that one for some reason.



We can, however, disable the shield on the droid. I think you can do this without using any spikes if you get a certain keycard in the secondary barracks, but I kinda forgot about that. We have plenty of spikes anyway.



The droid's shield is now gone, but we still need to do something about those turrets.



The armory is guarded by another set of turrets, so those need to be taken offline as well. Well, we could just walk in and smash them, but we'd rather avoid a direct fight with these things.



We'll take all the turrets and sentry droids offline. We would get more XP if we just fought them, but whatever. I can't be bothered to deal with all of those. Again, we could use the Sith passcard from the barracks to do all this without expending our computer spikes, but in the process of getting there we'd end up fight a bunch of this stuff anyway.



Now that we've taken care of some of the base's defenses, let's see what is behind the door on the west side of the reception area.



Err, hello.





You absolute fuckers! What the hell was that?!



Before we do anything else, let's set Bastila and T3 to Jedi and Droid support respectively, so we can actually make use of their abilities without being in direct control.



I do end up taking control of Bastila for most of the fights here in the Sith base anyway, because she's got so many useful abilities. Right here, though, we'll just cut our way through these grenade-spamming jerks.



The Sith technician at the back drops a datapad which gives you a hint on how to get rid of the elevator guard droid's shields if you didn't use the computer to disable them. Smash the conduit next to the droid!



The medical area doesn't have much of interest. I'm not sure what's going on with Bastila's lightsaber in this shot, but I'm guessing she's in the middle of igniting it as she hits the droid with the Disable Droid power.



With the sentry droids disabled, we can walk through a good chunk of this base without any trouble. What's going on here?



Right. I remember you.

I am in need of your help once again. The Sith are going to execute me for removing the Sith corpse from your apartment complex. Please, help me get out of this cage.

How do I get you out?

Switch all the panels on the wall to the red "off" position and I will be released. It is not as simple as it sounds - switching a panel will also switch the panel beside it. You must be careful as you do this, human. If you set all the panels to the green "on" position my cell's termination program will engage and I will be executed.

Right, so we've got a good old-fashioned lights out puzzle in front of us.



Time to start pressing buttons! You can do this in three moves (leftmost button, rightmost button, center button) if you know what you're doing, but I'm terrible at this sort of thing so it took me five moves to unlock the cage.



If you engage the termination program and kill the Duros by activating all the green lights, you earn dark side points.



Now I must leave this place before the Sith discover I have escaped. If you are wise, you will do the same. If the Sith capture you I doubt anyone else will come by to set you free.



There are hallways to the west and east of the detention area. The east path leads to the elevator, whereas this one goes to the control room and the main barracks.



Again, nothing important in the control room, but might as well get rid of the Sith while we're here.



That's the door to the main barracks. We disabled the sentry droids to thin out the enemy numbers, so we should be fine just kicking the door down. Zila has also gained a level, but we're not leveling her up again until she unlocks her prestige class.







gently caress! Not again!



Well, that was some bullshit. I'm not fighting these dickheads with just Zila, so let's reload our latest save (which is thankfully right there in the control room). I wish the Xbox version had quicksave and quickload like the PC version.



This time, we'll send Bastila in to take care of this jerk before he's able to throw a grenade again.



One of the guys at the back is still tossing frags at us, but at least it's just one guy.



Serves you right. Nobody in the main barracks has anything of interest either, and neither do the boxes in the room, so we could've skipped this room entirely and only missed out on a bit of XP.



The armory lies at the end of this hallway. Since we disabled the turrets, we just need to get rid of this mine to get to the lockers.



There isn't anything super important here, but the droid flamethrower is pretty ridiculous.



That's a fixed 30 points of damage, 15 if the target manages a successful Reflex saving throw, and it can also inflict horror on low-level targets and debilitate them. Because I'm dumb, I don't equip it on T3 yet.



We've explored everything except the eastern hallway leading to the elevator, so let's head that way.



Here's the passcard, which would've been more useful if we hadn't already used our computer spikes to hack the system.



Only one more door left, and we know what's behind this one.





When we encounter the droid, the door locks behind us. We're not running away from this fight, that's for sure.



The Disable Droid power is a godsend here. The assault droid succeeds at its saving throws a few times, but eventually its luck runs out and it gets stunned. You know what Zila can do to stunned or otherwise debilitated opponents.





That clears the path to the elevator, so let us proceed.



Only one way forward on the second floor.





This pleasant fellow is a Sith Governor, presumably the guy who runs things around here.





This meeting is a stroke of luck for me - my master will surely reward me with my Iightsaber once I kill you!

Do the Sith not build their own lightsabers? Maybe he means his master will give him the crystal so he can build one. It doesn't matter, because the only lightsaber this idiot is getting anytime soon is Bastila's double-bladed saber through his torso.



Went for the concussion grenade + Sneak Attack tactic, but sadly Governor here didn't get stunned.



The Sith Governor likes to use a variety of Force powers, such as Stasis here. Stasis is the upgraded version of Stun, lasting longer (12 seconds/4 combat turns!) and physically enclosing the target in a force field instead of just stunning them for a moment.



The Governor apparently doesn't like droids, so he decides to focus his attacks on T3. That gives Bastila a great chance to deal some damage from behind, and would be a fantastic opportunity for Zila if she wasn't currently in stasis.



Gah! Drain Life is an annoying dark side power which, well, drains 10-40 points of life out of the target. We don't have Force Resistance/Force Immunity (not to be confused with the passive Force Immunity abilities Jedi Sentinels get) yet, so all we can do here is take it and hope the dice rolls don't gently caress us over too badly.



T3 gets knocked out in the melee (I really should've equipped the flamethrower, but I guess I was hoping he'd manage to stun the Governor with one of his stun rays so we could wreck his poo poo with Sneak Attack), but that's okay because the Governor isn't going to be doing any more governing around here.



And there we go, the launch codes we need. He's got some other good stuff as well, including Strength Gauntlets which provide a +1 bonus to STR. The strongboxes in his chamber also contain some items and 500 credits.



Now that that's done, we can return to Canderous. Before we do, let's just quickly pay a visit to the Beks and see how they're doing after the swoop race.



I'm sorry Gadon can't be here to thank you in person, but he has retired to the safety of his private chambers. I'm afraid he's grieving over Brejik's death.



Brejik violated the customs and traditions of Taris. He dishonored himself by refusing to honor his wager. He got what he deserved - even Gadon has to realize that. Even so, I think Gadon hoped that somehow Brejik could be made to realize the error of his ways. Despite everything he had done, Gadon probably would have forgiven him. But he isn't out of danger yet. The surviving Vulkars will still want him dead. He's a prime target now - as are you. You better be careful out on the streets.

I don't think there are any surviving Vulkars, but thanks for the warning. I guess Gadon did consider Brejik his son at one point, so it's no wonder he's broken up over what happened even if Brejik was a piece of poo poo. Anyway, now we can return to Canderous!





So what do you say? We join forces and I can get you inside Davik's base - and right to the Ebon Hawk. We can go right now.

I have a few things to take care of first.

Fair enough. But don't take too long. As soon as you're ready to get inside Davik's estate, come speak to me. The sooner we get off this rock the better.

Just one last thing to take care of.



That's another 400 credits for turning in Bendak's bounty.



Now we can proceed.



I'll say I brought you in so he could check you out. He'll have you stay at his estate for a couple days while he runs some background checks on you - that's standard procedure.



You got another plan, sister? Or are you just objecting 'cause you didn't think of it?

No, I... don't have another plan. I would rather not place my life in your hands, however.

I can say the same about you. That makes us even. Fortunately we both want to get off this rock, right?

Unsurprisingly, there is a certain degree of mistrust between the Jedi and the Mandalorian.





Canderous can regenerate his health, albeit not at a rate that would make it particularly useful during combat.



Naturally, we have to take Canderous when we go to Davik's estate. Bastila joins us because, well, she has Force powers and a lightsaber. Both of those things will come in handy if/when things go south at Davik's humble abode.



Meanwhile, in orbit above Taris...



No prizes will be awarded for correctly guessing whose ship that is.





This is Admiral Saul Karath, Carth's former mentor who is currently in charge of the Sith fleet.



Darth Malak has had enough of waiting around. While the Sith do want Bastila alive, Malak also doesn't want her to escape Taris and return to her allies.





Of.. of course not my Lord Malak. I will do as you command. But it will take several hours to position our fleet.

Then I suggest you begin immediately. You are dismissed, Admiral.



So that's the big crime boss.



Of course, we already know Calo Nord very well.







Ah, yes - now I recognize your companion. The rider who won the big swoop race. Very impressive... as was your display in the rather heated battle afterwards.



We'll just play along and be polite for now.



With a recommendation from Canderous - and a thorough background check - you could become part of the Exchange. Many would kill to prove themselves worthy of this honor.



Come with me - I will give you a tour of my operations. I'm certain you'll be most impressed.



The shields are completely impregnable. Nobody can get past them without the codes to try and steal my baby. Unfortunately, the Sith military blockade has grounded my vessel. The Ebon Hawk can outrun any vessel in the galaxy, but even she isn't fast enough to avoid the auto-targeting laser cannons of the orbiting Sith fleet. I am, of course, working on acquiring the Sith departure codes so that I may come and go as I please. However, progress has been slow... but we should continue our tour.

Ah, yes. Good luck obtaining those codes, I'm sure you'll get your hands on them soon.



If all goes well with your background check you will be invited to join the Exchange. I'd advise you to accept the offer when it comes - or suffer the dire consequences of refusaL



You will stay in these rooms as my guest for the next few days; I will not accept no for an answer. Feel free to visit the slave quarters at any time during your stay. I must warn you that if you are found anywhere outside the guest wing during your stay - or if you bother my other guests - my security forces will deal with you most harshly. I will return after the investigation into your background is complete. Until then, make yourself comfortable. Come, Calo, let us leave our guests in peace.



Yes, leave us. We have a lot to talk about.



No sense waiting around here, though. The sooner we get off Taris the better.

Okay, let's get out of here. First off, we'll equip the military suit on Canderous to improve his defense.





Hey, I didn't give him Toughness and instead gave him something genuinely useful! :toot: No, I'm pretty sure I gave him Toughness.



This is what his stats look like at level 7. Now that we've sorted that out, let's go and explore Davik's estate.



A male character would be able to request a massage here, to the understandable chagrin of his party members. We're not here for that sort of thing! Apparently there is supposed to be a male slave here, but I certainly didn't see one.



Most of these locked rooms in the guest area aren't particularly interesting, you'll just run into Davik's other guests who will tell you to gently caress off and might go hostile if you don't manage to defuse the situation. This room, however, is somewhat special.



This is Calo Nord's room, where we can take a look at his hunting trophies and steal his belongings. The footlocker on the left doesn't have anything good, but the other one is worth checking out.



The items in it aren't amazing, but it does contain Calo's personal datapad. Let's see what it says!

Datapad posted:

This datapad contains a record of Calo Nord's trophy kills... sentient and otherwise.

The last entry is an account of a recent Rancor hunt.

"What the Rancor lacked in intelligence it made up for in size, strength and ferocity. Conventional blasters were all but useless against its impenetrable hide, and I was forced to resort to more unorthodox methods to bring the beast down.

Some well placed mines near a watering hole were the first step, their explosions herding the creature into a dead-end canyon where I lay in wait, perched among the rocks.

As soon as the Rancor was below me, I dropped down onto its massive neck. It reared back, bucking and clawing in an effort to dislodge me, but I had the perfect position.

Unable to shake me, the monster opened its mouth in an outraged howl, and I was able to flip several frag grenades down its gaping maw.

The explosion blew me clear of the shredded corpse, but luckily the head was still intact. If I take it to Taris, I'm sure Davik will mount it in his trophy room along with the other heads I have collected for him.

Davik's also expressed interest in hiring me. I may take him up on his offer, even though I still have yet to claim the greatest hunting trophy of all: a pearl from one of the Krayt Dragons of Tatooine."

Krayt dragons, huh? That must be some hunt.



Next door, we find this gentleman.



As well as his companion for the evening. Looks like we might have slightly ruined their night.





[Success] Okay, I guess it was an honest mistake. Give me the credits and I'll forget this ever happened. You better pay more attention to where you're going. Opening the wrong door around here can get you killed. Now get out of here and don't bother me again!



At the center of the estate is an actual throne room. Davik, I know you're the big crime boss around here and all, but people are going to make fun of you if you overdo it like this!



There are a few paths out of the throne room, and we'll choose the one to the northeast. After we kill Davik's guards, we'll take a peek at the security cameras to see if there's anything interesting.



The "Guest" Room (yes, the quotation marks are there in the game as well) has these pleasant accommodations. There looks to be someone enjoying Davik's hospitality in that energy cage, but we can't really tell who that is.



That, on the other hand, is our destination.



We could use spikes to disable the security on the hangar and skip most of this area, but of course we won't do that because we want to explore.



Let's head northwest this time. This is where the "guest" room is.



what the gently caress



WHAT THE gently caress



:dogbutton:

Right. Well. That was fun. So, one of these torture droids here has an advanced flamethrower, which deals SIXTY POINTS of heat damage if you fail to make a Reflex save (and half of that if you succeed, so it'll still gently caress you up). That was enough to wipe the loving floors of Davik's estate with our party. Also, my last save was at the start of the area, because I totally forgot you can get annihilated by these droids.



Let's explore this hallway instead.



It leads to the hangar bay door. At this point, I'm strongly considering using our spikes to bypass the security and leaving the torture droids well alone, because that was ridiculous.



This is the spice lab, where the magic happens. He who controls the spice controls Taris. Or something to that effect. There's nothing of real interest here either.



Back to the northwest hallway. Before we attempt to fight the droids again, let's check the door to the left.



How can Davik expect me to invest in his ventures with this kind of incompetence on display? I should summon the other guards and report you to your commanding officer!



[Success] Well, I suppose I can forgive the intrusion in this case. Tell Davik I admire a host who has his underlings check up on the well-being and comfort of his guests. I don't require anything right now - you can tell Davik everything about my stay has been most pleasing so far. Here's a five credit chip for your trouble, sirrah.

Thank you, sir.



We'll scurry off as soon as we finish ransacking his room for 500 credits and some items.



The bounty hunter patrolling the hallway has a computer passcard, but we'll still need some other way to unlock the hangar door.





This time, the droids are nothing. They don't use their special weapons at all, except for a single use of the advanced stun ray on Canderous. So basically, this encounter can be comically easy or "lol gently caress off", maybe something in between if you keep your distance so that you're out of reach of the flamethrower. The droids can and will follow you, though, and the flamethrower has fairly decent reach so you'll still want to be careful. With the droids out of the way, we can use the cage release switch to free the "guest".







I used to be the pilot of the Ebon Hawk - Davik's flagship. I know the codes to disable the security system protecting it. I'll load them into your datapad now. You can use those codes to steal the Ebon Hawk right out of its hangar. Sell it to the highest bidder, ransom it back to Davik - whatever you do you'll make thousands!

This is Hudrow, the former pilot of the Ebon Hawk, and he just gave us exactly what we needed.



It won't be long until Davik figures out I'm free. I have to get out of this base before that happens.

With that, he runs off, and we're pretty much done here.





There are some more rooms with Davik's goons in them, but nothing worth showing off. Let's get off this backwater dump of a planet.



Next stop: the hangar and the Ebon Hawk.



When we get to the hangar, we find that all hell has broken loose. The Sith have begun their planetary bombardment, and Davik and Calo are scrambling to escape aboard the Ebon Hawk.



Yep, that was the idea.



Make it quick, Calo. The Sith mean business. If we don't get to our ships and find somewhere safe, the bombs they're dropping will kill us all.



We manage to stun Calo with a concussion grenade as soon as the fight starts, so this should be a formality.



When we take down Calo, Davik gets killed by a laser blast from the Sith fleet.





You were saying?



How in the hell did he survive that?





Well, the second blast seems to have done the job.



We can't really tell if Calo's dead or not, but he looks pretty out of it and it's not like we're going to free him from there and take him along with us.



Even though the hangar is about to fall apart, make sure to loot Davik on the way out because he's got some good stuff on him. His war suit offers a good defense bonus, and can also be sold for a hefty profit.



I think you can get hit by some of the blasts here, but we managed to avoid it this time.



Do I ever!



No, we'll just stand here and watch the Sith destroy the planet. I guess you get the option here just in case you forgot to loot Davik's corpse.



VIDEO: The Destruction of Taris







The city is in ruins.



And that is exactly what the Sith are doing.







This method of destroying a planet might not be quite as efficient as the Death Star turbolaser, but that is still 4000 years in the future so the Sith just have to use what's available. It seems to work okay for them.







The Ebon Hawk barely manages to take flight before the hangar explodes behind us. We'll still need to pick up the rest of our crew, so hopefully they're still alright.



With everyone on board, we finally flee Taris, and not a moment too soon.



Of course, we're not safe yet. The Sith have sent their starfighters after us.



In the cockpit of the Ebon Hawk, our crew considers their next move.



That seems like a good bet right now. Hell, anything is better than our current situation.







First off, though, we need to get rid of the fighters following us.







At the start of these space combat minigames, it's usually a good idea to fire wildly in front of you because that is where the enemy ships will spawn and you'll be able to take out at least a couple early on before they scatter.



The blue gauge on the lower right is our shields, the red is our health. If the shields get depleted, you will hear a warning sound to indicate you're about to bite the dust. However, if you're any good at this minigame, that is unlikely to ever happen.





Eventually, all six enemy fighters go down and we are out of harm's way. We've escaped Taris and evaded the Sith fleet.







Next stop: Dantooine, and a new beginning.

DMorbid fucked around with this message at 10:33 on Apr 21, 2020

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

And therein is the single biggest reason I hate Taris.

It's a pile of busywork and boring adventures, it's too long for what it is (a simple intro), and at the end it's 'lol nothing matters, whole planet explodes'.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Another Bioware staple I feel, pretty sure they pulled the same on you in Dragon Age Origins.

On a side note, back when I played in a Star Wars RPG campaign set in the Old Republic (or I suppose High Republic as its now called), our ship was the same class of ship as the Ebon Hawk.
Mostly because it's also the ship for the smuggler class in The Old Republic MMO. Just about the only iconic old era ship maybe outside the Hammerhead.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It's literally just the Millennium Falcon with a few superficial differences to pretend it's a 4000 year older design.

Like almost everything in the 'ancient' time in Star Wars.

DMorbid
Jan 6, 2011

Hello! I see you.


Cooked Auto posted:

Another Bioware staple I feel, pretty sure they pulled the same on you in Dragon Age Origins.
Jade Empire as well, although in that game it only took me five updates to get out of the starting area. Probably would've been even fewer if the first couple of updates hadn't been kinda short. :v:

Here, we've spent ten (well, nine, but I count the Endar Spire as well) updates and about eight hours on Taris. You can get through quicker if you skip content, but who does that?

Night10194 posted:

It's literally just the Millennium Falcon with a few superficial differences to pretend it's a 4000 year older design.

Like almost everything in the 'ancient' time in Star Wars.
That's what I really liked about Tales of the Jedi - the presentation was completely different and it actually looked like it was taking place thousands of years before the films. I seem to recall that Tales of the Jedi is on Marvel Unlimited, so at some point I might do some more comics posts like I did for the Spider-Man PS4 LP.

DMorbid fucked around with this message at 21:23 on Jan 11, 2020

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yeah, Taris being a doomed peasant village would be fine if you were there for an hour. Not eight.

EggsAisle
Dec 17, 2013

I get it! You're, uh...
I kinda like the visual representation of light/dark side in the character info screen; light side characters gaze upward reverently, surrounded by a shining blue-white aura, while dark side characters scowl and pose like Dragonball Z villains, complete with sinister red lighting and copious smoke. You can practically hear the angelic chorus/screams of the damned in the background. Good poo poo.

Grizzwold
Jan 27, 2012

Posters off the pork bow!

Night10194 posted:

It's literally just the Millennium Falcon with a few superficial differences to pretend it's a 4000 year older design.

Like almost everything in the 'ancient' time in Star Wars.

The [Adjective] [Bird] naming scheme doesn't help with that either. I get that people might think it's "Star Wars-y" enough otherwise but the universe is still incredibly static.

e; I should probably also mention I only ever lost the turret minigame once, and that was because I was an idiot kid and didn't realize you had a radar in the bottom left

Grizzwold fucked around with this message at 22:13 on Jan 11, 2020

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
I vote we have Carth in the party when we confront his mentor. There's sure to be some sort of special dialogue between them. Unless of course he follows the usual Star Wars track record of Admirals who work for Sith- gets killed off by Malak and never meets the party.

And does our droid get any special dialogue and conversations? I know they can't all be R2D2 or BD-1, but it seems like Star Wars would do more with a droid character than a cardboard cutout.

MechaCrash
Jan 1, 2013

Having Carth in the party when we confront his mentor would result in Carth getting closure of some kind.

He doesn't deserve closure. Or screen time. :colbert:

DMorbid
Jan 6, 2011

Hello! I see you.


I flipped through some of Tales of the Jedi on Marvel Unlimited, and I can kind of understand why BioWare went for the more familiar Star Wars presentation rather than the weird (but cool) poo poo we see in TotJ. Hell, I wouldn't be surprised if LucasArts mandated it.



Tales of the Jedi: Dark Lords of the Sith #2 (1994)

One issue has a star cruiser built into the exoskeleton of a giant insect, and then there's stuff like the Onderonian beast-riders, ancient Sith magicians and all sorts of weirdness. I don't know if I'd call these comics particularly good, but they're certainly different. This was also before the prequels, so no one really had any idea what the Jedi were supposed to be all about.

DMorbid fucked around with this message at 22:45 on Jan 11, 2020

BlazetheInferno
Jun 6, 2015

achtungnight posted:

I vote we have Carth in the party when we confront his mentor. There's sure to be some sort of special dialogue between them. Unless of course he follows the usual Star Wars track record of Admirals who work for Sith- gets killed off by Malak and never meets the party.

And does our droid get any special dialogue and conversations? I know they can't all be R2D2 or BD-1, but it seems like Star Wars would do more with a droid character than a cardboard cutout.

Sadly, our little Astromech buddy speaks one of the few languages that our main character doesn't seem to understand. At the very least, it's not translated for the player. I don't *remember* there being any particularly interesting conversations with it, but I suppose I could be wrong, as it's been a while.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Well, Carth’s 2 for 2 for planets getting glassed by orbital bombardment by his mentor. :v:

But yeah, now that it’s no longer a spoiler, this is why I have so much difficulty with doing a replay of this game: you now have the knowledge that not a single thing you did beyond freeing Bastila mattered one iota, because everyone you met is dead. Even the people you helped in the Undercity only had their deaths prolonged and dragged out, going by the MMO’s canon.

DMorbid
Jan 6, 2011

Hello! I see you.


gently caress the MMO canon. :colbert:

I like to think the Sith are equally bad shots as the Stormtroopers, even with their orbital cannons, and that they missed everyone important on Taris :v:

Poil
Mar 17, 2007

I'm mildly disappointed the ship wasn't called Century Hawk. Much more impressive than the earlier Decade Chicken.

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

Night10194 posted:

And therein is the single biggest reason I hate Taris.

It's a pile of busywork and boring adventures, it's too long for what it is (a simple intro), and at the end it's 'lol nothing matters, whole planet explodes'.

Are you serious? Every single person we met is now dead? Wait a min--

Regalingualius posted:

But yeah, now that it’s no longer a spoiler, this is why I have so much difficulty with doing a replay of this game: you now have the knowledge that not a single thing you did beyond freeing Bastila mattered one iota, because everyone you met is dead. Even the people you helped in the Undercity only had their deaths prolonged and dragged out, going by the MMO’s canon.

Nope, not kidding. I guess we're never going back there to sift through the ashes. What a giant waste of time. I figured when the bombardment started, they'd notice us getting away and give chase, but no, they're gonna destroy the planet anyway.

Comrade Koba
Jul 2, 2007

Grizzwold posted:

The [Adjective] [Bird] naming scheme doesn't help with that either.

Poil posted:

I'm mildly disappointed the ship wasn't called Century Hawk. Much more impressive than the earlier Decade Chicken.

From now on, every single light freighter in the Star Wars universe is canonically named the Adjective Bird.

Grizzwold
Jan 27, 2012

Posters off the pork bow!

queserasera posted:

Nope, not kidding. I guess we're never going back there to sift through the ashes. What a giant waste of time. I figured when the bombardment started, they'd notice us getting away and give chase, but no, they're gonna destroy the planet anyway.

It's not like Malak knows Bastila's on the small freighter that slipped the blockade just as they started nuking everything. If we didn't have protagonist powers his plan to kill her would probably have worked.

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

Grizzwold posted:

It's not like Malak knows Bastila's on the small freighter that slipped the blockade just as they started nuking everything. If we didn't have protagonist powers his plan to kill her would probably have worked.

I thought the force worked like telepathy and that Jedi and Sith could sense other force users or large amounts of force power. (I don't know a lot about Star Wars outside the films because the fanbase is so incredibly toxic.)

In my heart, the outcasts found the promised Land deep inside Taris where the bombs couldn't reach.

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Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




By TOR’s accounting, they did!

It’s just that (I forget which) either the bombardment irreparably damaged the Promised Land, or they got through it just fine, but it turned out that the reports about how plentiful it was were unfortunately exaggerated. Either way, the survivors ended up succumbing to a resurgence of the rakghoul disease.

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