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lol that Skoll was posting in nazi discords, in the screenshots in the PPJ modding drama
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# ? Jan 10, 2020 18:48 |
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# ? May 1, 2024 02:51 |
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All right, which one of you was this?
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# ? Jan 11, 2020 17:15 |
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caedwalla posted:I had extremely high Davion rep pretty early in the game by just doing the first few story missions and the high priority missions there. Davion absolutely adores me. Kurita, not so much .....
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# ? Jan 11, 2020 17:17 |
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Cease to Hope posted:lol that Skoll was posting in nazi discords, in the screenshots in the PPJ modding drama jesus really
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# ? Jan 11, 2020 18:07 |
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Pattonesque posted:jesus really yuuuuuup, it was in the first screenshots in the PPJ thread. it's possible it was someone else with the same name, I suppose, but still, lmao
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# ? Jan 11, 2020 21:56 |
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Cease to Hope posted:yuuuuuup, it was in the first screenshots in the PPJ thread. it's possible it was someone else with the same name, I suppose, but still, lmao say it aint skoll there were at least three other robot goons I would have guessed before him
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# ? Jan 12, 2020 04:26 |
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Pattonesque posted:say it aint skoll Ummm, who was more of an admitted nazi than skoll?
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# ? Jan 12, 2020 05:06 |
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Yeah skoll was not shy about it
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# ? Jan 12, 2020 05:37 |
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IIRC Skoll was a reddit pubbie recruit, who joined WoL first, then the forums.
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# ? Jan 12, 2020 10:02 |
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I had some fun matches with Skoll and he was often active during ANZAC prime time, but this sadly didn't come as a surprise.
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# ? Jan 13, 2020 05:20 |
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The MW5 Atlas is disappointingly wimpy. The missile hardpoints only fit 2xSRM6, so there's all this leftover tonnage that's only fillable with heat sinks.
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# ? Jan 13, 2020 20:15 |
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I've had great results giving them an LRM 20 and an LRM 10. Two of those in my lance gives some great fire support and they still have four medium lasers and a large ballistic on top of that. You definitely end up undertonned if you put an SRM6 in a large missile hardpoint. To me the only thing it's really missing is a large energy hardpoint because the AI gets pretty good at sniping vehicles with lasers and PPCs. The other variant has one, but you lose the large ballistic which I think is more valuable.
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# ? Jan 13, 2020 22:05 |
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Bubbacub posted:The MW5 Atlas is disappointingly wimpy. The missile hardpoints only fit 2xSRM6, so there's all this leftover tonnage that's only fillable with heat sinks. 2x Artemis SRM6’s are actually really nasty.
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# ? Jan 13, 2020 22:35 |
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Like I can’t stress enough what a major upgrade Artemis SRMs are in a player controlled robot.
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# ? Jan 13, 2020 22:36 |
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I build an SRM stalker with and without Artemis, and I couldn't really tell the difference in results. How bad am I?
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# ? Jan 13, 2020 22:51 |
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Depending on how close you are, no reason to use artemis on SRMs. Just get closer.
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# ? Jan 14, 2020 01:35 |
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SRMs are just really good in MW5 I legged an atlas in 30 seconds during an assassination mission where I was severely undertonned using the hero Kintaro armed with 3x srm-6 and 2x srm-4s.
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# ? Jan 14, 2020 03:18 |
my AI atlases are constantly getting shredded way faster than other lighter mechs. I don’t know if this is because they just wade in trying to put the ac20 to use or what but compared to marauders or archers they’re just a liability. i wish there was a way to prioritize what weapons your ai uses first so they don’t default to the highest damage without having to manually stick them in a spot and micromanage their encounters. if not specific weapons than at least engagement range option would be nice. it gets kind of annoying to have to manage enemy agro and tank so your lancemates dont get torn up immediately. maybe i’m just bad I don’t know.
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# ? Jan 14, 2020 03:45 |
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Is the mercenary rank grind supposed to be painfully slow? I think I may have botched it by giving myself a stupid amount of cbills. It's something like 10-15 missions at the recommended rank to hit the next level. I'm just not willing to commit that kind of time.
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# ? Jan 14, 2020 05:00 |
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Are you doing the high priority missions/flashpoints or whatever they're called? Those mission chains give a shitload of reputation.
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# ? Jan 14, 2020 15:16 |
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Dramicus posted:IIRC Skoll was a reddit pubbie recruit, who joined WoL first, then the forums. I mean regardless of where he came from he was a) a goon that was b) unsubtly a nazi dickhead.
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# ? Jan 14, 2020 15:21 |
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just FYI the mod editor is out but I doubt we'll see anything especially interesting this early. This isn't exactly a Bethesda game.
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# ? Jan 14, 2020 15:21 |
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Fil5000 posted:I mean regardless of where he came from he was a) a goon that was b) unsubtly a nazi dickhead. there was one guy I remember who would drop in and complain about Muslims constantly (while immediately dying lol)
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# ? Jan 14, 2020 16:23 |
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TK-42-1 posted:my AI atlases are constantly getting shredded way faster than other lighter mechs. I don’t know if this is because they just wade in trying to put the ac20 to use or what but compared to marauders or archers they’re just a liability. i wish there was a way to prioritize what weapons your ai uses first so they don’t default to the highest damage without having to manually stick them in a spot and micromanage their encounters. if not specific weapons than at least engagement range option would be nice. In my experience, the ai is bad with brawlers
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# ? Jan 14, 2020 22:27 |
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RangerKarl posted:just FYI the mod editor is out but I doubt we'll see anything especially interesting this early. This isn't exactly a Bethesda game. Something that makes all weapons small size would be great, make building a lot more versatile.
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# ? Jan 14, 2020 22:31 |
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sebmojo posted:Something that makes all weapons small size would be great, make building a lot more versatile. This. Let me make weird frankenmechs TIA.
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# ? Jan 14, 2020 22:42 |
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That would help, but sort of only half addresses the problem. It makes mechs like the Stalker really great because of their huge number of hardpoints which can now fit anything, but for mechs which already carried a small number of big weapons, it's still sorta hosed. Needs to be done with adding more hardpoints (which might not work with the visual customization system).
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# ? Jan 14, 2020 22:57 |
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Hopefully there's some unused assets there, the models look essentially unchanged from MWO and it didn't seem like they finalized their implementation of the mechlab until basically the last minute so it's very possible that the models for the MWO-style hardpoints are in the game from a previous iteration of the mechlab.
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# ? Jan 14, 2020 23:34 |
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HBS Battletech uses it.
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# ? Jan 15, 2020 00:22 |
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I'm a little confused as to why they didn't use the MWO/HBS style hardpoints to begin with, the current implementation is so limiting. I get wanting the different chassis to feel unique, but it really hurts mechs like the Griffon with its piddly 2 hardpoints. You're pigeonholed into using the stock configuration which is not ideal. I would assume it wouldn't be too difficult to port in the MWO models, but I'm not a developer. Does MW5 have any mechs that MWO lacks?
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# ? Jan 15, 2020 01:21 |
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MW5 is nothing but ported in MWO models.
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# ? Jan 15, 2020 02:23 |
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And some how they hosed up carrying over paint jobs from MWO to MW5.
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# ? Jan 15, 2020 02:30 |
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FishFood posted:I'm a little confused as to why they didn't use the MWO/HBS style hardpoints to begin with, the current implementation is so limiting. I get wanting the different chassis to feel unique, but it really hurts mechs like the Griffon with its piddly 2 hardpoints. You're pigeonholed into using the stock configuration which is not ideal. You mention how bad the Griffon is (and two hardpoints is a joke) but by God they are a priority target any time they show up in the campaign. In my experience a PPC in the hands of an AI is some kind of God damned superweapon. Unrelated: my first experience with a Firestarter in any MW game was MechCommander and since then any FS that doesn't have a PPC just feels wrong. Please tell me I'm not the only one. Further unrelated: bring back the MW3 mechlab and let me fill an Atlas' entire structure with machine guns. Legs, head, rear torso, everywhere.
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# ? Jan 15, 2020 02:38 |
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I kinda have the feeling they were going to do that originally but for some reason decided not to. Maybe they felt they didn't have time to make or correct model issues with all the weapon combos? I noticed recently the Rifleman Dao Breaker hero mech has the exact same stock loadout as the 3N, as it does in MWO, but since the MW5 hardpoint system is limited to whatever the stock loadout is there is no functional difference between the two. It's just a redundant hero mech to the 3N. I've seen a couple other hardpoint graphical issues as well - Zeus left arm issue with AC10, Hunchback 4J issue with the missile hardpoints. And obviously there's plenty of visually closed hardpoints on mechs where there are in MWO. I just wonder if it was a intentional decision for gameplay balance or if it was something they couldn't prioritize in getting the game out the door.
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# ? Jan 15, 2020 02:45 |
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Lord Stimperor posted:In my experience, the ai is bad with brawlers Is there anything the AI is good with? And my guess is that they went with this style of hardpoints to make mech chassis/variants more important, and make Omnitech matter more, without strictly locking you into the 'this is that mech's loadout like it or move on' that 'true' Battletech has.
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# ? Jan 15, 2020 02:48 |
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Gabrielite posted:I kinda have the feeling they were going to do that originally but for some reason decided not to. Actually, the current MechLab in the game is a response to player reaction to their original intended ML implementation. Which was actually even more restrictive. I actually think the idea of a more restrictive MechLab was a good one, they just missed the mark. No need to go back to the bad ol' days of MW3 where the only defining characteristic of a Mech was its tonnage. I'm not really interested in playing a MechWarrior game where there's zero difference between a Hunchback, Centurion and Trebuchet once you get it in the MechLab. It's just typical PGI, the idea actually has merit, the implementation is just as pisspoor as humanly possible.
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# ? Jan 15, 2020 02:55 |
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I guess I don't see what's wrong with it. I kinda like the gun-is-a-gun and tank-is-a-tank approach to military wargames, it makes you think more about tactics and less about the minutiae of equipment. Although I see the draw of finnicky details for mech fans. I haven't played the game very much though. It bugged out on me too many times.
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# ? Jan 15, 2020 03:01 |
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I thought MWO had a perfectly serviceable mechlab and I don't quite understand why MW5 took a step back.
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# ? Jan 15, 2020 03:24 |
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That actually raises a pretty fair point. The actual problems with the MWO MechLab pretty much all relate to MP balance issues, it would be perfectly serviceable in MW5 since that's not an issue. Ditching engine swaps, and stealing the Support hardpoint concept from HBStech would have accomplished what they seem to have been going for, without killing customization to such a degree. edit: The other way I would have liked to see them go with a hardpoint system where you can swap different types of weapons, but with different sets of restrictions. AC/5s and PPCs are interchangeable now, but Medium Lasers and PPCs aren't. Or, you can have your dual Gauss Catapult but they go in the arms instead of the cheeks. Q_res fucked around with this message at 03:43 on Jan 15, 2020 |
# ? Jan 15, 2020 03:36 |
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# ? May 1, 2024 02:51 |
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Gothsheep posted:Is there anything the AI is good with? PPCs. Seriously. My entire AI lance is PPC mechs and it’s actually insanely effective.
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# ? Jan 15, 2020 06:36 |