Dev Diary is out, and it's a big one Won't quote the whole thing cause it's gigantic and there's several pics throughout. tl;dr we're getting admin capacity from Stellaris in lieu of territory corruption, everyone can TC on overseas, non-HRE, wrong religion group provinces, and ship disengagement chance in naval battles. Plus more government reforms changes for theocracies (TO gets a global crusade, as an example it shows force converting Ottos to Reformed. It's -40% warscore cost to force convert). Global Crusade: quote:By enacting The Global Crusade, players will gain a permanent CB against foreign religions and will be able to force their religion through war even on countries from other religious groups. Admin Capacity: quote:Going over the limit has a scaling penalty which at 100% over the limit is: E: Oh, TCs are getting quite a bit of a nerf overall, with a minimum authority of 80%. canepazzo fucked around with this message at 11:12 on Jan 14, 2020 |
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# ? Jan 14, 2020 10:54 |
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# ? Apr 28, 2024 01:54 |
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Also everyone can have TC now, no matter where you are.quote:The new rules for where you can create Trade Companies are as follows:
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# ? Jan 14, 2020 11:14 |
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They're adding a ton of government reforms if you have Dharma or the upcoming expansion, which will be good to see. Hope they can add some interesting events for each one.
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# ? Jan 14, 2020 14:07 |
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✅Teutonic Order is not Confucian
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# ? Jan 14, 2020 14:09 |
Vivian Darkbloom posted:They're adding a ton of government reforms if you have Dharma or the upcoming expansion, which will be good to see. Hope they can add some interesting events for each one. From what I understand you also autoconvert to your religion any vassals you release, rather than having to enforce from vassal interaction - seems like Battlepope or Teutonic Order one-faith could be a thing.
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# ? Jan 14, 2020 14:17 |
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More magnificent than Jupiter himself: as the Papal States, declare the Kingdom of God and restore the old borders of the Roman Empire. Man I really want to play eu4 but as usual, when a patch is coming I feel bad starting a new game...
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# ? Jan 14, 2020 14:24 |
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What's the ETA on the next patch?
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# ? Jan 14, 2020 14:42 |
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It looks like they accidentally leaked the name of the next expansion, Emperor.
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# ? Jan 14, 2020 14:50 |
Dr. Video Games 0031 posted:It looks like they accidentally leaked the name of the next expansion, Emperor. Europa Universalis IV: Imperator: Rome
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# ? Jan 14, 2020 15:17 |
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probably called Emperor Something Something. Unless they change it. Are provinces considered overseas based on your capital?
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# ? Jan 14, 2020 15:48 |
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Everything looks awesome, but I'm worried about that +5 naval attrition modifier from the Naval Battery, it seems too large and opens up a way to cheese AI navies by hitting them when they're at low strength.
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# ? Jan 14, 2020 15:59 |
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So if you can put trade companies anywhere now whats stopping Europe having the same problem Asia had where random dipshits from halfway across the world are buying up provinces?
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# ? Jan 14, 2020 16:11 |
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AnEdgelord posted:So if you can put trade companies anywhere now whats stopping Europe having the same problem Asia had where random dipshits from halfway across the world are buying up provinces? Hopefully nothing and we get max chaos, but probably it's this from the last page: Groogy posted:You mean how the AI uses it? That's been looked at.
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# ? Jan 14, 2020 16:21 |
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quote:So the new mechanic we are adding to Naval Combat is called Disengagement Chance and does basically what it says on the tin. Every combat tick after firing and casualties have been calculated the ship will try and disengage from the combat if their morale hits below 0.5 morale. The base value of this chance is 3% but can be modified by national ideas, like part of the reworked Portuguese National idea “Legacy of the Navigator”. The new manufactory slot buildings seems pretty cool: quote:Impressment Offices and unlocks at Dip Tech 7 Of course it could be quite useful if you're Austria or just need a ton of I really want to play a theocracy now. Is it released yet? Is it released yet? RIP warrior monk pope, that sounded amazing. quote:Monastic Breweries Poil fucked around with this message at 18:33 on Jan 14, 2020 |
# ? Jan 14, 2020 18:23 |
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Marines still seem really weird. +10% attrition while at sea make sense, but it's still just as easy to recruit and maintain a 20k army in the Americas?
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# ? Jan 14, 2020 19:01 |
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You arrive at Rome to show the pope who should rule Italy. It's early in the morning and dead quiet. Suddenly the gates open and a religious procession slowly makes it way towards your lines. Is it a diplomatic enjoy to discuss terms of surrender? Nope it's loving kung fu deacons coming to mess up your poo poo and ruin your day.PittTheElder posted:Marines still seem really weird. +10% attrition while at sea make sense, but it's still just as easy to recruit and maintain a 20k army in the Americas?
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# ? Jan 14, 2020 19:08 |
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PittTheElder posted:Marines still seem really weird. +10% attrition while at sea make sense, but it's still just as easy to recruit and maintain a 20k army in the Americas? Also if you have enough manpower they just reinforce to full once they get to land. This doesn't solve anything, it just adds a small annoyance and some extra micro.
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# ? Jan 14, 2020 19:23 |
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There's a lot to digest, but it all sounds cool. I'm really glad that they're doing something about the cheese to build up absolutism. Right now I'm thinking the scaled penalties for going over 'government capacity' and just stating everything don't sound that severe and I'd gladly take stated land (and government capacity is going to go up with admin tech anyways); 90% min autonomy in territories is way too high. It's cool that courthouses are useful again. I actually don't think trade companies are being nerfed hard enough. You're still going to want TCs everywhere possible. The rest is cool (government stuff). I still don't care that much about the naval stuff. If I played a lot of competitive mutiplayer, then maybe.
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# ? Jan 14, 2020 19:27 |
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PittTheElder posted:Marines still seem really weird. +10% attrition while at sea make sense, but it's still just as easy to recruit and maintain a 20k army in the Americas? If they use up sailors instead of manpower, they might be actually useful. As a colonizer, it's actually great to have a few smaller armies that don't consume manpower but are enough to deal with locals, like in the colonies or Africa and south-east Asia, and don't suffer from being on boats for a long time; as a land power, it's finally making at least SOME use out of any sailors you might have and maybe help out with defending islands and crossings or something? E: wait I noticed one thing, those alternative buildings to manufactories... quote:Ramparts and unlocks at Adm Tech 6 so you can turn your capital into a level 10 fort? I guess the HRE will become even more of a minefield in the late game
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# ? Jan 14, 2020 19:53 |
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Poil posted:You arrive at Rome to show the pope who should rule Italy. It's early in the morning and dead quiet. Suddenly the gates open and a religious procession slowly makes it way towards your lines. Is it a diplomatic enjoy to discuss terms of surrender? Nope it's loving kung fu deacons coming to mess up your poo poo and ruin your day. Each seazone you enter is 1 attrition tick for loaded units now.
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# ? Jan 14, 2020 20:01 |
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TorakFade posted:so you can turn your capital into a level 10 fort? I guess the HRE will become even more of a minefield in the late game Yeah I can't wait to fight Ming newly flush with a shitload of ramparts on their level 8 forts.
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# ? Jan 14, 2020 20:12 |
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AI Ming upgrading forts? LOL
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# ? Jan 14, 2020 20:18 |
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If they're stable for most of the game that's what to expect once you're looking to dismantle them. Not that I've really seen them exist without busting into pieces in my recent games.
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# ? Jan 14, 2020 22:03 |
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If I attack Austria as the Commonwealth will there battles in Silesia and the Carpathians or will the fifteenth siege of Vienna quietly conclude as millions of austrians walk in and out of sieging Vilna?
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# ? Jan 14, 2020 22:38 |
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Sage Grimm posted:If they're stable for most of the game that's what to expect once you're looking to dismantle them. See I find they nearly always are stable as gently caress, unless I personally smash them up. Like I see a collapsed Mind maybe 10% of the time.
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# ? Jan 15, 2020 02:17 |
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I am really looking forward to this new patch. It will be like a whole new game.PittTheElder posted:Like I see a collapsed Mind maybe 10% of the time.
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# ? Jan 15, 2020 02:50 |
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They may as well call the patch "gently caress it, this is EU5 now" and charge for it.
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# ? Jan 15, 2020 03:09 |
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trapped mouse posted:They may as well call the patch "gently caress it, this is EU5 now" and charge for it. well Ck2 got one last big overhaul patch before its sequel was announced so make of that what you will
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# ? Jan 15, 2020 03:21 |
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pdxjohan posted:Each seazone you enter is 1 attrition tick for loaded units now. We were just talking here about how easy it is for a European to drop 10k to America or Asia in 1500. I wonder how much has it changed in this patch. AnEdgelord posted:well Ck2 got one last big overhaul patch before its sequel was announced so make of that what you will CK3 was announced a year after the last CK2 expansion and mere months after the last big update. Hearts of Iron 4 was released 4 years before CK3 is going to be released. There are also Stellaris and Imperator but those are new IPs. I don't think modern Paradox is going to release two sequels to its core games so close together and I don't see Paradox letting EU lay without update or news about EU5 for a long time. So I bet it will have a slightly longer lifecycle.
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# ? Jan 15, 2020 08:41 |
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Poil posted:I'm not sure turning 3% into 3.15% is in any way useful. Modifiers are additative
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# ? Jan 15, 2020 12:04 |
loving Mamluks, man. 115% discipline, 60% tradition despite not fighting any wars in the past century as far as I’ve seen, and an infinite supply of manpower. They’re the France of the Middle East. Also weirdly everyone loves them and even if allied can’t be induced to join in an attack on them.
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# ? Jan 15, 2020 13:24 |
I forgot that native americans literally can't reform and progress into a non-trashbin state of government or do any institutions until a colonizer comes over and gives them a hug. lmao.
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# ? Jan 15, 2020 14:20 |
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Groogy posted:Modifiers are additative
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# ? Jan 15, 2020 18:07 |
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Haven't added it to enough places for that no
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# ? Jan 15, 2020 18:22 |
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Hmmmm, need to decide on what country to make a Sikh Theocracy with.
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# ? Jan 15, 2020 18:48 |
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I mean, can there be any other choice than Punjab? For the Sikh pun, of course.
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# ? Jan 15, 2020 19:38 |
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Gamerofthegame posted:I forgot that native americans literally can't reform and progress into a non-trashbin state of government or do any institutions until a colonizer comes over and gives them a hug. I'm trying to find the place to fix this in my Natives overhaul mod. I was able to get feudalism to tick up slowly in capital provinces by commenting out part of a modifier, but they still can't embrace it even when it's present until they reform, and they can't reform until a neighbor embraces it.
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# ? Jan 15, 2020 19:59 |
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you are probably better off creating a decision that lets you switch gov type if you have feudalism in your capital or something along those lines; its a little clunky, but its feasible that way. you probably also want to change how reforming religion works as well and move over to a decision based process so its no longer based on someone else having an institution. there are also other possible solutions - you could create an event chain or mission or decision that lets you create a vassal that doesnt have native government in one of your provinces and that vassal slowly ticks to have feudalism and then you will be able to embrace it. you cant modify the reform religion/government buttons though, those are hardcoded.
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# ? Jan 16, 2020 01:48 |
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What if there were a Columbian Exchange quasi-institution causing mostly negative effects that new world natives got and had to buy off over the next decades? Or like one positive and one negative institution where you're left with an advantage (domesticated animals, etc) once you've adapted to the epidemic diseases. I don't think the natives should have mechanics that make them super lovely before the Europeans arrive, but they obviously should be pushed to a place of paralysis, tetering on collapse as smallpox and the others race ahead of the conquistadors.
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# ? Jan 16, 2020 04:53 |
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# ? Apr 28, 2024 01:54 |
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I remember reading something about Japan getting to keep its vassal swarm mechanics after being formed in 1.29 . Was that ever a thing or am I dreaming this up?
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# ? Jan 16, 2020 17:51 |